6th Us Company A
Regular Infantry of Colorado

Safety Test

 

        This is a multiple choice test. Please circle the best answer to the questions. All potential combat troops must pass this test with an 80% or greater, Walla you’re a re-enactory, able to participate in combat events. Less then 80% then Walla you’re a spectator or camp guard. This test must be taken at the beginning of every campaign session. Remember safety plays an important roll within our group!

 

Name                                                                                     .  Date                       .

 

1.       A firearm must be inspected;

  1. Before a Battle
  2. After the Battle
  3. Just before you go home
  4. All of the above

 

2.       What is the safety zone radius of an artillery piece?

  1. 50 feet
  2. 60 feet
  3. 30 feet
  4. There is no safety zone when dealing with artillery

 

3.       If you feel that your safety is at risk you should;

  1. Immediately take a hit and report the offence to an NCO.
  2. Scream profanities and charge the offender with fixed bayonets.
  3. Throw rocks and sticks until you gain their attention.

 

4.     It is alright to take a hit in the safety zone of an artillery piece when or because;

  1. Artillery is full of old men and is always placed in the shadiest part of the field
  2. They can always fire over you
  3.  Never unless the piece goes off and you find yourself within the safety zone
  4. You think it would look cool

 

5.     What is the maximum load on the battlefield?

  1. 60 to 70 grains of 3F
  2. 80 to 90 grains of 4F
  3. Fill it to the top of the barrel and fire away

 

6.     When is it exemptible to bring a pistol onto the field?

A.   Only if you have the rank of sergeant and above and after extra instructions on safety

B.    Only if it is really big

C.    When you want to feel like Rambo.

 

7.   The enemy is overrunning your position and you’re dead or wounded what should you do?

A.   fire point blank at them

B.    pull out your D guard and chase after them

C.    remain on the ground until the all clear is given

 

8.     Moving through a spectator crowd is never allowed and the minimum distance from any safety line is;

  1. 10 feet
  2. 20 feet
  3. 30 feet

 

 

 

 

9.         Which two methods can be used to close the end of a cartridge (blank)?

A.      staples or tape

B.       copper wire or paper clip

C.       twisting the ends or a piece of string

 

10.    Your weapon misfires, what should you do?

  1. recap it, point it at the ground and yell fire in the hole
  2. load and try again
  3. report it to  your units commander or NCO

 

11.     The safety distance for firing on the enemy is;

  1. 30 feet
  2. 20 feet
  3. 10 feet

 

12.     During a normal attack you charge an enemy position and they do not withdraw you should

  1. keep going and engage in hand to hand
  2. fix bayonets; there only yanks
  3. fire your gun, being peppered is all part of the game
  4. fall back and regroup or take a hit

 

13.     The signal for a loaded or “Hot” piece of artillery is;

  1. one of the implements is left on the barrel
  2. implements are crossed over the piece
  3. the implements are held vertically at the wheel sides

 

14.   A Calvary charge comes to close to your line, you should;

  1. run away screaming
  2. shoot at the horses
  3. fix bayonets and have the front rank kneel

 

15.   You can use a ramrod at events;

  1. never in battle and only while performing demonstrations for the public
  2. when you need to hit a private over the head
  3. to point out who you are aiming at

16.   You are in the heat of battle and the Calvary rides up you should;

  1. run along side them and help out in the attack
  2. feed the horses apples and oat you might get a free ride
  3. stay 30 feet away from the hoses and let them pass by

 

17.   Loaded guns need to be held;

  1. pointing up and away from your face and the person in front of you
  2. at an NCO who likes them anyways
  3. at the person in the front rank because you want to get closer to the action

 

18.   The only caps that should be used on your musket is;

  1. 6 winged copper caps
  2. 4 winged brass caps
  3. Caps from the grocery store; they work well in my kids cap guns

 

19.   The signal in battle for a real injury for which a cease fire is automatically called, is;

  1. help
  2. medic
  3. doctor

 

20.   Safety is the responsibility of;

  1. the command staff, they love being bossy
  2. company commanders and the NCOs
  3. everyone on or off the battle field