Semi-Automatic Weather System
Version: 0.21
By: GaveUpTomorrow
Text last edited: December 2nd, 2006

Friday, June 2, 2006
	How this script came about:
	---------------------------
	Due to long days and nights at work, I have been left with hours and hours of time
	to brew up script ideas in my head.  This script, along with a new menu-system that
	I am going to work on, will be the core of my game to some degree.  I have not decided
	on whether or not I will make this script available to the public right away, but I 
	will at some point.  The whole script is already written in my head, and now I need 
	to put my theories into application and see if everything works.

	My plans for this script:
	-------------------------
	-To have randomized weather that can still be controlled by the user.
	-Add, what I call, region support.  With this, a user will be able to make different
	areas in a game world have weather effects that are different than a standard region.
		-For example:  Having a desert or iceland with corressponding weather will
		be possible.
	-Being able to view a seven day forecast from televisions and a special forecast from
	the new menu that I am creating ;)
	-A weather database that users can create.  The weather will be generated from this 
	database.
	-Being able to turn the weather system off so that random weather doesn't affect
	weather that the game creator wants to happen at a specific moment. 

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Friday, June 2, 2006
Version 0.1
-Created most of the variables I will be using.
-Started work on the weather database.

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Saturday, June 3, 2006
Version 0.11
-Added another variable for having the sound of rain on when inside a building.
-Worked out a whole new way in my head to possibly do the whole script randomly.  I may work on
a completely random weather system, and a weather system that is partially random to what the
user defines.

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Sunday, June 4, 2006
Version 0.12
-Worked on the weather database some.
-All I am getting is errors so far, but I will make progress soon ;)

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Monday, June 5, 2006
Version 0.13
-Created more variables (I'll need ALOT).
-Edited the script some more, and it now is starting to show some progress. (Something actually
happens on the screen).
-Weather now turns on and off somewhat randomly, but at a given interval.  Now, I need to work
out two main things for a 'frame' before I can build the script around it:
	-Get the random variable to pick a number once instead of flashing weather on the screen.
	-A lot of variable tweaking and experimentation.
-At this point, I am stuck at what to try next, so I'll think about it more and try tomorrow.

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Wednesday, June 7, 2006
Version 0.20
-Created several new variables (minute_holder, hour_holder, and time_change).  Out of these, 
time_change will be the most important in making the script function without flashing weather
effects on and off each time the weather will randomly change.
-Also created the today_variable, which will tell the script what day it is for my weather
forecast scene that I plan on making. :)  
-Weather still changes in intervals at the moment, but by using by two 'holder' variables, I
will be able to make the weather randomly change at random intervals.
-Some further editing and formating to the script to make it easier to edit later on, as well
as some compressing of the script.

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Thursday, June 8, 2006
Version 0.21
-Added two new variables, @weather range and @today_percent.  Together, these two variables will
add a lot of versitility to my script and what it can do in game. 
-Also added a new @plus_minus variable.
-Rain now has sound automatically, and automatically turns off when the rain stops :)
-Added even more variables (@_______ _ percent)

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Saturday, December 2nd, 2006
To be honest, I stopped working on this script because I forgot where I saved it.  I know that I 
have a copy of it somewhere on a cdr, but I need to do some searching to find it.  As strange as
it is, I found that I still had the readme so I figured I'd post it on my website.  As soon as
finals are over (two weeks from now), I will have plenty of time to get some more work done on
this script.  This was the one script I was excited to write, so I will post a working demo (in
some form) when one is ready.

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    Source: geocities.com/relientk99