NIGHT GOBLINZ!

The Warhammer Fantasy Battles race of short, mean, green guys who live mostly underground, with a penchant ffor hallucinogenic mushrooms and keeping ambulatory carnivorous fungi as pets. Stronghold: Cave entrance.

Hero General (Super Gobbo) @ 4AP...1
Paladin (ball and chain Fanatics) @ 4AP...2
Warbands (Gobbos with spears and bows) @ 2AP...6

Alternatives: Riders (Squighoppers) @ 2AP, Beasts (Squig Herders) @ 2AP

DESIGN PHILOSOPHY

OK so this one was really just an excuse to finally make use of that boxed set of plastic Night Goblins that ShawnX got me for Christmas a few years back. So I wanted to NOT buy any more boxes of goblins, 24 guys is quite enough if you ask me. So, Warbands it was for the rank and file. Warbands with a smatering of bows for good measure, but Warbands nonetheless. I could have gone 4 Spears and 2 Shooters, but I thought that was kind of powerful for GW Goblins. I decided to make the ball and chain Fanatics as Paladins because my recolectiion of them in WFB was that they absolutely destroyed everything in their path until they died, and Paladins are +6 vs. all/DIB,which I toght represented it fairly well. And the Hero General because I love the Squig Hopper models, and a single Squighopper would have to be a Hero (single mounted model, what else could he be?) So that's it in a nutshell.

STATUS

I have the Night Goblins boxed set. That's enough for me to build 8 Warbands with, including a General element. But I don't need the General element, that's why I'm going to buy a Squighopper. Maybe the banner dude can be on the same base. We'll see.

BATTLES

None so far.

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