Game: Final Fantasy 1 (Final Fantasy 1&2: Dawn of Souls)
Console: Game Boy Advance
Created by: Square Enix
Released: 2004
Rank: 100%
Added to archive:
Last update: N/A
Author: Ian of RIP Games
Introduction: I could have got away with just using my original NES walkthrough for this game if I really wanted to, but I decided that since I was playing the game anyways I might as well make a walkthrough for it. Every step of the way I’m going to tell you the changes that were made from the NES version to the GBA version, cause I’m a stickler for details. I didn’t include the 4 new areas though, only cause A=at this point I only actually went through two of them and B=it’s not necessary to beat the game. I’ll probably add to this walkthrough shortly. Oh, yeah by the way sorry for the weird spaces in my writing my keyboard really sucks!
***Walkthrough***
Cornelia: Suit up your guys with the best
armour and weapons that you can in this town. Also get magic for your magic
users. Talk to the guard at the north end of the town. You’ll end up in the castle. The king asks you to rescue his
daughter, Sarah, from
NOTE: There are three symbols when looking at weapons and
armours. The “=“ sign means that what you have already
is just as good. The “^” sign means that the item is better than what you have
and the “V” sign means that you have something better. Also, do not equip the monk at all; instead leave him with just his
hands. Also, there are four
people in the inn that will teach you about items, equipment, magic and
monsters. If you select
”optimal” in your equip menu, it’ll automatically equip the best weapons and armour in your
inventory on that character.
That’s a new trick they put in, that wasn’t in the NES version of the
game. If you find that you don’t like
a particular spell that you have given
your character (s), then you can use
the discard option, which was
also not in the NES version.
EXTREMELY IMPORTANT: This game comes with a bestiary option. This allows you to profile any enemies you have defeated so you can learn their weaknesses and resistances. This option comes in real handy when you start fighting harder monsters.
Castle Cornelia: Leave the castle.
Over world:
Fight monsters to gain levels. When you think you are ready to take on
NOTE: If you should happen to lose a character bring them to the clinic in town to get them revived. If you get weak go to the inn, and your MP and HP will be restored, unlike the first version on the NES your data will not be saved so if you are used to that version you are going to have start getting used to saving your data in the start menu. It’s better than having to frigging go all the way back to town that’s for sure. Also, if you get fed up with the game cause you keep on dying it might be wise to check the bestiary, which gives you Intel on the monsters you are fighting.
Chaos Shrine: There are 3 chambers that are accessible to you. The mystic key binds the eastern chambers. You only have to visit the centre chamber, that’s where garland is. Talk to garland. You’ll have to fight him but he’s a piece of cake. If you’re lucky you might get the longsword, which is one cool sword. Once you beat him you return to the castle and the king will get the bridge rebuilt for you.
T: Potion, Tent, and Leather Cap
M: Garland: 212 HP, 250gil, 130exp
Treasure: Longsword
Castle Cornelia: Talk to Sarah, she’ll give you the Lute. As soon as you leave the castle
You’ll have to watch the bridge be built.
T: Lute
Over world: Travel across the bridge and to the west; you want to go to a town called Pravoka. When you reach the bridge you witness yet another cut scene, this one was in the original game.
Pravoka: When you get to this town it won’t be long before you realise that pirates are attacking the people there. Don’t worry about this just yet; right now you should focus on upgrading your equipment and magic. I’d try and get the best stuff I could before attempting to fight Bikke (he’s the pirate). If you need more gil, go out of town and get it. Once you are ready attack Bikke. Bikke gives you his ship once he loses the battle against you.
M: Pirate (x9): 24 HP, 40gil, 40exp
Treasure: Leather Shield
T: Ship
Over World: The boat will be waiting at the dock outside the town. Get in the boat and travel south in the sea till you reach a dock. South from there is Elfhiem (the home of the famous Link gravestone. You probably can’t afford anything here and the inn cost is probably more than Cornelia, so it’s not worth staying the night there. But, go in the town and upgrade whatever you can. Now if you look at your map (hold b + press select) you’ll see a yellow dot southwest of your location. Travel there. If you get weak leave and go to Cornelia to restore your MP and HP and fallen members. Also, this is a very poisonous area, many monsters can poison you so if you don’t have the spell poisona, stock upon antidotes.
Marsh Cave B1: There are two sets of the stairs that you can travel: there is the north set of stairs and the south set of stairs. I’m starting off with the North set (which I do believe did not exist previously in the NES version).
NOTE: Watch out for slimes, they’re like your “Metal Slimes” of Final Fantasy (for those hardcore nostalgic NES fans). Anyways, they take minimal damage from non-magical attacks: so use magic!
Marsh Cave B2: I’m pretty sure they didn’t have this in the first game; if they did I guess I missed it. Anyways, it’s got a nice couple of treasures.
T: Dagger, Broadsword, 620gil, 680gil
Marsh Cave B2: Go down the stairs in the southeast corner.
Marsh Cave B3: This room is huge and there is real nasty wizards that hangout here. Once you have the crown leave for the Western Keep. You’ll see it on the map; it’s pretty much exactly north from the Marsh Cave.
T:
M: Piscodemon: 84 HP, 300gil, 276 exp
Resistance: Fire, stone, ice, paralysis, poison, darkness, sleep, silence, confusion, mind
NOTE: The crown will be in a treasure box surrounded by statues, that’s not all it’s surrounded by; Piscodemons guard it. You might notice that there are rooms bound by the mystic key…well we’ll deal with those soon.
Western Keep: Go to the
king of the castle. You’ll have to fight
him. Once you beat him head to
Maytoya’s Cave with the crystal
eye you got from him.
M: Astos 420 HP, 2000gil, 2250exp
Treasure: Mythril Sword
T: Crystal Eye
NOTE: Astos is huge for his instant death spells!!!
Over world: So sail across
the sea to
Cornelia and it’s the
yellow dot northeast from there.
There’s a dock in the bay
north of Cornelia, just sail under
the bridge.
Matoya’s Cave: Right as
you walk in the room you are subject to
sort of a cut scene. As soon as you can
move again, talk to Matoya. In exchange for the crystal
eye you’ll get a jolt tonic. Now in the NES version it wasn’t a jolt tonic
it was called the “herb” I think? And the crystal eye was
the crystal ball. While you’re there why don’t you
steal from her too, go in the chests in the west. Okay now go to the
T: Jolt Tonic, potion x2, antidote
NOTE: A broom will say to you “tceles nottub B”…which is “select button B”. I taught you that ahead of time. Actually to tell you the truth, as a kid I never got that message in the original game (the brooms also didn’t give you a riddle either). I actually discovered the secret while screwing around with the controller and learned what they said later.
T: Mystic Key, Mythril Hammer, 800gil, 700gil, Bronze Gloves
Castle Cornelia 1F: Get the treasures you couldn’t before. Then go to the chaos shrine.
T: Cottage, Saber, Mythril Knife, Iron Armor, Tent,
nitro powder
NOTE: Don’t worry about the nitro powder right now.
Chaos Shrine: Get the
treasures you couldn’t before, but watch out they are guarded by gargoyles. Next go to
the Western Keep.
T: Rune Blade, Werebuster, gold needle
M: Gargoyles: 80 HP, 80gil, 132 exp
Resistance: Quake
Western Keep: Get the treasures you couldn’t before but be careful they are guarded by Wraiths and Mummies. Go to the marsh cave next.
T: Falchion, Power Staff, and Steel Gloves
M: 1). Wraiths: 86 HP, 231gil, 231 exp
Treasure: Crosier
Weakness: Fire, dia
Resistance: Quake, ice, stone, paralysis, poison, darkness, sleep, silence, confusion, mind, death
2). Mummy: 80 HP, 300gil, 300 exp
Weakness: Fire, dia
Resistance: Ice, stone, paralysis, poison, darkness, sleep, silence, confusion, mind, death
Marsh Cave B3: Get the treasures you couldn’t before. Piscodemons and Anacondas guard them.
T: Antidote, 1020gil, Silver Armlet
M: 1). Piscodemon: 84 HP, 300gil, 276 exp
Resistance: Fire, stone, ice, paralysis, poison, darkness, sleep, silence, confusion, mind
2). Anaconda: 80 HP, 50gil, 165 exp
Over
world: Go to
T: 575gil, 450gil, tent, great helm, Wyrmkiller, ether, potion, mythril mail, 575gil, cottage
Over world: Sail west through the canal to
Melmond. In Melmond buy the best weapons and armour you can afford and then if
you want sail south from there to the “devil’s tail” and then west till you get
to a dock on the other side of the world. Walk west from the dock and you’ll
come to a town named “
NOTE: I believe in Melmond an old man talks about “devils tail”, it’s the arrowhead-like section of land that is south of Melmond.
Earth Cave B1: There is some treasure in a room in the north and two rooms in the south. Don’t go west…back in the NES version, by accident I found out that there is a hallway in this cave that is completely filled with monsters. Not generic monsters, but the ones you automatically encounter every time you enter a certain square. The stairway down to the next level is in the southeast corner.
T: 1975gil, 795gil, antidote, 880gil, and potion
M: 1). Earth Elemental: 288 HP, 768gil, 1536 exp
Treasure: remedy
Weakness: Fire
Resistance: Quake, Lightning, Ice, Stone, paralysis, poison, darkness, sleep, silence, confusion, mind, death
*Should you decide to enter the west hallway, here is the brief information on the monsters you’ll face there:
1). Hill Gigas: 240 HP, 879gil, 879 exp
Treasure: tent
2). Lizard: 90 HP, 50gil, 153exp
NOTE: You can avoid the Earth Elementals simply by avoiding the right of the chests in the north chamber and the southeast chamber. In the south most chamber don’t go in front of the right chest, instead go beside it.
Earth Cave B2: The stairwell to this stage is in the southeast corner. An Earth Elemental that cannot be avoided guards one of the rooms.
T: Coral Sword, Tent, 330gil, 575gil, Leather Shield, 5000gil
M: Earth Elemental: 288 HP, 768gil, 1536 exp
Treasure: remedy
Weakness: Fire
Resistance: Quake, Lightning, Ice, Stone, paralysis, poison, darkness, sleep, silence, confusion, mind, death
Earth Cave B3: Go in the room with the blue bat. Before you talk to the bat, make sure everyone in your party is at a decent HP and MP level (if you can help it). Talk to the bat, he turns into a vampire! After you defeat the Vampire leave the cave.
T: Gold Needle, Sleeping Bag, 3400gil, 1020gil, Star Ruby
M: 1). Earth Elemental: 288 HP, 768gil, 1536 exp
Treasure: remedy
Weakness: Fire
Resistance: Quake, Lightning, Ice, Stone, paralysis, poison, darkness, sleep, silence, confusion, mind, death
2). Vampire: 280 HP, 2000gil, 1200exp
Weakness: Fire, dia
Resistance: Quake, Ice, stone, paralysis, poison, darkness, sleep, silence, confusion, mind, death
NOTE: Don’t go in the room with 3 bats. It’s filled with Earth Elementals.
Over World: Go west from Melmond to the Giant’s Cave.
Giant’s Cave: Talk to the giant, he’ll take your Star Ruby and
then take off. There is a room with treasures in the south, go there before you
leave for the Sage’s Cave.
T: Great Axe, 620gil, 450gil, Mythril Helmet
NOTE: The giant was called the “golem” in the NES version.
T: Earth Rod (AKA “rod”)
Over world: Return to the
Earth Cave B3: Go back to where you fought the vampire. Go out the other door in the room. Go to what looks like sort of a gravestone and talk to it. You’ll use the rod on it and it will open. Go down the stairs.
Earth Cave B4: Go down the northwest set of stairs.
Earth Cave B5: When you find the chamber of the Lich, recover your HP and MP if possible then enter the room and talk to him. I found the Vampire to be more of a nuisance than Lich. So don’t worry about him. Anyways, defeat him and you get one of the orbs!!! Go to the yellow spot behind the orb, it’ll transport you out of the cave.
M: Lich: 1200 HP, 3000gil, 2200exp
Treasure: Dry Ether
Weakness: Fire, Dia
Resistance: Ice, stone, paralysis, poison, darkness, sleep, silence, confusion, mind, death
T: Orb
NOTE: During the cut scene after you defeated Lich, you might have noticed a strange cave with a statue that was getting removed? Well if you did, that’s the Earthgift shrine. It’s just north of Cornelia. You’re welcome to go there if you want, but there is some nasty creatures lurking in there and there really isn’t a whole pile of treasure to be found. I can almost bet my pants that you won’t be able to beat the masters of that cave, which have I think 5000 HP+.
Over world:
Go to crescent lake. Sail south from Melmond to devil’s tail and then west
until you reach the dock. Walk west from there and you’ll make it to
T: Canoe
Over world: Next stop:
Cavern of Ice (AKA “ice cave”) B1: Go down the first set of stairs you come across.
Ice Cave B2: Go down the stairs.
NOTE: Watch out for mindflayer’s they can hit you and it’ll show up, as “2dmg” or whatever and you’ll be dead!!! They got both my warrior and my monk.
Ice Cave B3: Go up the stairs.
Ice Cave B2: In the room, you’ll see cracks on the floor; these will send you to the basement. What did your mom always tell you: if you step on the cracks your break your back! Get the treasure boxes that you can reach. The clothes or right chest is guarded by Dark Wizards, a very nasty bunch of wizards! Once you get the only treasures you can, step on one of the cracks.
M: Dark Wizard: 105 HP, 1095gil, 1095exp
Treasure: Red Curtain
T: Clothes, Flame Sword
Ice Cave B3: As soon as you’re down stairs a group of typical monsters guards the door. Go up the stairs.
M: 1). White dragon: 200 HP, 2000gil, 1701exp
Weakness: fire, lightning
Resistance: quake, ice, stone, poison
2). Winter Wolves: 92 HP, 200gil, 402exp
Treasure: Ice shield
Weakness: fire
Resistance: ice
T: Ice armour, mythril gloves, 9900gil, 5000gil, 12350gil, 5454gil, 7900gil
*There was another treasure too in the same room as all of the other treasures; I don’t remember what it is. E-mail me and tell me if you would.
NOTE: Some of the ground in this part of the cave will hurt you if you walk on it. Also watch out for dark wizards, a group of four of them killed 3 of my guys. They use high-level magic like firaga and scourge.
Ice Cave B1: In one of the rooms there is a crack in the floor,
fall down it. If you happen to be weak you can always climb the stairs on this
level and it will take you out of the cave.
T: Ether, 10000gil, 9500gil, Sleeping Bag, Ice Shield
Ice Cave B3: Get the floater, but watch out for the evil eye that
guards it. The evil eye can use high-level spells like thundara. At that point
you have no choice but to fall through the cracks one more time. This time when
you reach the upper level go up the stairs.
M: Evil Eye: 162 HP, 3225gil, 3225exp
Resistance: Quake
T: Levistone (AKA “Floater” in the NES version)
Over World: Go back to your ship. Sail south along the shoreline
until you come to a river. Follow the river south. Go west once you reach
grasslands. Enter the desert. You’ll witness a cut scene. OMFG…what’s that???
Yep, it’s the airship. Once you have the airship visit one of the northern
towns, Gaia. You can go to Leifin…but you won’t be able to talk to any of the
people or buy anything but extremely high-level magic, which you can’t use now
anyways. You can go to Onrac as well, but there are no weapon shops there and
you’re stuck with the same problem, high magic spells only. So after you go to
Gaia, go to see the dragons. They live on islands in between the two northern continents.
T: Airship
NOTE: To use the airship press “a”. To land it press “a”, if you can’t land it won’t land. You can’t land on desert, water, mountains, forest, stone (like in towns), towns or castles and marshland.
Dragon Cave B1: Talk to the dragons. Treasures are in order from
caves from left to right. Ignore the hellfire chasm. You can talk to the king
if you want to.
T: 1). 2750gil, 2000gil, 1455gil, x-potion, 9500gil,
2750gil, 1520gil
4). Cottage, 500gil, elixir
7). Tent, dry ether, gold needle
Over World: You have a choice, you can go and grab your ship or
you can fly to this place. The pro with grabbing your ship (an old trick of
mine) is that you don’t have to fight the nasty monsters hanging out around the
forest that’s beside the castle. Because the only suitable landing spot for
this castle is across the bay or south of the small patch of desert, whereas
you can take the ship to the river beside the castle and simply walk there no
problem avoiding nasty monsters. Well whatever you choose to do you have to go
to the Citadel of Trials, which on the map is directly north from the Chaos
shrine.
Citadel of Trials: Talk to the man. Go in the northwest room and sit on
the chair.
Citadel of Trials
2F: Follow these directions to
get through the teleportation maze: go in the only portal, go in the only
portal, go in the bottom portal, go in the only portal, go in the bottom
portal, go in the only portal, go in the closest portal, go in the 3rd
closest portal and then go up the stairs.
T: Gauntlet
M: Clay Golem: 176 HP, 800gil, 1257exp
Treasure: Potion
Resistance: Fire,
Lightning, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion,
Mind, and Death
Citadel of Trials
3F: Get all the treasures and
exit through the chair, but beware a zombie dragon guards it. Make sure you get
the rat’s tail that’s the most important item.
T: Healing staff, steel gloves, ice brand, ruby armlet,
cottage, 1455gil, 7340gil, rat’s tail
M: 1). Nightmare: 200HP, 700gil, 1272exp
Weakness: Ice
Resistance: Quake, fire,
stone, paralysis, poison, darkness, sleep, silence, confusion, mind, death
2). Dragon Zombie: 268 HP, 999gil, 2331exp
Treasure: megalixir
Weakness: fire, dia
Resistance: quake, ice,
stone, paralysis, poison, darkness, sleep, silence, confusion, mind, death
Over World: Go back to your airship (whether or not you have to
first go back to your ship and sail to your airship). Fly to the
Dragon Caves B2: Talk to Bahamut, he’ll give your party new titles.
Warrior=Knight, Monk=Master, Thief=Ninja, Mage=Wizard.
Over world: Get spells for your magic users, knights and ninjas.
Once you have done this fly to the closest possible landing position to Onrac
(which is south of the river that runs through the continent). Follow the river
straight into the waterfalls.
Waterfall Cavern: Enter the chamber; typical stage monsters guard it.
Talk to the robot to get the cube and get the treasures. The robot malfunctions
shortly after. Leave the cave.
T: Cube, wizard’s staff, ribbon, 6400gil, 13450gil,
6400gil, 5000gil, defender
Over world: Fly to the volcano. If you don’t know where this is,
it’s the yellow dot west of crescent lake.
Mount Gulg B1: The lava does hurt you so don’t walk around too much
on it if you can help it at all. Anyways go down the stairs in the northwest
corner.
Mount Gulg B2: Get the treasures and then exit down the stairs.
T: Mythril Helm, 1520gil, 4150gil, great sword, 750gil,
795gil, mythril gloves, hi-potion, tent, 1975gil, 1520gil, 1455gil, antidote,
1760gil, mythril shield, mythril axe, phoenix down
M: 1). Fire Elemental: 276 HP, 800gil, 1620exp
Weakness: Ice
Resistance: Quake, Fire,
Stone, Paralysis, Sleep, Poison, Darkness, Silence, Confusion, mind, death
2). Lava Worm: 280 HP, 400gil, 1671exp
Weakness: Ice
Resistance: quake and fire
Mount Gulg B3: Go down the stairs.
Mount Gulg B4: Go upstairs.
Mount Gulg B3: Go down the stairs.
Mount Gulg B4: Go down the stairs.
T: Gold Needle, 2750gil, 1760gil, antidote, 7340gil,
flame shield, ice brand, 880gil, 10gil, 155gil, 2000gil, cottage, staff,
1250gil
M: 1). Lava Worm: 280 HP, 400gil, 1671exp
Weakness: Ice
Resistance: quake and fire
2). Fire Lizard: 296 HP, 1200gil, 2472exp
Weakness: Ice
Resistance: Fire
Mount Gulg B5: This floor is like the union jack flag. At each end
of a path is a room. N=nothing, NE=nothing, E=nothing, SE=nothing, S=nothing,
SW=Kary’s Chamber, W=Treasure chest that’s guarded by both a fire lizard and a
red dragon, NW=nothing. Talk to the red orb, which transforms
into Marilith (AKA “Kary” in the NES version). Spells I recommend you
cast: Haste, temper (on your fighters), nulblaze, protera, and any ice magic.
Afterwards step into the portal (the red circle) and leave.
T: Flame Mail, orb
M: 1). Fire Lizard: 296 HP, 1200gil, 2472exp
Weakness: Ice
Resistance: Fire
2). Red Dragon: 248 HP, 4000gil, 2904exp
Weakness: Ice, poison,
stone
Resistance: Quake and
fire
3). Marilith: 1440 HP, 3000gil, 2475exp
Weakness: Paralyses,
darkness, sleep, silence, confusion, mind
Resistance: stone, poison,
fire, lightning
NOTE: You’ll witness the Marilith statue disappear in the hellfire chasm again ignore that, it’s not part of your quest and you probably won’t succeed in making through it.
Over world: Fly to the only desert on the Onrac continent.
There’s a forested area in the north end of the desert, walk there. The caravan
isn’t actually in the forested area; it’s in the little patch of desert just
beside it.
Caravan: Talk to the shopkeeper. He has a faerie to sell you,
a 40,000gil faerie!!! Actually, I think if I remember right it was 75,000gil in
the NES version. Buy the faerie. And just as I was writing this I unveiled an
amazing secret. Once you bought the faerie talk to the shopkeeper once more, he
has some amazing products to sell you now.
BTW…I don’t think this was in the NES version. Another thing that’s cool
is that you can sell stuff to this dude if you wanted to (except you can’t sell
the faerie!). Leave the caravan.
Over world: Travel to Gaia.
Gaia: As soon as you walk into town, the faerie gets
released into the air. Go to the pond in town and talk to the faerie. She goes
down to the bottom of the spring and gets you Oxyale!!!
T: Oxyale
Over world: go to Onrac.
Onrac: Talk to the girl in front of the submarine. She’ll
let you on the sub now…and she randomly disappears??? Anyways go on the sub by
talking to it and selecting “yes”. You get to watch a cool scene.
Sunken Shrine 3F: Go upstairs.
T: 2000gil, 9900gil
Sunken Shrine 4F: Go up the stairs.
T: 20gil, Diamond Armour, Light Axe, Mage’s Staff, 12350gil
Sunken Shrine 5F: There aren’t any monsters on this floor, yay! Go around collecting treasure. Talk to the mermaids. Make sure you collect the Rosetta stone (AKA “slab” in the NES version). After that use the spell exit or teleport and leave the shrine.
T: 9000gil, 1760gil, Diamond Armlet, 2750gil, 4150gil, 5000gil, antidote, Diamond Shield, Diamond Helmet, Rosetta Stone (AKA “slab” in the NES version), Diamond Gloves
Over world: Go to Melmond.
Melmond: Talk to Dr.Unne, he’s in the graveyard. You can speak Lufenian…wow that was quick; imagine it was that easy to learn French.
Over world: Fly to Lufenia. The only landing space is south of Gaia by the mountains. Walk south through the forest and marshland to Lufenia.
Lufenia: Hey Cid, isn’t that the guy from FF2 who flies you places? Talk to all the people, one guy gives you the chime. I’ll let you in on a secret: there’s a part of the town’s wall that is damaged, it’s in the northeast corner. Walk through there and head east to a black and white magic shop. This shop is only for LV8 spell users, so the Red Wizard can’t shop here.
T: Chime
Over world: Head back to the Sunken Shrine.
NOTE: That whole section was pretty useless for your current mission: defeat Kraken and get the orb, but I figured you might benefit from the high level magic spells. Anyways, you’d have to do this right after your beat Kraken, so you might as well do what you can when you can.
Sunken Shrine 3F: Go down the other staircase.
Sunken Shrine 2F: Go upstairs.
Sunken Shrine 3F: Go upstairs.
Sunken Shrine 4F: Go downstairs.
Sunken Shrine 3F: Go downstairs.
T: 110gil, 450gil
Sunken Shrine 2F: Go downstairs.
T: 8135gil, 7690gil, 5450gil, 385gil, giant’s gloves, light axe, 2750gil, 7340gil, and 9900gil, ribbon
M: Water Elemental: 300 HP, 800gil, 1962exp
Weakness: Ice
Resistance: Quake, fire, stone, paralysis, poison, darkness, sleep, silence, confusion, mind, death
Sunken Shrine 1F: Talk to the blue orb, it turns into Kraken. Defeat Kraken. Once you have defeated Kraken you’ll see the Kraken statue disappear in the Lifespring Grotto, ignore that, it’s not part of your quest and you’ll probably get creamed if you go there. Walk into the blue portal to exit the shrine.
T: Orb.
M: Kraken: 1800 HP, 5000gil, 4245exp
Treasure: kikuichimonji
Weakness: Lightning
Resistance: fire quake
Over world: Fly to the largest desert on the map, Yahnikurm desert. Park the airship south of the desert since you can’t park it on the desert (hmm…that’s weird wasn’t it parked on the desert you found it on?). Walk to the mirage tower.
T: 800gil, Healing Helm, 3400gil, vorpal sword, 18010gil, aegis shield, 2750gil, tent
T: Dragon Mail, 10000gil, sun blade, 7600gil, cottage, 13000gil, 12350gil, Thor’s hammer, 7900gil, 8135gil
M: Blue Dragon: 454 HP, 2000gil, 3274exp
Resistance: Quake, Lightning
Flying Fortress 1F: I split this level up for your convenience: E=4 Treasure boxes, S=1 treasure box, W=5 treasure boxes, N=Warp. Once you get the adamantite leave the flying fortress.
T: 7900gil, 4150gil, 9900gil, razer, 180gil, 5000gil, protect ring, 6720gil, healing helm
Flying Fortress 2F: I split this level up for your convenience: NW=2 Treasure boxes, W=2 treasure boxes, SW=adamantite, S=Warp, SE=2 Treasure Boxes, E=2 treasure boxes, NE=1 treasure box
T: cottage, mythril helm, 880gil, 13000gil, adamantite, black robe, white robe, and diamond gloves, ribbon
Over world: Fly to
T: Excalibur
Over world: Go back to the Flying Fortress.
Flying Fortress 3F: Look out the observation window for a cool cut scene. Go in the warp.
T: 2 gold needles, 4150gil, 3400gil, Sasuke’s blade, 5450gil, potion, 9000gil, protect ring, 8135gil, protect cloak, 9500gil, clothes and 6400gil.
Flying Fortress 4F: This level is a maze. But it’s an easy maze. Just go 2 squares north and 2 squares east.
Flying Fortress 5F: Talk to the green orb. Once you defeat the Tiamat, use the portal to leave.
T: Orb
M: Tiamat: 2400 HP, 6000gil, 5496exp
Weakness: Stone, poison
Resistance: quake, fire, lightning, ice
NOTE: You used to be able to fight a War Mech here in the original game, I don’t know if you still can though?
Chaos Shrine: Walk up to the orb and talk to it. You can talk to the bats now if you want to. They were the 5 warriors that the Lufenians sent to investigate the source of the world’s dismay.
Chaos Shrine 1F: Go up the stairs in the southeast corner of the castle.
Chaos Shrine 2F: Go up the stairs.
Chaos Shrine 3F: Talk to a stone tablet,
you’ll play the lute and a set of ladders will appear. Hey isn’t that song the
intro or something?
T: Dry ether and elixir.
M: Death Eye: 360 HP, 1gil, 1exp
Treasure: Elixir
Weakness: Fire, Dia
Resistance: Quake, Ice, Paralysis, stone, poison, darkness, sleep, silence, confusion, mind, death
Chaos Shrine 2F: Go down the northwest stairs.
Chaos Shrine 1F: Go down the northwest stairs.
Chaos Shrine B1: Go down the southeast set of stairs. Lich is guarding the staircase so becareful.
M: Lich: 2800 HP, 1gil, 2000exp
Weakness: Dia
Resistance: Ice, stone, paralysis, poison, darkness, sleep, silence, confusion, mind, death
NOTE: You’ll face a lot of Earth Medusa’s in this section; simply use the razor if you have it to kill them all.
Chaos Shrine B2: Go down the stairs to the east. But you have to travel through the room to the north to get there. Marilith is guarding the stairs.
M: Marilith: 3200 HP, 1gil, 2000exp
Resistance: Fire, Lightning, Ice, Stone, poison
Chaos Shrine B3: Go down the stairs to the southeast. Kraken is guarding the stairs, but comes before your reach the stairs so get ready prior to the stairs.
M: Kraken: 3600 HP, 1gil, 2000exp
Treasure: Eye drops
Resistance: Quake, Fire
Chaos Shrine B4: Go down the northeast stairs, but beware Tiamat guards the way.
M: Tiamat: 5500 HP, 1gil, 2000exp
Treasure: Rune Staff
Resistance: quake, fire, lightning, ice
Chaos Shrine B5: There are no monsters to fight here. Before you talk to garland I’d make sure you have everybody in decent shape (use any megalixirs if you have them). All right well, good luck…you’re going to need it, I thought the guy would never die!
M: Chaos: 20000 HP, 0gil, 0exp
Resistance: Quake, fire, lightning, ice, time, stone, paralysis, poison, darkness, sleep, silence, confusion, mind, death
NOTE: Chaos isn’t easy to defeat at all. Basically if you can help it you should have life 2 on you, cause guys in your party die fast and bringing them back with 1 HP is useless. You should use Nulall magic if you have it, as well as any offence mods like haste or temper.
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