New Civs NEW CIVS

Huns
Unique Unit:
Tarkan: It is a cavalry unit that has a bonus vs. buildings.

Cost 60 F, 60 G.
Hit Points 90 (Elite Tarkan 150).
Attack 7 (Elite Tarkan 11).
Armor 1/2 (Elite Tarkan 1/3).
Upgrade to Elite Tarkan: 1200 F, 600 G.

Civ bonuses:
* Their cav archers are 25% cheaper in castle age, 30% cheaper in imperial.
* They do NOT need to build houses, ever. At the start of the game they can support enough units for the pop cap.
* They start with 100 less wood then normal.
* Their Trebs have a higher hit rate (50% accurate, as opposed to other civs 30%)

Team Bonus:
* Stable units train 20% faster.

Unique Tech:
* Atheism: Adds 100 years to Wonder/Relic victories. It also halves the price of Spies.
Cost 500 F, 500 G.

Tech Tree:

* INFANTRY: Do NOT get Champions or Plate Mail Armor.

* ARCHERS: Do NOT get Arbalests or Hand Cannoneers, or Ring Archer Armor.

* CAVALRY: Do NOT get Camels.

* SIEGE: Do NOT get Siege Engineers, Heavy Scorpions, Bombard Cannon or any Mangonel upgrades.

* MONKS: Do NOT get Theocracy, Redemption, Block Printing, or Herbal Medicine.

* NAVY: Do NOT get Elite Cannon Galleons, Fast Fire Ships and Shipwright.

* TOWERS/WALLS: Do NOT get Fortified Walls, Guard Towers, Keep, Bombard Towers.

* ECONOMY/OTHER: Do NOT get Crop Rotation, Stone Shaft Mining, Hoardings, Architecture, Heated Shot.

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Spanish
Unique Units:
Conquistador

A mounted gunpowder unit
Cost: 60F, 70G.
Created At: Castle
Strong vs: swordsman, Monks Weak vs: knights, camels, pikemen
Upgrades: Archer armor, Bloodlines, Husbandry
Hit points: 55 (Elite Conq. 70)
Armor: 2/2
Attack: 16 (18 Elite Conq.)
Range: 6( but they are about as inaccurate as Hand Cannoneers)
Movement: Fast
Upgrade to Elite Conquistador: 1000 F, 500 G.

The Missionary

A mounted Monk-type of unit.
Created At: Monastery once you have a Castle
Strong vs: Slow-moving stuff
Weak vs: Fast-moving stuff, particularly Lt Cav and Eagle Warriors
Upgrades: All Monastery upgrades apply
Hit points: 45
Armor: 0 / 0
Cost: 100 G
Attack: Conversion
Range: 7 (base)
Movement: Fast
Missionaries, unlike all other Unique Units, CANNOT be upgraded to Elite. They cannot pick up Relics. Note that they are considered Monks for purposes of upgrades, not cavalry. Therefore, Bloodlines does NOT apply

Civ Bonuses:
* They build their buildings 30% faster, except when building Wonders.
* All upgrades from the Blacksmith require no gold (they still cost food however).
* Cannonballs shot from Cannon Galleons travel faster through the air, and benefit from the ballistics tech.

Team Bonus:
* 33% Trade profit.

Unique Tech:
Supremacy
* It will make their villagers "super-tough", with more attack, armor and HP.
Cost 400 F, 250 G.
Spanish villagers with Loom and Supremacy have: HP 80, Attack 9, Armor 3/3.

Tech Tree:

* INFANTRY: Have all units and techs.

* ARCHERS: Do NOT get Crossbowman, Arbalest, or Parthian Tactics.

* CAVALRY: Do NOT get Camels.

* SIEGE: Do NOT get Siege Engineers, Heavy Scorpions, or Siege Onagers.

* MONKS: Get all Monk techs.

* NAVY: Get all techs and ships.

* TOWERS/WALLS: Get all upgrades.

* ECONOMY/OTHER: Do NOT get Crop Rotation, Gold Shaft Mining, Treadmill Crane or Heated Shot

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Mayans
Unique Unit:
Plumed Archer

Stats for Plumed Archer:
Cost: 46 F, 46 G (33 F, 33 G in Imp. Age with Imp. Age discount)
HP: 50 (Elite P.A. 65)
Attack: 5
Armor: 0/1 (Elite P.A.0/2)
Range: 4 (Elite P.A. 5)
Upgrade to Elite Plumed Archer: 500 F, 1000 W.
Special: It is faster then a normal foot archer. Benefits from their cheap foot archer civ bonus.

Civ Bonuses:
* Their resource sites (except for farms) last 25% longer. It's as if their boars had 375 food each, for example. When a Mayan harvests and carries away 10 food from a boar, only 8 food have actually been removed from it. Mayan villagers don't gather any faster. They don't carry any extra. They can just keep working at a given site for longer than other folks. This is an advantage in the early game because, in effect, they get 25% more sheep, berries, deer, shore fish, and boars than other people. It is an advantage in the late game because their gold & stone takes longer to run out. They are good at turtling because it doesn't cost them as much in resources.
* Archers cost -10% in Feudal age, -20% in Castle age, and -30% in imperial age.
* They start with four villagers instead of three, and with 50 less food.
* Start with Eagle Warrior instead of Scout Cavalry.

Team Bonus:
* Half price walls and palisades.

Unique Tech:
El Dorado
* Increases the hit points of the Eagle Warrior to 100 (by 40).
Cost 750 F, 450 G.

Tech Tree:

* INFANTRY: Do NOT get Champions. Do get new Eagle Warrior (semi-UU).

* ARCHERS: Do NOT get Hand Cannoneers, Cavalry Archers or Parthian Tactics.

* CAVALRY: Do NOT get any units or techs.

* SIEGE: Do NOT get Siege Onagers, Bombard Cannons or Siege Engineers.

* MONKS: Do NOT get Illumination or Redemption.

* NAVY: Do NOT get Cannon Galleons.

* TOWERS/WALLS: Do NOT get Bombard Tower.

* ECONOMY/OTHER: Do NOT get Gold Shaft Mining.

* NOTE: Do NOT get any gunpowder units.

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Aztecs
Unique Unit:
Jaguar Warrior

Jaguar Warrior stats:
Cost: 60 Food 30 Gold
HP: 50 (Elite J.W. 75)
Attack: 10 (Elite J.W. 12)
Armor: 1/0 (Elite J.W. 2/0)
Upgrade to Elite Jaguar Warrior: 1000 F, 500 G.
Special: It has a +10 bonus vs infantry units

Civ Bonuses:
* Villagers get +5 carry capacity.
* All military units are created 15% faster.
* Every time you research a monk tech their monks will gain +5 hit points (95 hit point max).
* Start with Eagle Warrior instead of Scout Cavalry.

Team Bonus:
* Gold generated by relics is increased by 33%.

Unique Tech:
Garland Wars.
* It will give their infantry units +4 normal attack.
Cost 450 F, 750 G.

Tech Tree:

* INFANTRY: Have all techs and units except Halberdier. Do get new Eagle Warrior (semi-UU).

* ARCHERS: Do NOT get Thumb Ring, Hand Cannoneers, Cavalry Archers, Parthian Tactics.

* CAVALRY: Do NOT get any techs or units.

* SIEGE: Do NOT get Bombard Cannon or Heavy Scorpion.

* MONKS: Have all monk techs.

* NAVY: Do NOT get Galleons, Cannon Galleons, Demo Ships.

* TOWERS/WALLS: Do NOT get Keep or Bombard Tower.

* ECONOMY/OTHER: Do NOT get Two-Man Saw, Guilds, Hoardings, Masonry or Architecture.

* NOTE: Do NOT get any gunpowder units.

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Koreans
Unique Units:
Turtle Ship

Turtle Ship stats
Cost: 200 W, 200 G
HP: 200 (Elite T.S. 300)
Attack: 50
Armor: 6/5 (Elite T.S. 8/6)
Range: 6
Upgrade to Elite Turtle Ship: 1000 F, 800 G.
Special: It is the only boat that has regular armor. It is very slow and has a low rate of fire. It is best countered by bombard cannons, bombard towers, and multiple fireships or demoships.

War Wagon


War Wagon stats:
Cost: 80 Wood, 60 Gold.
HP: 150 (Elite W.W. 200).
Attack: 9.
Armor: 0/3 (Elite W.W. 0/4).
Range: 5 (Elite W.W. 6).
Upgrade To Elite War Wagon: 1000 W, 800 G.
Special: Korean UU, Upgraded by blacksmith range upgrades, siege engineers, mounted unit upgrades. Takes increased damage from pikes, skirmishers, camels, and anti-siege units

Civ Bonuses:
* They get all tower upgrades for free. After they research chemistry they get the bombard tower upgrade for free as well.
* Towers gain +1 range in castle age and +1 more range in imperial age(not Bombard Towers).
* Villagers mine stone 20% faster.
* Villagers have +2 line of sight.

Team Bonus
* Gives Onagers +1 range.

Unique Tech:
Shinkichon: Gives their Onagers +2 range.
Cost 800 W, 500 G.

Tech Tree:

* INFANTRY: Do NOT get Blast Furnace.

* ARCHERS: Do NOT get Parthian Tactics.

* CAVALRY: Do NOT get Camels, Paladins, Bloodlines, Blast Furnace or Plate Barding Armor.

* SIEGE: Do NOT get Heavy Scorpion or Siege Ram.

* MONKS: Do NOT get Heresy, Atonement, Illumination or Redemption.

* NAVY: Do NOT get Demo Ships or Elite Cannon Galleons.

* TOWERS/WALLS: Have all upgrades.

* ECONOMY/OTHER: Do NOT get Crop Rotation, Sappers, Hoardings.

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AGE OF KINGS DIGITAL