MM3-Tips,
Cheats, Passwords, Adaptors, Funnies, Capsule Setup and Order of Creation.
Ian
Wilkinson
R. I. P.
Games
March 24,
2004
Invincibility
Trick: Hold
"right" on the second player controller. Jump down different holes
until your energy bar reaches zero. Once the energy bar has reached zero, you
can let go of the right button. Now nothing can kill you, except for spikes and
more holes. Your invincibility is removed when you get an energy capsule. When
invincible, your normal weapon cannot be used. Sound is disabled once you are
dead. You can return the sound by entering the robot masters room or by meeting
Proto Man (Gemini Man, Hard Man, Magnet Man and Shadow Man stages).
Slow Motion: Hold "up" on the second player
controller. This trick is very effective in battles with bosses.
Super Jump: Hold "right" on the second player
controller. This will enable you to jump really high.
Get Rush Jet and Marine
Early: Defeat both Snake Man and Spark Man. Then
get Rush Jet/Marine by pressing "right" by “SP” and rush marine by
pushing "right" by “SN” in your weapons box. In order for the rush
marine or jet to appear in your weapons box, you must fill the item and use it.
These weapons are not kept by the password, so if you chose to copy the
password and play this game at a later time, you must use this technique once
more to get the Rush Adapters.
Proto Man's Counter Solo: Walk into Proto Man's room on any of the
three stages you fight him (Hard Man, Magnet Man and Shadow Man) and quickly
press "start". While holding "start" Proto Man will play
his song then counter it and repeat it.
Time Stop: To
completely freeze time, press "up" + "a" together on the
second player controller
Flying Economically: Keep on jumping when riding the Rush Jet,
cause the Jet only loses fuel when you are standing on it.
Passwords of
Significance
9 Energy Tanks: Red: A6
Ghost Stages: Red: C1 Blue: A3 B5 D3 F4
Break Man's Stage: Red: E4 Blue: A13 B25 D3 F4
Dr. Wily's Fortress: Red: A5 E1 Blue: A13 B25 D3 F4
Rush Coil: Begin the game with it. Use it to reach places you can't jump
to.
Rush Jet: Receive this item after defeating Shadow
Man. This item will get you across pits or spikes that cannot be jumped across.
Rush Marine: Receive this item after defeating Needle Man.
This item will enable you to safely travel with ease and control through water
(no moon gravity jumping!). It’s kind of useless since the jet will also travel
through water just as well. This weapon will not activate unless you are in
water.
Funnies
Needle Man Snake
Man
Gemini Man Spark
Man
Magnet Man Hard Man Top Man Shadow
Man
18. Needle Man
19. Magnet Man
20. Gemini Man
21. Hard Man
22. Top Man
23. Snake Man
24. Spark Man
25. Shadow Man