_____ _
/ ___/ ____ ____ (_)_____
\__ \ / __ \ / __ \ / // ___/
___/ // /_/ // / / // // /__
/____/ \____//_/ /_//_/ \___/
___ __ __
/ | ____/ /_ __ ___ ____ / /_ __ __ _____ ___
/ /| | / __ /| | / // _ \ / __ \ / __// / / // ___// _ \
/ ___ |/ /_/ / | |/ // __// / / // /_ / /_/ // / / __/
/_/ |_|\__,_/ |___/ \___//_/ /_/ \__/ \__,_//_/ \___/
____ __ __
| _ \\ \/ /
| | | |\ /
| |_| |/ \
|____//_/\_\
____ _ _ _ _
/ ___|| |(_)| |_ ___ | |__ ___ ___
| | _ | || || __|/ __|| '_ \ / _ \/ __|
| |_| || || || |_| (__ | | | || __/\__ \
\____||_||_| \__|\___||_| |_| \___||___/
/ ___| _ _ (_) __| | ___
| | _ | | | || | / _` | / _ \
| |_| || |_| || || (_| || __/
\____| \__,_||_| \__,_| \____
__ __ _
\ \ / /___ _ __ ___ (_) ___ _ __
\ \ / // _ \| '__|/ __|| | / _ \ | '_ \
\ V /| __/| | \__ \| || (_) || | | |
\_/ \___||_| |___/|_| \___/ |_| |_|
_ ___
/ | / _ \
| | | | | |
| | _| |_| |
|_|(_)\___/
_______________________
/ Made By RattleMan \
/rattleman123456@yahoo.ca \
/rattleman123456@hotmail.com\
_______________________________________________________________________________________________
Version Number: 1.0
Revision # 1
First Written: Sunday, January 13th, 2003 (SADX Version), Monday, July 31, 2000 (Dreamcast Version).
Updated: Thursday, January 13th, 2003
Made By RattleMan (rattleman123456@yahoo.ca) or (rattleman123456@hotmail.com)
-------------------------------------------------------------------------------------------------
____ ___ ____ ____ _ _ ___ __ __ _____ ____
| _ \|_ _|/ ___| / ___|| | / \ |_ _|| \/ || ____|| _ \
| | | || | \___ \ | | | | / _ \ | | | |\/| || _| | |_) |
| |_| || | ___) || |___ | |___ / ___ \ | | | | | || |___ | _ <
|____/|___||____/ \____||_____|/_/ \_\|___||_| |_||_____||_| \_\
This guide and all of its contents are the property of the author, this guide may never be used
in any way without the permission of the author so here are the guidelines pertaining to that:
First of all, this guide may never be posted at any website without my permission, and this
must be obtained through email, do not assume you already have it. Next, all of the information
in here was either compiled by the author, or it was contributed, by someone noted in the
contributor credits, all questions regarding info someone contributed should be directed
to them. Sections and pieces of this guide may not be copied and pasted to create smaller
guides without the author's permission. Fourth, this guide may never and I mean never,
altered in any way, or have advertisements added to it. I will not tolerate that at all.
This guide may never be used by any site other than a non-profit one, and may never have
any profit made form it in any way, shape or form. Next, this guide may not be given away
as an extra or as an incentive to buy something. If you follow the terms here there should
be no problem with your using the guide. Now, if you think you don't understand something
in here, I can answer any thing you do not understand. Please abide by this & no trouble
should arise. If you need to contact the author of this guide for any reason(s) which
concerns this guide, please email me at rattleman123456@yahoo.ca . Things that are
acceptable reasons would be contributions, corrections, and praise. Now some things
not to send are "Hey, will you sell me your game?" or "This game sucks." Emails like
these will never be responded to, so you might as well not even waste yourself on
sending them to me, understand? All right, here's the deal. I am sure you have read
through the copyright and are thinking, "Well what are the odds he would find my site."
Don't think that, because it would be very sad to have your domain name taken away by
the vendor and your account revoked for plagiarism and fraud of copyrights laws. Another
mistake would be thinking this copyright isn't legal; it is perfectly legal under the
international copyright law. Now if you still don't think so, I am sure your domain
provider would think the same as I do, so don't push it. I have no problem with you
using my guide under the terms in the disclaimer, but plagiarism is serious and very
disliked by myself, and most of my friends who are authors as well so please just ask
permission, it's really not that hard to send email.
If you do not abide the rules set forth by the above paragraph, please close and delete
this guide from your computer now.
---------------------------------------------------------------------------------------------------
_________________________________________________________________________________________________
*** TABLE OF CONTENTS ***
NOTE: Sonic Adventure DX Glitches Guide is in no way affiliated with SEGA. I do not assume
responsibility for anything you do to your game.
[1]. Introduction - Updated
*A*. Why Did I Make This?
[2]. Version History - V.1
[3]. Legal Stuff & Copyright Info
[4]. Characters In Other Levels Glitches
*A*. Tails in Goin' Down and At Dawn
*B*. TAILS IN EMERALD COAST!
*C*. TAILS IN UN-PLAYABLE TWINKLE PARK!
*D*. TAILS IN RED MOUNTAIN! (ALMOST)
*E*. KNUCKLES IN EMERALD COAST!
*F*. KNUCKLES IN PLAYABLE TWINKLE PARK!
*G*. E-102 In Casinopolis
*H*. E-102 in part of Sonic's Final Egg
*I*. Knux In Final Egg (almost)
*J*. AMY IN EMERALD COAST - UPDATED
*K*. E-102 In the place knuckles goes to get to sky deck
*L*. Knuckles In Sonic's Lost World
*M*. E-102 In Little Of Sonic's Emerald Coast
*N*. Knuckles Behind The Ice Door for IceCap
*O*. E-102 INTO TWINKLE PARK!!
*P*. Amy In Sonic's Twinkle Park!
*Q*. Sonic In Tails' Speed Highway
*R*. Sonic in Knuckles' At Dawn
*S*. Amy In Casinopolis
*T*. Knuckles in Amy's Mirror Room (ALMOST!)
*U*. Sonic In Amy's Mirror Room (ALMOST!)
*V*. Amy In Casinopolis (Method 2, on the English Version)
*W*. Sonic in Knuckles' Casinopolis
*X*. E-102 In Speed Highway (ALMOST!)
*Y*. E-102 in Amy's Hot Shelter (ALMOST!)
*Z*. Big in Another Part of Emerald Coast
*AA*. Knuckles in Sand Hill (ALMOST!)
*AB*. Tails, Knuckles, and Amy into Lost World (ALMOST!)
*AC*. E-102 in Part of Sonic's Red Mountain
*AD*. Knuckles In Sonic's Red Mountain (ALMOST!)
*AE*. Blast To The Past...Forever!
[5]. Other Glitches - Updated
*A*. The Plug
*B*. The Super Fishing Hole
*C*. The Mysterious Ring
*D*. The Weird Sound
*D-2*. Confirmed Weird Sound
*E*. The Magical Grab
*F*. Pass The Limits
*G*. Tails Falling Through Speed Highway
*H*. *Fan fare* DEBUG MODE!! - Updated
*I*. Tails Secret Runway
*J*. Get into the speed highway building early
*K*. Floating Sonic In Final Egg
*L*. Tails in Casinopolis early
*M*. Knuckles Out of The Limits of Sky Deck
*N*. Sonic in the never-ending Light speed attack
*O*. Knuckles and the downward ladder that goes up
*P*. Sideways Tails
*Q*. Inverted Station Square
*R*. Upside down City Hall/Station Square
*S*. Mystic Ruins' Mystic Secret
*T*. Amy Behind The Mirror
*U*. Knuckles Uppercut
*V*. The Ultimate Slide
*W*. The Studder
*X*. Sonic floating
*Y*. Hedgehog on a Hot Tin Roof
*Z*. Hedgehog Stuck On A Ceiling
*AA*. Sonic In Deep Water
*AB*. Dying while still getting the Ancient Light
*AC*. Sonic Runs backwards
*AD*. Through the elevator
*AE*. Sonic Rocket
*AF*. Tails Into The Garage
*AG*. Get Knux behind the 3 locked doors in Egg Carrier
*AH*. Sonic Out Of The Egg Carrier boundaries
*AI*. E-102 Out Of The Egg Carrier boundaries
*AJ*. Sonic on Nothing
*AK*. Tails stuck above Windy Valley Entrance
*AL*. Knuckles stuck above Windy Valley Entrance
*AM*. Weightless Tails
*AN*. Knuckles Sound Glitch
*AO*. The Magical Hook
*AP*. Wall Crawler
*AQ*. Pinball Games SUCK, literally!
*AR*. Free Falling
*AS*. Sonic stuck above Windy Valley Entrance
*AT*. The Hidden "Recap" Screen
*AU*. Free Falling 2
*AV*. Erased Game Bug
*AW*. E-102 Outside Mystic Ruins
*AX*. The Revenge of The Plug
*AY*. Knuckles In Sonic/Tails Speed Highway (ALMOST!)
*AZ*. Knuckles Out of Casinopolis
*BA*. Knuckles Out of Mystic Ruins
*BB*. Knuckles Under Wooden Planks In Mystic Ruins Below Windy Valley Entrance
*BC*. Free Falling 3
*BD*. Multiplying Eggs
*BE*. Amy stuck above Windy Valley Entrance
*BF*. Knuckles Around Mystic Ruins
*BG*. Knuckles Floats Upwards
*BH*. Knuckles Drowns on Air
*BI*. Sonic Rocket 2
*BJ*. Shop Escape
*BK*. Big and the Car
*BL*. Go down the Bumper Car track without a bumpercar
*BM*. Sonic Rocket 3/Get to Tails's Jet Booster location as Sonic
*BN*. Big Swims Up The Waterfall
*BO*. Knuckles Flash
*BP*. Knuckles Out Of Mystic Ruins 2
*BQ*. Train Glitch
*BR*. Knuckles Stuck
*BS*. Sonic into Egg Viper "Launch" Room
*BT*. The Studder 2
*BU*. E-102 Invisible
*BV*. Sonic Rocket 4
*BW*. Unused Part of A Level?
*BX*. Standing in Mid Air
*BY*. Overawed
[6]. Fun Things To Do
*A*. Stop Traffic In Speed Highway: At Dawn
*B*. The Magical Teleportation
*C*. The Elevator
*D*. Tails in Mid-Air
*E*. The Hammer Swing
*F*. I Will Survive...
*G*. Terrorist
*H*. See-through
*I*. A Ghost Of A Chance
*J*. Compact Bed
[7]. Camera Glitches/UNSOLVED MYSTERIES
[8]. Extras/Song Remixes - POLLS DELETED
[9]. Level Shortcuts & Emblems - DELETED
[10]. Sonic Adventure DX Hoaxes
[11]. ASCII Art
*A*. What is ASCII Art?
*B*. Getting Started With ASCII Art
*C*. FIGLet
[12]. Sonic Adventure DX Challenges
[13]. Older Versions
[14]. How to contact me
[15]. How to send codes to me
[16]. About The Author/My Guides
[17]. Credits
[18]. Acknowledgements and The Rest
*A*. What To Fore-see in the future
*B*. Copyright
*C*. Acknowledgements
[19]. Goodbye
_____________________________________________________________________________________________
---------------------------------
1. Introduction
---------------------------------
Thunder rain and lightning,
Danger water rising,
Clamor, sirens wailing,
It's such a bad sign,
Shadows of dark creatures,
Steel clouds floating in the air,
People, run for shelter
What's going to happen to us?
All the steps we take all the clues we make
All the pain at stake, I see the chaos for everyone,
Who are we, what can we do?
You and I are same in a way that,
We have our own styles that we won't change
Yours is filled with evil and mine is not
There is no way I can lose!
Can't hold on much longer
But I will never let go,
I know it's a one-way track,
Tell me now how long this will last,
I'm not gonna think this way,
Nor will I count on others
Close my eyes and feel the burn
Now I see what I have got to do
Open Your Heart, it's gonna alright,
Ancient cities blazing,
Shadows of people attacking
Little children crying,
Confusion, hopeless anger,
I don't know what it can but you drive me crazy
All your cunning tricks make me sick
You wont have it your own way,
Can't hold on much longer
But I will never let go,
I know it's a one-way track,
Tell me now how long this will last,
I'm not gonna think this way,
Nor will I count on others
Close my eyes and feel the burn
Now I see what I have got to do
Open Your Heart, and you will say,
If it wont stop, there will be no future for us,
It's hearts tied down by,
All the hate got to set him free,
I know it's a one-way track,
Tell me now how long this will last,
Close my eyes and feel the burn
Now I see what I got to do
Got to open your heart dude,
Can't hold on much longer
But I will never let go,
I know it's a one-way track,
Tell me now how long this will last,
I'm not gonna think this way,
Nor will I count on others
Close my eyes and feel the burn
Now I see where I have got to go
Open Your Heart, its gonna be alright, yeah
Open your heart (echoes)
Open your heart!
Yeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhh..............
MY GUIDE HAS HIT AND PASSED 100 KB, and 100 Glitches! I NEVER THOUGHT IT WOULD MAKE IT.
Hello and WELCOME to the Sonic Adventure DX Glitches Guide! My name is RattleMan.
Unlike most guides, this is not a simple emblem or Chao guide. If most guides were
carrots that exploded when you touched them, then this guide would be a cube turnip
that, on command, would set off an array of fireworks. This guide is devoted to
displaying glitches that have been found in the Sonic Adventure DX game. In this
guide you will find many, many glitches, totally new and interesting. Lock yourself into a
good chair because you will be going on a wild ride to try these glitches!
---------------------------------
A. Why did I make this?
---------------------------------
Because I felt that there is a lot of replay value in Sonic Adventure DX. I decided
to write a guide to many new and interestingly fun glitches.
---------------------------------
2. Version History
---------------------------------
Version x.xx through Version x.xx taken out to reduce size. If you want
the full Version history just email me!
(1/12/03) Changes from Sonic Adventure Glitches Guide 4.9 to DX version 1.0:
------------------------------------------------------------------------------
[IMPORTANT INFO]
Re-made the guide for the DX remake for the Gamecube.
[GLITCH STATS]
31 (26 + 5) Character In Other Levels Glitches
75 (26 + 26 + 23) Other Glitches
10 Fun Glitches
----------------------------------
116 Total Glitches!
[Glitches]
* NONE - Note: When SADX comes out, I will try every single glitch to see if they still work.
[Updates/Changes]
* Disclaimer moved
* "*B*. Printers" removed
* Renamed every applicable "Sonic Adventure" to "Sonic Adventure DX"
* Note: When SADX comes out, I will try every single glitch to see if they still work.
* Level Shortcuts & Emblems section deleted
Author Comments: The conversion from the Dreamcast version to the Gamecube version has begun.
---------------------------------
3. Legal Stuff & Copyright Info
---------------------------------
This glitches guide is (c) Copyright 2003 by RattleMan. Although this is a
medium sized glitches guide, and this is my first guide I published on the Internet,
it took me some time to find these glitches. I would appreciate no one copy it.
Law prohibits any unauthorized changes or updates made to this guide not approved
by RattleMan. RattleMan alone has the right to make changes to or update this FAQ.
This FAQ CANNOT be sold for any profit. This FAQ, if posted on a website, shall
remain untouched, in it's original .txt format! And ABSOLUTELY NO ADS!!!!! If posted
on a website, it shall also be a public, not a commercial site.
This guide and all of its contents are the property of the author, this guide may
never be used in any way without the permission of the author so here are the
guidelines pertaining to that: First of all, this guide may never be posted
at any website without my permission, and this must be obtained through email,
do not assume you already have it. Next, the author either compiled all of the
information in here, or it was contributed, by someone noted in the contributor
credits, all questions regarding info someone contributed should be directed to
them. Sections and pieces of this guide may not be copied and pasted to create
smaller guides without the author's permission. Fourth, this guide may never and
I mean never, altered in any way, or have advertisements added to it. I will not
tolerate that at all. This guide may never be used by any site other than a non-profit
one, and may never have any profit made form it in any way, shape or form. Next,
this guide may not be given away as an extra or as an incentive to buy something.
If you follow the terms here there should be no problem with your using the guide.
Now, if you think you don't understand something in here, I can answer any thing you
do not understand. Please abide by this & no trouble should arise. If you need to contact
the author of this guide for any reason(s), which concerns this guide, please email me
at rattleman123456@yahoo.ca . Things, which are acceptable reasons, would be contributions,
corrections, and praise. Now some things not to send are "Hey, will you sell me your game?"
or "This game sucks." Emails like these will never be responded to, so you might as well not
even waste yourself on sending them to me, understand? All right, here's the deal. I am sure
you have read through the copyright and are thinking, "Well what are the odds he would find
my site." Don't think that, because it would be very sad to have your domain name taken away
by the vendor and your account revoked for plagiarism and fraud of copyrights laws. Another
mistake would be thinking this copyright isn't legal; it is perfectly legal under the
international copyright law. Now if you still don't think so, I am sure your domain
provider would think the same as I do, so don't push it. I have no problem with you
using my guide under the terms in the disclaimer, but plagiarism is serious and very
disliked by myself, and most of my friends who are authors as well so please just ask
permission, it's really not that hard to send email.
Sonic Adventure DX Glitches Guide is in no way affiliated with SEGA. I do not assume
responsibility for anything you do to your game.
If you do not abide the rules set forth by the above paragraph, please close and
delete this guide from your computer now.
I give Copyrights WHENEVER they are due.
Sonic Adventure DX, all the characters, and all related Sonic the Hedgehog games
are copyright (c) 1993-2003 by Sega.
FIGLet, mentioned somewhere in this document is Copyright 1997 by Paul Burton.
I only give permission for my FAQ to be on the following sites:
GameFAQS - www.gamefaqs.com
I will update the list as demand for my guide increases.
If you want my guide posted on your site please email me.
If anyone finds this guide on ANY OTHER SITE please notify me ASAP at rattleman123456@yahoo.ca !
ATTENTION WEBMASTERS
--------------------
YOU MUST HAVE MY PERMISSION TO HOST MY GUIDE ON YOUR WEB PAGE!
--------------------------------------
4. Characters in Other Levels Glitches
--------------------------------------
This is a list of characters that you can get into other levels and how to get them in there in
Sonic Adventure DX. The following glitches have been tested, and should work. The ones I have
tried have worked on the American version of the game. I'm not sure if they will work on the
Japanese version, though. This isn't a complete list. Happy Glitching!
< A. Tails in Goin' Down and At Dawn >
Difficulty: Easy
Requirements: Jet Anklet
Character: Tails
Where Preformed: Goin' Down
In Speed Highway, get tails to where the helicopter usually takes off in Sonic's Adventure.
Then go to the marker. Fly straight to a road in mid-air and land on it. Zoom up with the
boosters and fly right to a building. Fly through the building. If you got it, you should
see a white thingy. Land in it. Then walk around and suddenly, your at Goin' Down!
Restart the level to get the Robotnik race meter off. Then crash through the glass and head
towards At Dawn. (Note: If you restart at At Dawn, you will fall and die.)
< B. TAILS IN EMERALD COAST! >
Difficulty: Easy
Requirements: Jet Anklet, Rhythm Badge is optional.
Character: Tails
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF DURING A SAVE OR
WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS, TRY NOT TO DO
ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
AWESOME: If you die on the second part, shut off then restart and select the VMU which
had the file, the file will have actually registered that Tails went into Emerald coast,
it will say:
TAILS
(S) (T)
--------
From - Wherever
Completed - Emerald Coast
Finally, Tails gets to be in EMERALD COAST!!!!! First, go to the 2 sliding glass doors next
to the pool in the hotel. Then when the doors are open, run into the corner of the right
one. Keep on holding the stick and when you see tails' shoe through the door, Fly up and
hold that button. You will hopefully go through the ceiling. Now stay there, because
if you go out of the roof area this code won't work. Now, fly to the emerald coast
staying above the ROOF at all times. If you make it, you will be in Emerald coast.
Now since this wasn't programmed, the title screen won't come up. Why is there a
Tails' Extra Life icon when you hit the extra life? Was it programmed in when
you are tails?
BIG HUGE MAJOR DISCOVERY: ONCE YOU ARE IN EMERALD COAST, PLAY AROUND.
WHEN YOU GET RIGHT TO BEFORE WINDY & RIPPLY, MOVE VERY SLOWLY. INSTEAD
OF DYING, YOU CAN ACTUALLY *BOUNCE* ON THE SPRING!!! THE GAME AUTOMATICALLY
TAKES YOU BACK TO STATION SQUARE, THOUGH. IF ANYONE KNOWS HOW TO GET THE GAME
TO NOT TAKE YOU BACK, EMAIL ME ASAP!!!!!!!!
EASY WAY: If that way proves too hard, you can also go into the Hotel Pool, look at the
sliding glass door, then on the left is a corner. Go to that, and then fly up.
There is a map below that shows you how to do it.
Map To Get To Emerald Coast:
_ and | = Wall (go behind these)
U = Umbrella
# = Sliding Doors
J = Jump & Fly Here
Arrows (follow these) = <, >, ^,
EC = Emerald Coast
EC__<____<_____<____<
U U > J|U^
|
|
|
#
#
UPDATE ON THE BLUE FOG: BFOD in Sonic Adventure DX (Blue Fog of Death), similar to the kind
of BSOD in Microsoft Windows (Blue Screen of Death), can be bypassed if you hit a checkpoint.
BEWARE IF YOU DIE ON THE FIRST PART OF EMERALD COAST, YOU WILL COME BACK BUT THERE WILL BE
ZERO VISIBILITY AS THERE IS A THICK BLUE FOG. EVEN IF YOU EXIT AND RETURN TO STATION SQUARE
IT WILL BE HAZY!!!!! WATCH OUT! THIS "FOG" WILL STAY IN EFFECT UNTIL YOU ACTUALLY TURN OFF
THE Gamecube THEN TURN IT BACK ON! I have conquered that this blue "fog" is actually the
color of the emptiness below the level.
< C. TAILS IN NON-PLAYABLE TWINKLE PARK! >
Difficulty: Medium
Requirements: Jet Anklet
Character: Tails
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF DURING A SAVE OR WHILE
IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT
WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
Go get the Circuit card and then go to the twinkle circuit. Don't go in there. Go right where
you think the doors will close on tails. Fly up, if you do it right, the doors should bump
tails up to above the area. Fly to Twinkle Park from here. As before there is no title
screen. There is not a starting point for tails to stand on, either. Tails will fall
endlessly. Quit the level. IF ANYONE KNOWS HOW TO RESTORE TWINKLE PARK EMAIL ME!
Map For Twinkle Park:
E = Station Square Entrance
TC = Twinkle Circuit
TP = Twinkle Park
D = Down
Where to fly = Arrows <, ^, >
_____>TC_>___> D
| ^^ |
| TP
E |
< D. TAILS IN RED MOUNTAIN! (ALMOST) >
Difficulty: Hard to get past the gate, Medium to get to angel island
Requirements: Jet Anklet
Character: Tails
Where Preformed: Mystic Ruins
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF DURING A SAVE
OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS, TRY NOT TO
DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
SPECIAL NOTICE/WARNING FOR THIS GLITCH 2: COPY YOUR GAME SAVE FILE
TO A NEW SPOT BEFORE CONTINUING TO DO THIS GLITCH! THERE IS AN EXTREMELY
MINIMAL CHANCE THAT YOUR GAME WILL BE ERASED. SOME MEMORY CARDS REQUIRE
YOU TO GET TO A SAVE POINT AND THEN TURN OFF, BUT IF YOU GET BEHIND THE
GATE, YOU WONT BE ABLE TO GET OUT.
UPDATE: THERE IS A WAY TO GET BEHIND THE GATE FOR RED MOUNTAIN, BUT THE LEVEL
IS INACCESSIBLE BECAUSE THERE ISN'T ONE OF THOSE "BUMP INTO THIS DOOR AND GO IN THE HOTEL"
THING. I HAVE GOTTEN BEHIND THE FENCE BUT I GUESS IT WON'T LET ME GO INTO RED MOUNTAIN. I
WILL CONTINUE MY SEARCH ON HOW TO GET INTO RED MOUNTAIN!
I finally found a way to get Tails into the place where floating island is! First, go to
the pool in the ice filled cavern. Then fly to the left (left when you enter)
and try and fly through the icicles! You MAY get lucky (THIS IS EXTREMELY HARD)
and fly through! See that tunnel? It goes into a mountain! Fly into this mountain
and you will see Floating Island (the island where the master emerald is). If you
go to the island (must have completed Super Sonic's adventure) you will see
Dr. Eggman and Knuckles lying on the ground. You can't even talk to them.
What a shame. If you look at them at the right angle it will show that their
eyes are open. You can't get into Red Mountain either because of
that ****** kiki! IF ANY KNOWS HOW TO EXTERMINATE, KILL, OR OTHERWISE,
DESTROYS the kiki, PLEASE email me!
< E. KNUCKLES IN EMERALD COAST! >
Map To Get To Emerald Coast:
_ and | = Wall (go behind these)
U = Umbrella
# = Sliding Doors
J = Jump Here (jump in between the two Js and wait for the doors to close)
Arrows (follow these) = <, >, ^,
EC = Emerald Coast
EC__<____<_____<____<
U U |U
|
|
|
J#J
J#J
Difficulty: Medium/Hard
Requirements: NONE.
Character: Knuckles
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF DURING A SAVE OR WHILE
IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS, TRY NOT TO DO ANYTHING
THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
UPDATE: Press and hold Y and the left trigger to activate a sort of "camera debug mode".
You can zoom out, and zoom in. When you zoom out, you can see most of Sonic's level.
This was submitted by Phfor (hope I got the name right).
This is a cool glitch to play as Knuckles in Emerald coast. Go (as Knuckles, duh) to the swimming
pool area. Than stand in the double doors. Stand facing the left door (left while facing away
from the pool) and try to have Knuckles tail parallel to the line where the floor changes
(you don't have to do that, just have the middle of his body lined up with the texture change
on the floor), and jump. If you were in the right place you will kind of go through the roof.
If you keep trying this, you will eventually fly through the ceiling. Now when this happens,
quickly fly AROUND THE OUTSIDE OF THE HOTEL and try to land JUST PAST the gate, don't just
soar into infinity. Now just waltz down the path and into Emerald coast. This also is a
very easy way to do it as tails.
NOTE: if while flying around past the gate, the level fades out (like Emerald coast is
about to start) and you notice Knuckles falling through the floor, when Emerald coast
starts, it will do that blue screen thing. Do the soft reset to fix. So don't go too
far out, you need to land and walk on the sand or it will be blue when the level starts.
NOTE 2: Upon arriving in windy and Ripley, you will die, but when you comeback, you
will be bouncing on the spring, sadly, you can not get to any other parts of the
level. Knuckles, like Tails, has no starting point for that level, that's why it
glitches like it does. (Someone please figure out a way to prove me wrong!)
NOTE 3: THERE ARE NO EMERALDS IN THIS LEVEL! (Prove me wrong again please!)
NOTE 4: *THIS BECAME A GLITCH, NOW IN MY GUIDE* YOU CAN DO THIS AS AMY BUT IT
IS INSANELY HARD AND INCREDIBLY DIFFICULT!!!! You need to do the running
hammer jump and fly through the ceiling gap (the one you would normally
jump through) and than land on the one-inch thick walk able space outside
the level. Than walk (DO NOT RUN) to the gate and into the level. I have
done this 2 times only and have tried many many many times.
< F. KNUCKLES IN TWINKLE PARK! >
Map For Twinkle Park:
E = Station Square Entrance
TC = Twinkle Circuit
TP = Twinkle Park
~ = Little things you stand on
J = Jump
~+J = Stand on the little thing and jump
Where to fly = Arrows <, ^, >
______TC____
| |______
E ____TP|
| ~+J|
Difficulty: Medium
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF DURING
A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT
THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
The top half of this glitch is copied by the permission of AJ.
First get the Cart Pass (with Knuckles) and get into the main lobby of Twinkle
Park (where the entrance to Twinkle Park/Circuit are) Now to the right of Twinkle
Park there is a little fence. Jump on that little fence and get as close to the wall
and as close to the door as possible and jump if you are angled right you should be
able to land on a little edge. DO NOT WALK OR YOU WILL FALL. Now just keep jumping
(without using the control stick, well you can if you want but it makes it harder)
and you should keep moving to the left and soon it will look like Knuckles is gone
then you should be able to jump and glide (don't get turned around though)
and glide back toward the entrance of Twinkle Park (The stage) you should go into
it. If not and it looks like your stuck behind the door now just glide around and
you should enter it. When you jump and glide (for the first time) try to get a
little to the left of Twinkle Park when you land. Read my part below.
*MY PART* If you punch through the Twinkle Park door and you see your punches
out in the hall, punch back and you will eventually go in. When you get in,
you will be falling. Glide towards your life icon and then twitch the camera
so it is behind you. If you have DEBUG on, you will see a big black thing up
above. Keep flying for about 15-30 seconds and you will come across the 1st
level raceways. DO NOT go into any cars, as the game will freeze. Also, once
on the 1st part, if you walk through a certain area, the camera will go
ecstatic and zoom all the way back to the starting point. Crawl down the
tube instead of jumping down it, or you will fall to your death upon
arriving in Pleasure Castle. In pleasure castle, DO NOT ATTEMPT to go
into the bowling area. You will get stuck. If you die, you will be
going at a slower FPS (frames per second) and you will see some
of the level (mostly in the middle) is missing. It actually isn't.
It just isn't visible, although it is solid. If you die or don't
climb down that tube and come back a second time, the Gamecube
will go mad and let out some pretty annoying "scanning disc"
sounds. This is because the Gamecube is looking for the Twinkle
Park music and cannot find it. You can reroute back to the beginning
of the Twinkle Cart part also. When you come to the part where there
is a thing up above you and it seems you cannot go any further,
jump onto the fan and try to get pushed up by the fan blade
(they are solid), fly to the next one, do that same thing,
and make your way up to the top. Right near the door, the
camera will zoom out to the beginning of knuckles' level.
To fix this, Triple-punch your way towards the door. The
camera will fix itself. To get into the dome, just fly through the left side.
< G. E-102 in Casinopolis >
Map for Casinopolis:
_ and | = Wall
J = Jump
J+^ = jump and move onto the train
Where to fly = Arrows <, ^, >
_____________________________________
___J___|_<____<__________|___________
J+^
Difficulty: Easy getting in, Hard in the Pinball Machines
Requirements: The Hover Power-up, Extra rocket launcher is optional.
Character: E-102
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF
DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
DURING THE ACTION STAGES
Go into the train station as E-102. Go to the middle train, don't go in
yet. Jump and hover on the middle of the middle train, and keep on walking
on the top until you go into wheel mode. Move over to the left train, jump and
hover towards the tunnel. If you did this right, you should be standing on the
roof. Now, hover to the Casinopolis door button and hit it. The doors won't
open! To get into Casinopolis, read below:
Move over to the RIGHT train instead of the left and jump, make your way to
Casinopolis. The weird thing is on my game it says, "Collect 50 rings and
destroy E-103" as an objective! Once inside, you can explore all you want.
Once you get into the pinball teleport, you're stuck. Just wait a little
while and when E-102 is supposed to say "Combat Systems Activated" he will
be sucked in. When you get in, you can fly anywhere. Just don't go into
any tunnel, or you'll get stuck. If you get dumped into the Dilapidated
Way, you can shoot the blade spinning baddies for time. Get 400 rings,
and then go to the vault. Deposit them, and when you hit the capsule,
you hear "Mission Complete". Does he EVER say this in the game? Anyway,
when you win, the Gamecube will mysteriously reset itself...........
< H. E-102 In Part of Sonic's Final Egg >
Difficulty: Easy
Requirements: Hover Power-up
Character: E-102 "y"
Where Preformed: Final Egg
Near the end of Final Egg, bounce up the spring. Then float over the light
fixtures, fly into the black part. You will now be in part of Sonic's Final Egg.
< I. Knuckles In Final Egg (almost) >
Map for Final Egg:
_ and | = Wall
J = Jump
Where to fly = Arrows <, ^, >
| |
_|_|_
~~~~~~~~~~J|> ^ |
~~~~~~~~~~~|_____|
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins.
Go to Mystic Ruins. Go to the spot where the entrance to the ship that
holds final egg is. Jump on the roof, and move a little to the edge of the
level until you slip in. You will be in the hatch, but the teleporter thingy
will not take you to FE.
< J. AMY IN EMERALD COAST!!! >
Map To Get To Emerald Coast:
_ and | = Wall (go behind these)
U = Umbrella
# = Sliding Doors
J = Jump Here (jump in between the two Js and wait for the doors to close)
Arrows (follow these) = <, >, ^,
EC = Emerald Coast
EC______<___<________
U U ^< < < <|U
|^
|^
|^
J#J
J#J
Difficulty: Medium
Requirements: Optional Debug mode (or you wont be able to see the invisible
thing blocking your way to EC)
Character: Amy
Where Preformed: Station Square.
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF
DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
DURING THE ACTION STAGES
Go right where you think the doors will close on Amy. Jump up,
and if you go through the ceiling, you're in the right spot.
Time it right, and jump up, if you do it right, the doors
should bump Amy up to up above. If they push you up, go jump
to the left. Get behind the umbrellas (it'll be easier if ya
have debug on) there will be a big block so jump over that
and make your way to emerald coast!!!!!!!!! You won't believe
how fast she runs. American Version people, now you cannot miss
out on how fast Amy runs! To get Amy past the whale, read below.
To get Amy past the whale: Get to the checkpoint right before
the whale chase. Jump over the first zipper, and go to the left
of the second bumper. You should be facing right onto a straight
path (the path the whale is going to chase you down). Now, hit
the bumper with your hammer, and hold the button. Now, do that
Hammer Spin. Amy should stop and get caught between the corner
of a wall and the zipper. Stop the Hammer Spin and jump over
the zipper. Now, at the turn that goes from straight to left,
do a hammer jump diagonally to the white zipper thing
(staying away from the zipper in front of you) and you will
clear the bumper for the whale (If you cant do it, follow the
map below). Now, just make your way to the next part of Emerald
Coast, Windy & Ripply. Amy will appear the same place Tails
and Knuckles do (Bouncing on the spring), but Amy will glitch
on the spring, she will bounce up and down very rapidly on it.
MAP:
_ and | = Wall (go behind these)
J = Jump Here (jump in between the two Js and wait for the doors to close)
Arrows (follow these) = <, >, ^,
Z = Zipper
DZ = Diagonal Zipper (the white thing)
___
DZ Z|
^|J<|
| |
< K. E-102 in the place Knuckles goes into to get into Sky Deck >
Difficulty: Hard
Requirements: NONE
Character: E-102 "y"
Where Preformed: Egg Carrier
Map To Get To the place:
_ and | = Wall (go behind these)
E = Entrance
E2 = Sky Deck entrance
L = Umbrella and seats
Arrows (follow these) = <, >, ^, v
E
L L L
_____________v____________________
|E2|
THIS IS KIND OF HARD!
Go to the egg carrier. Go to Robotnik's pool. When you get in, walk
very slowly towards the edge of the pool and you will slip through
the wall. Now, move forward to get him into that place.
< L. Knuckles In Sonic's Lost World >
Difficulty: Medium
Requirements: NONE
Character: Knuckles
Where Preformed: Lost World
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF
DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
DURING THE ACTION STAGES
NOTE: TO GET THROUGH ANY CLOSED DOOR, JUMP IN THE CORNER OF IT UNTIL YOU
GET THROUGH.
Special Thanks To: Jan Abaza for being the first to discover this glitch
before the Dreamcast version of the Sonic Adventure Glitches Guide was even
released (but not send it in :P), and for finally updating Area 51
(check the SAGG site, in the Links section)
First, get to the spot where the large hole is that has the bomb
capsule in it. Hit the bomb. Get into the right corner and keep
on jumping. You will eventually go through the wall. When this
happens, glide to the right. You will enter Sonic's "Chased By
A Rock". Go to the beginning of "Chased By A Rock" (you'll have
to climb on some invisible wall by the track to reach the higher
platform) and backtrack until you get to the waterfall part. Get
to the top, and climb the wall all the way up. When you get to
"Leading Lights", be careful. You can backtrack all the way to
the mountain view of "ancient" Mayan villages right before "Leading Lights".
< M. E-102 In Little Of Sonic's Emerald Coast >
Difficulty: Hard
Requirements: Hover Power-up
Character: E-102 "y"
Where Preformed: Emerald Coast
NOTE: Special Thanks to AJ for finding that there were hover spots in the first place
There are hover spots* everywhere, especially near landmasses. You just need to
find them. Well, I found them and go to the part where the whale chase starts
(the checkpoint part), but NONE OF THE LEVEL past that is visible, including
the checkpoint and the bridge that the whale breaks! This is weird! I see the
little tunnel that leads to Windy & Ripply, though. Anyone know how to restore
the rest of emerald coast email me!
* Hover spots - Very small polygons out on the ocean that e-102 can float on
< N. Knuckles Behind The Ice Door for IceCap >
Difficulty: Medium
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
Go to the left part of the ice door. You should be covering a
semi-black line on the door. Now, jump. If you go through
the wall, DO NOT MOVE. Move VERY SLOWLY (so his feet appear
that they are not moving) and after about 30 seconds to 1 minute,
he will pop through the wall. Once you are in, you cannot get
out, or into IceCap. The bump to get into Icecap is not there.
< O. E-102 INTO TWINKLE PARK!! >
Difficulty: Extremely Difficult
Requirements: The Twinkle Circuit card and that you opened Twinkle Circuit.
Character: E-102 "y'
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube
OFF DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE
DELETED. TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE
YOU TO RESET DURING THE ACTION STAGES
I GOT HIM IN!!!!!!!! Just go to the twinkle circuit door, jump when
in the middle, and if you are lucky, you will pop out and be in the
wall. Now, hover ONTO the left door and fly to Twinkle Park! Once in,
you can hover and float towards your life icon, then twitch the camera
just like in Knuckles in Twinkle Park. After a while, you will see
the track. When the time limit comes to an end, if you've
targeted and fired upon at least 3 of those enemies in the
cars, you will stop at 0 seconds and you can do anything
you'd like, but if you die, the game will FREEZE.
< P. AMY IN SONIC'S TWINKLE PARK! >
Difficulty: Hard
Requirements: Amy, Doors to "Mirror Room" open.
Character: Amy
Where Preformed: Twinkle Park
Get Amy to the doors that lead to the "Mirror Room". Don't go in yet.
Open the doors and hammer jump onto the left door. Now, jump to the
right door and when you land on it, do a hammer jump. You will be
propelled into the air. Now, make Amy go into the corner. There
will be an invisible floor (polygon if you are using DEBUG) that
Amy can stand on. Now, jump up. You'll land on yet ANOTHER polygon.
Hug the wall and make your way to the right, and jump onto the blue
brick to safety. This is much easier with Debug mode on.
< Q. Sonic In Tails' Speed Highway >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Speed Highway
First, get Sonic right next to the spot in "Speed Highway" where
the bumper is for "Goin' Down". Now, spin-dash, let go, and then quickly
jump to the little highway thing. Be sure to hold R or L once you're on the highway.
< R. Sonic in Knuckles' At Dawn >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Speed Highway - At Dawn
At the Start of At Dawn hit the speed booster to your right and go on the
wall. Instead of going the normal way get to the HIGHER part of the wall
then jump to the ledge. That part is the easiest to get to, the other is
a little harder. Go through the At Dawn part until you reach the area
where you run on the wall again (this time on the left side of the screen)
normally you run on the wall and end up on a ledge. But you will notice a
ledge above you. Try running up to that and when you slow down JUMP and
you can make it up (if you don't jump you fall) from there look to your
right and there will be a roof. Spin dash over there and you're in.
< S. Amy in Casinopolis >
Difficulty: Easy (English Version is Hard)
Requirements: Green Hammer (recommended)
Character: Amy
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF
DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
DURING THE ACTION STAGES
NOTE: I had this in the guide since I started it, but it was removed
before the first public release. I decided to re-enter it, thanks to
my friend Luigi Link. Thanks a bunch, Luigi Link!!!
NOTE 2: This glitch CAN ONLY BE PREFORMED IN THE JAPANEESE VERSION!
In front of the burger shop, you will find a statue that looks like a
man. Take it to the Casinopolis area. Place it in front of the
button. Get at full speed and jump on it. Then quickly, do your
Catapult Jump and if you did it right you will hit the button. Enter.
< T. Knuckles in Amy's Mirror Room (ALMOST!)
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Twinkle Park
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF DURING
A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT
THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
With Knuckles get to the end of the level. Now go to the right of the step that
take you into the room with the capsule. Jump off the ledge and start gliding.
Glide down and to your left and you will see a tunnel. Go into the tunnel
and you will be behind the door to Amy's mirror room.
< U. Sonic in Amy's Mirror Room (ALMOST!)
Difficulty: Easy
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Twinkle Park
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF
DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
DURING THE ACTION STAGES
Get to the door to Amy's Mirror room and hit the springs to go up. Walk
up the blue shingled floor until you see a brown stripe then a peach
stripe then a a big area of bricks. Get half of sonics body on the
peach floor and the other half on the brick part. Now slowly walk
of the edge and you will land in the wall. Now, charge up a spindash
while angling yourself left and to the corner some (don't let him say
ready though) then when you let go you will go through the wall now jump over into the hall.
< V. Amy In Casinopolis (Method 2, on the English Version) >
This glitch was submitted by Tails' McCloud.
Difficulty: HARD AS HECK!
Requirements: Green Hammer
Character: Amy
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube
OFF DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL
BE DELETED. TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD
REQUIRE YOU TO RESET DURING THE ACTION STAGES
Ok, First off you need the Green Hammer. it makes it easier.
[Win it by beating your hedgehog hammer hi-score] Now, Go To
The train depot. Jump on the train and hold Forward, Untill
You can do your hammer jump. Work over to the LEFT train
segment. Now jump. Occasionally You'll Be pushed through
the ceiling. Even more occasionally you'll land on the roof.
You won't be able to see Anything. Jump FORWARD A few Times,
And Amy might come into view. Walk SLOWLY Outside the station,
while staying on the glass roof of the track. Eventually you
will be able to walk around freely on the track. Now work
yourself into a run, And when you reach the end of the track,
hammer jump off toward the casino. Now the tricky part, You
have to land on just behind the door. Its tough and took me
many many tries, but boy is it worth it. Once in you're free
to do whatever you please. If you finish the level, The game freezes.
< W. Sonic In Knuckles' Casinopolis >
This glitch was submitted by SonKnuck.
Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Casinopolis
Method 1: First, you need to get 100 rings in the pinball machine.
When falling out of the pinball machine, you SHOULD get high enough
to reach Knuckles' area to the side (Don't ask me which, it changes
from time to time). That is how I got Sonic to, unfortunately, go
through the floor of Knuckles' area. But I'm not giving up.
Method 2: Stand on TOP of the Sonic Pinball game behind the
"777 SLOT PINBALL" sign (will NOT work on the NiGHTs one). Next,
charge up the light speed dash but release before he says "Ready...".
Jump RIGHT at the part where the ramp turns completely upwards so
you dont lose your speed. You are going to hit the ceiling but the
result is a glitchy camera showing a part of Knuckles' area and Tails
might make his way up there.
< X. E-102 In Speed Highway (ALMOST!) >
This glitch was submitted by SonKnuck.
Difficulty: Easy
Requirements: Hover Powerup
Character: E-102
Where Preformed: Station Square
Go between the doors of Twinkle Park and but do not go inside. Now jump
and try to stand on the doors after they close on you. When you stand on
the doors, jump again and go forward for about 3 seconds so you can avoid
the Twinkle Park entrance. If the camera goes away from E-102, go in and
out of Twinkle Park and redo the previous step. Then turn to your left
toward the Speed Highway building. If you are lucky, you could make it
inside the elevators of Speed Highway but nothing happens once you get there.
< Y. E-102 In Amy's Hot Shelter (ALMOST!) >
This glitch was submitted by SonKnuck.
Difficulty: Medium
Requirements: Hover Powerup
Character: E-102
Where Preformed: Hot Shelter
You know the room where there's this moving platform, the one that you
rotate by about 90 degrees? I noticed that RIGHT before entering the
door that leads to the area, there's a wheel like the ones you change
direction of on the right side of the door leading to that room. I
jumped on it, and I jumped again as high as I could and went toward
Amy's area (had to go through a wall). I landed on a small platform
behind the door leading to Amy's area and from there all I could see
was blackness.
< Z. Big in Another Part of Emerald Coast >
This glitch was submitted by SonKnuck.
Difficulty: Easy
Requirements: NONE
Character: Big
Where Preformed: Cut-scene
Wait for the DEMO cut-scene of Gamma taking the frog away from Big. At
the end of that cut-scene, right before it fades out, press start. If it
is done at correct time, it will load Big in Emerald Coast but he will be in an
area that he cannot reach normally. Then the game will reset to the title screen.
Now be careful, you must press start at the CORRECT TIME OR IT WILL NOT WORK.
< AA. Knuckles in Sand Hill (ALMOST!) >
This glitch was submitted by Neo Chaotikal and KojiChao.
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
Go to the top of the Mystic Ruins pyramid. Climb to the very top of the pyramid.
Fly to the side opposite the side of the wall that Big's house is on. Climb to
the top of the mountain. Now climb as far right as you can. Jump off the mountain,
and (there will be an invisble wall here, so just fly around it) and fly THROUGH
the other side (the side around the invisible wall) of the mountain. Now, fly to
your left. You will see tanish color after about 10 seconds of flying. Me, Neo
Chaotikal and SonKnuck believe that the sand is blocking the bumper to get into
the level, or it is not even there. The only other way to get out of this area
is to fall to your death.
< AB. Tails, Knuckles, and Amy into Lost World (ALMOST!) >
This glitch was submitted by Nayr.
Difficulty: Easy
Requirements: NONE
Character: Tails, Knuckles and Amy
Where Preformed: Mystic Ruins
Nayr's Part: "I got under the snake head's mouth and nearly made it inside,
but got pushed out at the last part...I was pixels away >.<. You know how
you can walk up into the head a little bit? If you go REALLY slow, you can
glitch through there.
My Part: I got Tails, Knuckles, and Amy in, but there is no bumper,
and you just fall through the hole and die.
< AC. E-102 in Part of Sonic's Red Mountain >
Difficulty: Easy
Requirements: Hover
Character: E-102
Where Preformed: Red Mountain
Note: This glitch was sent by AJ.
Get to the first checkpoint. Get on the platform that is in front
and to the right of you. Get on the fence. Jump, and hover to the
over side, where you'll be stopped by an invisible wall. Now, make
your way to the right, when you get as far as you can go, jump over
the big rock. You can now explore part of Sonic's section!
< AD. Knuckles In Sonic's Red Mountain (ALMOST!) >
NOTE: This glitch was submitted by HyperChao66.
DIFFICULTY: Easy/Medium
REQUIREMENTS: NONE
CHARACTER: KNUCKLES
WHERE PREFORMED: Red Mountain
Right, first of all go to the very bottom of the mountain on the platform
where sonic goes down the hole to "Red Hot Skill" (there is a life on
that platform). Then, climb up on the left wall to under the first platform.
Now, if you press A quickly knuckles should go through the wall. Then, try
to see the tunel that you should go through and try to go inside it (This
easily becomes VERY anoying since that the wind sometimes pushes you up and
pushes you to the right when you are close to the tunnel). If you make it
inside the tunnel you would need to fall and die since that there is no bump.
< AE. Blast To The Past...Forever! >
NOTE: This glitch was submitted by Crystal the Hedgehog.
DIFFICULTY: Easy/Medium
REQUIREMENTS: NONE
CHARACTER: KNUCKLES
WHERE PREFORMED: Various
WARNING: DO NOT do this glitch if you intend on completing the save file!
First play Knuckles' Adventure until he arrives at the Egg Carrier. Then,
instead of walking around and activating the cut-scene of the ship changing, go
straight to the swimming pool! This will be full still! Now do the
'Sonic in Deep Water' [Author's Note: This glitch is in my guide]] glitch,
enter Sky Deck, and complete the level. When it goes to the flashback,
Knuckles will appear in the tunnel instead and give no dialog! If you go
to the altar you'll find that there are 3 chao and an unconcoius Tikal there...
but you can't activate the story line! In some places you can't even punch, mainly
around Tikal. If you try walking through her or jumping on her, you get blocked
by a collision ball... that weird one around Tikal in Debug I presume! There is
no undoing this afterwards, you are stuck there and that's that, even if you exit
and reload! The only way to undo it is to delete your file and start again!
---------------------------------
5. Other Glitches
---------------------------------
This is a list of basic glitches found in Sonic Adventure DX. The
following glitches have been tested, and should work. The ones I
have tried have worked on the American version of the game. I'm
not sure if they will work on the Japanese version, though. This
isn't a complete list, but it does have several fun-to-try glitches.
Happy Glitching!
This is a section pertaining to other glitches. For the characters
in other levels glitches, move down to section 4.
Read Below.
Difficulty: This explains the difficulty of the glitch.
Requirements: Any thing you absolutely need to perform this glitch.
Character: What character you need to perform this glitch.
Where Preformed: Where the glitch is going to be preformed.
You can rank yourself by the ranks below.
Beginner: People who are just being introduced to SA.
Rookie: You've been playing SA for about 3 weeks or so.
Novice: People who have been playing Sonic Adventure DX for longer then 8 weeks.
Great Novices, Poor Experts: People who have been playing SA for
longer then 3 months and really know their way around.
Expert: A person who knows SA front and back. They have been playing
for almost a year or more than 9 months.
< A. The Plug >
Difficulty: Easy-Medium
Requirements: Life Belt
Character: Big
Where Preformed: Hot Shelter
I found out something cool in the Hot Shelter as Big. First,
use the emergency water valve to drain the water. Swim around
near the top of the water and you'll find an opening, go in it.
Swim to the top and go in another opening. There is a hole and a
computer-sign that says "WARNING! There is a plug in the center.
Be careful not to trip over it." You can open it! First, put your
lure near the plug, on the bottom of the floor and reel as if you
were going to get the plug. Then, if your lure gets stuck to the
plug, reel and press left or right on the analog stick. It drains
the water! Then, go out of the plug room and to the emergency
drainage switch area. The water level is higher! Go straight in
the emergency room to find another opening. Bounce up the bumper
to another opening. Go in it. Walk around till you get to a room
with a kiki (the orange monkey), and there is another computer-sign
that says, "WARNING! The Water is covered with glass. FRAGILE!
Please be careful!" Now, there are over 1500-g fish swimming under
that glass. Stand on the side and fling your lure to make the glass
break. (This may take several tries) Now, I know that whole thing
is for something, but what? Could it have been part of the Hot Shelter
before? Is it a glitch? (Note: The is a point marker near the plug.
Also note that there are new fish in this area. Also note that there
are rings, power sneakers and a kiki. So, the programmers must have
put that there before.)
< B. The Super Fishing Hole >
Difficulty: Easy
Requirements: Life Belt, lure upgrades are optional.
Character: Big
Where Preformed: Emerald Coast
In Emerald Coast as Big (must have Life Belt), look around until
you find a help ball saying, " There is a secret passage somewhere,
go and find it. " Look at the nearby mountain that is almost
completely under water. Look around for an opening at the bottom
and swim through it. When you surface, you will find a fishing paradise. Have Fun!
< C. The Mysterious Ring >
Difficulty: Easy
Requirements: NONE
Character: Any Character
Where Preformed: Egg Carrier Chao Garden
First, take any character to the Egg Carrier's Chao Garden. Go to the top
of the rocket and jump down to the chairs. Jump over the chairs a few times
then go out to the sea as far as you can. On the bottom of the sea, you
might see a single ring, out there where you cant get it. Try and fish for
it with Big and you can get a lot of item boxes.
< D. The Weird Sound >
Difficulty: Easy
Requirements: You are on the left pillar
Character: Any Character
Where Preformed: Station Square
First (after beating everyone's including Super Sonic's Adventure), go beat
Speed Highway with Tails. Then when you've beaten it and you come out where
you fought Chaos 0, look onto the road. You should see two pillars. Fly over
the left one, and you should hear a totally weird sound.
< D-2. Confirmed Weird Sound >
Difficulty: Information, no difficulty.
Requirements: You are on top of the left pillar
Character: Any Character
Where Preformed: None
The Weird Sound has been confirmed!!!! You can go over the pillar with any
character. You know where the shop is that you come out of after getting the
Light Speed Shoes? Stand on the pillar (after beating speed highway) and watch
as the gates on the shop door come down!!
< E. The Magical Grab >
Difficulty: Easy
Requirements: A second controller
Character: Sonic
Where Preformed: Casinopolis
In Casinopolis as Sonic, get a few coins, and then go to the Vault.
Get a second controller and put Tails on the button. Then have Sonic
run up and hit the button and then move a little bit away. The arms
grab Sonic even though he isn't on the button!
< F. Pass The Limits >
Difficulty: Hard
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Egg Carrier Chao Garden
In the Egg Carrier's Chao Garden, I went on top of the rocket and Spin
Dashed off it as sonic. I landed in the light blue area of the area,
the part where you can't normally go. You can see the ring up close
(see The Mysterious Ring) and if you try to go back onto the beach,
you fall through the mountain to your death. If you try as Tails,
go up on the rocket and jump and try and fly as far as you can out
into the ocean. If the camera gives a sudden jolt, or you see tails
moving while he is flying, hurry and fly back to the ocean in the
little blue part. Land in it. Jump a little off the edge and if you
did it right, you should fall forever...........
Press A, B, X, Y and Start together to exit. IF you fall, you should
see Tails falling and soon a big hole will come and you will go up
through it. When you are out of that hole, you will keep on falling................
< G. Tails Falling Through Speed Highway >
Difficulty: Easy-Medium
Requirements: Jet Anklet, that you overthrew the distance needed to get into Goin' Down
Character: Tails
Where Preformed: Speed Highway
Do the Tails in Goin' Down and At Dawn bug but instead of landing in the
white thingy, fly straight. You will fall down endlessly until Robotnik
wins, then you will be sitting in Mid-Air!
< H. *fan fare* DEBUG MODE!!!! >
Difficulty: You need Gameshark for this.
Requirements: GameShark CDX
Character: All Characters
Where Preformed: In the Gameshark CD.
SPECIAL NOTICE/WARNING FOR THIS GLITCH: COPY YOUR GAME SAVE FILE TO A NEW
SPOT BEFORE CONTINUING TO DO THIS GLITCH! THERE IS AN EXTREMELY MINIMAL
CHANCE THAT YOUR GAME WILL BE ERASED. SOME MEMORY CARDS REQUIRE YOU TO
GET TO A SAVE POINT AND THEN TURN OFF, BUT IF THE GAME FREEZES, YOU MUST RESET!!
WARNING: DEBUG CAN BE VERY UNSTABLE AT TIMES AND MAY FREEZE UP IF YOU
ARE IN A PLACE WITH TONS OF POLYGONS.
Known Places to Freeze: Speed Highway, Goin Down - last part.
Windy Valley - Getting sucked up by tornado.
Station Square - Doing light speed dash in some places.
When your screen says "WARNING: NEAR-poly is FULL"
This is for people who have a GAME SHARK CDX for DREAMCAST only.
For People with Sonic Adventure v1.0: 1BF40DD4 + 00000000
For People with Sonic Adventure v1.1: 15F40DC5 + 00000000
NOTE WHEN USING THIS DEBUG CODE AND INFINITE LIVES CODE THE INFINITE TIME CODE
WILL ACTIVATE AS WELL. TO DISABLE THIS AND LET E-102 RUN FREE IN LEVELS
WITH DEBUG, FOLLOW THESE INSTRUCTIONS:
Change the 00000000 in the game shark code to 00003100. The infinite
time code will be deactivated, and E-102 can go into any level.
I recommend you put in both codes so you don't have to go back
and delete the old one and put in the new one if one of them doesn't work.
Although this just shows like addresses, polygons and such
it may open up new levels! Just think about going to the
BETA Windy Valley or perhaps Big's Fishing hole
(both taken out of final version)! The black things
are parts where doors are, or where you can't get
through. All characters have a white ball around them
most of the time. If you move up to an object, you can
see how it is blocking you from going somewhere.
Specials With EVERYONE In Debug:
There are words such as HIT_CAPSULE_SIDE, HIT_CAPSULE_TOP,
UP, SIDEOUT and NONE. Some have arrows that point to the
object that is making those words. When you go into the
warp for the Egg Carrier Chao Garden through the E-G-G-M-A-N
password, you will see a ball inside the teleporter moving
at a very fast pace. When teleporting to another Chao garden
you will see the words UBNE. Almost every object will have a
ball/dome around it when you come near it. The graphics below
the game area are all white until you fall through it, indication
that you have died. In some places, there is a warning that comes up.
It says and I quote: WARNING: NEAR-poly is FULL. This must mean
that there are too many polygons near the character.
I have found out what "poLMAX", "obj" and "colbuf" are. Polmax
is the maximum polygons to be drawn. Obj is the number of objects
being drawn, out of a total on the level. Colbuf is the collision Buffer Stats.
I have also found out what the black box/green line are in the
levels. Those PUSH YOU BACK when you try to go into them. This is
implemented so the character doesn't wander off into oblivion. In
short, the black box keeps you from going places that you are not intended to go to.
NOTE: Neo Chaotikal has submitted names for the things found in debug.
-That thing that tells you to die: "Whitee Dead-Line"
-The capsules that are around people and oother stuff: "Capsules" (what did you think?)
-The balls which are around objects, for iinstance the M.E.: "Big Balls"
-The collison balls for the characters: ""CCollision Bubbles"
-The invisible barriers: "Invisible Objecctts"
-The invisible barriers that force you awwaay from them: "Invisible Objects With Arrows"
-The triangles of the floor that "turn onn"" when you touch them: "Polygons"
Specials With Sonic In Debug:
When you go over the little square glasses that break in Speed Highway,
they will turn yellow. When you speed dash, lots of little balls will
come toward you. When you are about to reach the Whale Chase part of
Emerald Coast, you will see many green arrows.
Specials With Tails In Debug:
His tails, when flying, look weird ^_^.
Specials With Knuckles In Debug:
Knuckle's Action stages w/debug mode shows the locations of
the emerald shards. There are little lines that connect
from him, pointing to where the emerald shards are. There
are also 3 new memory lines (I think these have to do with
the 3 emeralds shards). I could get all 3 in Speed Highway
within 44 seconds using it.
Specials With Amy In Debug:
When you swing her Piko-Piko Hammer, it looks like a
big round ball ^_^', but when Amy does her Hammer Jump
(run fast and then hit hammer) the balls will disappear
for a while! But then it will reappear, this time it will
stay until you go into another area and try the Hammer Jump again.
Specials With Big In Debug:
The end of your lure will be a big ball ^_^. Sometimes while
walking, the ball around Big will disappear!
Specials With E-102 In Debug:
When shooting the little 3 things that let you in
Emerald Coast, you will see the 3 seconds being added
to a blank area. When you leave the area
(must be somewhere where you have to load, have game
shark codes 999 rings and infinite lives on and don't go in Emerald Coast) you will die.
Specials With Super Sonic In Debug:
When the FMV scene comes of Eggman getting up,
he will have a BIG BIG ball around him! When the
FMV scene of Tikal begging father to save the Chao,
Tikal has a big glowing ball around her. So will sonic.
During the FMV of Perfect Chaos (PC) before sonic gets the
emeralds, he will stand on air, right before the characters
fly down to collect the emeralds. In the battle with PC, Sonic
will race along a single solitary multi-colored polygon. The lightning
bolt color (when sonic goes at max speed) is not there. Well sometimes
it is there. Sometimes a red ball will come on sonic and instantly vanish.
During some FMV's, the memory location changes. When Super Sonic (SS) is
hit by one of PC's rays, it will say (for a split second) HIT_CYLINDER_SIDE.
********MINOR SPOILER********
I think the red ball is PC's attack (he is locating you) where he
shoots the beam from his mouth (like on the FMV of him destroying the Egg Carrier 2).
< I. Tails' Secret Runway >
Difficulty: Easy
Requirements: E-102's hover power-up
Character: E-102 "y"
Where Preformed: Mystic Ruins
Submitted by Tails' McCloud. Play as E-102. Go to the entrance of the
cave near the Chao gardens in Mystic Ruins. Go right near the fence.
Jump off, activate the hover and make a sharp right turn. You should
be doing as if you were floating to an underground train station. When
you get close enough, you will see a green tunnel. This is the tunnel
that Tails' first flies out with the Tornado 2 in that FMV scene!! If
you turn the camera the right way, you will see the hatch that seals
off that area normally. Great job, TMC!
< J. Get into the Speed Highway building early >
Difficulty: Easy
Requirements: You might want to get the Jet Anklet, but it is optional.
Character: Tails
Where Preformed: Station Square
Submitted By Tails Mc Cloud. Start a new file. Activate Tails. Go
to the guy to the left of Twinkle Park as tails. Get behind him
and tails whip him, tails will be pushed back into the Speed
highway building. You can now jump forward and enter the speed
highway entrance (with the elevators) but the elevators don't
open! Before you jump into the speed highway area you have a
chance to get into twinkle park, and the place that is blocked
off by police. You can get out of the speed highway by just going through the door.
< K. Floating Sonic in Final Egg >
Difficulty: Easy
Requirements: 2nd controller and that tails has the Rhythm Badge
Character: Sonic
Where Preformed: Final Egg
NOTE: THIS WILL ONLY WORK IF YOU HAVE TWO CONTROLLERS.
Have a second controller handy. Gets to the second Beat
(the little mechanical purple things) part with an electric shield.
Connect the second controller. Have sonic stand still and tails
rapid spin attack the beats and sonic will float up! You can also do
this in the third part.
< L. Tails In Casinopolis early >
Difficulty: Easy
Requirements: Jet Anklet
Character: Tails
Where Preformed: Station Square
Do the E-102 in Casinopolis glitch, but fly, it is much harder now.
When you exit Casinopolis, you don't get the chaos emerald and you are stuck in the area.
< M. Knuckles Out of The Limits of Sky Deck >
NOTE: Dark Kirby submitted this glitch.
Difficulty: Easy
Requirements: None
Character: Knuckles
Where Preformed: Sky Deck
Start Sky Deck with Knuckles. Fly to the left, and you'll
land on a protruding part of the ship with rings on it. If
you look below, you will see green windows with white chairs
inside. Cling onto the window, and repeatedly fly into it.
You should go through. Now, you are outside of sky deck! You
can get into the spots with the robots, or the spots that
only open when the ship is titled! Thanks Dark Kirby!
< N. Sonic and the never-ending Light speed attack >
Difficulty: Easy
Requirements: Light Speed Attack & Light Speed Shoes
Character: Sonic
Where Preformed: Anywhere where a Kiki in a cage is
This is an easy glitch but really fun and cool to do. Find one of
those annoying kiki guards (like the one you attack to get
into Red Mountain) that are in a cage. Charge up your light
speed attack. Release the button and sonic will attempt to attack
the kiki from every possible angle. To stop, press the spin dash button.
< O. Knuckles and the downward ladder that goes up >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
First choose Knuckles and go to the Mystic Ruins. When you get
to the train station, jump off the edge and glide to the ocean.
Turn around and you should see a ladder. Grab onto that and climb
as far as you can down it. Jump and grab the part just below you.
You will teleport back up to the train station.
< P. Sideways Tails >
Difficulty: Medium
Requirements: The thing that lets Tails spin attack his tails
for as long as he wants. Tails in Emerald Coast.
Character: Tails
Where Preformed: Emerald Coast (glitch level)
SPECIAL NOTICE/WARNING FOR THIS GLITCH: COPY YOUR GAME SAVE FILE TO A
NEW SPOT BEFORE CONTINUING TO DO THIS GLITCH! THERE IS AN EXTREMELY MINIMAL
CHANCE THAT YOUR GAME WILL BE ERASED. SOME MEMORY CARDS REQUIRE YOU TO GET
TO A SAVE POINT AND THEN TURN OFF, BUT IF YOU DIE IN THE 1ST PART OF EMERALD
COAST YOU WILL GET A BLUE SCREEN AND YOU WILL NOT BE ABLE TO SEE WHERE YOU
ARE GOING!!! COPY YOUR SAVE!!!
First get Tails into Emerald Coast. Now, right before the part where the
boosters shoot you straight up into the air (there are spikes that come
down after that), Hold the tails attack button and zoom up the boosters.
Hold the controller stick to the left or right. Tails will spin attack in
the air, and do that until you fall to the ground or stop using the tail whip attack.
< Q. Inverted Station Square >
Difficulty: Medium-Easy
Requirements: NONE
Character: Sonic, Tails and Knuckles
Where Preformed: Station Square
This is one of the coolest glitches. First of all there are three methods
on how to do this. I will state the names of the characters that can do
these methods. The cool thing about this glitch is that you can see the
inverted/inside out version of Station Square you can even see the cars
that go into the garage.
Method 1 (with Sonic): Get to the steps leading to the Train Station.
Do a spin-dash up these steps. When you get to the top (when you hit
the top it will launch you into the air) perform a homing attack. You
might land on a ledge. Now you can explore Station Square Inverted!
Method 2 (with Tails): Go to the train station. Get in the doors. Do not
go into the station itself or you will be forced to load the train station.
Jump and fly. Go to the left or right. Now you can fly around Inverted Station Square!
Method 3 (with Sonic, Tails and Knuckles): This is the easiest method ever.
Infact, I don't even know why you would bother with other methods unless in
some way you couldn't get this to work (which is doubtful). Well all you
have to do is go to the Train Station entrance. Get inside the doors BUT
NOT IN THE STATION ITSELF. Get to the left or right side (if you have a
problem with one side switch to the other) and jump then push the control
stick in that direction. You will land on a ledge. Now you can jump/fly/climb/glide around!
< R. Upside down City Hall/Station Square >
Difficulty: Medium-Easy
Requirements: NONE
Character: Sonic, Tails, Knuckles or E-102
Where Preformed: Station Square
Get to the spot where you battled Chaos 0. Get to one of those tiny, tiny
ledges where the palm trees are (make sure you are on the part of the ledge
where if you walked off you would be in the grass not the cement). Now,
SLOWLY walk off the edge and you should fall through the ground!! If you
are Sonic you will most likely fall through the ground and die. If you
are Tails, Knuckles, or E-102, though, you can fly around. Glide to where
the Speed Highway Entrance is (for knuckles). You will see pillars and cars upside-down!
< S. Mystic Ruins' Mystic Secret >
Difficulty: Hard
Requirements: NONE
Character: Sonic
Where Preformed: Mystic Ruins
Beaverbro2000 submitted this glitch.
You know the train track that goes right through the wall that you can't go
through? Well, Beaverbro2000 has found a way. You know the train track? Well,
jump off the edge of the train track at the part where it goes into the side
of the mountain. Now, try and spin dash up the wall. You may have to add a
jump in there to make it. You will spin dash up the wall, and fly over the
edge. You can see the track. It extends through to the other side! You can
press pause and X + Y to get a better view. Thanks a lot, Beaverbro2000!
< T. Amy Behind The Mirror >
Difficulty: Easy
Requirements: NONE
Character: Amy
Where Preformed: Twinkle Park Mirror Room
Get to the Mirror room as Amy. Keep playing through the mirror room
until you get to a part where you bounce on a spring to bounce to a
higher level. In the mirror you will see a reflection of that spring.
Hit the spring in the mirror with a hammer, and you will bounce up and
be on the OTHER side of the mirror. You can keep playing in here, but
once the mirror room finally ends so does your path, because you will
end of falling to your doom.
< U. Knuckles Uppercut >
Difficulty: Too easy @_@
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square
Go to the spot where you fought Chaos 0. Now, go very to the brick
wall. Now, do a triple punch. This will cause Knuckles to do an uppercut and then fly backwards.
< V. The Ultimate Slide >
Difficulty: Easy
Requirements: NONE
Character: Multiple
Where Preformed: Station Square
This is an interesting but fun glitch. I know for a fact that this
works with Sonic, Knuckles (he looks REALLY COOL IF YOU DO IT RIGHT),
Tails, and Amy. I still have to test it with E-102 and Big. Anyway go
to Station Square over where the boat is and where the shoreline breaks.
No do you see that slanted ledge? Well get on it and don't move now
they will strike a certain pose (for instance there walking/standing/running/looking
around pose [you will see when you do it and they will slowly slid over to the right
(where Twinkle Park is) while staying in the pose and it looks REALLY cool.
< W. The Studder >
Difficulty: Easy
Requirements: NONE
Character: NONE
Where Preformed: Sound Test
Go to the Options Menu. Click on Sound Test. Now hurry, and click S.E. The lady speaking will studder.
< X. Sonic floating >
Difficulty: Easy
Requirements: NONE
Character: Knuckles first, then Sonic.
Where Preformed: Casinopolis x2
To make Sonic float in midair, first choose to play as Knuckles. In Adventure mode,
go to Casinopolis and get over by that big gold Sonic statue. Punch it in the cracked
foot and it will crumble. Now go back and choose to play as Sonic. Go to where the statue
was and jump in the middle of the platform. Sonic will float there for a while!
< Y. Hedgehog on a Hot Tin Roof >
Difficulty: Medium-Hard
Requirements: NONE
Character: Sonic
Where Preformed: Station Square
First go to the Train Station in Station Square. Now, jump onto the left
train (if you can't reach it then homing attack with the jump) then keep
on running. Now, jump diagonally in the upper right hand corner. You may
get lucky and land on the roof. Jump over that barrier and die.
< Z. Hedgehog Stuck On A Ceiling >
Difficulty: Medium-Medium
Requirements: NONE
Character: Sonic
Where Preformed: Speed Highway
At At Dawn, go to the part where you run up the wall on the LEFT side of
the screen. If you want to make it a little easier, try getting the speed
shoes on the wall. But you don't need to. When you have enough speed, when
running side ways run STRAIGHT up. Sonic will hit the ceiling and float
there as long as you are holding up.
< AA. Sonic In Deep Water >
Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Egg Carrier
Get to the Egg Carrier with Sonic. Get to the pool area (it must have water in it).
Go in and walk SLOWLY off the edge and land on the door. That is shut under there.
If you hit the right spot you can slowly walk back into that room leading to Knuckles
part of Sky Deck. But you will notice that even when the pool is filled there is no
water in there, but if you keep jumping in there you can make splashes.
< AB. Dying while still getting the Ancient Light >
Difficulty: Easy
Requirements: You haven't gotten the Ancient Light yet
Character: Sonic
Where Preformed: Mystic Ruins
When you're at the area where Angel Island is go over to the Ancient Light
(You must not have gotten it yet to do this) stand in front of it, facing
the cliff, spin dash at an angle so you hit it but still fly off the cliff
(If you spin dash to directly at it you might not go off the cliff). You will
here Sonic say "NO!" then it will change to the screen where Tikal's Spirit is
telling you about the Ancient Light.
< AC. Sonic Runs backwards >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Twinkle Park
First, go to Twinkle Park. Play through as Sonic until you get to that hole
that you go down to get to the roller coaster. Now, see that booster that is
right in that tunnel? Well spin dash into it while holding down
(hole to roller coaster must be seen on screen), now, Sonic will run backwards to the hole!
< AD. Through the elevator >
Difficulty: Easy
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Station Square
In the hotel, go to the elevator that knuckles goes into to fight Chaos 3.
Now, when facing the elevator, charge up your Light Speed Dash. Jump, and
right when you get higher than the elevator doors, let go. Sonic will bush
through the wall and into the abyss.
< AE. Sonic Rocket >
Difficulty: Easy
Requirements:
Character: Sonic
Where Preformed: Station Square
First, get right next to the beach. Now, get on that little titled ledge.
Now, charge up the spin dash, let go. If you did it right, you can guide
yourself over some walls.
< AF. Tails Into The Garage >
Difficulty: Medium
Requirements: Jet Anklet
Character: Tails
Where Preformed: Station Square
To get Tails into the Garage first you need to go over to the newspaper
Stand. Go under the red hang over closest to the stand. Jump straight
up under it and you go through the wall. Now get a running jump and fly
to a curved tunnel (that is the garage) stand in there and wait for a car.
You can now right the car out into the garage's blue abyss!
< AG. Get Knux behind the 3 locked doors in Egg Carrier >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Egg Carrier
To get Knuckles behind the three locked doors in the Egg Carrier (The one
that leads to where E-101MKII is being built, one leads to the hot shelter
and the other leads to Amy's Hedgehog Hammer room) first stand in front of
them. Now walk to your left. You will see a ramp next to the wall and a tiny
fence above it. Fly just under that fence and get on the wall. You should
either be sideways or in an awkward position when on the wall. Knuckles will
either be sucked into the wall or pushed away. If he is sucked into the wall
then quickly glide into the room you want to go into. You can also do this
on the right side of the ship but it is harder on that side.
< AH. Sonic Out Of The Egg Carrier boundaries >
Difficulty: Easy
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Egg Carrier
To make Sonic shoot out of the Egg Carrier go in front of the three doors in
the inside part of the Egg Carrier. Walk to your left and go over to that
little ramp by the wall with a fence above it. Charge up a light speed attack.
See that crack there the two walls meet? Homing attack that and then let go of
the light speed attack and he will shoot through the wall.
< AI. E-102 Out Of The Egg Carrier boundaries >
Difficulty: Easy
Requirements: Hover Power up (optional)
Character: E-102
Where Preformed: Egg Carrier
To make E-102 Gamma get out of the Egg Carrier first go inside and go over to
where the three doors are. Walk to the left where the little ramp is and just
start running into the corner where the two walls and the ramp meet. You will
see him start slipping into the wall and soon you will be out. If at any point
you go into wheel mode you MIGHT start driving up the wall instead. If you do
that just jump to get out of Wheel Mode.
< AJ. Sonic On Nothing >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Emerald Coast
Get to the second Check point in Emerald Coast. Run up the wall and walk past
the falling spikes. Go down the hill then turn around. Spindash and Jump up
the hill and you should go really high and land on an invisable platform. You
can now walk around up there.
< AK. Tails stuck above Windy Valley Entrance >
Difficulty: Easy
Requirements: Rythem Badge (optional)
Character: Tails
Where Preformed: Mystic Ruins
You know that narrow pathway that you take to get from the main Mystic Ruins
area to the place where you put the Wind Key? Well, right before that, jump
up and fly. When you get high enough, go into the narrow chasm. There is a
floor there so you will stay on that. If you have skill, you can fly to the
top of the entire thing!
< AL. Knuckles stuck above Windy Valley Entrance >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
You know that narrow pathway that you take to get from the main Mystic Ruins
area to the place where you put the Wind Key? Well, right before that, jump
up and grab onto the wall.. When you get high enough, go into the narrow
chasm. There is a floor there so you will stay on that. If you have skill,
you can go to the top of the entire thing!
< AM. Weightless Tails >
NOTE: This glitch was submitted by Nayr.
Difficulty: Easy
Requirements: Jet Anklet recommended
Character: Tails
Where Preformed: Station Square
Go in front of the boat in Station Square and fly straight up. Press forward
and keep flying up. When you reach your peak you should land running forward.
Jump again and fly and you'll go forward. Only go forward slightly and you'll
be standing in mid-air! From here, you can fly out into the ocean, or other
places. It might even be helpful with other glitches! It's easier with debug,
because then you can see where you are standing and where the ground is.
< AN. Knuckles Sound Glitch >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square Train Station
Activate the Knux Maximum Heat Attack when getting in the train. The sound will go wacky.
< AO. The Magical Hook >
This glitch was submitted by Jazz411.
Difficulty: Easy
Requirements: 2nd controller.
Character: Sonic/Tails
Where Preformed: Red Mountain
In Red Mountain, have Sonic just stand there while Tails
jumps up and grabs the...thing that you slide with (where you see the
scene of Sonic holding on to that thing that slides down the rope). I
don't know what it's called, but I think you'll know what I mean when
you get there. Anyway, if Tails grabs it, suddenly Sonic appears on it!
< AP. Wall Crawler >
This glitch was submitted by Jazz411.
Difficulty: Medium/Hard
Requirements: NONE
Character: Sonic
Where Preformed: Lost World
In Lost World as Sonic, run through the first tunnel until
you get to the part in which the tunnel is rotating, and
all the blocks come in and out of the wall, with fire. I
hope you know what I mean. Now this is the tricky part!
You know how you can run along the walls and up the ceiling
with enough momentum? If you can run along the ceiling just
right when you reach the end, you will come out and hit the
wall of the next part (the part for the second tunnel; the
one that leads to the room with the spikes). If you do it
right, you will run up along the wall; it will sort of look
like Sonic is "sliding" up the wall. When you reach the top,
there is no ceiling here! You will fall THROUGH the ceiling
of the next tunnel! Sometimes, the camera will turn around
in mid-air so you are running into the camera if you go through
the tunnel!
< AQ. Pinball Games SUCK, literally! >
This glitch was submitted by DENN112985.
Difficulty: Easy
Requirements: 2nd controller.
Character: Sonic/Tails
Where Preformed: Casinopolis
If you go to Casinopolis as sonic and tails is there too, move away
from the portal to where you play pinball then move tails into the portal
sonic will get sucked in!
< AR. Free Falling >
This glitch was submitted by ZackTurner14.
Difficulty: Easy
Requirements: Hover Power-up
Character: E-102
Where Preformed: Mystic Ruins
First, beat the game with E-102. You should have the Hover power-up. Go to
Adventure mode and select him again. Go to the area near Red Mountain, get on
the Floating Island, and jump off the top. Jump off the island and hover. If
you do it right, you'll hover right on down to the bottom. Now you can keep
falling! When everything is black, then you can stop hovering.
< AS. Sonic stuck above Windy Valley Entrance >
Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Mystic Ruins
You know that brown bridge that goes up the hill leading to the waterfall?
Spindash up that, jump at the top of the hill, and direct yourself toward
that narrow chasm. If you make it, you will get stuck up there!
< AT. The Hidden "Recap" Screen >
Difficulty: Medium
Requirements: You didn't get the Crystal Ring in Sonic's adventure
Character: Sonic
Where Preformed: NONE
This glitch was submitted by EKC.
If you do not collect Sonic's Crystal Ring in Sonic's adventure, you can
collect it in Super Sonic's adventure and it WILL save. Thing is, when it
saves, it also activate a hidden cutscene that they took out of the "regular" game.
Here's what EKC said.
Now that I've gone back for a second try I can no longer play as Super Sonic.
After the Super Sonic introduction "Hi, I'm Sonic, Sonic the Hedgehog..." it
does one of these three things:
1) Resets the Gamecube
2) comes up with the "Hedgehog Hammer" mini game title then stays on it.
3) Does the same as #2 but then loads into it, but all it is is sonic falling endlessly.
< AU. Free Falling 2 >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Mystic Ruins
In the Mystic Ruins, go to Angel Island. On that Island is a cliff.
Go to the end of the cliff and go back a little. Face yourself out
into the ocean, and do the spin attack. Let go, and immediately press
A to jump and then hold the analog stick forward. Do the homing attack
while in the air, and Sonic will fall forever.
< AV. Erased Game Bug >
Difficulty: NONE
Requirements: NONE
Character: ANY
Where Preformed: NONE
If you shut off your Gamecube in the Chao Garden while saving or
in a Action Stage (solves erased games on the Characters in Other
Levels glitches) your entire game will be erased.
< AW. E-102 Outside Mystic Ruins >
Difficulty: HARD
Requirements: Hover (optional)
Character: E-102
Where Preformed: Mystic Ruins: Angel Island Tunnel
Take E-102 into the place blown out of the side of the mountain.
Go up the blast of wind to the tunnel that leads to Angel Island.
Get into Wheel Mode (he'll say "Mode Change" when you get into it).
Now try and get up onto the walls of the tunnel (just run into them
in Wheel Mode), and go over to the wall above the hole you go into
to get to the Train Station part of Mystic Ruins while still on the
wall in Wheel Mode. Now, if you can get to that part, E-102 will be
forced THROUGH the tunnel wall and out into nothing-ness.
< AX. The Revenge of The Plug >
Difficulty: Easy
Requirements: Life Belt
Character: Big
Where Preformed: Hot Shelter
Use the emergency water valve to drain the water. Swim around near
the top of the water and you'll find an opening, go in it. Swim to
the top and go in another opening. There is a hole and a computer-sign
that says "WARNING! There is a plug in the center. Be careful not to
trip over it." You can open it! First, put your lure near the plug,
on the bottom of the floor and reel as if you were going to get the
plug. Then, if your lure gets stuck to the plug, reel and press left
or right on the analog stick. It drains the water! Then, go out of
the plug room and to the emergency drainage switch area. The water
level is higher! Go straight in the emergency room to find another
opening. Bounce up the bumper to another opening. Go in it.
The first glitch in my guide. Well, I went back through it and I found some more!
1. Big can fall through the floor somewhere in "glass covered" pool. This
leads to the path you took to reach the Emergency Drainage Room. Open the
doors at the end of the corridor, and you'll see water RIGHT in front of you.
That defies the laws of physics!
2. Big can go above where you are supposed to. Grab the the speed shoes
and run toward the glass pool. Now, at the top of the ramp, jump up.
Move over to the platform above you. Now you can be up there!
< AY. Knuckles In Sonic/Tails Speed Highway (ALMOST!)>
NOTE: This glitch was submitted by Roly755.
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square Sewer
Choose Knuckles and go to Station Square. Go to the sewer that leads to
where tails gets the jet anklets. As your entering the tunnel turn left
and go on thet corner. Face the corner. Press the jump button. Knucles
will go through the roft and stay on the roft. This may take several
tries. When you're up there glide to the end of the sewer and if you're
lucky you'll find an invisible platform above the sewer you can stand
on. From there you can go to where tails got the jet anklets, the
elevators that lead to speed highway, the tunnel that leads to
twinkle park, or into the abys.
< AZ. Knuckles Out of Casinopolis >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Casinopolis
You know that spot up above the fountain? Climb up there. Now,
climb onto the ship that is pointing out. Start flying
frantically at a spot between the ship and the wall it's
sticking out of and you will go through it.
< BA. Knuckles Out of Mystic Ruins >
Difficulty: Easy
Requirements: You did the "Knuckles Above Windy Valley Entrance" glitch
Character: Knuckles
Where Preformed: Mystic Ruins
When you are up to the top (as far as the thing will let you go)
try to glide as fast as you can and as many times as you can into
that little crack in the ceiling. If you do it right, you will go through!
< BA. Knuckles Under Wooden Planks In Mystic Ruins Below Windy Valley Entrance >
Difficulty: Easy
Requirements: You did the "Knuckles Out of Mystic Ruins" glitch"
Character: Knuckles
Where Preformed: Mystic Ruins
When you've done that glitch, try and aim for below the Windy Valley
entrance. You can't get out of there once you're in!
< BB. Free Falling 3 >
NOTE: This glitch was submitted by Roly755.
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Station Square Train Station
Enter the train station door from station square with sonic. Do a homing
attack toward the left of the door that leads to the main area of station
square. Then jump and home attack immediately and sonic will go through
the wall and into the abyss and then die.
< BC. Multiplying Eggs >
NOTE: This glitch was submitted by Neo Chaotikal.
Difficulty: Easy
Requirements: Can only be performed if you didn't take the black egg
from the cages in the cage room of the Egg Carrier
Character: Amy
Where Preformed: Egg Carrier in the Cage/Hedgehog Hammer room
Take Amy to the 3 doors in Egg Carrier and use the one on the right.
Go to the other door, which takes you to the cage room. Open the middle
cage. There should be a Black chao Egg in it. Pick it up and take it to
the Hedgehog Hammer Game and drop it on one of the holes. Go back to the
cage room ans ther will be 2 chao eggs, one inside and one outside. Take
the one whose inside and drop it again on one of the holes. Now there
will be 3 chao eggs, the previous 2 and one in the center of the deck
(near the monorail buttons).
< BD. Amy stuck above Windy Valley Entrance >
Difficulty: Easy
Requirements: NONE
Character: Amy
Where Preformed: Mystic Ruins
With Amy, go to where the wind is blowing up to Windy Valley. Go to
the right side of the hole, and start making your way along the
little grass part so that it appears you are behind the blowing
wind. Move forward into the blowing part (blowing will not take
place immediately) and Amy flies up there! Quickly move Amy toward
the screen to find a spot to stand on above Windy Valley.
< BE. Knuckles Around Mystic Ruins >
Note: This glitch was submitted by Neo Chaotikal.
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
Go with Knux to the Mystic Ruins, and stay on the train station.
Jump on the train and gain balance to make a running jump, and
glide around the mountain where the way to the Angel Island is.
You can even go around it and get under the windy part that allows you
up to the Angel Island ^_^
< BF. Knuckles Floats Upwards >
Difficulty: Easy
Requirements: Any place with water (Twinkle Park, Icecap Pool)
Character: Knuckles
Where Preformed: Any place with water (Twinkle Park, Icecap Pool)
Fly into the water. Let go of the A button for less than 1 half-second,
then press it again. Knuckles will float up every time he curls into a ball!
< BG. Knuckles Drowns on Air >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
UPDATE: Carterman thinks this: "I'm guessing that since there's water
on the inside of the trunk, being close to it counts it as underwater,
or something", and he might be right! Thanks Carterman!
Go to Mystic Ruins. Go to Big's house. Climb up the tree trunk
(on the outside, the side closest to the wall). Stop when you see
bubbles appear out of Knuckles. Sit there for about 20 seconds, and Knuckles will die!
< BH. Sonic Rocket 2 >
Difficulty: Medium
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Station Square
Go down to the Casinopolis area. Activate the line of rings that
takes you to the button that opens Casinpolis. Get on the left
side of the first ring, and charge up the Light Speed Dash. Now,
when Sonic says "Go", let go of the charge button and immediately
push up on the controller stick. Sonic will go flying high into
the air. It might take a few tries.
< BI/J. Shop Escape >
Difficulty: Easy
Requirements: There is an egg to take off of the stand
Character: Sonic
Where Preformed: Station Square
This glitch was submitted by Robert.
You can escape from the shop, while the bars are down, and still
get the chao egg out! First you must pick up the egg, and walk
into the window, keep walking, and drop the egg. If it lands one
the switch, try again. After that, go to the left of the window,
and run into the picture thing, on the display. You have to
spindash at a 40 degree angle, between the picture thing, and
the window. You should fly out of the window. Now go to the
shop window, from outside the shop, and you should see half of
the chao egg, poking out of the window, you can pick it up,and
the bars will still be down. When you return to the store,
they have the rock on the switch. The game probably thought
you got it the normal way.
< BJ/K. Big and the Car >
Difficulty: Extremely Easy
Requirements: NONE
Character: Big
Where Preformed: Station Square
Get on top of a car going to City Hall from the Twinkle Park area
or on a car going from City Hall to Twinkle Park area, and cast
your lure, and hold A. Big will either run into a brick wall or
go into the abyss, depending on where you are.
< BK/L. Go down the Bumper Car track without a bumpercar >
Difficulty: Easy/Medium
Requirements: NONE
Character: Sonic
Where Preformed: Twinkle Park (not Twinkle Circuit)
This glitch was submitted by Robert.
First you must go close to the gate (the one that opens when you
drive the bumper car near it), then you have to get in the left
corner. You must spindash into the gate, you might go through
slighty and the fly back, if so, keep trying. You have to get
it at the right angle, or it wont work. Once you get through,
the camera is still inside the room with the bumper cars, just
press the d-pad, and it will show beyond there. I can't seem
to get the camera to stay that way.
< BL/M. Sonic Rocket 3/Get to Tails's Jet Booster location as Sonic >
Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Station Square
Go behind the Entrance of Twinkle Park and Jump into the water.
Right in front of you, you should see a ramp type thing. Spindash,
let go, and jump RIGHT after you let go of the spindah, and you get a
huge amount of air (the height type, not the breathing type,
and sometimes this won't work though becuase it will make Sonic float)
and go to the far left of the top of the building, there are a few spots
up there where you go through the wall. It's kind of a matter of luck whether
you land in Tails' area or behind the gate though, but once you practice it's
relativly easy to get to them.
< BM/N. Big Swims Up The Waterfall >
Difficulty: Easy
Requirements: Not sure, but you might need the Life Belt
Character: Big
Where Preformed: Mystic Ruins
Half of this glitch was submitted by super_sonic2000.
His part: Go to the left side of the waterfall where you fought Chaos 4
and press A twice real fast and you should float up.
My part: Jump, press and hold Up (while facing the waterfall, and the
wall behind it) and Big should swim up the waterfall, but he stops about
two-thirds of the way there, due to an invisible wall I believe.
Difficulty: Easy
Requirements: Knuckles Maximum Heat Attack and Shovel Claw
(I think that's what it's called)
Character: Knuckles
Where Preformed: Speed Highway
This glitch was sent by Nove of the GameFAQs Message Boards!
Ok then, well I was messing around in Speed Highway with Knuckles
one time and I was trying to dig up a whole bunch of rings. I
noticed there is a spot where Knuckles cannot dig in that level
when he should be able to. You know that big fountain that shoots
you into the Air? There is a black road around it where alot of
cars like to drive down and hit you. If you follow that road from
the fountain to the other end you will see a tall, narrow clock
in a circle of grass. For some reason you cannot dig on the grass,
in fact when you try to dig Knuckles doesn't even say "It's no use".
Now, while you are in the grass Charge up the Maximum Heat attack.
Throughout this glitch you must now not let go of the button you used
to charge it up. Now, with the Maximum Heat Charged up, Jump. If you
still have the maximum heat charged, Knuckles will start Blinking as
if he was hit and he will also blink into ball mode. It's very weird.
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
This glitch was sent by Nove of the GameFAQs Message Boards!
Go as Knuckles(or Tails) to the Mystic Ruins. Go to Tails workshop
on jump to the top of his House. There is a small balcony there and
on top of the dome is a small platform surrounded by a rail. Get on
that small platform and face the ledge where you get the Sonic Emblem.
Turn right a little bit where you can see one part of the mountain and
another part a little bit behind it. Now Glide/Fly into the mountain to
the right and you will go through it. Now turn left and you can see the
place where the minecart goes and Tails hidden airway along with a brown
tunnel above it that I haven't quite figured out yet. You can also land
behind the gates of the minecart that leads to the Chao Garden if you want
to. Note that this can be performed as either Knuckles or Tails But it is
alot easier to maneuver if you are Knuckles because you can't get tired and
he's easier to turn with and land.
< BP/Q. Train Glitch >
Difficulty: Easy
Requirements: Maximum Knuckles Heat Attack
Character: Knuckles
Where Preformed: Mystic Ruins
This glitch was sent by Nove of the GameFAQs Message Boards!
I noticed that when you hop on the train if you have a sheild on
or you have the Maximum Heat Attack on it stays at the station.
To see this get on the last door of the train and it will leave
but the sheild or the Maximum Heat Attack will be floating there.
< BQ/R. Knuckles Stuck >
Difficulty: Easy
Requirements: Shovel Claw
Character: Knuckles
Where Preformed: Mystic Ruins
This glitch was submitted by Kitsune Sniper of the GameFAQs Message Boards!
The first time that you use Knuckles in the Ruins, go to the cave where the gloves
are. Get the Monkey Suicide button, and take it with you to the Wind cave. Jump
on the left part of the place where the wind is blowing, then move left slowly.
If you do it right, Knuckles will get stuck. He can move, but can't jump, and his
weight forces him to the floor of the air current. He also cannot get rid of the
button, so essentially, he's stuck until you restart or reset the game.
< BR/S. Sonic into Egg Viper "Launch" Room >
Difficulty: Easy
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Final Egg
There are two ways to do this glitch: #1 is submitted by Jan Abaza,
#2 is from MangaMachine/Diablohead.
1: Get to the very end of Final Egg. Get a electric shield. Light
Speed Dash along the set of rings right before the Egg Capsule. Let
go, and when you are launched high, move over to the right. You will
literally fall through the wall leading there. Light Speed Dash along
the set of rings right before the Egg Capsule.
2: Get to the very end of Final Egg. Light Speed Dash along the set of
rings right before the Egg Capsule. Go up to the Egg Capsule, and get
on the small angled ledge on the opposite side of the door (next to the
Egg Capsule). Spindash and jump, and try and jump through the wall.
< BS/T. The Studder 2 >
Difficulty: Easy
Requirements: Hover
Character: E-102
Where Preformed: Red Mountain
Go near some lava with at least 1 ring. Let the timer run down to 10 seconds.
Then, get ready. When there is 2 seconds left, jump and Hover to over the
lava. When it reaches zero, E-102 will say "Act-Activity Ceased".
< BS/T. E-102 Invisible >
Difficulty: Easy
Requirements: NONE
Character: E-102
Where Preformed: Red Mountain
Get to the E-series battle robot. Let the time run out, and if the robot fired
a missle and it was close, E-102 will turn invisible when he gets hit.
< BT/U. Foggy View of At Dawn >
Difficulty: Easy
Requirements: None
Character: Sonic
Where Preformed: Speed Highway: At Dawn
NOTE: This was submitted by ThatGuyWithTheHat.
In the At Dawn section of Speed Highway(I think this is only for Sonic) if you
bounce on one of the awnings just before the breakaway glass thingy the camera
will start moving further and further upwards with every bounce until eventually
you've just got a purple background and a very foggy overhead view of the level map.
< BU/V. Sonic Rocket 4 >
Difficulty: Easy
Requirements: Light Speed Dash and Attack
Character: Sonic
Where Preformed: Speed Highway: At Dawn
NOTE: This was submitted by ThatGuyWithTheHat.
Also in At Dawn for Sonic, if you charge up a light speed dash and jump into the
fountain when it's at full power and let the dash go at the height of the blast,
you can get onto the roof of City Hall. Jump to the section of roof to the right
and you'll see that there isn't much to the roof. Over the edge is nothing but purple.
< BV/W. Unused Part of A Level? >
Difficulty: Easy
Requirements: Hover Power-up
Character: E-102
Where Preformed: Windy Valley
NOTE: This was submitted by ThatGuyWithTheHat.
In Windy Valley as Gamma, go to the springboard way off to the left on that little
chunk of ground. Spring off it and then start hovering and move forward through the
level(careful around some of the walls as they try to hold you to the normal path).
If you do it just right you can just land on that ledge above where you fight Delta.
As you land there, the large stones on the ledge float away, apparently unaware of the
absence of the tornado. Off in the distance from here you can see a little more of the
level that no one ever goes to(but perhaps were originally going to?), but you can't get to it.
< BW/X. Standing in Mid Air >
Difficulty: Easy
Requirements: None
Character: Sonic
Where Preformed: Station Square
NOTE: This was submitted by ThatGuyWithTheHat.
If you enter the Chao elevator in Station Square, face forward and jump just
when you think the doors will close, your character will jump and stand still
in mid air... if you time it right.
< BX/Y. Overawed >
Difficulty: Easy
Requirements: A Chao or Chao Egg in the Chao Garden, and an animal to give the Chao
Character: Any
Where Preformed: Station Square Chao Garden
NOTE: This glitch was submitted by UltimoHedgehog.
Have a Chao swimming in the deep-end water part of the Station Square Chao Garden.
Bring it an animal, and it will make a bunch of "OOH!" sounds.
---------------------------------
6. Fun Things To Do
---------------------------------
This is a list of cool glitches you can try in Sonic Adventure DX. The following
glitches have been tested, and should work. The ones I have tried have worked on
the American version of the game. I'm not sure if they will work on the Japanese
version, though. This isn't a complete list, but it does have several fun-to-try
glitches. Happy Glitching!
< A. Stop Traffic In Speed Highway: At Dawn >
Difficulty: Easy
Requirements: NO ls
Where Preformed: Speed Highway - At Dawn (glitch)
Use The " Tails In Goin' Down and At Dawn" Glitch. Then go stop traffic! It's kind of
funny because once when I stopped traffic, the cop speeder couldn't get me.
< B. The Elevator >
Difficulty: NONE
Requirements: NONE
Character: E-102
Where Preformed: Egg Carrier.
In The place where the Jet Booster for E-102 if you look around enough, there is an
elevator. I guess in the version before there wasn't a spring to bounce you up.
< C. The Magical Teleportation >
Difficulty: Easy
Requirements: NONE
Character: Any
Where Preformed: Station Square.
Go to where to Burger shop statue is. Pick him up; take him into the burger shop. Place
him against a blank wall and drop him. If he falls down beneath the shop, run out quickly
and watch him reappear!
< D. Tails in Mid-Air >
Difficulty: Easy
Requirements: NONE
Character: Tails
Where Preformed: Egg Carrier Chao Garden
Go to the Egg Carrier's Chao Garden through the E-G-G-M-A-N password passage as tails.
When you get there, turn right and fly to the big rock. Then when you are on the rock
try and fly out to the sea. Keep on trying to fly to the sea. When you land, you are
running in mid-air.
< E. The Hammer Swing >
Difficulty: NONE
Requirements: NONE
Character: Amy
Where Preformed: Station Square.
In the burger shop, (after completing Amy's adventure) use your Piko-Piko Hammer
to try and whack the employees. They duck when you swing it as if they were going
to be hit. Also, (thanks to Dr. Eggman,) you can use any character to try and hit
the people.
< F. I Will Survive... >
Difficulty: NONE
Requirements: NONE
Character: NONE
Where Preformed: Speed Highway - At Dawn
In At Dawn, doesn't the background music sound like the song "I Will Survive"???
< G. Terrorist >
Difficulty: Easy
Requirements: NONE
Character: Any
Where Preformed: Any level with Kikis
With any character, get a kiki to throw a bomb at you. Then, try again, pick up the
bomb. If you are quick, you will pick up the bomb and it wont go off. Throw this
bomb at the kikis by jumping and pressing the throw button. It is darn too bad
because with tall characters, it takes longer for you to pick them up.
< H. See-Through >
Difficulty: Easy-Medium
Requirements: NONE
Character: Sonic
Where Preformed: Casinopolis
In Casinopolis, go to the main room and run over the under-glass roulette table
while holding the right trigger. The camera will show the inside of the wall and
it looks like a real roulette table.
< I. A Ghost Of A Chance >
Difficulty: Easy
Requirements: NONE
Character: Any
Where Preformed: Station Square Train Station
Go into the train station, go into the train, go into first person view and watch
as you go through the walls of the train.
< J. Compact Bed >
NOTE: This Fun Thing To Do was submitted by Neo Chaotikal.
Difficulty: Easy
Requirements: NONE
Character: Big
Where Preformed: Mystic Ruins
Ever played with Big's bed? Go to Mystic Ruins with Big, to Big's place. Grab Big's
bed. Go to the Sand Hill Entrance. Place it on the sand that's blocking you from
going in. Now push it in. Ever wanted a compact bed? Do this! Big the Cat is gonna
get "Sandy Claws" in Christmas Eve! - Thanks Neo!
---------------------------------------------------------------
7. Camera & Other Glitches/UNSOLVED MYSTERIES/Small Glitches
---------------------------------------------------------------
Other & Camera glitches
Once with E-102 I fell down the stairs of Egg Carrier.
When I go to the thingy that takes you down to the inside of Egg Carrier when E-102
is in wheel mode, he looks like he has no body.
When you go far enough away from the main level, you will float endlessly.
E-102 floats using the fan while in the sand of Egg Carrier's Chao Garden.
The camera goes crazy sometimes.
UNSOLVED SA MYSTERIES
*The Whole Sound Test Deal*
I found some REALLY SCREWED SA SOUNDS. Go to the Sound Test then go to S.E.
Choose 05-1-11 This sounds like sonic, but WHAT THE He** is HE DOING??????
06-1-11 sounds like Tails, but WHAT THE he** IS HE DOING?????????????
00-1-03 is big going "woooooooooooaaaaaaahhhhhhh!"
01-3 is the Chao sounds
and there are 86 sounds
01-2-03 sounds like a bubble
01-5-02 sounds like something that might have been used in Twinkle Park.......
02-1-03 sounds like a Japanese Amy scared...
03-1-04 is pull. Does he pull anything????
04-1-20 is a very scared Knuckles.
In 04-1-21 Knuckles is playing football ^_^
06-1-07 is a very scared tails.
I told my friend who also has SA and he noticed that those were there too.
00 is big's sounds
01 is the Chao
02 is Amy
03 is e-102
04 is Knux
05 is sonic
06 is tails
13-28 is a ring getting taken away
---------------------------------
8. Extras/Song Remixes
---------------------------------
SONG REMIXES:
In Twinkle Circuit of Sonic's theme - 0:57 in a 2:21 min mp3
In Final Egg - Crank The Heat Up! of Sonic's Credits - 2:39 in a 3 min Mp3
In Emerald Coast (Windy & Ripply, first few seconds) of
Sonic 3D Blast's (Genesis) boss music (first few seconds)
EXTRAS
In "Extras" there is stuff that doesn't fit in any other section.
The ever mysterious Burger Man statue. What did it do? The little
girl keeps saying "He goes for walks". You can use him to get
into Casinopolis in the Japanese version by glitching, and that's it.
Windy Valley underwent a couple of changes. For a start. Big went there,
he no longer does. Windy Valley had a lot of Barriers with Arrows in it,
Dark blue on light Blue, in some videos. The actual area of Windy Valley
beta, despite me being told otherwise, seems to be in the area that Sonic
flies over in the final when he's being sucked into the tornado. It's the
right shape, and there is a Tornado in the Windy Valley beta area in videos
and screenshots.
All the echidnas in Sonic Adventure DX all have crooked tails... Tikal doesn't. Why?
During Super Sonic's Adventure, you can play any of the levels you can play on Sonic's Adventure.
If you look in the grass on the left side of the entrance to Speed Highway (as tails)
You can find a Card. That card allows other characters to go into Twinkle Circuit.
If you make the characters stand, (not moving) you will hear the characters
say things like Tails in the train station, he says, "Trains are Cool Too!"
If you connect a second controller to the Gamecube when playing as sonic,
you can play with tails on the second controller.
At the main menu of Sonic Adventure DX, press and hold Y, X, B, A, Left Trigger,
Right Trigger, Start, and left on the analog stick. You'll be taken to the Gamecube Main Menu.
They say if you get 130 emblems, SonicTeam has a special download for you. I don't
know if it does, I haven't got all 130 emblems.
When racing Twinkle Circuit with E-102 when you finish he says " Driving Complete "
(similar to " Rescue Complete " heard when you destroy a E-100 series robot.)
Press the jump button right when it says goes in Twinkles circuit. It will give
you a speed boost.
There is a weird secret switch thingy that has something to do with the Antique
shop by it's sound. It's on the little green "Island" outside city hall, and also
just in front of the wall (Freestylin'). It doesn't really seem to do anything.
You have to glitch something before you get it, I think.
Also, if anyone knows of any glitches not mentioned in any FAQ or guide
(including mine), please email me at rattleman123456@yahoo.ca . Credit
will be given to those who submit codes.
POLLS - DELETED
---------------------------------
9. Level Shortcuts & Emblems
---------------------------------
DELETED! See Sonic Adventure (not DX) Glitches Guide versions 4.8 or earlier for them.
---------------------------------
10. Sonic Adventure DX Hoaxes
---------------------------------
First of all, there are a lot of hoaxes on the Internet. Second of all, here are
the hoaxes that have been confirmed NOT TO WORK in Sonic Adventure DX.
You Can NOT become one of the 2-mecha robots.
You cannot become Dr. Robotnik, any of the E-100 series, (except E-102) the bird,
or any of the Chaos types.
You cannot be a mega or super of anyone else except "Super Sonic"
Finally, you cannot become anyone other than Sonic, Tails, Knuckles, Amy, Big, E-102 and Super Sonic.
There are no secret emblems.
Super Sonic cannot go into any levels.
---------------------------------
11. ASCII Art
---------------------------------
ASCII stands for American Standard Code for Information Interchange. A explanation
of what ASCII Art is, is "arranging symbols, letters and numbers to create block letters, for example"
For simpletons, ASCII art is putting different characters into large, decorative, letters.
ASCII Art is very hard to write. It may take several tries to get ASCII art the way
you want it to look. You can learn more about ASCII art by searching for "ASCII ART"
on your favorite search engine.
FIGLet is a ASCII Art creating tool that allows you to select from many different
types of styles of ASCII Art. It is great for ASCII Art beginners. FIGLet can be
found by searching for it under your favorite search engine. If you can't find
FIGLet, email me saying "I Need FIGLet" and I will send you a copy.
---------------------------------
12. Sonic Adventure DX Challenges
---------------------------------
Here is where I post challenges for anyone to beat
My Records: Beat them and I will put them in this guide!
If you beat my times email me with your times. When you email me, in the email
subject line, put this in "I have beaten your challenges" Please tell me how
you did it.
HIGH SCORE RECORDS:
If your time is extremely good, please tell me how you did it.
SCORING LEGEND
Minutes = Min.
Seconds = Sec.
Milliseconds = m-sec.
WITH SONIC:
Emerald Coast: 1 min. 34 sec. 87 m-sec.
Windy Valley: 2 min. 04 sec. 35 m-sec.
Red Mountain: 2 min. 23 sec. 91 m-sec.
Sky Deck: 4 min. 1 sec. 24 m-sec.
WITH TAILS:
Windy Valley: 28 sec. 51 m-sec.
Speed Highway: 59 sec. 31 m-sec.
Sky Deck: 28 sec. 74 m-sec.
WITH E-102 "Y": Remember E-102's clock counts down, not up.
Final Egg: Honest, I'm not lying: 5 min. 32 sec. 18 m-sec. (3 min. Starting time)
Emerald Coast: 3 min. 17 sec. 48 m-sec. (3 min. Starting time)
Windy Valley: (no fibbing): 9 min. 38 sec. 25 m-sec. (3 min. Starting time)
OTHER SCORES:
BeaverBro2000@aol.com has beaten my score by 200 points for 6900 PTS.
Amy's Hedgehog Hammer: 6700 PTS.
Twinkle Circuit: 1:39:27
Holding Breath Underwater: 1 minute 28 seconds
PEOPLE WHO BEAT MY SCORES:
Mlong001@cs.com has beaten my Windy valley score with E-102 "Y": 6 min. 26 sec.
and 03 m-sec. He says he just killed 15 of the boas (the flying purple snakes)
and went very fast. Good job, but I BEAT HIS SCORE! I GOT 9:38:25
---------------------------------
13. Older Versions
---------------------------------
If anyone (I have no clue why you'd want to) wants to request an older version
of this guide, please email me with the version number you'd like to request.
I keep all versions in a folder backed up onto a 3 and 1/2 inch disk for
safekeeping. 1.0 is the oldest version.
---------------------------------
14. How to Contact Me
---------------------------------
My name is RattleMan.
Chat Contacts:
Active Worlds: RattleMan
AIM: MRattleM
Yahoo! Messenger: rattleman123456
ICQ: 50112506 (barely active)
MSN Messenger Service: rattleman123456@hotmail.com
IRC: RattleMan (never on)
PALTALK: Rattleman_1 (never on)
Firetalk: RattleMan2 (service discontinued)
Napster: RattleMan2 (service discontinued)
My Email is rattleman123456@yahoo.ca .
I am now asking all of you to send any Sonic Adventure DX email to my Yahoo! Address. Thank you!
IF you cant reach me at my yahoo try rattleman123456@hotmail.com .
I would also like some email about what you like in this guide and what you think should be added.
---------------------------------
15. How to Submit Codes to Me
---------------------------------
If anyone knows of any glitches not mentioned in any FAQ or guide (including mine),
please email me at rattleman123456@yahoo.ca . Credit will be given to those who
submit codes. Just in the subject line put "Submitting Codes for RattleMan" . If
you don't want your real name put in the guide under the credits, give me a
nickname. Anything of importance to Sonic Adventure DX not mentioned in this
or any guide will be accepted, some may not. I'm looking for the rarest things!
---------------------------------
16. About The Author
---------------------------------
Hi ya people. I'm RattleMan, the one who wrote this thing! I live in Arizona,
I am 15 years old and I live in a beautiful house. I have been playing video
games since 1993. The game I most admire is Sonic Adventure DX. The games
that Sonic was in before on the Genesis were good, but wait till you play
Sonic Adventure DX! Seeing Sonic in such a wonderful game brought back
very nice memories. If there are any errors in this document, please email
me. Your name will go into the credits for telling me. I would also like
some email about what you like in this guide and what you think should be added.
---------------------------------
17. Credits
---------------------------------
NOTE: CREDITS MADE SOMEWHAT LIKE WINAMP'S CREDITS-Winamp is copyright
1997-2000 Nullsoft, Inc./America Online (2002-2003)
Sonic Adventure DX Glitches Guide Version 1.0 - The Credits
Specific People: Dr Zachary (Thomas Huxley) (for being the first to get Knuckles
in Twinkle Park, probably more), Yarharhar (first to get Emerald Coast with Tails),
Wetflame (first to get E102 in Casinopolis and Twinkle park, first to get Knuckles
in Twinkle Park, probably more), Rlan (first to get in Emerald Coast with Knuckles),
Jan Abaza (first to get Knuckles in Lost World and into Twinkle Park)
Core Development: RattleMan
You Guys: For sending me glitches
Development & Support: Me, you, my mom & dad, friends and pals, AJ, Everyone at Area 51,
especially Jan Abaza!
Web Hosting: GameFAQS, FBGames, NeoSeeker, CheatStop
Web Help: Contributors, especially AJ
Web Mail Providers: ICQmail, Yahoo! Mail, Hotmail
Other Help: InterAct's Game Shark (R) CDX Videogame Enhancer.
Figlet Development: Paul Burton
Best Man: AJ
ASCII Artwork: Figlet
Contributors: Jazz411, Denn, Zackturner, Phford, Tails' Mc Cloud, basically everyone who sent
me glitches.
Beta Testers: Segaholic2, Cgally81, AJ
Greetings: Chris Kolher, CJayC, CGally81, and AJ
Thanks: Sega Team, Chris Kolher, Microsoft, and Al Alamoo
Special Thanks: CJayC, GameFAQS, AJ, CGally81, FBGames.com, Me, and Sonic Mc Tails
Everyone who sent me glitches: For sending me glitches.
-----------------------------------------------
Copyright 2003, RattleMan, SAHackers, Inc.
-----------------------------------------------
---------------------------------
18. Acknowledgements and The Rest
---------------------------------
< A. What To Foresee in the future >
Sonic Adventure 2 Glitches Guide is out. The only thing is, it isn't OWNED
by me. I started it, and then I gave over the guide rights for it to AJ, my best bud!
NEXT VERSION INCLUDES: The Minigame shortcuts/strategies
I know you have seen this all over the guide but I just want to
reinforce the rules here. Sonic Adventure DX is Copyright 2003
By Sega. This guide has been copyrighted since January 12th, 2003.
Please don't change this FAQ, post it on your site without giving
credit, link directly to this FAQ, or anything that breaks the
rules of copyrights. I wouldn't like to use "the force" on anyone,
because it wastes my time and yours and besides, it is just WRONG.
I would personally like to thank the following people:
Luigi Link - For being a great friend and reminding me to put back in the old Amy In Casinopolis
glitch that I took out so long ago.
Everyone who sent me glitches - For sending me glitches.
SonicTeam - For creating the character "Sonic" and bringing him to the Dreamcast (and now Gamecube)
Sega - For making the Dreamcast
WWW.GAMEFAQS.COM and Jeff "CJayC" Veasey - For creating GameFAQS.com, the
place where you probably found this
Chris Kolher - For writing the most comprehensive Sonic Adventure FAQ.
He is the one, the ONLY one, who inspired me to create this
---------------------------------
19. Good-bye
---------------------------------
Goodbye and thank you again for downloading the Sonic Adventure Glitches Guide!
Considering all the glitches I found out in here, I will probably be back with
more glitches for more games! Email me or check back to the place where you
downloaded this for maybe a new guide of my glitches series. I think I may
just to an all purpose FAQ with all the glitches from other games in it. You may never know!
-------------------------------------------------------------------------------------------------
End of Document. (c) 2000-2002 By RattleMan. Poof, THE END??? ......... ..........
......... ... Ok now, you should read what I said.... I said "The End!"............
Ok you're still reading?????? Why????? I strictly said, THE END!!!!!! GEZZZZZZZZ
DON'T YOU EVER LISTEN??... ......................... Ok sooner or later you'll
stop reading this.................... Ok now you're just being silly...
STOP READING!!!!.................PLEASE!!!!!! GO AND DO SOMETHING ELSE WITH
YOUR LIFE!!!!!!.............. GO OUT AND PLAY WITH YOUR FRIENDS!!!! ........
........ ... WHY IN THE WORLD ARE YOU STILL READING THIS?! JUST STOP! NOW!
OK NOW THIS IS THE FINAL WARNING!!!!!!!!! Ok now you've asked for it.........
Look at the next line for your fate....
-------------------------------------------------------------------------------------------------
THE END (FOR REAL!) Thank you for reading this!
(c) 2000-2002 By RattleMan
Text file Source (historic): geocities.com/rattleman123456
(to report bad content: archivehelp @ gmail)
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