HOBGOBLINS

Larger than normal goblins with better fashion sense. Stronghold: cave entrance or pallisade.

Warband General (Hobgoblin Chieftain) @ 2AP1
Warbands (Hobgoblins) @ 2AP6
Beasts (Hobhounds) @ 2AP1
Behemoth (Troop of Ogres) @ 4AP1
Magician (Hobgob Shaman) @ 4AP1

Alternatives: Hero (Super Hobgob) @ 4AP

DESIGN PHILOSOPHY

This is a true "leftover GW fig" army. I bought a few units of the VERY old GW Hobgoblins (before they had associations with Chaos Dwarfs) and never did anything with them besides the painting bits. The Hobhounds are from an old unfished Chaos army. The Ogres might have been with the Hobgoblins, who can tell 10 years later? And the Shaman is a conversion off of a second Hobgob Standard Bearer.

But this IS the "other" demo army, meant to oppose my Wood Elves. So it does serve a purpose. It actually has more "bad going" elements than the Wood Elf army does. So it will have to be seen which works out better.

STATUS

The army is fully painted (has been since about 1990) and merely needs the bases suitably gravelled and flocked.

BATTLES

None so far.

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