New Technologies NEW TECHNOLOGIES

Thumb Ring
* Gives archers 100% hit accuracy and increases their fire rate. Units that already have excellent accuracy, such as Mangudai, benefit more from the ROF increase.
* Available in Castle Age.
* Researched at the Archery Range.
* Cost 300 F, 250 W.

Heresy
* When one of your units gets converted it will die instead of going over to the enemy.
* Available in Castle Age.
* Researched at the Monastery.
* Cost 1000 G.

Herbal Medicine
* Quadruples your healing rate when garrisoned.
* Available in Castle Age.
* Researched at the Monastery.
* Cost 350 G.

Theocracy
* When you have a group of monks selected and they convert an enemy unit together, only one of them will lose their faith points.
* Available in Imperial Age.
* Researched at the Monastery.
* Cost 400 F, 800 G.

Bloodlines
* Gives mounted units +20 hit points. (Includes cavalry, camels, and elephants).
* Available in Feudal Age.
* Researched at the Stable.
* Cost is 150 F, 100 G.

Parthian Tactics
* Gives cav archers +1 normal armor and +2 pierce armor.
* Available in Imperial Age.
* Researched at the Archery Range.
* Cost 200 F, 250 G.

Caravan
* Increases the speed of trade carts/cogs by 50%. It is researched at the market and Cartography is a pre-requisite for it.
* Available in Castle Age.
* Researched at the Market.
* All civs have access to this tech.
* Cost 200 F, 200 G

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AGE OF KINGS DIGITAL