Readme for GaveUpTomorrow's Multi-Menu and Single Player Systems: MM: Current version: 0.40c WIP - Officially discontinued SP: Current version: 1.13 Last edited: Thursday, January 8th, 2008 Script and readme written by: GaveUpTomorrow _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Important details to note about GaveUpSingle 1.13 Final Notes: A. Use left and right in menu to switch between characters. B. The Q and W buttons switches between characters in the abilities and equipment scenes. C. Script changes occur in: Game_System, Scene_Load, GaveUp_Menu, and GaveUp_Options. 1. Although the changes that I made for 1.04 didn't make it into 1.05, I added a new variable that shows what it did. This can be turned on by going to Game_System and setting: @version_104 = true. As of 1.10, it can now be enabled/disabled in the options menu as well. 2. The max number of characters can be changed by going to Game_System and setting: @char_max = to how many characters you want to have in your game - 1. (Ex. Set @char_max = 4 for 5 characters). 3. In order to change the number of shards during the game, add a script in an event as: $game_system.shard_count += (number of shards that you want added). 4. The name "Shards:" can easily be changed to something else by going to Ultimate_Menu and doing a search for "Shards:", and changing this to whatever you want it to be called. ::Removed for v1.09:: (May be added back in the future). 5. Under Game_System, you can find @season_change. This variable will change the season the game starts with. If you set the values between: 0-2 = Summer 3-5 = Fall 6-8 = Winter 9-11 = Spring In theory, this part of the script should work fine how it is. However, there is one big issue that I am aware of that is a problem. This problem has to do withthe day/night script, and what value @minute_length is set equal to. At the moment, it has to be set 0.1. I am trying to find a way to let any value work, but I still have not found a solution. If I end up finding a problem with the how the season changes and a solution to the @minute_length problem, I will come out with in FINAL 1.06 version of this script ;). ::End of Removed:: 6. Follow the same setup for graphics files as I have set up in the demo. This is very clear by looking through the graphics folder. Also, some battlers may not fit correctly in the battler window. The only way that I have to fix this is to resize your battlers that are giving you problems and saving them in your "battlers" folder. I find that resizing to a height of 170 pixels while keeping proportions in tact works really well. I will try add some script that can do this so that there will be less work for you. 7. Check the forums at www.rmxp.org for more notes. 8. If there are any questions or problems with this script at all, please feel free to PM me or contact me through the forums at www.rmxp.org. ##New For Version 1.07## (Season support removed for 1.09) -Added two new attr_accessors under Game_System (face_support and season_support) -When these values are set to false, this turns the features off. -Obviously, when they are set to true, this turns the featurs on. They are set to true by default and you can set the values in Game_System to whatever you desire. I added a character on the main map to show you how these features toggle on and off. ##New For Version 1.10## -The biggest update to this verison is the options menu. There are a few new attr_accesors to describe. -Most of these variables are either used/changed in the options menu: 1. $game_system.debug = (true/false) -Set it equal to true to disable the options menu, set it equal to false to enable the options menu. 2. $game_system.skin_support -This has no use yet, but it will in the next version. 3. $game_system.full_screen = (0/1) -Setting this to 0 keeps gameplay in windowed mode, and 1 enables full screen mode. 4. $game_system.sound_level and $game_system.music_level -Changes the music and sound volume levels respectively from a percentage of 0-100%. 5. $game_system.sound_music = 0 and $game_system.option_decision = 0 -Don't bother with these variables, they need to be set to 0 by default. 6. $game_system.weather_support = (0/1) -This variable does nothing yet, but will enable/disable my weather script when it is finished. 7. $game_system.help_switch = 0 -Don't touch this variable either, it needs to be set to 0 by default. 8. $game_system.help_mode = (0/1) -Set this variable to 0 to disable help mode, and 1 to enable help mode. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Plan for menu system, starting at 0.40b WIP 1. Create two more menu systems. a. Menu system based truly on pictures 1. Can change the background by changing the picture. 2. Based only on one picture to prevent speed issues. 3. Make graphics appealing and add all, if not more functions from my menu system. 4. All windows will have an opacity set to zero to fully get the effect across. 5. May include flames down the side of the screen, possibly animated background, if possible. b. Menu system not yet decided on, still searching for inspiration. 1. May be one or four character menu system, or both. Features not yet decided. 2. May be a pull down menu system that does not take up the whole screen. 2. Make the system user friendly : eg. Switch one value, menu function changes eg. Change one value, seasons change to new set of values eg. Alter season system to account for different time periods eg. Make other aspects easier to change such as game title.. 3. Make my menu system truly one player, maybe even keeping multi-character functions. 4. Create a weather script that works similarly to my current season script. 5. Compact scripting to work faster and take up less space. 6. Create a visually pleasing introduction and walkthrough. 7. Test for bugs and fix them! _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Background information: This menu system is one that I have been working on for over a year now. I started working on the script and worked on it for about a month straight, coming out with a lot of great progress very quickly. Once I started college, I lost a lot of my intrest in RMXP and moved onto other things. Recently, I have started reading through my scripts and found multiple errors and needed to be addressed. What started off as some small error fixes quickly grew into a plan to rewrite my script, making it run more smoothly with more features. This was done by compacting the script from version 0.26a, and making it much more efficient, taking out all of the un-needed scripting the was included in that version. Now, being on version 0.40 WIP, I have a much better core to build my scripting around and to include the various features described above. I will include the progress made each day in this readme to help show people how much work scripting can really require. I do this really as a hobby, and therefore I have a lot of fun with it. I hope that you appreciate my work, and enjoy the script when it is all done. Most fixes happened between early March and April 18th, 2006. What has been done from version 0.26a to 0.40b WIP -Rewrote the menu_switch script almost completely, resulting in one hundred less lines, while still keeping the function of the script exactly as it was before. -Edited the scene_menu in various parts: -Took out function for windows to slide out when menu two changes scenes. -Other various changes to shorten the script and to prevent script errors. -Edited the picture for the third menu system to reflect changes. -Edited the ultmate_menu set of scripts minorly, to fix a few bugs that I noticed within the menu systems. -Edited the third menu system (my menu system). -Now transparent (very minor change). -Now supports a season change system that is not fully implemented yet. -Fixed other minor bugs that were present within the script. -Added a shard system. -Other random script fixes in areas such as the system script in order to allow my menu system to support other future fuctions that I plan on scripting in. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Fix Library: Date: April 25th, 2006. These Past few days have been very hard for me, with homework, studying, and life, and although I was hoping to script somemore, I had to hold back until this next weekend. I will gain some progress in the next few days though. ----------------------------------------- Date: May 3rd, 2006 Update for my Single Player Menu System: Version 0.77 WIP -Compressed the image files so that a download wouldn't be 6mb, and would be more like < 2mb -Took the whole script, ran through it, and took it out of the current Multi-Menu script that it was written in. What this means is that the script is a lot smaller, a lot less confusing, and therefore a lot easier to work with. This also means that it should run quicker. -Fixed a nasty mistake where skills were not being properly displayed. -Edited out all un-needed script in Ultimate_Window. -Went through the script and found a few mistakes with what to include to get the script to work in others' games. Updates for Multi-Menu System: -Compressed images for a smaller download. -More coming soon... ----------------------------------------- Date: May 4th, 2006 Update for my single Player Menu System: Version 0.80 -Fixed the useless arrow that was showing up in the help window. -Fixed error in save scene that was referring to script that does not exist anymore. -Fixed problem with background image not changing in different scenes. Transitions still need to be scripted. -Fixed problem with season disapearing when scene is changed. -Fixed the problem with the equip menu, where equipment was not centered behind the selection box. -Edited the map just for fun...I may start using it for a game...so no stealing it! :P -No longer a work in progress (Now works as a fully functional menu, taking that you have something to link options (on the menu) to. ----------------------------------------- Date: May 5th, 2006 Update for my single Player Menu System: Version 0.80 -Edited my maps more, trying to create a large area to explore in a different and unique way. ----------------------------------------- Date: May 6th, 2006 Taking a break for the next few days to study for finals. ----------------------------------------- Date: May 9th, 2006 (Total hours worked on ~ three hours) Version 0.90 -Fixed small error when using using an item started on the second character instead of the first. -Added complete support for multiple characters -Edited facesets to be transparent -Made left and right buttons change between characters. -Re-edited the equip and skill scenes to support swithing characters during the scene. -Removed previous faceset support and created my own. -Fixed various problems that arose due to changing the script around. -Removed script that was not needed in menu scene. -Removed script and edited script in the ultimate_menu script. -Many various fixes and improvements (too many to list). -Fixed the season changing problem. ----------------------------------------- Date: May 10th, 2006 Version 0.91 -Fixed the problem where the facesets were not appearing in the item scene. -Fixed the problem where the facesets would not change from the first faceset. ----------------------------------------- Version 1.00 Beta (Pre testing, simplification, and walkthrough creation) Date: May 10th, 2006 -Stopped the facesets from "flashing" each time a scene is changed. -Many edits to the menu scene: -Fixed a problem where disabling save on the menu wouldn't do anything by removing some script that was no longer needed. -Compacted the script to run smoother and take up less space: -Changed how season pic was loaded to prevent the scene from "sticking" when changing between seasons. -Left only the windows that needed to update, so that the script would not lag as much at the main menu screen. -Other various fixes and compacting to take out script that is not needed. Date: May 11th, 2006 -Minor changes to the equip, item, and ability scenes for size and speed reasons. -Minor edit to menu script. Date: May 12th, 2006 -Many fixes and optimizations for many of the scenes and much of the script. -Fixed a problem where the save menu wasn't appearing as disabled when moving to another scene. -Compressed the season pics once again and removed unused pics for a small download size. _Created a new window above the equipment_right window that displays what kind of equipment will currently be equiped. I realized this was a little hard to figure out in previous versions, and this was something that I was planning awhile ago and finally got around to it. -Fixed a mistake where the top right window was not positioned right (one pixel too long). -Fixed a bug I made previously that caused some of the menu script to not refresh. -Fixed a HUGE mistake with my script that did not allow more or less than four characters: -Menu system now works well with one character games or up to any amount of characters. -Must use $game_system.char_max = # (one less than max # of characters), to add or remove characters during game. -Fixed all of the script to support this new method of changing characters. -Went back to Acedent Prone's face changing script in order to change between characters. -Synced the facesets and battler pictures to refresh at the same moment. Date: May 13th, 2006 -Fixed a weird error where going to scene end and selecting cancel stopped the background music. -Wow, after a lot of tinkering, editing, re-editing, and bug-fixing, I have fixed all errors with switching out party memebers: -My menu system now has Xk8's party change script on the menu screen. This script was NOT created by me, I only edited a few lines to make it work in menu. -Re-edited my party-changing method to take into account any number of characters. The user no longer has to define if he is adding or removing a character from game, making game making easier ;) -Edited all scenes to work as the main menu does, fixing errors as they arose. -Lots of testing done, trying to see if my script would cause problems with common scripts. -Everything from here out will be done to help the users in using the script, including testing and creating a walkthrough in how different elements of the script work. ----------------------------------------- Version 1.00 Date: May 14th, 2006 -Fixed error where items that were too long did not fit within the selection box on the equip screen. -Worked a way to easily fit battlers in the battler window. (must do manually). -Made script easy to work with (can be put into a game in under a minute or two). -Tested for any visible errors, none found. This does not mean that the script will work with every other script, but I plan on fixing problems with incompatibility issues if they arise. -Ultimate_Menu has 1764 lines. ----------------------------------------- Version 1.01 Date: May 18th, 2006 (Yup, still working on it) -No longer need to change anything in Game_Party, to make the script easier to use and because there was no reason to use it. -Got rid of a few pieces of script that were not needed. -May have possibly fixed a load error I was getting, but may cause other problems? I need to look into this more. ----------------------------------------- Version 1.02 Date: May 20th, 2006 -Cleaned up Location window script. -Cleaned up Window_MenuStatus2 -Cleaned up Window_Status2 along with a text placement edit. -Got rid of that stupid s1, s2, s3...script. -Other various script fixes and compacting. -Ultimate_Menu is now only 1718 lines, and I still have much of the script to go through. ----------------------------------------- Version 1.03 Date: May 21st, 2006 -Created a new, more compact way to show the background image. Greatly cuts down the script size. -Grouped similar script using ";" to cut down the number of lines used, making the script easier to navigate. -Script is now 1455 lines long after all of the compacting. I only compacted script that I no longer plan on editing, so more changes may be added later today or tomorrow. ----------------------------------------- Version 1.04 WIP Date: May 28th, 2006 -Trying to get the description bar to show and be appealing in the equipment scene. -Got somethnig to work, but I am still not sold on its look. I am going to keep experimenting to see if I can get something to work that is more appealing. ----------------------------------------- Version 1.05 Date: June 8th, 2006 -Included a list of important details about this script above. ----------------------------------------- Version 1.06a Date: June 10th, 2006 -Edited out some script that was not being used. -Worked out a way to show if equipment is not equiped. Only shows in the equip scene at the moment. ----------------------------------------- Version 1.06b Date: June 11th, 2006 -Worked out a new way to show when equipment is not equiped, and it now shows in all scenes :) -This is the one last release before a final 1.06 version, to be released later today. -1462 lines of script. ----------------------------------------- Version 1.06 -Made the features for 1.04 work as described above. They are turned off by default, and are left there just incase someone wants the description window to show. -Most of what I did in 1.04 was actually taken out, and I redid the script a little bit so that the description window looks and fits a little better :) -Minor fixes. ----------------------------------------- Version 1.07 Date: June 13th, 2006 -Added a [None] bracket to the equipment selection list. -Removed the "*" at the end of map names. June 14th, 2006 -Taking a break from rmxp for the day, sorry guys. June 15th, 2006 -Added ability to toggle face support on and off -Added ability to toggle season support on and off. (This took a bit of work, but I got it working). -Toggling off system and then turing it back on may mess up the current season. A fix for this will be released in a new version. -Added a character to the main demo movie to show what different toggling effects do, and added a note to the list above. ----------------------------------------- Version 1.08 Date: July ??? -Created to solve the season support problem, but then scrapped because of the problems it created. -Also lost the script, so I couldn't analyze the changes made from version 1.07. ----------------------------------------- Version 1.09a Date: October 14th, 2006 -It has been a long time since I attempted anything with this script. After going through some college classes, I came up with some new ideas for methods of scripting, so I am able to advance my script as needed. -Huge update to the equipment screen. -Now when equiping an item, improved stats will show in green, decreased stats will show in red. -Added the ability to show the changes of other stats in the equip screen: Int, Dex, Agi, and Str. -Along with green and red difference, an exact change in stats is shown to the right of the "new" stat to show the new stats more efficiently. -When I get the time, the next version will be tweaks to this current version, compacting this script, and improving the overall quality of my script. -I still have plans to fix the problem with theh season change script, which will make the whole script easier to install and 100% compatible with other scripts. ----------------------------------------- Version 1.09b Date: October 14th, 2006 -Only an hour after 1.09a and I've compacted the script used to perform all of the functions in 1.09a by about %50. This cuts out about 50-60 lines, meaning the script has these new features and shouldn't impact loading the script up at all. :) -No bugs found yet, even with a decent amount of testing. :) -Further organized this script to keep in a workable order. ----------------------------------------- Version 1.09 Date: October 26th, 2006 -Removed all script relating to season support, which removed over 120 lines of script. -Removed simply for ease of use and problems that aren't ironed out yet. -I may add this script back in if I finish another script I am working on. -Removed the four season pics which freed up another 141kb, making the actual demo and download extremely small! -This version wasn't tested completely and may contain flaws. I am planning on releasing a new version soon with a few new features and fixes, so hopefully the next version will clean up everything. ----------------------------------------- Version 1.10 WIP Date: February 19th, 2007 -Old version of 1.10 was scrapped because the changes were lost, the script wasn't stable, and there were too many problems I couldn't sort out. When done, this will be the last public release. I will focus mainly on compacting script, fixing small bugs, and overall script cleanup. The changes follow: -Used a for loop in Window_Status2 and Window_Status, to handle draw_actor_parameter(). This changed fourteen lines down to six. -Readying some script for various changes. Date: February 21st, 2007 -Used a for loop in Window_Status to change another fifteen lines down to eight. -Compacted Window_Empty down and cut out another four lines of code. -Got rid of the help2 window by creating a new variable @help_switch in Game_System. This got rid of about twenty-five or so lines. -HUGE change to the EquipLeft Window, which resulted in fifty fewer lines of script. Originally what was sixty-three lines is now thirteen lines. This was one of the changes I was working on for the previous 1.10 before I scrapped it, as I couldn't get it working. Now, everything works exactly how it is supposed to, and yet is that much shorter. Whats Left: Basically, I don't think I can compact the scrip that much more. I will make one more run through the script and atempt to shorten it one last time. On top of that, I am going to edit back in the window in the bottom right corner, a change I didn't mean to make for 1.09. Last of all, I might make a few more tweaks with how the script works and maybe add a feature or two. The final version should probably be done in the next several days, time allowing of course. Date: March 4th, 2007 I came up with a few ideas for the equip menu, I should be getting around to scripting these later this week. I won't list any ideas yet, because I am not sure how I am going to do everything yet. For information on this later. Date: March 6th, 2007 -Rescripted the bottom right window. It still doesn't do anything for now, but it will serve a purpose when I am done with my random weather script. I also feel it makes the menu look more complete. -Added in the ability to press the 'Shift' key in the Equip menu to display the text box with a description of the equipment. -Fixed a mistake where if the text in this box was too long, it was cut off. -Reworked the help window to be compatible with this change. -Some changes to the help_switch variable in Game_System to handle any size of help window. -The bottom right window is now a "instructional" window at the moment, but may evole later into something more. Word on this later. -I am planning on creating an options scene that will add more functionality to the script later. Date: March 10th, 2007 -Started work on an options menu. -Setup is complete -Need to work on getting actual options scripted in -So far, there are only two working options, and one partial option. Face support, help mode, and equip description window are all added, also leaving room for sound options, weather support options, and a lot more! -Other minor fixes and tweaks. -Version 1.10 is turning out to be one my best releases.. :) Date: March 12th, 2007 -Added a new system variable (option_decision). -Added a sound when bringing up the options menu. -Set up most of the functionality of the options menu, still some more tweaking to go through. Date: March 14th, 2007 -More editing to Options menu. I am having problems with disposing the checkmarks and I am getting an extremely low FPS in the options menu (About 4-5fps). I am working on fixing this and 1.10 should be released soon after this and a few other things are worked on. Date: March 19th, 2007 -Finally worked out the lag problem in the options scene. The problem was that I was trying to call some commands from the options_window refresh, which was a bad move on my part. It was basically a one line change/copy & paste fix. -Fixed the dispose problem I was having, now everything in the options scene works great. Now I just need to script some more options to change :P -Cleaned up and deleted a bunch of un-needed script...Probably more of this to come... -Fixed another error where the checkmark images were switching status because of a refresh issue. -A lot of editing, re-editing, and constant fixes left and write. I wrote up all of the fuctions of the options menu, and it is fully functional. Many of the features of the options menu already work, but some won't become active until I write some other scripts I've been meaning to work on. Overall, the look of things and funcionality of the menu is completely done. -Next to work on is re-writing what I can even further to shorten down things (I always get things working first, and then re-write a second time to get the most out of my scripts). -Also, I will be making some skins for my script (part of the options menu). I've already completed part of one, but I'd like to have five or so initially (maybe more). Date: April 19th, 2007 -Some quick clean-up of Window_Options -Removed un-needed clutter -Compacted arrow script -Further Compacting will come in the days to follow Date: April 22nd, 2007 -Finished music and sound volume level scripting. Now fully working and volume level saved. -Full screen/window toggle is partially working. -Toggling between the two works, but not every time. Sometimes it will take several clicks before the window changes. -The screen status is currently not saved when game quit and restarted. -Fixed bug where options menu wasn't returning to its initial selection after re-entering. -The options menu should be finished soon and the next version will be released at that time. Date: April 22nd, 2007 (Hours later) -Whether full screen mode is enabled or not is now saved and loaded when loading a saved game. -The checkmark can still be offset if changing between full screen and window mode too quickly, but this will be corrected when re-loading a game. I'll try to see if there is a way that I can fix this small bug, but it really isn't needed before the next release. Date: April 23rd, 2007 -Scripted in the ability to change between window skins. -Some of the options script is in dire need to a rewrite, which I will get to when I can. Date: May 10th, 2007 -Fixed the alternating of item/ability windows when using an item, now has same x cordinate. Date: May 12th, 2007 -Most of the scripts seems to run just fine, but because of the way that I wrote my options script, it tends to be very laggy when refreshing windows. Therefore, I've started to re-organize the script by sectioning it into pieces so that I can break each individual "function" apart. I'm going to be rewriting some lines of script in a way that will handle the refreshes better so that there will be less lag...thus helping users with lower end CPUs. I'm not sure if this will be a large task or minor one...but hopefully it shouldn't take to long to figure out. -Rewrote a few lines of script and removed a couple of un-needed lines of script. -Fixed a bug that was introduced to some reworking of the script the other day. ----------------------------------------- Version 1.10 (WOOOAh...a NEW PUBLIC RELEASE!?!) Date: May 13th, 2007 -Includes all 1.10 WIP changes -LAG IS GONE!!! :) -The lag that was slowing down the options menu is now wiped out. There is still a slight slowdown when refreshing the windows, but it is barely noticable, whereas it was very evident before today. Slower computers now will barely notice anything, and any computer that is at least decent won't notice a thing! -Created another window (transparent) to handle the static text, while any text that needed to be refreshed was kept in the orignal window. This actually required more script, but when a refresh takes place, there is less script to run though, thus a faster load time. -Removed a worthless for loop that wasn't doing anything...a stupid mistake on my part. This was just another reason why the lag was taking place, but this fix alone wasn't enough to speed it up. -Added the $game_system.debug variable to enable/disable the options menu. -Added the required files to make this a stand-alone version. ----------------------------------------- Version 1.11 Date: May 19th, 2007 -Removed toggle of weather script from options menu and replaced it with a map hud option. Date: May 23rd, 2007 -Complete Rework of Options script. -Now much faster, no lag at all. -Map Hud option is fully working, now to script the hud itself. -Reorganization of options to make it more appealing. -Fixed a bug where the percentage for the volume levels was not changing. -Removed the option to enable/disable weather support altogether -No longer can switch between characters in Options menu (its pointless anyways). -Many other minor tweaks and changes to get the Options Menu into shape. ----------------------------------------- Version 1.12 Date: July 28th, 2007 -Created a MapHud_Window -The first layout for the MapHud is complete (full mode). -The Day/Night Map script has been edited to reflect the maphud changes. -Added Draw_Actor_Exp2 to properly show the (normal mode) layout. -Added a new attr_accessor: map_hudcharselect. This variable will allow users to change between characters in the (normal mode) maphud. -Maphud script is complete except for the sliding animation for the (normal mode) that will be scripted soon. ----------------------------------------- Version 1.13 Final Date: January 7th, 2008 -I'm finally back to finish up my menu script and I've noticed a small problem that has no reason for happening. On the options menu, some of the checkmarks/un-checked icons do not properly dispose from time to time. There is no reason that I can see that this should be happening, as all of the icons are called to be disposed once the scene ends. If I can pinpoint a problem later, I will fix it. Because this doesn't happen every time I exit the options menu and often happens not at all, I will overlook this problem unless it pops up again. -::Soon After:: - Fixed a small error that may have been causing the icons not to dispose properly. I hope that everything works without error from here on out. -Scripted the entire change windowskin script from scratch: -Allows ten different windowskins to be used. -The scene refreshes after each window skin change to show the user the difference. -Added an icon to show which windowskin has been selected. -A lot of trial and error was used to get everything working, and I am pleased with the results. -I've canned the idea of the sliding animation with the maphud as it would distract the player too much and I feel the script is already where I want it without this animation. Date: January 8th, 2008 -Fixed the full screen bugs the best I could: -First bug is now wiped out, as it will no longer load a game with the wrong screen size when exiting from a game back to the title screen, and then back into a saved game. -The second bug is somewhat there still, but I added a delay of 1 second when switching between the screen mode on the options menu. This helps remove the possibility of the player pushing selecting the screen mode again and getting the checkmark icon off track. -Some decent testing was put into each of the scenes and windows to ensure they all work properly. ----------------------------------------- Known Issues/bugs in the newest release: -None New features to add in next versions: -Rework of season change script. ::Removed for now for stability purposes:: **Note** If the season script is added back in at some point, I will release an alternate version. The final version will remain the same.