Game: Chip N Dale Rescue Rangers 2

Console: Nintendo Entertainment System  (NES)

Created by: Capcom

Released: 1993

Rank: 80%

Added to the archive: November 1, 2003

Last Update: January 13, 2005

Author: Ian of RIP Games

 

***Comments***
I have played through the original and beat it. I heard from a NES forum that the second one was actually much better than the first, in fact better than Duck Tales 2 for NES. I had to play it to believe it (and because I enjoy these DISNEY games produced by Capcom). The game isn't much different from the first; it has a few less items, but a chance to acquire a higher level of health.

 

Stage Opponents

DESCRIPTION

ATTACK TYPE

MOVEMENT

TYPE

HP

WEAKNESS

LOCATION

Bee w/ honey jar

Projectile (1)

Pattern

1

 

1

Mouse w/ fork

Projectile (1)

Collision

Dynamic

1

 

1

Mouse w/ spoon

Reflective

Pattern

2

Attacks from behind, or if you duck with a box in its path

1

7

Mouse in a box

Collision

Dynamic

1

 

1

Water Rabbit (Boss)

Projectiles (4)

All

6

Some blocks may fall on him without your aid

1

Fish

Collision

Pattern

1

 

2

Bat

Collision

Dynamic

1

 

2, 6 (Western World)

Snake in a box

Collision

Static

1

 

2, 6 (Western World)

Bat (Boss)

Collision

Projectile (2)

All

6

Move ½ way across floor so that the stones hit the floor when he blows them.

2

Porcupine

Collision

Pattern

1

Duck with a box in its travel path.

3

Moth

Projectile

Dynamic

1

 

3, 6 (Western World)

Monkey in bucket

Projectile (1)

Pattern

6

 

3

Mouse on Spoon

Collision

Dynamic

1

 

4

Penguin on skates

Collision

Dynamic

2

 

4

 

Icicle

Collision

Pattern

N/A

 

4

Candle

Collision

Pattern

2

 

5

Dog Ghost

Collision

Pattern

1

 

5

Ghost (Boss)

Projectile (2)

All

6

Throw the wooden balls back at him. You must be in the center or else he won’t throw them.

5

Misc Ghost

Collision

Pattern

?

 

5

Mole

Projectile (2)

Static

1

 

6 (Clock Tower) (Future World)

Electric Mouse

Projectile (1)

Static

1

 

6 (Clock Tower) (Future World)

Ostrich (Boss)

Projectile (3)

Collision

Dynamic

8

Pick up the gears the Ostrich throws at you and throw them back at the Ostrich.

6 (Clock Tower)

Cat (Boss)

Projectile (2)

Dynamic

8

Throw cards back at the cat. You must be centered for the cards to land.

6 (Western World)

Mouse w/ Sling Shot

Projectile (1)

Dynamic

1

 

6 (Future World)

7

Robotic Dog

Collision

Dynamic

1

 

6 (Future World)

7

Lizard in Bull Dozer (Boss)

Projectile (2)

Dynamic

8

Throw stones at the lizard (you must be behind the chain link and destruction ball)

6 (Future World)

Bird

Collision

Pattern

1

 

7

Bird w/ Egg

Collision

Deploy (1)

Pattern

1

 

7

Cannon

Projectile (1)

Pattern

N/a

 

7

Fat Cat Robot

Projectile (3 Spark Shots)

(1 Time Bomb)

(1 Hand)

(1 Spiked ball)

(2 fire balls)

Dynamic

10 or 11?

Throw time bomb at the robot when the bomb reads “1”.

7

 

Understanding my lingo…

Projectile: Something that the opponent fires at you.

Collision: Opponent attempts to collide with you.

Deploy: Opponent deploys another opponent to attack you.

Pattern: Opponent moves, but only in a set pattern.

Dynamic: Opponent has relatively unpredictable movements.

Static: Opponent does not move.

Number beside “Projectile”: How many projectiles get fired at once.

HP: Hit Points. For the video game illiterate, it’s “vitality”.

Weakness: Is there a way that you have to attack a certain opponent?

 

Items

Baseball: Acts like a box. Use it to destroy your opponents.

Acorn: +1 Health

Rescue Ranger Item: Collect them to gain extra health points.

 

Controls

Cart Controls

A: Jump out of cart

®: Faster

¬: Brakes

 

Regular Controls

A: Jump

B: Throw an object (Press B + Direction to throw object in direction)

Start: Pause

Select: Status

A + ¯: Jump down through floors.

B + ® or ¬: Pick up items.

¯: Duck

®: Move right

¬: Move Left

 

DIALOGUE

Prologue

Newscaster “Special Bulletin: Police say a downtown restaurant have received a bomb threat. Unless the time bomb is found the restaurant could be destroyed.”

Chip “Woah! A time bomb!”

Gadget “Chip! What is it?”

Chip “There is a time bomb in a restaurant downtown! We’ve got to find it!”

Gadget “This is an emergency! There’s no time to waste lets go mates”

Chip “We’ve got a bomb to find!”

Gadget “We’ll go ahead and investigate. Look for us and we’ll give you any clues we’ve found”

Monterey “Or give you some help…would have never made it through the battle of Brie without a bit of help. Ah those were the days.”

Zipper ”…”

Chip “Right, Zipper. There’s no time to lose! Dale you come with me”

Dale “Now? But I was about to start my afternoon nap!”

Chip “No can do Dale!”

Dale “Okay partner. Let’s go.”

Narrator “Rescue Rangers away!”

Newscaster “Also in the news the notorious Fat Cat escaped from prison last night.”

 

Stage 1 Dialogue

Chip “Alright, spill it! Who set the time bomb?”

Water Rabbit “ I did. Fat Cat asked me to create a diversion and it worked.”

Dale “No way. Fat Cat is in prison.”

Water Rabbit “Not anymore. He broke out last night. He’s planning to steal the Urn of the pharaoh. He probably has it already. You’re too late.”

Chip “So where is the bomb?”

Water Rabbit “Find it yourself. Hahaha!”

 

Post Stage 1 Dialogue

Chip “Gadget. Have you found the bomb?”

Gadget “Here’s the bomb. Look it has blue and red wires coming out of it. We have to cut one of the wires to defuse it.”

Dale “But what happens if we cut the wrong one?”

Gadget “We’re doomed.”

Dale “Uh oh.”

Gadget “Which one should I cut? Red or Blue hurry?”

 

Player Choice “Red” Dialogue

Gadget ”Are you sure?” Player Yes- Gadget “OK here goes.” Narrator “BOOM!” Gadget “Just kidding we cut the right one.” Chip “I think I’m gonna faint.” Gadget “Hey where is dale? Chip “Oh, he passed out. Hurry Fat Cat is done stealing the Urn of the pharaoh. It’s on a ship about to leave port.” Gadget “Now what does Fat Cat want with the Urn of the Pharaoh?” Chip “Who knows? We’ve just got to get it back.”

 

Player Choice “Blue” Dialogue

Gadget ”Are you sure?” Player Yes- Gadget “OK here goes. Whew I guess that was the right one. It must have been a fake bomb.” Hurry Fat Cat is done stealing the Urn of the pharaoh. It’s on a ship about to leave port.” Gadget “Now what does Fat Cat want with the Urn of the Pharaoh?” Chip “Who knows? We’ve just got to get it back.”

 

 

Pre Stage 4 Dialogue

Dale ”The Urn of the Pharaoh is missing and we don’t have any leads.”

Zipper “…”

Chip “Montey what’s Zipper saying?”

Monterey “Well love he says that Fat Cat and his henchmen headed into a warehouse by the docks.”

Chip “Really? Are you sure Zipper?”

Zipper “…”

Chip “Alright common let’s go. Fat Cat better watch out.”

Chip “Woah it’s pitch dark in here. I can’t see a blooming thing.”

Dale “Hey the door shut itself”

Fat Cat “Ah ha, welcome my rescue rangers. I’ve waited a long time for this.”

Dale “Fat Cat?”

Fat Cat “The one and only”

Chip “Fat Cat you stole the Urn of the Pharaoh.”

Fat Cat “That’s right. And it’s full of ancient evil spirits. When I release them I’ll rule the world.”

Dale “You’ll never get away with this Fat Cat.”

Fat Cat “And what will you do to stop me? You’re in a giant refrigerator. You’ll be frozen solid in three minutes.”

Dale “Aw Nuts. What are we going to do now?”

Chip “I think I see an opening over there. Maybe we can escape through it. Hurry.”

Narrator “You’ll be frozen solid in three minutes.”

 

Pre Stage 5 Dialogue

Monterey “There’s ghosts everywhere. Fat Cat must have opened the urn.”

Chip “Look there coming from the warehouse.”

Dale “You mean the warehouse is haunted?”

Chip “Pull yourself together Dale you’re a ranger.”

Dale “Yeah and those are ghosts.”

 

Pre Stage 6 Dialogue

Chip “We did it. All the ghost should disappear soon.”

Fat Cat “Don’t you rescue rodents ever learn?”

Dale “Uh Oh. It’s Fat Cat.”

Chip “Come out here and face us. Are you a cat or a mouse?”

Fat Cat “Not so fast rangers. If you dare to face me come to the amusement park I’ll be waiting.”

Dale “Ooh that Fat Cat we have to stop him.”

Chip “Wait Dale it smells like a trap to me.”

Fat Cat “You’re doomed rescue rangers. I control the entire amusement park. You’ll never catch me.”

Dale “Oh yeah? Don’t bet on it Fat Cat.”

Fat Cat “Ha. You need three keys to enter my control room. And they’re all hidden in different parts of the park. Have fun.”

Dale “We’ve got to get the keys.”

Monterey “Where should we go first?”

 

Pre Stage 7 Dialogue

Chip “Fat Cat is right inside”

Gadget “Let’s use the keys.”

Zipper “…”

Chip “It’s unlocked open the door.”

Chip “We’ve got you now Fat Cat the rescue rangers are here.”

Dale “Hey he’s gone where did he go?”

Gadget “Look everyone a secret passage. Let’s go.”

Chip “Be careful this could be our last stand.”

Narrator “Let’s go rescue rangers.”

 

Stage 7 Dialogue

Fat Cat “Welcome Rescue Rangers. I have been waiting for you.”

Chip “You’ll never get away Fat Cat.”

Dale “Surrender.”

Fat Cat “You’ll never defeat me rescue rangers. I have the ultimate weapon, the Fat Cat robot.”

Dale “Did you hear something?”

Chip “Look out everyone.”

 

Epilogue

Monterey “The ceiling is giving way.”

Chip “Go find cover everyone. Dale and I will track Fat Cat.”

Monterey “Take care of yourselves.”

Monterey “Chip and Dale are trapped inside. We’ve lost the lads forever.”

 Gadget “Chip and Dale. Thank goodness your safe.”

Chip “We almost didn’t make it.”

Dale “And we never did capture Fat Cat. He must still be trapped inside.”

Gadget “But if I know Fat Cat he had his escape well planned.”

Monterey “Well if nothing else we made that blighters life a little less cushy, eh?”

Dale “You said it.”

Gadget “And if he ever shows up again…”

Chip “Then I guess we’ll just have to teach him another lesson. Right Rangers?”

All “Right watch out Fat Cat. We’re the Rescue Rangers.”

Narrator “The End”

 

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