One thing you'll quickly notice about Team Fortress Classic, is that there are no weapons to pick up – as opposed to the single player (LOVE that MP5-GL). Each class has its own particular set of firearms, which you're given as soon as you respawn.
You'll also notice a variety of new weapons in TFC, including a wide assortment of grenades. Almost all the weapons are new, and even the ones that appear to be holdovers from Half-Life act very differently. There's no secondary fire option in Team Fortress Classic, but a few classes have a "special skill" designed to work with a particular weapon. (You can bind your "special skill" and grenades keys from the TFC configuration menu).
Ammunition is also treated differently in Team Fortress Classic than it is in Half-Life. Instead of ammo being scattered around the levels haphazardly, you'll find ammo packs available throughout each base, usually in supply depots that cannot be opened by your enemies.
Enemies may drop ammo packs when killed, and engineers have the capability to create ammo dispensers, which can come in handy when you need to defend areas far from your base.
But enough about weapons, let's get on to the grenades, shall we? |