Blade General (Warrior Knights) @ 2AP | ... | 1 |
Blades (Warrior Knights) @ 2AP | ... | 3 |
Shooters (Otomi archers) @ 2AP | ... | 3 |
Warbands (common warriors) @ 2AP | ... | 2 |
Hordes (peasants and skirmishers) @ 1AP | ... | 6 |
Alternatives: Flyer (Feathered Serpent) @ 2AP, Knights (Spanish cavalry) @ 2AP, Artillery (Spanish cannons) @ 3AP
We actually had a little discussion on the HotT mailing list about the composition of this army. This is a bit more of my thoughts, feelings, and comments of how this army came into it's current form:
The "official" DBA Tlaxcallan list given in Army Lists Vol. 2 is 4Bd, 4Bw, (2Wb, 2Ps) or (1Kn, 1Cb, 2Ps) This is initially what I based my HotT army from. My own research has subsequentially shown that although the Tlaxcallans were in fact famed for their archers, this had more to do with fielding them as regular formed units rather than relegating them to skirmisher and support type troops, as did the more widely known armies of the Triple Alliance.
Important to all member groups of the Nahuatl culture was the taking of captives in single combat, for later use as sacrifices to their various gods. Thus, there was still a preponderance of Warrior Knights (Blades), supported by knighty apprentices (Warbands, and in the case of Tlaxcalla, a fair number of archers (Shooters) to disorder the superior nmber of troops fielded by armies of the Triple Alliance. All Nahuatl armies also fielded large numbers of poorly trained and equipped infantry (Hordes) that were used to absorb the shock of enemy advances and to provide plenty of captive opportunities for the opposition. The captive thing was kind of a cooperative venture from the mutually opposed forces to assure that there would be plenty of chances to make sure the sun would rise the next day.
And there I go again, trying to take a perfectly innocent fantasy game and turn it into my own little historical simulation.
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