QBRPG Beta version 1.xx
Author: Twisted Matrix
Current Version: QBRPG Beta V. 1.02.c
Last Page Update: Feb 03, 01
Page visits since Jan 10, 01:

Progress Notes:
  Well! Alot of shit has been going on since
my last page update. Still no "official"
Download for v. 1.02.c, but trust me, It
should be up soon. Wow, iv'e done so much
new stuff with the engine i hardly know where
to begin! Ive made a map editor for the rpg.
Its making my life a hell of alot easier. :)
  I also started working on the battle engine.
There are new screenshot in the screenshot
section of the page. Chect them out. All the
Graphics are getting completley redone too.
  I'm making 100% sure that this new release
will blow everyone away! Even more than the
origonal release did. :)
 

Links:
History of QBRPG
Screen Shots
Download QBRPG
Support QBRPG
Contact Me
QB45 ChatRoom
QB45 Message Board
 
 
 

History of QBRPG:
QBRPG is a project that i started as of
January 1, 2001. My mission? To do the
impossible. Make a full interactive RPG
using pure QB code. If you are a member of
the QB community then You probly know that
every QB game that was ever worth looking at
twice, most definetly used asm to boost
preformance, functionality, whatever. And I
would have to agree. Think about it. Shadow
of Power, Untitled rpg, ZETA, all excellent
proof that a real game can be made in QB.
And they all have at least one thing in
common. They all use assembly. The only
exception I would make would have to be Dark
Ages the Continents. But come on. Thats not
exacly what I'd call good game play.
But personally, I have nothing agains the
use of ASM in QB. Quite the contrary. I think
it is a great tool to really speed up the
preformance and overall quality of your game.
However, sadly most people use ASM libraries
like DirectQB and Future Library to make up
for their bad programming skills. These
people are the very reson that we have so
many of these unfinished RPG demo's laying
around on the net. Not that im not guilty
myself because I will be the first to admit
that im not the best programmer. And libs do
really make programming easier. But I don't
think you should ever use a library function
or ASM routine unless you know how to write
it yourself. Anyways, enough rambling. About
the project...
QBRPG is a RPG engine im writing in Pure
Qbasic code. I am not using any libraries or
ASM routines of any kind. I want to prove
that you CAN make a good game in QB without
LIBS or Assembly. Having said all that Lets
move on to my progress...
 

Progress with QBRPG:
(In order from newest to oldest)

QBRPG Beta v. 1.02.c Information:
- Well, as for the Febuary 1st Deadline.
It's probably going to be either pushed
back because my artist has suddenly dis-
appeared and i can't finish the new graphics
without his help. Or I will just release
the new demo without the redone graphics.
I can't Really Decide.
  I Did manage to get a new installer
program togeather. It is a pain in the ass
to configure (I accidently deleted this
web page of my hard drive trying to put
togeather a install program.) Hehe. :)
  With the help of NetherGoth, I got the
problems fixed with the sound engine. I
guess i will let you all in on a little
secret. If you really want to see the new
Special-FX engine, you can get a pre beta
peek at the new engine i'm working on Here.

- This version will not be released until
I fix some unresolved issues with the sound
engine, special fx engine, and the
installation program which is no longer
operational. The estimated date of release
is Febuary 01, 2001.
The last beta version 1.01.c, is also no
longer availible because of some issues
with my server. So you will just have to
wait for the release of the next version
which will feature some pretty cool
"extra's," such as rain, thunder,
lightning, and new graphics as well as the
introduction of a nice plot...

QBRPG Beta v. 1.02.c Information:
- Because of problems with the sound engine
and the installation program, I have no
choice but to temporarily take down QBRPG
off the net. But don't be sad. This new
release will be up soon and will be better
than ever. :)

QBRPG Beta v.1.01.c Demo Release:
- New easy Windows installer for QBRPG
- Fixed some more bugs

QBRPG v. 1.00.c Demo Release:
- Improved NPC Artifical Intellegence. NPC's
now talk to you and even walk up to you
when you try to talk to them!
- Starting on the scripting engine (Very
early stages)
- Added a sound engine! Now QBRPG plays
background music using Win32 Direct Sound
Drivers! (Thanks for your help AetherSoft)
- Added a new map. now you can walk through
the house on the demo map and talk to
everybody!
- Completley fixed the Collision Detection
engine
- Improved preformance and fixed alot of
little bugs that were causing the NPC's
and Lexus to walk strange

Second Demo Release:
- Adding palette fading and manipulation
routines
- Wrote code for conversation and storyline
boxes
- Awsome new font. Many thanks to Dark Dread
for his help
- Wrote a little code for NPC Artifical
Intellegence (Not much)
- Engine running much smoother and more
effeciently now

Inital Demo Release:
- Coded fast 8bit Bitmap and PCX file loaders.
- Programmed a simple but effective keyboard
handler (QB's is really shit!)
- Programmed fast Sprite blitting and handling
routines
- Started on the main tile engine and collision
detection
- Experimenting with Palette manipulation
 
 
 

Screen Shots:

New Screenshots:
  - New engine screenshot (v. 1.02.c)
  - New Titlescreen (Under development)
  - This is a screenshot of the 3D engine im
    developing to be the arena for the battles.
    Notice the hardware accelerated 3D. The nice
    texture mapped antialaised polygons. The cool
    fog in the distance. :)  No the battle engine
    is not QB before you ask. Its a Win32 exe.
    Takes advantage of Direct3D and hardware
    acceleration when its availible.

Old Screenshots:
  - Old 1.02.c screenshot of RPG engine
  - Old 1.01.c screenshot of RPG engine
  - Old 1.00.c screenshot of RPG engine
  - Old 1.00.c screenshot of RPG engine
 
 

Download QBRPG Beta:
Sorry, but because of instances outside of
my controll, the link will be temporarily un-
availible. Please bookmark this page and come
back later to download the upcoming version of
QBRPG Beta. Thank you for your support...
 
 

Support QBRPG Beta:
Please support the QBRPG project by voting for
this site and writing a review for the game.

Vote Now
 
 

Contact me:
Twisted Matrix can be contacted by any of the
following means. You will usually be replied
too within a few hours at most.

E-mail: Homie_dont_play_dat@Yahoo.com
ICQ: 74628745