OK so this is the Ork list for Vor: the Maelstrom that Lordbunny at TheWarp.net wrote p, and it was then posted at the discussion board there by Bazill and might have a few changes and I don't know WHAT happened with all them capitals but here you have it but it might be a while before it is all cleaned up...
This is the list I picked up a wile back , dont know how up to date it is ...
Its based on 3rd edition orks ... I prefer the 2nd edition myself.
Nobz
MP CC RC POW BOD BRN GUT LIF AR
10 5 4 5 5 4 6 2 0
POINT VALUE:30
NOTE: NOBZ ARE ARMED WITH WHAT THE SPECIAL ABILTIES THAT THE "BOYZ UNIT HAS"… EXAMPLE.. (STORMBOYS NOB WOULD COME WITH JUMP PACK, KOMMANDOS NOB WOULD BE ABLE TO INFILTRATE.)
AVAILABILITY:
STRUCTURE: UP TO 1 PER UNIT SELECTION
ARMOR:'EAVY ARM=5 (+7PV) MEGA ARMOR=6 (+10PV) note: orks in Mega Armor must roll on a d10 every time it moves.. if a "10" is rolled the ork falls prone, and mp is lost that turn.
WEAPONS: ---[SELECT UP TO ONE COMBO OR SELECT A SINGLE WEAPON]-- SHOOTA(+3), OR CHOPPA AND SLUGGA OR POWERCLAW AND SLUGGA (+9PV) --[SELECT UP TO ONE IF NONE TAKEN FROM ABOVE note if mega armor is taken you may have one of these in one hand and one of the above in the other hand ]-- BIG SHOOTA (+17PV), ROKKIT LAUNCHA(FRAG+14PV,KRAK+33PV), BURNA (+4PV), 'UGE CHOPPA (+9PV) --[MAY ALSO SELECT ONE TYPE OF STIKK BOMB]-- FRAG(+10PV) OR KRAK (+11PV)
ONE NOB MAY TAKE THE WAAAGH BANNER PER ARMY…
WAAAGH BANNER: (+20 ) THE ORK WHO HAS THE BALLS TO CARRY A BIG BRIGHT SHINNY BANNER ON HIS BACK WHILST FIGHTING ENEMIES IS ALSO ABLE TO INSTALL FEAR IN HIS TROOPS BY BARKING ORDERS AND SCREAMING WAAAGH! ONCE PER GAME THE NOBZ WITH SUCH A BANNER CAN GET THE BOYZ.."MOTIVATED" WITH A FEW SIMPLE COMMANDS. "MAYBE BY KILLING A FEW SNOTLINGS AS WELL." ANYWAY.. ONCE PER GAME THE NOB MAY MAKE A BRAINZ TEST, IF HE DOES SO (HIS MP IS GONE REGARDLESS) TWO UNITZ MAY BE ACTIVATED AS LONG AS THEY ARE WITHIN 24" OF HIM. IF HE FAILS THIS HU MAY TRY AGAIN.. SPEAKING A BIT LOUDER NEXT TIME…
DEAD 'ARD: NOBZ AINT AFRAID OF DYING.. NO GUTS TEST NEEDED FOR 'DIS TOUGH FRAGGER…!
MORE DAKKA (+10) WARBOSS OR NOB MAY UPGRADE HIS SHOOTA OR SLUGGA TO AN "AUTO FIRE WEAPON"
CUSTOM DAKKA (+10) WARBOSS OR NOB MAY UPGRADE HIS SHOOTA OR SLUGGA TO +1 POWER .
Nob Runtherder
MP CC RC POW BOD BRN GUT LIF AR
10 5 3 4 5 3 6 1 0
POINT VALUE: 28
AVAILABILITY:
STRUCTURE: 1 PER UNIT OF GRETCHIN
WEAPONS: GRABBA STICK AND SLUGGA
SPECIAL ABILITIES: MAY RE-ROLL FAILED GUTS TEST
MORE DAKKA (+10) WARBOSS OR NOB MAY UPGRADE HIS SHOOTA OR SLUGGA TO AN "AUTO FIRE WEAPON"
CUSTOM DAKKA (+10) WARBOSS OR NOB MAY UPGRADE HIS SHOOTA OR SLUGGA TO +1 POWER .
ELITES
(ONE ELITE UNIT PER ONE DA' BOYS UNIT)
Stormboyz
MP CC RC POW BOD BRN GUT LIF AR
10 5 3 4 5 3 6 1 0
POINT VALUE: 20
AVAILABILITY:
STRUCTURE: 3-8 PER UNIT (+1 optional NOBZ AT +3PV)
WEAPONS: CHOPPA AND SLUGGA
OPTIONS:--[ONE MODEL MAY REPLACE IT'S CHOPPA AND SLUGGA FOR ONE OF THE FOLLOWING]-- BIG SHOOTA (+17PV), ROKKIT LAUNCHA(FRAG+14PV,KRAK+33PV), BURNA (+4PV), 'UGE CHOPPA (+9PV) --[MAY ALSO SELECT ONE TYPE OF STIKK BOMB]--
FRAG(+10PV) OR KRAK (+11PV)
SPECIAL ABILITIES:
JUMP PACKS: (MPC:3+ADDITIONAL MP) STORMBOYZ MAY USE THEIR JUMPACKS AND JUMP AT THE RATE OF 2" PER 1MP SPENT (AFTER THE 4mp). THIS WILL ONLY CLEAR OBSTACLES 6" IN HEGHT. IF THE STORMBOYZ WISH TO CLEAR 12" TERRAIN. THEN IT IS AT THE RATE OF 1" PER MP. THE STORMBOYZ ARE AT -1 RC AND -1CC AFTER THEY LAND FROM THIS JUMP.. THEIR NEXT ACTIVATION THEIR RC AND CC RETURN TO NORMAL.
KOMMANDOS
MP CC RC POW BOD BRN GUT LIF AR
10 5 3 4 5 3 6 1 0
POINT VALUE: 20
AVAILABILITY:
STRUCTURE: 3-8 PER UNIT (+1 optional NOBZ AT +3PV)
WEAPONS: CHOPPA AND SLUGGA MAY REPLACE FOR A SHOOTA (+3PV)
--[ONE MODEL MAY REPLACE IT'S CHOPPA AND SLUGGA FOR ONE OF THE FOLLOWING]-- BIG SHOOTA (+17PV), ROKKIT LAUNCHA(FRAG+14PV,KRAK+33PV), BURNA (+4PV), 'UGE CHOPPA (+9PV) --[MAY ALSO SELECT ONE TYPE OF STIKK BOMB]--
FRAG(+10PV) OR KRAK (+11PV)
SPECIAL ABILITIES:
INFALTRATE: KOMMANDOS MAY SET UP LAST OUTSIDE OF THE DEPLOYMENT ZONE AT LEAST 10" FROM THE ENEMY. AND IN COVER.
MORE DAKKA (+10 each) KOMMANDOS MAY UPGRADE HIS SHOOTA OR SLUGGA TO AN "AUTO FIRE WEAPON"
CUSTOM DAKKA (+10 each) KOMMANDOS OR NOB MAY UPGRADE HIS SHOOTA OR SLUGGA TO +1 POWER .
'ARD BOYZ
MP CC RC POW BOD BRN GUT LIF AR
10 5 3 4 5 3 6 1 5
POINT VALUE: 34
AVAILABILITY:
STRUCTURE: 3-8 PER UNIT (+1 optional NOBZ)
WEAPONS: CHOPPA AND SLUGGA MAY REPLACE FOR A SHOOTA (+3PV)
--[ONE MODEL MAY REPLACE IT'S CHOPPA AND SLUGGA FOR ONE OF THE FOLLOWING]-- BIG SHOOTA (+17PV), ROKKIT LAUNCHA(FRAG+14PV,KRAK+33PV), BURNA (+4PV), 'UGE CHOPPA (+9PV) --[MAY ALSO SELECT ONE TYPE OF STIKK BOMB]--
FRAG(+10PV) OR KRAK (+11PV)
SPECIAL ABILITIES: NONE
DA' STRANGE 'UNZ!
(1 EACH IS THE LIMIT)
Warpheads
MP CC RC POW BOD BRN GUT LIF AR
10 4 3 4 4 4 6 2 0
POINT VALUE: 26
AVAILABILITY: 1
STRUCTURE: must be accompanied by 4 Minderz
MAY SELECT UP TO 2 WAAAAAAAAAAGGGGHH ABILITIES:
ARMOR: None
WEAPONS: Thick Skin
SPECIAL ABILITIES:
MIGHT AS WELL FACE IT I'M ADDICTED TO WAAAGH!:Due to the nature of Warpheads, they need Minderz to direct them in battle. If the Minders for the Warpheads are killed, then the Warphead will immediately head for the nearest Ork unit within 24" (if they do not stop to attack with Spew! or Ker-Splat, they get +3 MP to represent their eagerness to feel the Waagh!). If the new unit is 10 or more, the Warphead will explode on a critical fumble (MPC 0, POW 4, AM –1, 3" Blast radius)
WHEN YOU'RE STRANGE: If the Warpheads or Wierdboyz are under the influence of the Waagh in the manner of "Might as well face it I'm Addicted to Waagh!" or "Loose Cannons", common Ork sense is to run away. To represent this, if the Warphead or Weirdboyz are running around without their Minderz and within 12" of an Ork unit and has LOS, the Ork unit will try to get away from them at their next activation phase and spend all available MP to do so until they are out of the 12" area.
LET'S DO IT AGAIN!: Since the Warpheads and Weird Boyz are forced into battle by the Minderz, they do not need to make any Guts test as long as a single Minderz assigned to them is alive. The Minderz love to see them splatter their enemies.
Weird Boyz
MP CC RC POW BOD BRN GUT LIF AR
10 4 3 4 4 3 5 1 0
POINT VALUE: 20
AVAILABILITY: 1
STRUCTURE: must be accompanied by 2 Minderz
MAY SELECT UP TO 1 WAAAAAAAAAAGGGGHH ABILITIES:
WEAPONS: None
ARMOR: Thick Skin
SPECIAL ABILITIES:
LOOSE CANNONS: Due to the nature of Weird Boyz they need Minderz to direct them in battle. If the Minders for the Weird Boyz are killed, then the Weird Boy will wander around the battlefield in random directions until destroyed or runs into another Ork unit. If the new unit is 10 or more, the Weird Boy will explode on a critical fumble (MPC 0, POW 3, AM 0, 2" Blast radius
WHEN YOU'RE STRANGE: If the Warpheads or Wierdboyz are under the influence of the Waagh in the manner of "Might as well face it I'm Addicted to Waagh!" or "Loose Cannons", common Ork sense is to run away. To represent this, if the Warphead or Weirdboyz are running around without their Minderz and within 12" of an Ork unit and has LOS, the Ork unit will try to get away from them at their next activation phase and spend all available MP to do so until they are out of the 12" area.
LET'S DO IT AGAIN!: Since the Warpheads and Weird Boyz are forced into battle by the Minderz, they do not need to make any Guts test as long as a single Minderz assigned to them is alive. The Minderz love to see them splatter their enemies.
Minderz
MP CC RC POW BOD BRN GUT LIF AR
10 4 3 4 5 3 7 1 0
POINT VALUE: 10
AVAILABILITY: 2 Minderz for every Weird Boyz. 4 Minderz for every Warphead.
STRUCTURE: 2-4 (See Availability)
WEAPONS: Basha
ARMOR: Copper Armor
SPECIAL ABILITIES:
COPPER ARMOR: The massive amounts of psychic powers produced by Weird Boyz and Warpheads, the Minderz wear Copper Armor to act as a ground for the excess psychic energy.
BASHA: (+14) This is a large club carried by the Minderz to beat their Psychic senseless if he gets out of hand. The Basha has the same stats as a Choppa.
I'M OFF MY ROCKER: Only a crazy fool will willingly go anywhere near a Weird Boy or Warphead. Minders are more than crazy, they look forward to see their psychic brethren splatter their foes. As long as the Weird Boy or Warphead they are assigned to is alive, Minders will never need to take a Guts test.
WAAAAAAAAAAGGGGHH ABILITIES:
POWER VOMIT: (+17) SPLASH TEMPLATE, MPC 6, POW 5, AM -2, UPT 1
DA KRUNCH: (+32) MPC SHORT MEDIUM LONG POW AM UPT DAM
7 15/0 30/+1 45/0 6 -2 1 1 BLAST 2"
BRAIN BUSTA: (+42) MPC SHORT MEDIUM LONG POW AM UPT DAM
7 10/0 20/+1 30/0 6 * 1 2 NO ARMOR SAVE
DA' BOYZ
(TAKE AS MANY UNITS AS YOU WOULD LIKE)
SLUGGA BOYZ
MP CC RC POW BOD BRN GUT LIF AR
10 5 3 4 5 3 6 1 0
POINT VALUE: 17
AVAILABILITY:
STRUCTURE: 3-8 PER UNIT (+1 optional NOBZ)
WEAPONS: CHOPPA AND SLUGGA --[ONE MODEL MAY REPLACE IT'S CHOPPA AND SLUGGA FOR ONE OF THE FOLLOWING]-- BIG SHOOTA (+17PV), ROKKIT LAUNCHA(FRAG+14PV,KRAK+33PV), BURNA (+4PV), 'UGE CHOPPA (+9PV) --[MAY ALSO SELECT ONE TYPE OF STIKK BOMB]-- FRAG(+10PV) OR KRAK (+11PV)
SPECIAL ABILITIES:
LETS GO FER A RIDE BOYZ!: UP TO 5 MAY BE MOUNTED IN A WARTRUKK AT COST OF TRUKK.
SHOOTA BOYZ
MP CC RC POW BOD BRN GUT LIF AR
10 4 4 4 5 3 6 1 0
POINT VALUE: 18
AVAILABILITY:
STRUCTURE: 3-8 PER UNIT (+1 optional NOBZ)
WEAPONS: SHOOTA'S --[ONE MODEL MAY REPLACE IT'S SHOOTA FOR ONE OF THE FOLLOWING]-- BIG SHOOTA (+17PV), ROKKIT LAUNCHA(FRAG+14PV,KRAK+33PV), BURNA (+4PV), 'UGE CHOPPA (+9PV) --[MAY ALSO SELECT ONE TYPE OF STIKK BOMB]--
FRAG(+10PV) OR KRAK (+11PV)
SPECIAL ABILITIES:
LETS GO FER A RIDE BOYZ!: UP TO 5 MAY BE MOUNTED IN A WARTRUKK AT COST OF TRUKK.
STIKK BOMBA'Z
MP CC RC POW BOD BRN GUT LIF AR
10 4 4 4 5 3 6 1 0
POINT VALUE: 12
AVAILABILITY:
STRUCTURE: 3-8 PER UNIT (+1 optional NOBZ)
WEAPONS: SLUGGA (+6PV) AND FRAG(+10PV) OR KRAK (+11PV)
--[ONE MODEL MAY REPLACE IT'S SLUGGA AND STIKK BOMBZ' FOR ONE OF THE FOLLOWING]-- BIG SHOOTA (+17PV), ROKKIT LAUNCHA(FRAG+14PV,KRAK+33PV), BURNA (+4PV), 'UGE CHOPPA (+9PV) --[MAY ALSO SELECT ONE TYPE OF STIKK BOMB]--
SPECIAL ABILITIES:
LETS GO FER A RIDE BOYZ!: UP TO 5 MAY BE MOUNTED IN A WARTRUKK AT COST OF TRUKK.
Burna Boyz
MP CC RC POW BOD BRN GUT LIF AR
10 4 3 4 5 3 6 1 0
POINT VALUE: 17
AVAILABILITY:
STRUCTURE: 3-8 PER UNIT (+1 optional NOBZ)
WEAPONS: CHOPPA AND SLUGGA --[UP TO HALF (ROUND UP) MAY REPLACE THEIR SLUGGA AND CHOPPA FOR A BURNA]-- BURNA (+11PV) --[MAY ALSO SELECT ONE TYPE OF STIKK BOMB]--
FRAG(+10PV) OR KRAK (+11PV)
SPECIAL ABILITIES:
USE THE RULES FOR THE GILA FLAMER IN THE UNION FORCE BOOK PAGE 58.. FOR THE "FLAMBE"
Gretchin
MP CC RC POW BOD BRN GUT LIF AR SZ
10 3 2 3 3 2 3 1 0 S
POINT VALUE: 4
AVAILABILITY:
STRUCTURE: 3-10 PER UNIT (+1 NOBZ RUNTHERDER)
WEAPONS: GROT BLASTA (INCLUDED)
SPECIAL ABILITIES: MUST BE LED BY A NOB RUNTHERDER
HEAVY WEAPONS BOYZ
(ONE UNIT PER 400Pv IN YOUR ARMY)
Shokk Attack Gunner
MP CC RC POW BOD BRN GUT LIF AR
10 5 3 4 5 3 6 1 0
POINT VALUE: 78
AVAILABILITY:
STRUCTURE: 1 PER ARMY
WEAPONS: SHOKK ATTACK GUN
SPECIAL ABILITIES:
GROT AMMO: TO GET THE SHOKK ATTACK TO WORK THE SHOKK ATTACK GUNNER MUST GET A SNOT TO WALK ON THROUGH TO THE OTHER SIDE! EACH SNOTLING USED IN THIS MANNER AFTER THE FIRST ADDS AN ADDITION +1 DICE ROLL TO THE EFFECT AND +1 TO HIT! AND IS REMOVED OFF THE BOARD. SNOTS MAY NOT ATTACK OR BE KILLED (UNLESS OF COURSE THEY GO THROUGH THE GUN)GROTS MUST BE ACCOMPINIED BY A RUNT HEARDER (SEE POINTS LIST) AND ARE PURCHASED AT 3 POINTS A PIECE.
Pulsa Rokkit
MP CC RC POW BOD BRN GUT LIF AR
10 5 * 4 5 3 6 1 0
POINT VALUE: 112
AVAILABILITY: ONE FOR EVERY TWO UNITS OF BOYZ
STRUCTURE: CREW OF 3 BOYZ
WEAPONS: CHOPPA AND SLUGGA, PULSA ROKKIT
SPECIAL ABILITIES:
ONE BOY MUST BE ALIVE FOR THE SUPPORT WEAPON TO WORK.
Tracktor Kannon
MP CC RC POW BOD BRN GUT LIF AR
10 5 3 4 5 3 6 1 0
POINT VALUE: 92
AVAILABILITY: ONE FOR EVERY TWO UNITS OF BOYZ
STRUCTURE: CREW OF 3
WEAPONS: CHOPPA AND SLUGGA , TRACKTOR KANNON
SPECIAL ABILITIES:
ONE BOY MUST BE ALIVE FOR THE SUPPORT WEAPON TO WORK.
Splatta Kannon
MP CC RC POW BOD BRN GUT LIF AR
10 5 3 4 5 3 6 1 0
POINT VALUE: 92
AVAILABILITY: ONE FOR EVERY TWO UNITS OF BOYZ
STRUCTURE: CREW OF 3
WEAPONS:
CHOPPA AND SLUGGA , SPLATTA CANNON
SPECIAL ABILITIES:
ONE BOY MUST BE ALIVE FOR THE SUPPORT WEAPON TO WORK.
VEHICLES
(ONE UNIT PER DA' BOYZ UNIT)
BIKA BOYZ!
MP CC RC POW BOD BRN GUT LIF AR
12 5 3 5 6 3 6 2 3
POINT VALUE: 36 PV
AVAILABILITY:
STRUCTURE: 1 - 3 MUST KEEP COHERENCY!
ARMOR:
WEAPONS:
CHOPPA AND SLUGGA ---DRIVER
--MAY TAKE ONE OF THE FOLLOWING TWIN LINKED WEAPONS*--
BIG SHOOTA (+22PV), ROKKIT LAUNCHA(FRAG+19PV, KRAK+38PV), BURNA (+4PV)SPECIAL ABILITIES:
"**TWIN LINKED!": THESE WEAPONS ARE MERGED TOGETHER TO CREATE ONE GRAND WEAPON.. ALTHOUGH IT DON'T HURT ANY MORE IT DOES ALLOW YOU TO RE ROLL A MISSED SHOT. ONCE PER SHOT.
MOUNTED WEAPONS.. THE BIKA BOYZ MAY FIRE ONE WEAPON AT NO MPC. CLOSE COMBAT IS DONE HOWEVER AS NORMAL.
THE PRETTY RED BUTTON INCLUDED)IF THE ORKY BIKER DECIDES TO "PRESS" THE PRETTY RED BUTTON(AT MPC4) THEN THE BIKE MAY MOVE AN ADDITIONAL D10 INCHES.THE BIKER MAY NOT ATTACK IN ANY WAY AFTER HE PRESSES THIS UNTIL HIS NEXT ACTIVATION.
WARBUGGIES-WARTRAKKS
MP TC POW BOD BRN LIF AR SHD
15 5 5 5 3 2 5 0
POINT VALUE: 38 PV
SIZE: LIGHT VEHICLE
AVAILABILITY:
STRUCTURE: 1 - 3 MUST KEEP COHERENCY!
WEAPONS:
--MAY TAKE ONE OF THE FOLLOWING TWIN LINKED WEAPONS*--
BIG SHOOTA (+22PV), ROKKIT LAUNCHA(FRAG+19PV, KRAK+38PV), BURNA (+4PV)SPECIAL ABILITIES:
"**TWIN LINKED!": THESE WEAPONS ARE MERGED TOGETHER TO CREATE ONE GRAND WEAPON.. ALTHOUGH IT DON'T HURT ANY MORE IT DOES ALLOW YOU TO RE ROLL A MISSED SHOT. ONCE PER SHOT.
SPECIAL ABILITIES:
THE PRETTY RED BUTTON (+10PV):IF THE ORKY BIKER DECIDES TO "PRESS" THE PRETTY RED BUTTON(AT MPC4) THEN THE BIKE MAY MOVE AN ADDITIONAL D10 INCHES.THE DRIVER/GUNNER MAY NOT ATTACK IN ANY WAY AFTER HE PRESSES THIS UNTIL HIS NEXT ACTIVATION.
DRIVER AND GUNNER STATS
MP CC RC POW BOD BRN GUT LIF AR
10 5 3 4 5 3 6 1 3
WARTRUKKS
MP TC POW BOD BRN LIF AR SHD
15 5 5 5 3 2 5 0
POINT VALUE: 42 PV
SIZE: LIGHT VEHICLE
AVAILABILITY:
STRUCTURE: 1 - 3 MUST KEEP COHERENCY! (MAY CARRY 5 ORKS.. IF THE UNIT CHOICE SAYS SO)
WEAPONS:
--MAY TAKE ONE OF THE FOLLOWING TWIN LINKED WEAPONS*--
BIG SHOOTA (+22PV), ROKKIT LAUNCHA(FRAG+19PV, KRAK+38PV), BURNA (+4PV)SPECIAL ABILITIES:
"**TWIN LINKED!": THESE WEAPONS ARE MERGED TOGETHER TO CREATE ONE GRAND WEAPON.. ALTHOUGH IT DON'T HURT ANY MORE IT DOES ALLOW YOU TO RE ROLL A MISSED SHOT. ONCE PER SHOT.
SPECIAL ABILITIES:
THE PRETTY RED BUTTON (+10PV):IF THE ORKY BIKER DECIDES TO "PRESS" THE PRETTY RED BUTTON(AT MPC4) THEN THE BIKE MAY MOVE AN ADDITIONAL D10 INCHES.NONE MAY ATTACK FROM THE VEHICLE AFTER THE BUTTON IS PRESSED UNTIL NEXT ACTIVATION.
INCOMING!!!! THE BOYZ THAT ARE RIDING IN THE BACK MAY BE SHOT AT -2 !. SO BE CAREFUL!.. (LIKE AN ORK IS GOING TO LISTEN TO ME).. BLAST TEMPLATES ARE GOING TO HURT.. THOSE THAT ARE RIDING ARE EXPOSED TO THE ELEMENTS.. THEY MAY FIRE OUT OF THE VEHICLE BUT ONLY AT SHORT AND MEDIUM RANGES.. ALSO. THEY MAY NOT SHOOT INDIRECTLY.
DRIVER AND GUNNER STATS
MP CC RC POW BOD BRN GUT LIF AR
10 5 3 4 5 3 6 1 0
DREADNOUGHT
MP CC RC POW BOD BRN LIF AR SHD TC
10 5 3 7 7 3 4 5 2 2
POINT VALUE: 105 PV
SIZE: MEDIUM WALKER
AVAILABILITY:
STRUCTURE: ONE PER 500PTS
WEAPONS:
TWO POWER CLAWS
--MAY TAKE TWO OF THE FOLLOWING TWIN LINKED WEAPONS TO REPLACE POWER CLAWS*--
BIG SHOOTA (+22PV), ROKKIT LAUNCHA(FRAG+19PV, KRAK+38PV), BURNA (+4PV)SPECIAL ABILITIES:
"**TWIN LINKED!": THESE WEAPONS ARE MERGED TOGETHER TO CREATE ONE GRAND WEAPON.. ALTHOUGH IT DON'T HURT ANY MORE IT DOES ALLOW YOU TO RE ROLL A MISSED SHOT. ONCE PER SHOT.
"I AM INVINCIBLE!": ENCASED IN THE DREADNOUGHT ARMOR, THE DRIVER FEELS INVULNERABLE SO WILL NEVER MAKE A GUTS TEST.
ORK CONSTRUCTION: DUE TO THE ORK WAY OF CONSTRUCTION, THE DREADNOUGHT WILL MAKE A KNOCKDOWN TEST AT +2 OR LESS WHEN REQUIRED OR WHEN MAKING MORE THAN ONE TURN IN ITS ACTIVATION.
KILLER KANZ
MP CC RC POW BOD BRN LIF AR SHD TC
15 5 3 6 6 3 3 4 2 1
POINT VALUE: 75 PV
SIZE: LIGHT WALKER
AVAILABILITY:
STRUCTURE: 1 – 3 FOR EVERY TWO ORK UNITS. MUST KEEP COHERENCY
WEAPONS:
ONE POWER CLAW
--MAY TAKE ONE OF THE FOLLOWING TWIN LINKED WEAPONS TO REPLACE POWER CLAWS*--
BIG SHOOTA (+22PV), ROKKIT LAUNCHA(FRAG+19PV, KRAK+38PV), BURNA (+4PV)SPECIAL ABILITIES:
"**TWIN LINKED!": THESE WEAPONS ARE MERGED TOGETHER TO CREATE ONE GRAND WEAPON.. ALTHOUGH IT DON'T HURT ANY MORE IT DOES ALLOW YOU TO RE ROLL A MISSED SHOT. ONCE PER SHOT.
"I AM INVINCIBLE!": ENCASED IN THE MEDIUM DREADNOUGHT ARMOR, THE DRIVER FEELS INVULNERABLE SO WILL NEVER MAKE A GUTS TEST.
ORK CONSTRUCTION: DUE TO THE ORK WAY OF CONSTRUCTION, THE MEDIUM DREADNOUGHT WILL MAKE A KNOCKDOWN TEST AT +2 WHEN REQUIRED OR WHEN MAKING MORE THAN ONE TURN IN ITS ACTIVATION.
WEAPONS OF THE GREEN ONES
CLOSE COMBAT WEAPONS
BASHA
MPC POW AM UPT
3 +1 -1 2
CHOPPA
MPC POW AM UPT
3 +1 -2 2
POWER CLAW
MPC POW AM UPT DAM
4 +2 -3 1 2
'URTY SYRINGE
MPC POW AM UPT
- - - -
GRABBA STICK
MPC POW AM UPT
4 +0 -1 2
NOTE: MAY BE USED UP TO ATTACK AT 2" AWAY FROM ENEMY
'UGE CHOPPA
MPC POW AM UPT DAM
4 +2 -3 1 2
RANGE COMBAT WEAPONS
GROT BLASTA
MPC SHORT MEDIUM LONG POW AM UPT
3 6/+1 12/0 -- 3 -1 3
SLUGGA
MPC SHORT MEDIUM LONG POW AM UPT
3 5/+1 10/0 20/-1 4 -1 2
BIG SHOOTA
MPC SHORT MEDIUM LONG POW AM UPT
6 10/0 20/+1 30/0 6 -2 1
FULL AUTO
BURNA
MPC POW AM UPT
5 6 -2 1
SPLASH.. USE UNION "FLAMBE" RULES TO SEE IF MODELS IGNITE
BURNA IS SUPA EFFECTIVE AT CUTTIN VEHICLES!.. IF ATTACTCKING A VEHICLE YOU MAY ADD +1 TO POWER, AND ADDITIONAL –1 TO THE ARMOR SAVE.
ROKKIT LAUNCHER (FRAG)
MPC SHORT MEDIUM LONG POW AM UPT
6 15/0 30/+1 45/0 5 -1 1
BLAST 2" AND INDIRECT
ROKKIT LAUNCHER (KRAK)
MPC SHORT MEDIUM LONG POW AM UPT DAM
6 15/0 30/+1 45/0 7 -2 1 2
SHOOTA
MPC SHORT MEDIUM LONG POW AM UPT
3 6/0 12/+1 24/0 5 -1 1
STIKKA BOMB (FRAG)
MPC SHORT MEDIUM POW AM UPT
4 6/+1 12/0 4 -1 2
BLAST 2" AND INDIRECT
STIKKA BOMB (KRAK)
MPC SHORT MEDIUM POW AM UPT
4 6/+1 12/0 6 -1 1
SUPPORT WEAPONZ
SHOKK ATTACK GUN
MPC SHORT MEDIUM LONG POW AM UPT DAM
8 15/+1 30/0 45/-1 7 -3 1 BELOW
MUST USE GROT AMMO!!!!
TARGET DOES NOT GET TO USE IT'S SHIELDING, OR SPECIAL ABILITIES THAT ARE ARMOR RELATED.. SUPER TOUGH FRAME ETC, MYSTIC ORBS. ETC. MUST USE IT'S ORIGINAL ARMOR RATING.
IF ARMOR TEST IS FAILED ROLL ON THE FOLLOWING CHART TO SEE RESULT.
1.. NOTHING HAPPENS.. THE GROTS GO IN.. BUT NEVER COME OUT…
2-4 MODEL TAKES TWO POINTS OF DAMAGE
5-8 MODEL TAKES THREE POINTS OF DAMAGE
9-10 MODEL IS DESTROYED+
PULSA ROKKIT
MPC SHORT MEDIUM LONG POW AM UPT DAM
7 * * * * * * *
*TO HIT WITH THE PULSA ROKKIT IS A BIT DIFFERENT.. YOU HAVE TO "GUESS" THE TRAJECTORY…
THE PULSA ROKKIT WILL TRAVEL d10+10= ?" YOU MAY SELECT AS MANY D10 AS YOU WOULD LIKE. BUT REMEMBER TO ADD THE 10" TO THE FINAL RESULT. ALSO YOU MUST SHOW THE DIRECTION YOU ARE WISHING TO SHOOT THE ROKKIT. AFTER IT LANDS ROLL ANOTHER D10+1" THIS IS HOW BIG THE "BLAST" FROM POINT OF IMPACT IS. ALL MODELS MAKE A KNOCK DOWN TEST AT +4 !! IF THEY FAIL THEY ARE KNOCKED DOWN, AND THEY LOSE AN ADDITIONAL 2 mp OF THEIR MOVEMENT.. SO IF A UNIT GETS KNOWCKED DOWN IT WILL COST 5MP IN TOTAL TO STAND BACK UP……
TRAKTOR KANNON
MPC SHORT MEDIUM LONG POW AM UPT
8 15/+3 30/+2 45/+1 * * 1
TRACTOR CANNONS SHOOT A RAY OF "TRACTOR" ENERGY AND LIFT HEAVY THINGS .. HEHE.. AND WHILE THE TARGET IS IN THE AIR.. THE ORKS FIND IT PRETTY FUNNY TO TURN THE TRACTOR BEAM OFF!!
NON VEHICLE TARGET GETS A DODGE TEST AT -2.
ROLL D10 AND THIS REPRESENTS THE VERTICAL DISTANCE THE TARGET TRAVELS. THE TRAKTOR KANNON MUST HAVE CLEAN LINE OF SIGHT AT THE START AND FINISH OF THE WEAPONS ABILITY,.
THE WEAPONS POWER IS DETERMINED BY THE HEIGHT OF THE DROP…
THE AM IS HALF OF THE DISTANCE DROPPED.
THE TARGET IS AUTOMATICALLY KNOCKED DOWN…