Metal Raiders (MRD)
No. Name Attribute Type Level Attack Defense Special Effects Rarity
000 Gate Guardian Dark Warrior/Effect 11 3750 3400 This card can only be Special Summoned by offering "Sanga of the Thunder", "Kazejin" and "Suijin" on your side of the field as a Tribute. Secret Rare
001 Feral Imp Dark Fiend 4 1300 1400 Normal
002 Winged Dragon, Guardian of the Fortress #2 Wind Dragon 4 1400 1200 Normal
003 Summoned Skull Dark Fiend 6 2500 1200 Ultra Rare
004 Rock Ogre Grotto #1 Earth Stone 3 800 1200 Common
005 Armored Lizard Earth Reptile 4 1500 1200 Normal
006 Killer Needle Wind Insect 4 1200 1000 Normal
007 Larvae Moth Earth Insect/Effect 2 500 400 This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". Normal
008 Harpie Lady Wind Winged Beast 4 1300 1400 Normal
009 Harpie Lady Sisters Wind Winged Beast/Effect 6 1950 2100 This monster can only be Special Summoned with the magic card Elogant Egotist. Super Rare
010 Kojikocy Earth Warrior 4 1500 1200 Normal
011 Cocoon of Evolution Earth Insect/Effect 3 0 2000 You may treat this card as an Equipemnt magic card on a face-up Petit Moth on the field. When equipped, the ATK and DEF of Petit Moth become the same as Cocoon of Evolution. Normal
012 Crawling Dragon Earth Dragon 5 1600 1400 Normal
013 Armored Zombie Dark Zombie 3 1500 0 Normal
014 Mask of Darkness Dark Fiend/Effect 2 900 400 FLIP: Select 1 Trap from your Graveyard and return it to your hand. Rare
015 Doma the Angel of Silence Dark Fairy 5 1600 1400 Normal
016 White Magical Hat Light Spellcaster/Effect 3 1000 700 When this card inflicts damage to your opponent's Life Points, 1 card must be randomly discarded to your opponent's hand to his or her Graveyard. Rare
17 Big Eye Dark Fiend/Effect 4 1200 1000 FLIP: See the 5 cards on the top of your Deck, arrange them in any order desired, and replace them on top of the Deck. Normal
18 B. Skull Dragon Dark Dragon/Fusion 9 3200 2500 Summoned Skull + Red Eyes B. Dragon Ultra Rare
19 Masked Sorcerer Dark Spellcaster/Effect 4 900 1400 When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck. Rare
20 Roaring Ocean Snake Water Aqua/Fusion 6 2100 1800 Mystic Lamp + Hyosube Normal
21 Water Omotics Water Aqua 4 1400 1200 Normal
22 Ground Attacker Bugroth Earth Machine 4 1500 1000 Normal
23 Petit Moth Earth Insect 1 300 200 Normal
24 Elegant Egotist Magic When you have 1 or more Harpy Lady cards on the field, you can Special Summon 1 Harpy Lady or Harpie Lady Sisters card from your hand or Deck. Rare
25 Sanga of the Thunder Light Thunder/Effect 7 2600 2200 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect. Super Rare
26 Kazejin Wind Spellcaster/Effect 7 2400 2200 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect. Super Rare
27 Suijin Water Aqua/Effect 7 2500 2400 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect. Super Rare
28 Mystic Lamp Dark Spellcaster/Effect 1 400 300 This monster may attack your opponent's Life Points directly. Normal
29 Steel Scorpion Earth Machine/Effect 1 250 300 A non Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 3rd turn after the attack. Normal
30 Ocubeam Light Fairy 5 1550 1650 Normal
31 Leghul Earth Insect/Effect 1 300 350 This monster may attack your opponent's Life Points directly. Normal
32 Ooguchi Water Aqua/Effect 1 300 250 This monster may attack your opponent's Life Points directly. Normal
33 Leogun Earth Beast 5 1750 1550 Normal
34 Blast Juggler Fire Machine/Effect 3 800 900 Offer this card as a Tribute during your Standby Phase if face-up to destroy 2 face-up monsters with an ATK of 1000 or less. Normal
35 Jinzo #7 Dark Machine/Effect 2 500 400 This monster may attack your opponent's Life Points directly. Normal
36 Magician of Faith Light Spellcaster/Effect 1 300 400 FLIP: Return a Magic card from your Graveyard to your hand. Rare
37 Ancient Elf Light Spellcaster 4 1450 1200 Normal
38 Deepsea Shark Water Fish/Fusion 5 1900 1600 Bottom Dweller + Tongyo Normal
39 Bottom Dweller Water Fish 5 1650 1700 Normal
40 Destroyer Golem Earth Rock 4 1500 1000 Normal
41 Kaminari Attack Wind Thunder/Fusion 5 1900 1400 Ocubeam + Mega Thunderball Normal
42 Rainbow Flower Earth Plant/Effect 2 400 500 This monster may attack your opponent's Life Points directly. Normal
43 Morinphen Dark Fiend 5 1550 1300 Normal
44 Mega Thunderball Wind Thunder 2 750 600 Normal
45 Tongyo Water Fish 4 1350 800 Normal
46 Empress Judge Earth Warrior/Fusion 6 2100 1700 Queen's Double + Hibikime Normal
47 Pale Beast Earth Beast 4 1500 1200 Normal
48 Electric Lizard Earth Thunder/Effect 3 850 800 A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn. Normal
49 Hunter Spider Earth Insect 5 1600 1400 Normal
50 Ancient Lizard Warrior Earth Reptile 4 1400 1100 Normal
51 Queen's Double Earth Warrior/Effect 1 350 300 This monster may attack your opponent's Life Points directly. Normal
52 Trent Earth Plant 5 1500 1800 Normal
53 Disk Magician Dark Machine 4 1350 1000 Normal
54 Hyosube Water Aqua 4 1500 900 Normal
55 Hibikime Earth Warrior 4 1450 1000 Normal
56 Fake Trap Trap When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s). Rare
57 Tribute to the Doomed Magic Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the field (regardless of its position). Super Rare
58 Soul Release Magic Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel. Normal
59 The Cheerful Coffin Magic You can discard up to 3 Monster Cards from your hand to the Graveyard. Normal
60 Change of Heart Magic Select and control 1 opposing monster (regardless of position) on the field until the end of the turn. Ultra Rare
61 Baby Dragon Wind Dragon 3 1200 700 Normal
62 Blackland Fire Dragon Dark Dragon 4 1500 800 Normal
63 Swamp Battleguard Earth Warrior/Effect 5 1800 1500 Increase the ATK of this monster by 500 points for every face-up "Lava Battleguard" on your side of the field. Normal
64 Battle Steer Earth Beast-Warrior 5 1800 1300 Normal
65 Time Wizard Light Spellcaster/Effect 2 500 400 Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn. Ultra Rare
66 Saggi the Dark Clown Dark Spellcaster 3 600 1500 Normal
67 Dragon Piper Fire Pyro/Effect 3 200 1800 FLIP: Destroys "Dragon Capture Jar" and turns all face-up Dragon-Type monsters to Attack Position. Normal
68 Illusionist Faceless Mage Dark Spellcaster 5 1200 2200 Normal
69 Sangan Dark Fiend/Effect 3 1000 600 When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled. Rare
70 Great Moth Earth Insect/Effect 8 2600 2500 This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". Rare
71 Kuriboh Dark Fiend/Effect 1 300 200 Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's monster 0. This effect must be activated during your opponent's Battle Phase. Super Rare
72 Jellyfish Water Aqua 4 1200 1500 Normal
73 Castle of Dark Illusions Dark Fiend/Effect 4 920 1930 FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. Normal
74 King of Yamimakai Dark Fiend 5 2000 1530 Normal
75 Catapult Turtle Water Aqua/Effect 5 1000 2000 Offer 1 monster on your side of the field as a Tribute to inflict Direct Damage equal to half of the Tribute monster's ATK to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. Super Rare
76 Mystic Horseman Earth Beast 4 1300 1550 Normal
77 Rabid Horseman Earth Beast-Warrior/Fusion 6 2000 1700 Battle Ox + Mystic Horseman Normal
78 Crass Clown Dark Fiend/Effect 4 1350 1400 When this card is changed from Defense Position to Attack Position, return1 monster on your opponent's side of the field to the owner's hand. Normal
79 Pumpking the King of Ghosts Dark Zombie/Effect 6 1800 2000 If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of thisc ard by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. Normal
80 Dream Clown Earth Warrior/Effect 3 1200 900 When this card is changed from Attack Position to Defense Position, select and destroy1 monster on your opponent's side of the field. Normal
81 Tainted Wisdom Dark Fiend/Effect 3 1250 800 When this card is changed from Attack Position to Defense Position, shuffle your own Deck. Normal
82 Ancient Brain Dark Fiend 3 1000 700 Normal
83 Guardian of the Labyrinth Earth Warrior 4 1000 1200 Normal
84 Prevent Rat Earth Beast 4 500 2000 Normal
85 The Little Swordsman of Aisle Water Warrior/Effect 3 800 1300 Offer 1 monster on your side of the field as a Tribute to increase this monster's ATK by 700 points until the end of the turn. Normal
86 Princess of Tsurugi Wind Warrior/Effect 3 900 700 FLIP: Inflicst 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field. Rare
87 Protector of the Throne Earth Warrior 4 800 1500 Normal
88 Tremendous Fire Magic Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damnage to your Life Points. Normal
89 Jirai Gumo Earth Insect/Effect When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking. Normal
90 Shadow Ghoul Dark Zombie/Effect 5 1600 1300 Increase the ATK of this monster by 100 points for each monster in your own Graveyard. Rare
91 Labyrinth Tank Dark Machine/Fusion 7 2400 2400 Giga-Tech Wolf + Cannon Soldier Normal
92 Ryu-Kishin Powered Dark Fiend 4 1600 1200 Normal
93 Bickuribox Dark Fiend/Fusion 7 2300 2000 Crass Clown + Dream Clown Normal
94 Giltia the D. Knight Light Warrior/Fusion 5 1850 1500 Guardian of the Labyrinth + Protector of the Throne Normal
95 Launcher Spider Fire Machine 7 2200 2500 Normal
96 Giga-Tech Wolf Fire Machine 4 1200 1400 Normal
97 Thunder Dragon Light Thunder/Effect 5 1600 1500 Discard this card from your hand to the Graveyard to add up to 2 "Thunder Dragon" cards from your Deck to your hand. Your Deck is then shuffled. This effect is activated only during a Main Phase. Normal
98 7 Colored Fish Water Fish 4 1800 800 Normal
99 The Immortal of Thunder Light Thunder/Effect 4 1500 1300 FLIP: You gain 3000 Life Points. After this card is flipeed, you lose 5000 Life Points when it is sent fromt he field to the Graveyard. Normal
100 Punished Eagle Wind Winged Beast/Fusion 6 2100 1800 Blue-Winged Crown + Niwatori Normal
101 Insect Soldiers of the Sky Wind Insect/Effect 3 1000 800 The ATK of this card increases by 1000 points whenver it attacks a WIND monster. Normal
102 Hoshiningen Light Fairy/Effect 2 500 700 As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points. Rare
103 Musician King Light Spellcaster/Fusion 5 1750 1500 Witch of the Black Forest + Lady of Faith Normal
104 Yado Karu Water Aqua/Effect 4 900 1700 When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire. Normal
105 Cyber Saurus Earth Machine/Fusion 5 1800 1400 Blast Juggler + Two-Headed King Rex Normal
106 Cannon Soldier Dark Machine/Effect 4 1400 1300 Offer 1 monster on your side of the field as a Tribute to inflict 500 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. Rare
107 Muka Muka Earth Rock/Effect 2 600 300 Increase the ATK and DEF of this card by 300 points for every card in your hand. Rare
108 The Bistro Butcher Dark Fiend/Effect 4 1800 1000 When this card inflicts damsage to your opponent, your opponent must draw 2 cards from his/her Deck. Normal
109 Star Boy Water Aqua/Effect 2 550 500 As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. Rare
110 Milus Radiant Earth Beast/Effect 1 300 250 As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. Rare
111 Flame Cerebrus Fire Pyro 6 2100 1800 Normal
112 Niwatori Earth Winged-Beast 3 900 800 Normal
113 Dark Elf Dark Spellcaster/Effect 4 2000 800 This card reqauires a cost of 1000 of your own Life Points to attack. Rare
114 Mushroom Man #2 Earth Warrior/Effect 3 1250 800 A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is face-up on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase. Normal
115 Lava Battleguard Earth Warrior/Effect 5 1550 1800 Increase the ATK of this card by 500 points for each face-up "Swamp Battleguard" on your side of the field. Normal
116 Witch of the Black Forest Dark Spellcaster/Effect 4 1100 1200 When this card is sent from the field to the Graveyard, move 1 monster with a DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled. rare
117 Litte Chimera Fire Beast/Effect 2 600 550 As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. Rare
118 Blade Fly Wind Insect/Effect 2 600 700 As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400. Rare
119 Lady of Faith Earth Warrior 3 1100 800 Normal
120 Twin-Headed Thunder Dragon Light Thunder/Fusion 8 2800 2100 Thunder Dragon + Thunder Dragon Super Rare
121 Witch's Apprentice Dark Spellcaster/Effect 2 550 500 As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. Rare
122 Blue-Winged Crown Wind Winged Beast 4 1600 1200 Normal
123 Skull Knight Dark Spellcaster/Fusion 7 2650 2250 Tainted Widom + Ancient Brain Normal
124 Gazelle the king of Mythical Beasts Earth Beast 4 1500 1200 Normal
125 Garnecia Elefantis Earth Beast-Warrior 7 2400 2000 Super Rare
126 Barrel Dragon Dark Machine/Effect 7 2600 2200 Toss a coin 3 times. If 2 out of 3 are heads, destroy 1 monster on your opponent's side of the field. This card can only be used during your own turn, once per turn. Ultra Rare
127 Solemn Judgement Trap Counter Pay half your Life Points when your opponent either activates a Magic or Trap or summons a monster (including Special Summon) to negate the action and destroy the cards involved. Ultra Rare
128 Magic Jammer Trap Counter Discard 1 card from your hand to the Graveyard to negate the activation of a Magic card and destroy it. Ultra Rare
129 Seven Tools of the Bandit Trap Counter Pay 1000 of your Life Points to negate the activation of a Trap card and destroy it. Ultra Rare
130 Horn of Heaven Trap Offer 1 of your own monsters on the field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it. Ultra Rare
131 Shield & Sword Magic For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. Rare
132 Sword of Deep-Seated Magic Equipment A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck. Normal
133 Block Attack Magic Select 1 of your opponent's monsters and shift it to Defense Position. Normal
134 The Unhappy Maiden Light Spellcaster/Effect 1 0 100 When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. Normal.
135 Robbin' Goblin Trap Continuous Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your ooponent's hand and discarded to the Graveyard. Rare
136 Germ Infection Magic Equipment The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases. Normal
137 Paralyzing Potion Magic Equipment A non Machine-Type monster equipped with this card cannot attack. Normal
138 Mirror Force Trap When an opponent's monster attacks, negate the attack and destroy all opponent's monsters in Attack Position. Ultra Rare
139 Ring of Magnetism Magic Equipment A monster equipped with this card decreases its ATK and DEF by 500 points. All your opponent's monsters must attack the monster equipped with this card. Normal
140 Share the Pain Magic Offer1 monster on your side of the field as a Tribute. Your opponent must select 1 monster on his/her side of the field and offer it as a Tribute. Normal
141 Stim-Pack Magic Equipment A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases. Normal
142 Heavy Storm Magic All Magic and Trap Cards on the field are destroyed. Super Rare
143 Thousand Dragon Wind Dragon/Fusion 7 2400 2000 Time Wizard + Baby Dragon Secret Rare