CommonUncommon

Homemade Set for Magic: the Gathering
SPOILER
165 cards total in set




WHITE

Apotheosis

Enchantment Rare
At the beginning of your upkeep, your life total becomes 20. Then each opponent puts X 1/1 white Human creature tokens into play, where X is the number of creatures he or she controls.
It's every god's destiny to be overthrown by its creations.
#1/165


Beacon of Endurance

Creature — Nymph Rare
Flying
If Beacon of Endurance would be put into a graveyard from play and you have 10 or less life, remove it from the game instead.
: At end of turn, return Beacon of Endurance from your graveyard to play.
2/2
#2/165


Breezedance

Enchantment — Aura Common
Enchant creature
Enchanted creature gets +1/+1 and has flying.
It takes ability to dance in the eternal winds of Chrysagros and still retain grace.
#3/165


Celestial Vindex

Creature — Spirit Rare
Flying, flash, vigilance
When Celestial Vindex comes into play, it deals 3 damage to each attacking creature.
"Light is always harsher on the eyes of the criminal."
—Kapsadian saying

3/4
#4/165


Clement Priest

Creature — Human Cleric Common
Sacrifice Clement Priest: Until end of turn, you may spend white mana as though it were mana of any color.
"Everyone is equal."
1/1
#5/165


Covered in Glow

Instant Uncommon
You can't be the target of spells or abilities this turn.
Draw a card.
"Should you try to hurt me, I shall turn the other face. And you'll fail both times."
—Eugenia, hoplite commander

#6/165


Divine Behest

SorceryRare
Choose a permanent type. Destroy all permanents of the chosen type.
Infuse — Instead choose up to two permanent types. Destroy all permanents of the chosen types. (This card is infused if you spent only white mana to play it.)
#7/165


First-Army Equitatus

Creature — Human Soldier Common
When First-Army Equitatus attacks, target attacking creature gets +1/+1 until end of turn.
The Tatalan army is divided in three ranks. The only way to get past each one is to understand the importance of team work.
2/1
#8/165


Forfeit of Fortune

Instant Rare
Until end of turn, whenever an opponent would draw a card, he or she skips that draw unless he or she pays .
Draw a card.
#9/165


Gilded Sentinel

Creature — Nymph Common
Defender
"Such righteous grace, such tireless gaze. How can someone even want to overcome it?"
—Marshal Konstantinos
1/4
#10/165


Hissing Pegasus

Creature — Pegasus Common
Flying
Infuse — When Hissing Pegasus comes into play, target player skips his or her next untap step. (This card is infused if you spent only white mana to play it.)
2/3
#11/165


Humble Sanctuary

Enchantment Uncommon
Creatures with power greater than your life total can't attack you.
Long after the Wind God went missing, his shrines still stood firm, a last spot of hope on a warring world.
#12/165


Konstantinos's Command

Instant Uncommon
Mystify 4 (At any time you could play this card, if you have four or more white mana in your mana pool, you may play it without paying its mana cost.)
Creatures you control get +1/+2 until end of turn.
#13/165


Kreon's Blessing

Instant Common
You gain 5 life.
Infuse — Draw a card. (This card is infused if you spent only white mana to play it.)
#14/165


Leimakid of Warm Air

Creature — Nymph Uncommon
Flying
Whenever Leimakid of Warm Air deals combat damage, you gain that much life.
Her touch separates good from evil, treating each accordingly.
2/1
#15/165


Lightbrow Oneiron

Creature — Oneiron Uncommon
You may choose not to untap Lightbrow Oneiron during your untap step.
As long as Lightbrow Oneiron is tapped, white spells you play cost less to play.
Comforted by his dreams, his allies convoked the glare.
2/2
#16/165


Loculus Bearer

Creature — Human Cleric Soldier
When Loculus Bearer comes into play, you gain 1 life for each spent to pay its mana cost.
"Carrying the army's supplies isn't as easy as it seems. On the bright side, everyone suddenly cares about you."
2/3
#17/165


Marshal's Steed

Creature — Beast Uncommon
Militance 2 (Whenever this is dealt combat damage, put two +1/+1 counters on it.)
Whenever Marshal's Steed deals combat damage to a player, put a +1/+1 counter on each other creature you control.
Marshal Konstantinos gently patted the beast on the side of its face. "It's time again, boy."
3/3
#18/165


Mending Patrol

Creature — Insect Cleric Soldier Common
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
Whenever Mending Patrol deals damage to a player, you may return target artifact or enchantment card from your graveyard to your hand.
3/3
#19/165


Myrmex Actarius

Creature — Insect Cleric Common
: Prevent the next 1 damage that would be dealt to target creature or player this turn. Play this ability only if you control four or more Plains.
From her mouth come gentle words, but it's her soul that does the real job.
2/2
#20/165


Myrmex Storycrafter

Creature — Insect Wizard Rare
Tap three untapped white creatures you control: Put an aura card with enchant creature from your hand into play enchanting Myrmex Storycrafter.
Tap three untapped white creatures you control: Return target aura card from your graveyard to your hand.
1/1
#21/165


Myrmex Swarm

Creature — Insect Soldier
Flying
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
Myrmex Swarm gets +0/+1 for each other white creature you control.
0/1
#22/165


Purifier Leimakid

Creature — Nymph Common
Flying
When Purifier Leimakid comes into play, destroy target enchantment.
When Purifier Leimakid is put into a graveyard from play, destroy target artifact.
1/1
#23/165


Pyramids Gatekeepers

Creature — Spirit Uncommon
Flash, vigilance
Infuse — When Pyramids Gatekeepers comes into play, prevent the next 4 damage that would be dealt to target creature or player this turn. (This card is infused if you spent only white mana to play it.)
2/4
#24/165


Quickspear Hoplite

Creature — Human Soldier Common
Mystify 5 (At any time you could play this card, if you have five or more white mana in your mana pool, you may play it without paying its mana cost.)
First strike
2/2
#25/165


Sacred Syntagma

Enchantment Rare
At the beginning of each opponent's upkeep, if that opponent controls more artifacts than you, he or she sacrifices an artifact. Repeat this process for creatures, enchantments, and lands.
#26/165


Scutum Legionnaires

Creature — Human Soldier Rare
Defender
If a source would deal damage to you, it deals that damage to Scutum Legionnaires instead.
Amity — : Scutum Legionnaires gains protection from a color of your choice until end of turn. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
2/5
#27/165


Second-Army Skysweepers

Creature — Human Soldier Uncommon
Whenever Second-Army Skysweepers attacks, up to two target attacking creatures gain flying until end of turn.
A team works better when it works out of enemy reach.
2/2
#28/165


Senator Kreon of Myrmidafos

Legendary Creature — Insect Advisor
Protection from cards your opponents control
His speeches were acts of defiance where defiance equals danger. His rhetoric, however, was so enlightening that he was seen as an invaluable asset to the empire.
2/1
#29/165


Third-Army Centurion

Creature — Human Soldier Rare
When Third-Army Centurion attacks, each of up to three target attacking creatures get +2/+2 until end of turn.
The commander's booming, thundering voice cried the one word his enemies didn't want to hear: "Charge!"
3/3
#30/165


Warfare Scars

Instant Common
Prevent all but one damage that would be dealt to target creature this turn.
Draw a card.
"Every scar is a souvenir of times when I was fighting death, and a reminder that I won."
—Anestis, Tatalan hoplite

#31/165



BLUE

Boom Attendant

Creature — Human Sailor Uncommon
Amity — At the beginning of your upkeep, choose creature, artifact, enchantment, or land, then reveal the top card of your library. If it's a card of the chosen type, put it into your hand. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
2/2
#32/165


Bouncer's Curse

EnchantmentRare
At the beginning of your upkeep, return an island you control to its owner's hand or sacrifice Bouncer's Curse.
Whenever a creature comes into play, its controller returns a land he or she controls to its owner's hand.
#33/165


Captain Peliophon

Legendary Creature — Human Sailor
When Captain Peliophon comes into play, if you control two or more other blue creatures, draw two cards.
: Return Peliophon to its owner's hand.
The waves see the ruler of Metheos as one of them — and treat him accordingly.
3/4
#34/165


Cloudbrow Oneiron

Creature — Oneiron Uncommon
You may choose not to untap Cloudbrow Oneiron during your untap step.
: Other blue creatures you control gain flying until end of turn. Play this ability only if Cloudbrow Oneiron is tapped.
Amazed by his dreams, his allies reached the skies.
2/2
#35/165


Crossing the Veil

Sorcery Rare
Until end of turn, creatures you control gain all activated abilities of each creature in play.
"Only those who embrace the dark void of an innocent mind can come to achieve true illumination."
—Ptelos, greater philosopher

#36/165


Fabled Hippocampus

Creature — Beast Rare
Flying
When Fabled Hippocampus comes into play, you may discard your hand. If you do, draw a card for each spent to pay Fabled Hippocampus's mana cost.
2/3
#37/165


Glassfeather Gull

Creature — Bird Common
Flying
Whenever you play a blue spell, target creature can't be the target of spells or abilities this turn.
It takes more than a few hits to shatter this glass.
2/3
#38/165


Glimpse of Future

Enchantment Uncommon
: Look at the top X cards of your library, where X is the number of Islands you control, then put them back in any order.
, Sacrifice Glimpse of Future: Draw a card.
#39/165


Hovering Myalo

Creature — Beast Rare
Flying
When Hovering Myalo comes into play, draw a card.
At the beginning of your upkeep, draw a card.
Whenever Hovering Myalo deals damage to a player, draw a card.
4/4
#40/165


Hydrokinesis

Instant Uncommon
Counter target spell. If it's an instant or sorcery spell, you may copy that spell and choose new targets for the copy.
A blast of water engulfed Latos's fireball, and soon he discovered non-hot things can also really, really hurt.
#41/165


Illusionist's Dreams

Sorcery Common
Look at the top X cards of your library then put them back in any order, where X is the number of blue permanents you control.
Draw a card.
#42/165


Mistcloud Limnades

Creature — Nymph Uncommon
Flying
Whenever a nontoken creature comes into play, return that creature and Mistcloud Limnades to their owners' hands.
1/1
#43/165


Nameless Wanderer

Creature — Nymph Uncommon
Mystify 4 (At any time you could play this card, if you have four or more blue mana in your mana pool, you may play it without paying its mana cost.)
Flash
: Return Nameless Wanderer to its owner's hand.
0/1
#44/165


Obstinate Truthseeker

Creature — Human Philosopher
, Sacrifice a blue permanent: Draw a card.
"Wealth, fame, power - none of them matter when compared to the ever intriguing riddle of life."
1/2
#45/165


Oceanid of Crashing Waves

Creature — Nymph Rare
Defender
: Put a 0/5 blue Wave creature token with defender into play. At end of turn, remove it from the game. Play this ability only during combat.
2/5
#46/165


Oloi-Mystikos Broker

Creature — Nymph Common
When Oloi-Mystikos Broker comes into play, discard a card, then draw a card.
Occasionally, oceanids appeared suddenly to awed sailors crossing Oloi-Mystikos, bearing gifts from the Sea God.
1/2
#47/165


Oloi-Mystikos Deceiver

Creature — Nymph Common
Flying
Whenever Oloi-Mystikos Deceiver deals combat damage to a player, if you control four or more Islands, draw a card.
1/1
#48/165


Paranoid Diplomat

Creature — Human Advisor Wizard
Paranoid Diplomat can't be the target of spells or abilities.
, : Counter target spell that targets a permanent or spell you control.
"Conspiracy, I say!"
0/1
#49/165


Peliophon's Skyscout

Creature — Human Sailor Wizard Common
: Peliophon's Skyscout gains flying until end of turn.
Some sailors are less afraid of sinking than others.
3/1
#50/165


Peliophon's Acumen

Instant Common
Return target nonland permanent to its owner's hand.
Infuse — Draw a card. (This card is infused if you spent only blue mana to play it.)
#51/165


Ptelos, Council's Brightest

Legendary Creature — Human Philosopher
Whenever a player plays a nonblue spell, if Ptelos, Council’s Brightest is untapped, counter that spell unless its controller pays .
, : The next time target instant or sorcery spell resolves this turn, return that spell card to its owner's hand.
2/2
#52/165


Reader of Time

Creature — Beast Wizard Uncommon
Flying
When Reader of Time comes into play, return target permanent to its owner's hand.
Infuse — When Reader of Time comes into play, return another target permanent to its owner's hand. (This card is infused if you spent only blue mana to play it.)
3/3
#53/165


Stealthy Oarsmen

Creature — Human Sailor Common
Islandwalk
: Target creature gains Islandwalk until end of turn.
"I'll disembark with the oars. What fun is it to sit here and watch all the action from the distance?"
—Rhaegina, Kentros hero

3/3
#54/165


Sudden Realization

Instant Common
Mystify 4 (At any time you could play this card, if you have four or more blue mana in your mana pool, you may play it without paying its mana cost.)
Draw a card.
#55/165


Tireless Pitulus

Creature — Human Sailor Uncommon
Whenever you play a blue spell, untap all creatures you control.
"Their drumbeats sound so urgent, it's like they're telling everyone that their goal is still a long way."
—Captain Peliophon

1/2
#56/165


Trap in Oblivion

Enchantment — Aura Common
Enchant creature
Infuse — When Trap in Oblivion comes into play, tap enchanted creature. (This card is infused if you spent only blue mana to play it.)
Enchanted creature doesn't untap during its controller's untap step.
#57/165


Turn Back Time

InstantRare
Counter target spell. Then, return all nonland permanents that share a color with that spell to their owners' hands.
Rogue Noimos scholars had a very simple way to deal with prosecution: if no one can remember it, it didn't happen.
#58/165


Underpour

Instant Uncommon
Return up to three target creatures to their owners' hands.
The gentle shore of Titaneros isn't so gentle on barbarians.
#59/165


Wake of Hypnosis

Instant Rare
You gain control of all attacking creatures. (Remove those creatures from combat. This effect doesn't end at end of turn.)
To the Council, only the weak-minded resort to violence.
#60/165


Waterfront Trickster

Creature — Human Wizard Common
, : Target creature gets -3/-0 until end of turn.
Assaults to the School of Noimos by sea usually ended before they started.
3/3
#61/165


Wave Watcher

Creature — Nymph Common
Defender
: Counter target spell unless its controller pays .
"Oloi-Mystikos is a deceitful place. The way there doesn't stay too far behind."
—Peliophon, journal

0/4
#62/165


BLACK

Arionide's Edict

Instant Common
Target player sacrifices a creature.
Infuse — Draw a card. (This card is infused if you spent only black mana to play it.)
#63/165


Calamitous Creeper

Creature — Shade Beast Uncommon
Fear
: Target creature gets -X/-X and Calamitous Creeper gets +X/+X until end of turn, where X is the number of black permanents you control.
3/3
#64/165


Chain of Pain

Sorcery Common
Whenever a creature is dealt damage this turn, its controller loses that much life.
The beast was silently torn apart. But far away, someone screamed.
#65/165


Corrode

Sorcery Common
Name a card type other than land. Target player reveals his or her hand, then you choose a card of that type from it. That player discards that card. (You may choose artifact, creature, enchantment, instant, or sorcery.)
#66/165


Covetous Medusa

Creature — Gorgon Warrior Common
Covetous Medusa can't block.
Discard a black card: Regenerate Covetous Medusa.
Most of the time, Fedes first generals didn't bother giving orders. They knew their subordinates would have a hard time obeying them.
4/3
#67/165


Darkest Desire

Sorcery Rare
Target player removes his or her hand from the game. Until end of turn, you may play each card removed from the game this way by paying , where X is that card's converted mana cost. At end of turn, return all cards still removed from the game this way to their owner's hand.
#68/165


Deathborn Monarch

Creature — Beast Horror Rare
Flying
At the beginning of your upkeep, destroy target creature.
Every single one of its victims would rather spend the afterlife in eternal darkness than witness the dreadful lure of its light again.
6/6
#69/165


Decaying Drifter

Creature — Nymph Common
, : Target creature gets -1/-1 until end of turn. Play this ability only if you control four or more swamps.
There's nothing dying eleion like more than passing their misfortune along.
2/1
#70/165


Eerie Studies

Sorcery Rare
Search your library for a nonland card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
Infuse — Each opponent loses life equal to that card's converted mana cost. (This card is infused if you spent only black mana to play it.)
#71/165


Eleion of Dim Whispers

Creature — Nymph Common
, : Target creature you control gets +X/-X until end of turn.
Her voice echoes in the brains of the damned, filling the spot long abandoned by commitment.
1/2
#72/165


Eyekeeper Graea

Creature — Gorgon Cleric Common
Mystify 6 (At any time you could play this card, if you have six or more black mana in your mana pool, you may play it without paying its mana cost.)
Whenever Eyekeeper Graea deals combat damage to a player, you lose 1 life and draw a card.
3/2
#73/165


Fedes First General

Creature — Gorgon Warrior
: Fedes First General gains fear until end of turn.
Whenever you play a spell, if you spent only black mana to play it, you may have target creature get +1/+1 and another target creature get -1/-1 until end of turn.
3/1
#74/165


Fedes Parasite

Creature — Gorgon Horror Uncommon
When Fedes Parasite comes into play, sacrifice two creatures unless you control four or more swamps.
The parasites were twisted experiments created deep within Fedes's labs. Their vicious bloodthirst was meant to be a pain for the enemies, but occasionaly it would fire backwards.
4/2
#75/165


Gate Harpy

Creature — Harpy Common
Flying
Amity — When Gate Harpy is put into a graveyard from play, remove up to four target cards in a single graveyard from the game. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
3/2
#76/165


Intermittent Death

Sorcery Rare
Return to play, under target opponent's control, all creature cards in your graveyard. Then, that opponent returns to play, under your control, all creature cards in his or her graveyard.
#77/165


Kolasian Reaper

Creature — Spirit Rare
Whenever Kolasian Reaper deals combat damage to a player, return target creature card from your graveyard to play.
Amity — : Regenerate Kolasian Reaper. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
5/1
#78/165


Living Trauma

Creature — Specter Uncommon
Flying
Whenever Living Trauma deals damage to a creature, that creature's controller discards a card.
Whenever Living Trauma deals damage to a player, that player discards a card.
2/2
#79/165


Medusa Occultist

Creature — Gorgon Cleric Rare
At the beginning of your upkeep, return target creature card from your graveyard to play unless an opponent removes a creature card on his or her graveyard from the game. If you do, that creature gains haste until end of turn. At end of turn, remove it from the game.
2/2
#80/165


Misguided Centaur

Creature — Centaur Horror Uncommon
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
When Misguided Centaur deals combat damage to a player, that player sacrifices a creature.
3/3
#81/165


Nebulous Archfiend

Creature — Beast Rare
: Nebulous Archfiend gains fear until end of turn.
: Nebulous Archfiend gets +1/+1 until end of turn.
Sacrifice a Swamp: Add to your mana pool. This mana can only be used to pay for Nebulous Archfiend's activated abilities.
0/1
#82/165


Noxious Glider

Creature — Harpy Uncommon
Flying
When Noxious Glider comes into play, you lose 1 life.
When Noxious Glider is put into a graveyard from play, each opponent loses 1 life.
2/2
#83/165


Plagued Gaze

Enchantment — Aura Uncommon
Enchant creature
Plagued Gaze comes into play with a plague counter for each spent to pay its mana cost.
Enchanted creature has ": Each player loses X life, where X is the number of plague counters on Plagued Gaze".
#84/165


Sadistic Stalker

Creature — Shade Common
Pay 2 life: Sadistic Stalker gets +1/+1 until end of turn.
Infuse — When Sadistic Stalker comes into play, target player loses 2 life and you gain 2 life. (This card is infused if you spent only black mana to play it.)
1/1
#85/165


Shadebrow Oneiron

Creature — Oneiron Uncommon
You may choose not to untap Shadebrow Oneiron during your untap step.
: Regenerate target black creature other than Shadebrow Oneiron. Play this ability only if Shadebrow Oneiron is tapped.
Compleated by his dreams, his allies approached the victory.
2/2
#86/165


Sleeping Villain

Creature — Giant Rogue Rare
Discard a card: Tap Sleeping Villain. Any player may play this ability.
, Pay 3 life: Untap Sleeping Villain.
7/6
#87/165


Stenchcrawler

Creature — Human Rogue Common
, Sacrifice a Swamp: Target player loses 1 life and you gain 1 life.
His victims have but one relief: the dead can't smell.
2/2
#88/165


Thief's Cunning

Enchantment — Aura Rare
Enchant creature
Enchanted creature gets +2/+0 and gains fear.
Whenever enchanted creature deals combat damage to a player, you may search your library for a card named Thief's Cunning and put it into play enchanting a creature you control. If you do, shuffle your library.
#89/165


Toxic Nefos

Instant Uncommon
Mystify 6 (At any time you could play this card, if you have six or more black mana in your mana pool, you may play it without paying its mana cost.)
Nonblack creatures get -2/-2 until end of turn.
#90/165


Traitor Eleion

Creature — Nymph Uncommon
Fear
Infuse — When Traitor Eleion comes into play, other creatures get -2/-2 until end of turn. (This card is infused if you spent only black mana to play it.)
2/2
#91/165


Venomous Aether

Enchantment Common
Whenever a creature comes into play, sacrifice Venomous Aether. If you do, destroy that creature.
"That's what I call a welcome party."
—Jo, Fedes counsellor

#92/165


Wails of the Hopeless

Sorcery Uncommon
Destroy target creature. If it's destroyed this way, return it to play under your control unless its owner sacrifices a creature.
"Death is a unique experience. Share it with your loved ones."
—Jo, Fedes counsellor

#93/165


RED

Battleworn Delinquent

Creature — Human Barbarian Uncommon
: Return target equipment card from a graveyard to play under your control and equipping Battleworn Delinquent. At end of turn, remove that equipment from the game.
1/1
#94/165


Browbeater Minotaur

Creature — Minotaur Warrior Common
Whenever Browbeater Minotaur becomes blocked, defending player skips his or her next draw step.
He scares the thoughts out of you.
3/1
#95/165


Chance's Trickery

Sorcery Rare
Name a sorcery card. Reveal cards from the top of your library until you reveal the named card or until you reveal three lands, whichever comes first. If you reveal the named card, you may play it without paying its mana cost. Remove all cards revealed this way from the game.
#96/165


Downhill Charger

Creature — Human Barbarian Common
, Sacrifice a red permanent: Target creature gains mountainwalk until end of turn.
How to escape a besieged mountain: 1) run as fast as you can; 2) hope that they don't have spears.
1/1
#97/165


Eliphus's Elite

Creature — Beast Rare
Haste, trample
Militance 2 (Whenever this is dealt combat damage, put two +1/+1 counters on it.)
After Eliphus's death, his pets kept watch of Ol-Fotias, more vicious than ever.
4/5
#98/165


Eruprion's Spawn

Creature — Nymph Common
: Sacrifice Eruption’s Spawn: Add to your mana pool.
Most oreads have very a limited lifespan, but they never fail to go down with a blast.
2/1
#99/165


Gigantic Typhon

Creature — Beast Elemental Rare
At the beginning of your upkeep, sacrifice Gigantic Typhon unless you sacrifice two Mountains.
Whenever a Mountain is put into your graveyard from play, Gigantic Typhon deals 2 damage to each nonred creature.
9/5
#100/165


Hysteria's Breath

Enchantment Uncommon
Infuse — When Hysteria's Breath comes into play, put a 1/1 red Nymph creature token into play. (This card is infused if you spent only red mana to play it.)
, Sacrifice a creature: Gain control of target creature until end of turn. It gains haste until end of turn.
#101/165


Last Impulse

Sorcery Rare
Discard your hand and draw five cards. At end of turn, discard your hand.
Now or never.
#102/165


Lavalite

Creature — Elemental Common
When Lavalite comes into play, if you control four or more Mountains, it gets +2/+0 and gains trample and haste until end of turn.
4/2
#103/165


Leadback

Instant Rare
Change the target of target instant or sorcery spell with a single target.
Infuse — Leadback deals X damage to that spell's controller, where X is that spell's converted mana cost. (This card is infused if you spent only red mana to play it.)
#104/165


Magma Surfer

Creature — Beast Common
: Magma Surfer deals 1 damage to target creature or player.
Infuse — When Magma Surfer comes into play, destroy target artifact. (This card is infused if you spent only red mana to play it.)
4/3
#105/165


Moody Manticore

Creature — Beast Uncommon
Flying
When Moody Manticore comes into play, it deals X damage to target creature, where X is the amount of spent to pay its mana cost.
3/3
#106/165


Poulidis the Swift

Creature — Phoenix Rare
Flying, haste, double strike
Whenever Poulidis the Swift deals combat damage to a player, it deals that much damage to target creature that player controls.
, Sacrifice a red creature: Return Poulidis from your graveyard to your hand.
3/4
#107/165


Psychoflame Bandit

Creature — Human Rogue Shaman Common
Whenever an opponent draws a card, Psychoflame Bandit deals 1 damage to target creature or player.
Sometimes overthinking an opponent isn't all that recommendable.
1/1
#108/165


Psychoflame Oppressor

Creature — Giant Berserker Shaman Uncommon
Flash
Whenever an opponent draws a card, put a +1/+1 counter on Psychoflame Oppressor.
At end of your turn, remove a +1/+1 counter from Psychoflame Oppressor.
4/3
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Psychoflame Swindler

Creature — Human Shaman Rare
Whenever an opponent draws a card, he or she reveals it. If it's an instant or sorcery spell, you may copy it and play the copy until end of turn by paying , where X is that card's converted mana cost.
As soon as he started mumbling the arcane words, Eurios felt the power of his own spell with the added punch of fire.
4/1
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Pyretic Crasher

Creature — Minotaur Warrior Common
Whenever you play a red spell, Pyretic Crasher gets +3/+0 until end of turn.
If you don't get out of his way, what's left of you eventually will.
2/1
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Rider of the Igneous Wave

Creature — Nymph Rare
Whenever a creature you control is dealt damage, it deals that much damage to each opponent.
In Flamoros, lava avalanches are less feared for what they are than for what may live in them.
2/1
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Scion of Fire

Creature — Human Rogue Shaman Rare
Whenever you play a Mountain, you may pay . If you do, Scion of Fire deals 1 damage to target creature.
The few human children that manage to survive an offering to Pyroros become the volcano's most formidable disciples.
2/1
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Slapdash Doryphoros

Creature — Minotaur Warrior Uncommon
First strike
Whenever Slapdash Doryphoros deals damage to a creature, it deals that much damage to target creature you control.
4/2
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Smokebrow Oneiron

Creature — Oneiron Uncommon
You may choose not to untap Smokebrow Oneiron during your untap step.
: Other red creatures you control get +1/+0 until end of turn. Play this ability only if Smokebrow Oneiron is tapped.
Fevered by his dreams, his allies delivered the beating.
2/2
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Summon the Embers

Instant Uncommon
Add to your mana pool for each red creature you control.
After a couple of disastrous campaigns, Tatalan soldiers learned not to underestimate superpopulated volcano-cities.
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Thatos's Menace

Instant Common
Up to two target creatures can't block this turn.
Infuse — Draw a card. (This card is infused if you spent only red mana to play it.)
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Trecean Embermage

Creature — Minotaur Shaman Uncommon
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
Whenever Trecean Embermage deals combat damage to a player, it deals that much damage to target creature that player controls.
2/3
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Trecean Tactics

Enchantment Rare
, Sacrifice a mountain: Target creature can't block this turn.
The small eruptions made it difficult to properly intercept attacks. All the worst when the charge was downhill.
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Twinbolt

Creature — Instant Common
You can't play Twinbolt unless you control two or more red creatures.
Twinbolt deals 5 damage to target creature.
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Unnatural Blast

Sorcery Common
Mystify 7 (At any time you could play this card, if you have seven or more red mana in your mana pool, you may play it without paying its mana cost.)
Destroy target artifact or land.
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Venturing Arithmos

Creature — Minotaur Rogue Warrior Common
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
Venturing Arithmos attacks each turn if able.
No orders, no boundaries.
3/3
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War's Fervor

Instant Uncommon
Mystify 5 (At any time you could play this card, if you have five or more red mana in your mana pool, you may play it without paying its mana cost.)
Creatures you control get +2/+0 and have first strike until end of turn.
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Xylokopia

Sorcery Uncommon
Tap any number of untapped creatures you control. Xylokopia deals 2 damage to target creature or player for each creature tapped this way.
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GREEN

Ageless Gardener

Creature — Satyr Druid Rare
When Ageless Gardener comes into play, you may search your library for up to three basic land cards and remove them from the game. If you do, shuffle your library.
At the beginning of your upkeep, you may put a land card removed from the game with Ageless Gardener into play tapped.
1/2
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Autumn Speaker

Creature — Nymph Rare
Defender
: Autumn Speaker becomes the color of your choice until end of turn.
, : Target spell you control can't be countered by spells or abilities this turn.
0/3
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Boundary Strider

Creature — Human Shaman Common
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
Whenever Boundary Strider deals combat damage to a player, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/3
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Bounteous Savant

Creature — Satyr Shaman Rare
: Regenerate Bounteous Savant.
Whenever Bounteous Savant deals combat damage to a player, draw a card for each forest you control.
"The trees tell me of eminent perils, or impending catastrophes. They also tell me of nature's power to stop them."
2/3
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Chant through the Woods

Instant Common
You can't play Chant through the Woods unless you control two or more green creatures.
You gain 5 life.
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Depredate

SorceryUncommon
Destroy target nonbasic land.
Draw a card.
Tatalan settlers are always in search of the next perfect spot to expand the empire. Consensus has it that Lampdasos is not very recommendable.
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Eidosian Plower

Creature — Beast Uncommon
When Eidosian Plower comes into play, sacrifice it unless you put target Forest you control on top of its owner's library.
"Eidosia deserves to be dampened, just like it dampened the forest around it."
—Aeopus, Kentros liege

4/4
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Escorted Tanthalas

Creature — Beast Uncommon
Mystify 6 (At any time you could play this card, if you have six or more green mana in your mana pool, you may play it without paying its mana cost.)
When Escorted Tanthalas comes into play, put two 1/1 green Nymph creature tokens into play.
2/2
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Ethereal Gounatholos

Creature — Beast Common
Mystify 7 (At any time you could play this card, if you have seven or more green mana in your mana pool, you may play it without paying its mana cost.)
Trample
4/3
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Green Touch

Enchantment — Aura Uncommon
Enchant creature
Enchanted creature has ": Put a 1/1 green Nymph creature token into play".
Sacrifice a Nymph: Regenerate enchanted creature.
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Group Instinct

Enchantment — AuraCommon
Enchant creature
Enchanted creature gets +2/+2 for each other green creature you control.
"Nature's creatures are all parts of the Goddess's body."
—Karina, hamadryad

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Heir to the Lores

Creature — Beast Common
Trample
When Heir to the Lores comes into play, you may reveal the top four cards of your library. If you do, put all Aura cards revealed this way into your hand, then return the rest to the top of your library, in any order.
4/5
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Holy-Orchard Hesperide

Creature — Nymph Rare
At the beginning of your precombat main phase, add to your mana pool.
At end of your turn, if you didn't play a land this turn, sacrifice Holy-Orchard Hesperide.
2/3
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Kentros Elite Scout

Creature — Centaur Scout Rare
Kentros Elite Scout can't be the target of spells or abilities.
"They're so stealthy in their scouting that some say the Goddess herself wouldn't be able to spot them."
—Rafail, starlight bard

4/4
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Kentros Tower-Guards

Creature — Centaur Archer Common
: Kentros Tower Guards deals 2 damage to target creature with flying.
Their arrows carry only a small quantity of venom, to give intruders only a hint of the fall's pain.
3/3
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Memory of Titans

EnchantmentRare
Whenever a creature you control becomes tapped, put a lore counter on Memory of Titans.
, Remove three lore counters from Memory of Titans: Draw a card.
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Mightweaver Alseid

Creature — Nymph Common
, : Put a +1/+1 counter on target creature. Play this ability only if you control four or more Forests.
Her call can enrage even the tamest beast.
2/3
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No Place Like Home

Sorcery Rare
Search your library for a creature card and a land card, reveal them, and put them into your hand. Then shuffle your library.
"The goddess will claim this land as a part of her legacy. And I'll make it home."
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Presence of the Goddess

Enchantment — Aura Rare
Enchant forest
: Enchanted Forest becomes a X/X Treefolk creature until end of turn.
"No matter where the Goddess is, the trees can feel her. And so can our enemies."
—Rafail, starlight bard

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Primeval Accolade

EnchantmentUncommon
At the beginning of your upkeep, you may put target Forest or green card from your graveyard on top of your library.
The forest never forgets the past, for it's the best tool to measure the future.
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Rhaegina's Vim

Instant Common
Target creature gets +3/+3 until end of turn.
Infuse — Draw a card. (This card is infused if you spent only green mana to play it.)
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Spiritual Herder

Creature — Human Shaman Rare
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
: Spiritual Herder gets +2/+2 until end of turn.
Whenever Spiritual Herder deals damage to a player, put X 1/1 green Nymph creature tokens into play, where X is the damage dealt this way.
1/3
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Starlight Bard

Creature — Satyr Shaman Uncommon
: Add to your mana pool. This mana can be used only to play green spells.
His song resonates with the stars above, and soon all of Lampdasos hums along.
2/2
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Titanic Atlas

Creature — Giant Rare
Trample
Titanic Atlas can't attack or block each turn unless you tap three untapped green creatures you control. (This cost is paid as attackers or blockers are declared.)
15/15
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Treehome Dryad

Creature — Nymph Uncommon
Defender
Whenever Treehome Dryad is dealt combat damage, draw that many cards.
If a foe passes through the guardians to the Garden's entrance, the hamadryad knows.
0/2
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Treeshaker Troop

Creature — Centaur Warrior Uncommon
When Treeshaker Troop comes into play, it deals X damage to each creature with flying, where X is the amount of spent to pay its mana cost.
The floor trembles, the trees sway and the leaves burst out like killer knives. The treeshakers have arrived.
2/5
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Verdant Wayfarer

Creature — Satyr Druid Common
At the beginning of your precombat main phase, add to your mana pool.
All of Lampdasos is his home. He saw its every leaf, stomped its every ground, and unveiled its every secret.
1/1
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Vervebringer

Creature — Nymph Common
, : You gain 2 life. Each opponent gains 1 life.
A symbol of Lampdasos's everlasting vitality — and of its benevolence.
1/1
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Vicious Thrasher

Creature — Beast Uncommon
Militance 2 (Whenever this is dealt combat damage, put two +1/+1 counters on it.)
Remove a +1/+1 counter from Vicious Thrasher: Vicious Thrasher gains trample until end of turn.
6/6
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Vinebrow Oneiron

Creature — Oneiron Uncommon
You may choose not to untap Vinebrow Oneiron during your untap step.
As long as Vinebrow Oneiron is tapped, other green creatures you control can't be blocked by more than one creature.
Inspired by his dreams, his allies entered the fray.
2/2
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Westgroove Explorer

Creature — Satyr Druid Common
Sacrifice Westgroove Explorer: Put a land card from your hand into play tapped.
Not many satyrs can adapt to a life away from the woods, but those who do tend to die without ever seeing Lampdasos again.
2/2
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ARTIFACT

Aedes of the Five Gods

Artifact Rare
: Pay 1 life, Sacrifice a creature: Add one mana of that creature's color to your mana pool.
A souvenir of harmony in times of discord.
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Borderguard Charax

Artifact Uncommon
: Target attacking creature with power 2 or less becomes blocked. (This works on creature that can't be blocked.)
A souvenir of harmony in times of discord.
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Chromatic Hero

Artifact Creature — ConstructRare
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
When Chromatic Hero comes into play, choose a color.
Creatures of the chosen color get +1/+1.
3/3
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Dreamweaver

Artifact Uncommon
When Dreamweaver comes into play, choose a color.
: Add one mana of the chosen color to your mana pool.
, , Sacrifice Dreamweaver: Add X mana of the chosen color to your mana pool.
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Gates of Philotheos

Artifact Rare
Whenever a creature is put into a graveyard from play, if Gates of Philotheos is untapped, you may pay . If you do, return that creature to play under your control.
The line between life and death is a thin one. But it's very well-guarded.
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Lighthouse of the Great Lake

Legendary Artifact — Wonder Rare
You can't play nonblue, nonartifact spells.
Whenever you play a blue spell, you may draw a card.
Its beacon guided seafarers in search of adventure and enlightenment.
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Metheos, Transport of Gods

Legendary Artifact Rare
: Put a quest counter on Metheos, Transport of Gods.
, Remove X quest counters from Metheos: Search your library for a Legendary creature card with converted mana cost X or less and put it into play. Then shuffle your library.
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Oathbringer's Gladius

Artifact Uncommon
Equipped creature gets +2/+2 and has vigilance.
Equip
Its holder gains not only mystical power, but the will to use it incessantly.
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Sadist's Plumbata

Artifact — Equipment Uncommon
, : Sadist's Plumbata deals 1 damage to target creature and to each creature that shares a color with it.
"Tatalans say the perks of glory should be not for a hero, but for all his people. Surely they feel the same way about pain."
—Iana, Fedes torturer

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LAND

Source of All Dreams
Land Uncommon
: Source of All Dreams's type becomes the basic land type of your choice. (This effect doesn't end at end of turn.)
A place that can be anything is home to anyone.
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