GAME: Final Fantasy

CONSOLE: Nintendo Entertainment System

CREATED BY: Squaresoft

RELEASED: 1990

RANK: 100%

ADDED TO ARCHIVE: July 18, 2003

LAST UPDATES: December 31, 2003/ September 21, 2004/ September 23, 2004

AUTHOR: R. I. P. Games

 

***RIP GAMES: FF1 RELATED PAGES***
TREASURES
CLINIC/ INN COSTS
BEGGINNING STATISTICS
MAGIC WEAPONS/ARMOR

***INDEX***
INTRODUCTION
WALKTHROUGH
MAPS
SHOP ITEMS
PROMOTIONS
ITEMS OF IMPORTANCE
CREDITS

***INTRODUCTION***

Final Fantasy 1 is my favourite NES game. I can remember when my older brother bought this game. He was so hyped about getting this. At the time he bought it, it was still being sold on store shelves, so this must have been in 90 or 91...I can't remember precisely the date. As soon as he brought it home he was instantly addicted. I was probably 6 at the time, so I wasn't really old enough for my brother to trust me playing it, so I would watch my brother play this game for hours on end. I can still remember his choice of character names for the most part, Black Mage=Gus, White Mage=Carl, Red Mage=Red and I can't remember the fighter's name, but I know that was his 4th party member. I still use "Red" and "Gus" for my party member names. I finally got the game for 14 bucks in a BI-WAY when I was 11 or 12. The game did not come with a box or a map (so if I can beat the game without a map when I was 11 or 12, you can too!). I've played the game ever since. Most of the walkthrough below is based on the actual walkthrough I put together when I first bought the game. You should try and beat the game without the aid of this page, but I'd recommend comming back here after the game to see if you missed something.

***WALKTHROUGH***

Coneria

The first thing you want to do in this game is to compose a well-balanced group of warriors. For the sake of this walkthrough I have selected: Fighter, Black Belt, White Mage and a Black Mage. After selecting and naming a group of individuals, you will find yourself outside Coneria. When you enter the city and talk to people you will soon realize that a princess is in distress. You will now want go to the castle and talk around there. You will soon realize that a princess is in distress and is held captive by Garland in a castle to the northwest of Coneria. Don’t go there just yet, cause you have no armor, weapons or magic…you’ll be slaughtered. So purchase armor, weapons and magic for your warriors. I selected the chain mail and rapier for the fighter, the wooden mail and wooden chain for the black belt, the magic “CURE”, iron hammer and cloth for the white mage and the magic “FIRE”, the wooden cane and cloth for the black mage. Equip whatever weapons you have chosen to purchase for your warriors. You might notice that some of the weapons may not be equip able by characters. For instance, the rapier cannot be equipped by the black or white mage. I have added weapon charts for characters, so that’s not a problem. On you go…but not just yet. I have played this game several times and have only once defeated Garland without ever returning to the INN in Coneria. I strongly suggest picking up 1-2 levels before you decide to enter Garland’s castle.

 

Garland’s Castle

Now…you are at L3 (level 3) for all characters and you have enough money to get two more magic for your mages. I chose all the magic but LOCK and RUSE, cause they suck! I have yet to see LOCK actually work. Anyways off to the wizard of Oz! Go north and you’ll see a run down castle, could this be the location of Garland? Yep. Enter the castle. Head north until you reach Garland. Talk to him. You automatically enter a fight scene. Kick his ass and then talk to the princess (chick just north of where Garland was).

 

Coneria Castle

You automatically appear in the castle as soon as you defeat Garland (and that’s a good thing too if he decided to use some instant death spells on you). Talk to the king first. He tells you he has constructed a bridge for you. Then talk to the princess, she gives you a special item: the lute, for rescuing her. Now you can head straight for the bridge, or you can do something optional. Go back to Garland’s Castle. In the northwest and southwest rooms there are items for your taking. That’s right, in the northwest room enjoy a CABIN and HEAL and in the southwest room enjoy a CAP, which can be equipped by your fighter (or other characters). Refer to my item list for full item counts for areas. Now it’s time to head to the bridge. The new bridge is north of Coneria. You step on the bridge and it takes you to another screen, which is very boring…I always hated that part. Go east to Provoka.

 

Pravoka

It may be hard to get to Pravoka. Use the map (hold B then press SELECT) to navigate. Once inside Pravoka head to the west end of town and talk to Bikke the Pirate. You’ll enter a fight scene and then you have to fight some pirates. Once defeated, talk to Bikke again to receive the SHIP. 

 

Elfland

The first thing you want to do is to go to Elfland. Upon conversing with the elves you will soon realize that you have to undo the king’s curse. Go north to an old “Spooky” castle and meet up with a man who tells you that Astos has double-crossed him. He instructs you to recover the CROWN from the southern cave, the cave of Marsh. I wouldn’t attempt this right now. It is extremely dangerous. I would build up my attributes (level) and acquire stronger weapons/armor/magic spells.

 

Cave of Marsh

I have marked off exactly where the CROWN is located in the Cave of Marsh and how to get it. The CROWN is guarded by between 3-4 wizards. They are very strong and may require you to attempt defeating them a few times before you become successful. Next on your list is the SPOOKY CASTLE to the north.

 

Spooky Castle

So you talk to the guy, who I’m telling you something is up with…I mean the dude lives in an old castle with some bats…he’s not hiding out, is he? Yep. You talk to him and he is ASTOS. He has MAYTOYA’S CRYSTAL and wants your CROWN…why can’t we trade? Cause that’s no fun…now is it? Now watch out cause I guarantee you that he’ll try RUB-ing you. RUB is a magic you will gain later in the game, for now, just know, that if he casts it and it works…good by for you. Right off the bat I’d cast MUTE and silence his magic capabilities, but do as you will. Defeat him.  Get the CRYSTAL and head to MAYTOYA’S cave.

 

Matoya’s Cave

Do you talk to Matoya and she gives you the HERB, which you can use to revive the Prince of Elfland. Loot her cave when you are at it, you get 2 heals and a pure. Now it’s off to the Elfland castle.

 

Elfland Castle

Go to the prince’s room and talk to the servant. He will use the HERB and revive the prince. The prince will give you the MYSTIC KEY. Open the treasure chests in the northeast section of the castle and get the Silver Hammer, Copper Guantlet and some GP. Now go to Coneria Castle and open some chests there.

 

Coneria Castle  

Go and get: Silver Dagger, Sabre, Iron Cane, Iron Mail, TNT and the Iron Shield. Now head north to Garland’s Castle.

 

Garland’s Castle

In the northeast corner there is a: Were Sword and Soft and in the southeast corner there is a: Rune Sword. Those treasures are guarded by gargoyles. Head to the spooky castle.

 

Spooky Castle

Enter the spooky castle, find the treasure room and the set up is sort of like this:     

 

CHEST                   CHEST

Mummy/Power Cane  Mummy/Iron Gauntlet

 

CHEST

Image/Falchon

 

NOTE: MONSTER/TREASURE

 

Harm 2 or Fire 2 will mash these monsters up real quick.  Now go to the Cave of Marsh.

 

Cave of Marsh

Go to B3 and recover from the south rooms (from left to right):

 

Silver Bracelet   Silver Dagger           EMPTY       1020g

WIZARD            WIZARD                        WIZARD

 

Now head to the Dwarves’ Cave…

 

Dwarves’ Cave

Go to the west end of the Dwarves’ Cave. Go south down a passage till you reach a room. On the southern side of the room is Nerrick. Talk to Nerrick and he builds a canal. Go in the room and get all the treasures. Now its time to go sailing! Head south from the cave. Notice something? A canal has been made. Go and grab your ship and go west to Melmond.

 

Melmond

Walk around Melmond and you will soon realize that the town had been invaded with Vampires. You will also learn that the main vampire is hanging out in the Earth Cave. That’s where we will be heading right now.

 

Earth Cave

The Earth Cave is just south (following the sea) of Melmond. Once you get inside, get the treasures on that level. It may take a few attempts to get all the treasures on the first level, since they are guarded with very strong “earth” creatures. I have only one suggestion for you. Go in the left leg of the first level. You’ll hit an enemy it’s a giant and iguana…or just giant. Am I right? This is a special hall. Do not go down! You will get stuck since every block to the south is a monster block. YOU WILL CERTAINLY DIE! Instead, move left until you hit a “monster block”, then move right and move back. You’ll keep fighting the very strong giants and iguanas that give you between 1000-2000g every battle and 500+ experience points and you won’t get stuck doing it either. Make 45000+ g and then return to Melmond. Buy the Steel Armor and give it to your fighter. This will add 34 absorb to your fighter’s attributes. Next, buy the magic Life. Now you won’t have to go all the way back to Coneria to bring your guys back from the dead and you have an indestructible fighter.  By the time you have gotten both the Life spell and the Steel Armor you are ready to defeat the vampire. Go down to the B3 level and defeat the vampire (I have marked his room). He does not have a great deal of vitality but his hits are very deadly even to the fighter with the steel armor (he hit me 109 damage points!). Grab the RUBY and get out of there alive! A hint of advice: RUN AWAY FROM COCKTRICES! They will get you “stoned” if you know what I mean. The last thing you need is to be stuck 3 levels below ground in the Earth Cave with no spells and a “stoned” fighter. Go back to Melmond. Everyone in town has something to say, even the conceded Dr. Unne. Basically, you stopped the Vampire attacks and all, but the Earth is still rotting. Now you have to go to the Tunnel. Go west to the tunnel.

 

Tunnel

Go and talk to the Titan. You have the RUBY and he eats some. He vanishes and you can continue onward. Enjoy the treasures at the south end of the tunnel. The Great Axe (useless), 620g (a single monster nowadays), 450g (half a monster) and the Silver Helmet (the only worth wile thing). The exit is just at the northwest end of the tunnel. Go south to Sarda’s Cave.

 

Sarda’s Cave

Talk to Sarda and he gives you the ROD! Now it’s time to kick ass. Go back to Melmond and sell your junk. Now go to the Earth Cave.

 

Earth Cave (Again…)

Travel back to the cave. Go down to level B3 and go behind the vampire’s room. There is a stone slate. Examine it…it’s evil or something. Anyways, just go to your items and select the ROD item. Using my maps navigate your way down to the cause of these evil happenings.  Go down to the center of the earth and then there is a room. Examine the ORB. Oh no…LICH! Use your Harm magic spells on this guy. He is dead right? HRM2 takes a whopping 150+ damage points off Lich and expect HRM3 to take 180+ damage off of him. Once Lich is defeated walk straight. The ORB has been revived! Yeah! Now walk forward again to find yourself outside the cave. Now you have to travel to Crescent Lake.

 

Crescent Lake

Once inside Crescent Lake go to the eastside of town along a path just outside the magic shops. There is a ring of Sages. Talk to them all and you will receive the CANOE. You may now journey to places you could not journey to before. You can now travel along streams. The Sages tell you to go to the Gurgu Volcano and destroy the fire demon, but don’t go just yet. I have a better idea. How about we jumpstart our adventure and grab the Airship and get promoted? First thing to do is to go to a cave just south of Provoka. I think you should get a little more levels before it though. 

 

Ice Cave

If you have a map, good, if not, travel southeast from Pravoka to the river. Once on the river follow these directions: go west, north all the way, west all the way, south, west and follow the river from there. Anyways, you have to find the FLOATER. I’ve laid out exactly how to get it. Get it and leave. It will be very difficult and you will die many times. If you do it on the first shot you are A). A professional at this game and shouldn’t be reading this B). You’re one lucky kid. You have to watch out for a lot of things. First off, if you see any Wizards run. They can use a normal attack that will act like RUB and simply slain you with no questions asked. If you see fighters run (if you can), they have RUB and all sorts of fun magic spells. If you come across the EYE, which you will in order to get the Floater, don’t waste your time, as these guys will use spells that STONE and ERASE you. Anyone with an “Fr” in front of their name will indeed use harmful ICE spells. Remember these things and you will be fine. Once you have the FLOATER go to the desert just south of Crescent Lake and use the FLOATER. The airship will appear. Now, it’s time to get promoted. Your airship can fly anywhere in the world, and you’ll never ever get attacked by any monsters. The only bad thing is the limitations of landing. You can only land on grass plains. It’s time to go to the Castle of Ordeal.

 

Castle of Ordeal (North Castle is the name I gave it)

Your soul duty is to recover the TAIL. For this mission I have stock loaded myself with 99 heal potions at a cost of 5950g. There is two ways to get to this castle. First you could fly to a spot where landing would be good. I think there is only one possible place to land, on the very tip of the strip of land to the North of the castle. If you land there you must travel to the other side of the gulf (which can’t be canoed across). So you have to travel through a grueling amount of marshland and forest with dangerous monsters. OR you could find your ship and sail there. You must be thinking, “Well why would you sail there if there is no ports to dock at?” The truth is that you can actually dock at the river. If you manage to sail to a river you can continue by canoe, so it’s like you did dock. The choice is up to you. I sailed, this will be beneficial considering how weak you may become after retrieving the TAIL. I’ll walk you through the entire castle. Here goes: Enter the castle. Talk to the man just north of the entrance. In the northwest corner of the room is a door, go inside. Go on the chair. Exit the room you end up in and touch the pillar. You end up in another room. Again, touch the pillar. Now you should be in a room with two pillars to the west of you. The top pillar (or north pillar) will take you backwards. Take the south pillar. You should be in a room shaped like a 6 with a pillar. Touch the pillar. Now you are in a square-shaped room with two pillars to the east of you. The most north pillar will take you back to the 6-shaped room. Go in the south pillar. You are now in the north end of a hallway. Head south. Go in the pillar. You are now in a square-shaped room with two pillars. The most north one will take you back to where you were. Go in the south pillar. You are now in a hallway. Head east. Go inside the room fight the MUDGOLS and take the Zeus Gauntlet. Which; if you have the same team as mine, no one can use it. It can be used by anyone though just not equipped. Refer to the special item list on the site. Now go south from the room down the hallway and there should be a pillar, or a few pillars. The correct pillar is on the northwest/southwest diagonal to a set of stairs. If you enter that one you will be inside the room with the stairs. Go in the stairs. You are in another hallway. Go north. Fight the NITEMARE just inside the room at the top of the hallway. Retrieve the HEAL STAFF. Refer to the special item list on the site. Use the heal staff every turn after you get it. Go west in the room to a room with three treasures: Iron Gauntlet, Ice Sword and the Gold Ring. Awesome items. Head south down the hallway to a bunch (4) of treasure chests. In the chests: 7340g, 1455g, House. Go west down the hallway. Open the chest and there is the TAIL. Exit through the chair…oh no! What the @#$%? A zombie dragon is there. Use the good old harm spells and you should be laughing. Go to the chair. Go out the way you came. Now sail back to your Airship. Fly to the Dragon caves.

 

Dragon Caves

Go and talk to the king of the Dragon’s, Bahumut. He will promote you for receiving the TAIL. Now go and get the magic spells you couldn’t before (WARP/EXIT) and enjoy your new look. For promotions click HERE

 

 

Gurgu Volcano

It’s time to revive the second orb. Enter the volcano in style now, forget the canoe…it’s airship time. Fly to the volcano fight zero bad guys on the way. With full health enter the volcano. Lava (the red stuff you step on that makes noise) takes 1 hp/movement off your characters health. Remember AFIR, the shittiest magic? Well now you need it. It will protect you from all that “scorching” you might get. Watch out for Red Giants cause they hit very hard. Use the map I provided and make your way down to the final floor “G5” and examine the orb. Before examining the orb I’d make sure that you take advantage of your Heal Potions and fully recover your HP points. Go and fight Kary. The first thing I’d do is cast AFIR (Anti-Fire) FAST on the toughest guy. Next I’d cast FAST on the second toughest guy and I’d use the HEAL CANE. If your guys are tough enough this should be a joke. It should take no more than 2 rounds if so. Walk forward and you automatically exit. Yeah! Only two orbs need revived now. Go to Coneria and sell what you don’t want/need.

 

What the Knight has magic?

When your fighter gets promoted to Knight he also acquires the skill of white magic.  He can’t use HEAL, HARM or HRM2. Likewise your thief can learn magic too. The thief can learn black magic.

 

Onrac

It’s time to go to Onrac. This city is rather hard to reach. Its location is within a deep forest that you can’t land near there. Anyways follow the river beside the town south till it comes to a forest, you should be able to land there. So enter Onrac and go shopping for items and what not and information. You’ll soon learn that a guy named KOPE thought he saw a robot near the caves. Hmm? Shall we investigate?

 

Waterfalls

Canoe the river until you reach the waterfall. As soon as you touch the waterfall you will enter a cave.  Follow the map until you reach the main room. Inside are 6 treasures. Obtain the treasures: Wizard Cane, Ribbon, 13450g, 6400g, 5000g and Defense Sword. Talk to the robot and obtain the CUBE!

 

Gaia

Go to Gaia. Walk around the town and buy some magic. You will learn that a fairy has been kidnapped from the spring in the town. I wonder who did that? A pirate, you’ll soon find was the culprit in this case. The pirate kidnapped the fairy and sold it to the caravan. There is a spot in the desert I called “Caravan”, I’ve marked this on the map with a * symbol. You can’t actually see the caravan, since there is no tower or town symbol. Anyways when you step on the caravan square you will be transported to the inside of a shop. The fairy costs 50000g so make sure you have it before wasting your time. Open the BOTTLE by using it. The fairy is released. Go to Gaia. Go to the spring in the town. You will see a fairy is there now. Talk to the fairy. The fairy goes to the bottom of the spring and retrieves OXYALE for you. Go to Onrac.

 

Onrac

Once inside Onrac talk to the lady infront of the Submarine. She will let you pass now that she knows you have the Oxyale. Enter the Sea Shrine. Watch out for Ghosts/Water as they sometimes hit very hard (100+). The G-Levels are for the SLAB and basic items. The fiend is located in the B2 level. As always when you get to the fiend’s room examine the orb. I suggest using LIT3 on Kraken. This will drive 300+ hit points away. After you defeated the Kraken move forward. Now go to Melmond.

 

Melmond

Talk to Dr. Unne. Dr. Unne uses the slab and gives you the ability to talk to the Lefeinish. You’ll meet this people soon. Let’s go there.

 

Lefein

In the whole area surrounding Lefein there is only one place where you can land and that’s right up by the mountains. There is a guy northeast of the entrance. He has the CHIME. You need this to get into the MIRAGE TOWER. You’ll need to walk around to get to this guy, as there is some water in the way. Before you leave buy LIF2 and NUKE in the hidden magic shops. Go east and the northeast exit and you’ll hit them. Nuke is one of the best magic in the entire game. It’s time for some real action.

 

Mirage Tower

You have to land right at the southern belly of the desert. Enter the tower. Climb to the third level (G3) and enter the Sky Castle through the center square. On the 2nd level of the Sky Castle is the ADMANT (G5). Take the ADMANT and exit the castle. Go to the dwarves’ caves.  

 

Dwarves’ Cave

Talk to Smith, the blacksmith. He will use the ADMANT to make the XCALIBUR sword. Return to the Sky Castle via the Mirage Tower and defeat the fiend.

 

Sky Castle

Just watch out for the Catman creatures. They will almost always use FIR2 (Fire 2) on you. Tiamat is not that difficult to defeat. First off, use FAST (Black Wizard) and ALIT (White Wizard). Your two other warriors attack. If you don’t do this, Tiamat’s thunder attack will take up to 300+ hp off each of your members. On your second move, assess any injuries with your White Wizard’s cure magic and use FAST on your other fighting warrior. Once you have defeated the fiend, move forward and exit.

 

Garland’s Castle (Temple of the Fiends)

This is it. If you defeat this castle you win! Here’s the walkthrough:

1.Go up the southeast stairs.

2.Go up the eastern stairs.

3.Watchout for the Gas Dragons! They use the magic “POISON” which causes 100+ DMG to each member. Enter center room. Defeat the Phantom. Use the lute to open the slab. Go down the stairs.

4.Go down the stairs.

5.Go down the northeast stairs FIR3 will take care of the FR cast wolves.

6.Go west. Use FIR3 on the FR cast dragons. Go down the stairs.

7.Go north, then east, then south. If you run into the Medusas use BANE. At the stairs you’ll fight Lich. Use HRM4 for an ass whooping 300+ dmg.

8.Go down the stairs.

9.Go north through the room, east through the room and then south. Not that it matters, but you can get the ProRing, Katana, ProCape and 26000g in the bottom rooms. Go to the stairs and fight Kary. Use AFIR right away. Go down the stairs.

10.Toast the lobsters and trolls w/ a bit of LIT2 (or better) magic. Toast the Waters w/ ICE2 or better. Go down the southeast stairs and fight the Kraken. Use ALIT right away.

11.Go east and fight the Tiamat. Use ALIT right away. Go down the northeast stairs.

12.Enter the center and last room. Talk to Garland three times. Fight CHAOS! I would first use NUKE & ARUB, then FAST & FOG2 then CURE (if needed) or ANTI spells and LV3 ice, fire or lightning if you are out of NUKE. Do that till you win or die.

***Maps***

The reason I stopped hosting maps is because I didn't want to get into copyright problems with sites that they originated from and they took up tons of space. Some maps are found in the original packaging of the game itself, however if your playing the game via emulator or if you just have the cart itself, then you'll only have the world map (select + B). So you can get the other maps HERE: at RPG Classics.

***SHOP ITEMS***

Name

Cost

Purpose

Location

Heal

60

HP+

Coneria, Pravoka, Elfland, Crescent Lake, Gaia, Onrac

Pure

75

Neutralizes Poison

Coneria, Pravoka, Elfland, Crescent Lake, Gaia, Onrac

Tent

75

Saves game

Coneria, Pravoka

Cabin

250

Saves game

Pravoka, Elfland, Crescent Lake, Gaia, Onrac

House

3000

Saves game

Elfland, Crescent Lake, Gaia, Onrac

Soft

800

Saves game

Elfland, Onrac

***PROMOTIONS***

Thief=Ninja

Fighter=Knight

Black Mage=Black Wizard

White Mage=White Wizard

Black Belt=Master

Red Mage=Red Wizard

***ITEMS OF IMPORTANCE***

ITEM

DOES…

LOCATION

EARNED

Lute

Opens the slab in Garland’s Castle

Coneria Castle

Defeated Garland

Ship

Allows travel on sea

Pravoka

Defeated Bikke

Crown

Reveals ASTOS

Cave of Marsh

Found

Crystal

Helps Maytoya see

Spooky Castle

Defeated Astos

Herb

Revives the Prince of Elfland

Maytoya’s Cave

Gave the Crystal to Maytoya

Key

Opens doors that could not be open

Elfland Castle

Revived the Elfland prince

TNT

Allows Nerrick to finish his canal

Coneria Castle

Obtained the Mystic Key

Ruby

Give to the Titan to pass through the tunnel

Earth Cave

Defeated Vampire

Rod

Breaks the stone slate in the Earth Cave

Sarda’s Cave

Sarda gives it to you

Canoe

Allows travel on rivers

Crescent Lake

Defeated Lich

Floater

Used in desert to reveal the Airship

Ice Cave

Defeated the Eye

Tail

Given to Bahumut it shows your courage

Castle of Ordeal

Retrieved from the Castle of Ordeal

Bottle

When opened the fairy is released

Caravan

Bought for 50000g

Oxyale

Allows access to Submarine

Gaia

Talked to fairy

Slab

Given to Dr. Unne, it can be used to comprehend Lefeinish

Sea Shrine

Found

Cube

Allows access to Sky Castle

Waterfall

Given to from the robot

Admant

Material needed for the Xcalibur

Sky Castle

Found

 

***CREDITS***

RPG Classics allowed gave me permission to link to their site for maps.

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