Punisher

            A ship with a varied past, stretching over 400 years and under many names (Starburner and Avenger for a few). It is a Corsica Battlecruiser, state of the art for its time with slave rigged systems and a ship’s AI, called ANiTA (Artificial Neurological Intelligence Thaumaturgical Aeroship) with a past far longer than the ship itself. It can be flown with only three or just by the AI (albeit at a +5 bonus to pilot and autofire).

            The ship resembles the Old Republic dreadnought with a 6 fighter wing complement. The ship has sacrificed both cargo capacity, fighter wing capacity and weapons for the automated systems. Note: ANiTA cannot make jumps to hyperspace on her own, thus needing the minimum crew of 3.

 

Craft: Corsica Battle Cruiser

Class: Capital Class (or Transport at only –2)

Cost: NA (Worth Unknown)

Size: 150 m long, 30 m to 10 m wide (Large)

Crew: ANiTA (3 minimum crew members, up to 5)

Passengers: 85

Cargo Capacity: 1450 metric tons (once 1500)

Consumables: 6 months for a crew of 90 (or 9 years for a crew of 5)

Hyperdrive: x1.25 (x12 backup)

Maximum Speed: Attack

Defense: 19 (-1 size, +10 armor)

Shield Points: 150

Hull Points: 350

DR: 25

Weapon: Incom W-34t Turbolaser (1): Fire Arc: Front, Attack Bonus: +7 (-1 size, +2 ANiTA, +6 fire control), Damage: 5d10x2, Range Mod: PB –2, S/M +0, L –2.

            Double turbolaser cannons (4); Fire Arc: Front (2), Right, Left; Attack Bonus: +5 (-1 size, +4 fire control, +2 ANiTA –or substitute character bonus in place of ANiTA’s), Damage: 5d10x2, Range Modifiers: PB –2, S/M +0, L –2. Note: The forward Turbolaser cannons are battery linked (+1 Attack front only).

            Kuat Vonak Light Laser Cannons (6): Fire Arc: Right (2), Left (2) and Rear (2), Attack Bonus: +5 (-1 size, +4 fire control, +2 ANiTA-or substitute character bonus in place of ANiTA), Damage: 5d10x2, Range Modifiers: PB -4, S –2, M /L n/a.

            Ion Cannons (4); Fire Arc: 2 turret (top and bottom), 2 rear; Attack Bonus: +6 (-1 size, +5 fire control, +2 ANiTA –or substitute character bonus in place of ANiTA’s), Damage: Special, Range Modifiers: PB –2, S/M +0, L –2

            Tractor Beam Projectors (8): Fire Arc: Front (4), Right (2), Left (2); Attack Bonus: +6 (-1 size, +5 fire control, +2 ANiTA), Damage: Special, Range Modifiers: PB –2, S/M +0, L –2.

 

Notes and Special Systems:

Automate- ANiTA can take control of the ship, automating pilot, life support, shields and weapons. However, the ship’s AI receives only +5 bonus to Pilot checks. ANiTA receives +10 on Use Computer checks and +2 attack. ANiTA cannot automate the navcomputer unless modifications to her central programming are procured.

Maneuvering Thrusters- Affords +4 bonus to Pilot checks, however, constant alignment and maintenance is required or ship suffers –4 to Pilot.

 

Back Up Navicomp- Spare Navicomp to dump astrogate results into. Offline unless primary navicomp malfunctions or is unoperational. Hidden in the matrixes of the ship, requires a search DC 20 to find.

 

Cargo Jettison- Autoflush cargo bay, usually for use in space for a ‘quick dump’. Use Computer DC 5.

 

Comm/Sensor Jammer- Requires a Use Computer, result is DC to communicate with comms in the immediate area. Affects up to medium range.

 

Environmental Filters- Allows a different atmosphere for individual rooms or the entire ship to accommodate different life support conditions. Limited to the bridge and 10 passenger rooms.

 

Grappler Mags- Magnetic towline cable (1 from cargo bay). Max length is 150 m. +4 attack (+3 fire control, -1 size, +2 ANiTA).

 

Hidden Cargo Compartments: 2 ton secret cargo plating, in main hold.

 

Plasma Torch- A torch located near the main hatch for easy hull breeches when boarding a ship.

 

Sensor Baffling- A chemical bath on hull, masking ship from sensor sweeps. Affords a –4 penalty on opposed Use Computer checks for sensors.

 

Sensor Mask- Using holoprojectors and advanced stealth technology, the sensor mask requires a successful Use Computer DC 20 to initiate. Note: Shields may not be “up” and speed cannot exceed “Docking” when using the sensor mask. The sensor mask affords a –10 penalty on opposed Use Computer checks for sensors.

 

(Advanced) Targeting Computer: On a successful Use Computer DC 15, data from this advanced sensor can be fed to weapon systems, affording a +2 against the target employed in the next round. For continual use of the bonus, continual monitoring must be engaged.

 

Escape Pods (3)- Bridge, cargo and engine area only. 6 person escape pods- Defense 23 (+8 size, +5 armor).

 

Cargo Capacity and Fighter Capacity: ANiTA has room for 6 standard star fighters in its hold (or 12 TIE fighters). Cargo is in a separate area. Cargo and Fighter Capacity is in different sections, but the Fighter Capacity may not ever be used as Cargo Capacity, though Cargo Capacity may be substituted for more ships. Punisher can transport 6 small ships or 3 small ships and 1 medium ship.