Morde Messenger (Messenger of Death)

The concept behind this prestige class is that Death is just not a bad guy. He has schedules to meet and a big responsibility in making sure that this and that soul gets to where they are supposed to be. In fact, he has quite a workload, what with people always trying to resurrect others, animate others, bother his in-transit souls by trying to talk with them. And then there are the stubborn souls themselves: ghosts, revenants, haunts and the like that just don't want to accept the reality of it all, and seek to escape his grasp. And who could forget the free-willed undead as well... It's no wonder that people only seem to see his grumpy side. He also has people praying to him to take this person or that person's life... which is all very distracting! So one day, he got fed up and decided that he was going to go out and recruit his own followers: intelligent and wise people to help bring the souls to him to be judged so that the other gods would get off his back. After all, they got quite irate when the souls of their own followers didn't make it to their planes on time. Death sent forth an Avatar of a dashingly handsome young man to seek out those with compassion and understanding beyond their years. And to be fair, he did not seek to claim those people who dedicated their lives to other gods. In fact, priests from other patrons and those who understand the nature of the Morde Messengers welcome them into their communities: with the power to destroy pesky undead, stave off death or make a smooth, painless transition into the afterlife, they can be pretty handy.

To this day Death’s avatar still roams the prime material planes seeking out those he would call to his service. His following is small, but they are given recompense by having more of his aid. Death supercedes gods, for even they must answer to death, and thus does not derive power from followers... he derives power from the passage of each soul at it's fated time to it's final resting place (i.e., a bonus for having work in on time).

Races allowed: Any

Required Skills:

Required Feats:

Base Attack: +3

Knowledge-Funeral Rites, 10 ranks

Weapon Focus: scythe

Alignment: LN, True Neutral,

Direction Sense, 3 ranks

Improved Unarmed Attack

NG, LG

Knowledge-Religion, 5 ranks

 

Statistics: Wisdom 12+,

Gather Information, 3 ranks

 

Charisma 12+

Move Silently, 3 ranks

 

Weapon Proficiencies:

Scythe and long-sword

Armor Restrictions:

by class and race

Specialized Weapon:

Death’s Tooth: scythe with a silver blade. Damage: d8+1 (+1 enchanted weapon)

Sorcerors with their natural connection to all things arcane, priests and clerics able to channel divine energy, druids seeking the natural balance in all things, fighters fit for adventure and bounty-hunting, thieves made for stealthy pursual, monks with their knowledge of the celestial balance, and rangers for their tracking prowess all make good Messengers. Morde Messengers view the undead as an affront to their master, Death. Beyond the realm of the living, and defying Death, they’re viewed as obstructions to the "natural order of things". Warmongers who rage incessantly across the country-side are also viewed with contempt, for they bring unnecessary early ends. Abominations borne from magic or other realms are seen as creatures that mock those of the Material Plane (and under Death’s sway), and are also ruthlessly hunted down.

Grafted on the palms of every Messenger is a blackened skull formed from two scythes: this is the symbol of Death. All undead instinctively recognize the symbol of the Messengers, and will attack or flee from the Messenger. Messengers are always recognized by the undead.

All Morde Messengers have the ability to break enchantments that prevent souls from progressing into the afterlife, like Trap the Soul and Magic Jar. The attempt is made at 10+the Messenger Level+the Wisdom modifier versus the DC of the spell placed on the creature/container.

Following a successful Knowledge-Funeral Rites roll (which is based on the availability of information about the culture in question), a Messenger is able to bless and release the soul of any creature to the satisfaction of that follower’s patron deity. If the Messenger is unaware of the patron deity of the deceased person, this ability is not possible.

 

 

 

Class Level

Base Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special

1st

+1

+1

+1

+1

Morde Turning, Detect Undead,

2nd

+2

+2

+1

+2

Speak With Dead

3rd

+3

+2

+2

+3

Invisibility to Undead

4th

+3

+3

+2

+4

Hold Undead, Kiss of Death

5th

+3/+1

+4

+3

+5

Timelessness, Stall Death

6th

+3/+2

+4

+3

+6

Detect Undead 60’, Death Knell

7th

+4/+2

+5

+4

+6

Negative Plane Protection

8th

+4/+3

+6

+4

+7

Morde Touch

9th

+5/+3

+6

+5

+8

Morde Immunity

10th

+5/+4

+7

+5

+9

Resurrection, Resist Death

Morde Turning: by touching the palm of her hand to an individual undead, she can force the undead to make a save vs. Turning. The Messenger’s Turning Base is the usual for a priest of her level, plus her Messenger level. If the undead makes the save, the undead takes 1d6 points of damage per Messenger level. If the undead fails the save, it is instantly turned to dust. This touch attack can be delivered as an open-palm bash, and the bash damage stacks with the Morde Turning damage.

Detect Undead: as the spell, 3/day

Speak with Dead: as the spell, 3/day. Additionally, the Messenger can extract next-of-kin information from the soul of the deceased.

Invisibility to Undead: as the spell, at will.

Hold Undead: as the spell, 3/day.

Kiss of Death: the Messenger is able to cause a person to die with a kiss. The person must be a willing subject, and may not be under the influence of any enchantments when making this decision.

Timelessness: The Messenger stops aging and is not subject to any magical aging effects.

Stall Death: The Messenger is able to revive a person who is on the brink of death or recently dead (no more than one week old per Messenger level). The person is restored to full health and appearance for a number of days equal to the Messenger level. The person is not subject to Restoration or Resurrection of any sort at this time, since the person is not considered dead. At the end of the Stall time, the person falls dead. If the person takes half his number of hit points in damage during this time, he is killed a second time, and cannot be Stalled by a Messenger. This ability is most useful for a recently-dead person to return to his home and warn his family members that he is dead, so that closure and proper rites can be performed.

Detect Undead 60’: the Messenger is able to automatically detect any undead within 60’, superceding the Detect Undead ability from Level 1.

Death Knell: this ability is identical to the spell.

Negative Plane Protection: the Messenger is able to ignore the effects of negative energy attacks.

Morde Touch: the Messenger is able to provide a brief respite from death, and can provide one person per Messenger level with 10 extra hit points. These hit points are available for a number of rounds equal to the Messenger level. At the end of this time, the hit points disappear. All damage taken for the duration of the ability is subtracted first from the Morde hit points.

Morde Immunity: the Morde Messenger becomes immune to all magical effects by undead, receives a +10 on saves versus any spell DCs while combating them, and has a damage reduction 10/+2 versus any damage by spells or weapons wielded or controlled by them.

Resurrection: the Morde Messenger can call back to life any creature. This is a special appeal to Death, and can be performed only once per year.

Resist Death: The Morde Messenger receives for herself 10 additional negative hit points (most players receive –10 hit points after being reduced to 0 hit points), for a total of 20 hit points below 0 hit points. Additionally, if the Messenger is reduced to negative hit points, the Messenger is able to make saves to prevent reduction of further hit points with a +5 modifier.

NOTE TO DM: This Prestige Class is balanced because it provides slightly-higher saves, but a creature-specific realm of effect. Campaigns that utilize a high percentage of undead would see more action from this prestige class, as a low-undead incidence would find only sparing specialist-usefulness. Campaigns that feature high role-playing could do well with this prestige class, due to the relatively harmless abilities that Messengers possess.