ARMY DESIGN PHILOSPHY

When I started playing HotT, it was an outgrowth of playing DBA. Thus, my HotT armies looked remarkably similar to my DBA armies, with a few fantasy elements thrown in for good measure. Any three model element became a warband, four model elelments became Blades or Spears based on their armament, and my Psiloi elements became Sneakers. My Aztecs, my Early Hindus, my Ottoman Turks, they all got this half-assed treatment.

So when I got serious about HotT, I decided that the first key element about any army I was going to field in the game: no army would field the same combination of elements. Thus, if I had an Aztec army that was Blades, Warbands, and a Flyer, then I would not make another army whose primary list was composed of Blades, Warbands, and Flyers. No matter HOW cool the new figures were going to be.

The second key element was to keep it simple. Any army that has six diffferent kinds of elements is unwieldly at best. I prefer to limit the primary list for an army to a maximum of four element types. If I have some neat ideas that HAVE to be in the list, I will stick it into the Alternatives section.

Finally, I refuse to build a list until I have an idea of what figures I want to go into t. What I mean by this is that I do not look for the most advantageous combination of troop types and then try to find figures to match my hypothetical army. Rather, I will see a coll fig and decide to base a new list off that figure and others in the same line. Occaisionally compromises must be made, particularly if a set of figures doesn't lend itself to an effectve force, but I feel I can work with it.

Back to Punkrabbitt's HotT Spot!