White Magic
Lighting - A spell that creates a ball of light that lasts for several hours. The spell can be used to create a blinding flash of light, but it will only last for a split second.

Recovery -
This spell heals a target's wounds, but it does so by increasing a target's ability to regenerate. Because of this, a severely wounded target may die from exaustion trying to regenerate the wound.

Ressurection -
This spell has the same effect as Recovery, but it uses the energy of nearby life forms to heal the wound, so the target cannot die from the exaustion of trying to regenerate their own wound. However, it takes a longer time to cast Ressurection than Recovery.

Defense -
A spell that creates a protective shield. This spell takes a lot of energy.

Dicleary
- A spell that removes poisons from the body.

Flow Break - A spell that negates the effects of all spells in the area, except White Magic.

Megiddo Flare - A spell that damages all undead creatures in an area.

Sleeping - This spell puts creatures to sleep for about half a day. During that time, the targets cannot be awakened by normal means; they must be woken by a spell.
Back to Spell Book   Next Page