Semi-Automatic Weather System Version: 0.21 By: GaveUpTomorrow Text last edited: December 2nd, 2006 Friday, June 2, 2006 How this script came about: --------------------------- Due to long days and nights at work, I have been left with hours and hours of time to brew up script ideas in my head. This script, along with a new menu-system that I am going to work on, will be the core of my game to some degree. I have not decided on whether or not I will make this script available to the public right away, but I will at some point. The whole script is already written in my head, and now I need to put my theories into application and see if everything works. My plans for this script: ------------------------- -To have randomized weather that can still be controlled by the user. -Add, what I call, region support. With this, a user will be able to make different areas in a game world have weather effects that are different than a standard region. -For example: Having a desert or iceland with corressponding weather will be possible. -Being able to view a seven day forecast from televisions and a special forecast from the new menu that I am creating ;) -A weather database that users can create. The weather will be generated from this database. -Being able to turn the weather system off so that random weather doesn't affect weather that the game creator wants to happen at a specific moment. -_-_-_-_-_-_-_-_-_-_-_- Friday, June 2, 2006 Version 0.1 -Created most of the variables I will be using. -Started work on the weather database. -_-_-_-_-_-_-_-_-_-_-_- Saturday, June 3, 2006 Version 0.11 -Added another variable for having the sound of rain on when inside a building. -Worked out a whole new way in my head to possibly do the whole script randomly. I may work on a completely random weather system, and a weather system that is partially random to what the user defines. -_-_-_-_-_-_-_-_-_-_-_- Sunday, June 4, 2006 Version 0.12 -Worked on the weather database some. -All I am getting is errors so far, but I will make progress soon ;) -_-_-_-_-_-_-_-_-_-_-_- Monday, June 5, 2006 Version 0.13 -Created more variables (I'll need ALOT). -Edited the script some more, and it now is starting to show some progress. (Something actually happens on the screen). -Weather now turns on and off somewhat randomly, but at a given interval. Now, I need to work out two main things for a 'frame' before I can build the script around it: -Get the random variable to pick a number once instead of flashing weather on the screen. -A lot of variable tweaking and experimentation. -At this point, I am stuck at what to try next, so I'll think about it more and try tomorrow. -_-_-_-_-_-_-_-_-_-_-_- Wednesday, June 7, 2006 Version 0.20 -Created several new variables (minute_holder, hour_holder, and time_change). Out of these, time_change will be the most important in making the script function without flashing weather effects on and off each time the weather will randomly change. -Also created the today_variable, which will tell the script what day it is for my weather forecast scene that I plan on making. :) -Weather still changes in intervals at the moment, but by using by two 'holder' variables, I will be able to make the weather randomly change at random intervals. -Some further editing and formating to the script to make it easier to edit later on, as well as some compressing of the script. -_-_-_-_-_-_-_-_-_-_-_- Thursday, June 8, 2006 Version 0.21 -Added two new variables, @weather range and @today_percent. Together, these two variables will add a lot of versitility to my script and what it can do in game. -Also added a new @plus_minus variable. -Rain now has sound automatically, and automatically turns off when the rain stops :) -Added even more variables (@_______ _ percent) -_-_-_-_-_-_-_-_-_-_-_- Saturday, December 2nd, 2006 To be honest, I stopped working on this script because I forgot where I saved it. I know that I have a copy of it somewhere on a cdr, but I need to do some searching to find it. As strange as it is, I found that I still had the readme so I figured I'd post it on my website. As soon as finals are over (two weeks from now), I will have plenty of time to get some more work done on this script. This was the one script I was excited to write, so I will post a working demo (in some form) when one is ready. -_-_-_-_-_-_-_-_-_-_-_-