Mega Man 2 Released: 1988 Developed by: Capcom Rank: 10/10 Type: Stage Select, Password Supported Last Update: 12/2/03 Made By: Ian Wilkinson ***Newly Made RTF (Click Here) includes everything!!!*** Birds Hold B+A right after you select a boss. Birds will apear in the place of stars. Orb Room Push the "start" button rapidly before and during the orb's power up to avoid damage. To defeat boss: destroy all walls with Crash Bombs first, then die. You will need to use "Item 1" so ensure that it is full. Then return to the boss with full crash bombs and Item 1. All the walls will be removed and by using the "start" button method you will easily defeat the orb boss. Dr.Wily's Holograph The holograph removes half your energy if it comes in contact with you. Dr. Wily's holograph travels in a figure eight pattern. Items Item 1: Recieve this after defeating Heat Man. Use this item to reach energy capsules and other items that are out of reach. Item 2: Recieve this after defeating Air Man. Use this item to travel across horizontal distances that are rather dangerous to cross normally or that cannot be crossed. Item 3: Recieve this after defeating Flash Man. This item is used to scale walls that don't provide room for item 1. False Ground Use Bubble Lead on areas suspected of a false ground. The orb stage in Dr. Wily's fortress contains many stretches with false a ground. The Bubble Lead will follow the ground and travel down areas with a false ground. Filling Energy Bar Tip After each level in Dr.Wily's fortress you should refill your Energy Bar's since they do not automatically charge after each stage. Game Genie Codes Moon Walk PGEAKOPX Max Pick Up on Weapons GZKEYLAI Mega Jumps APNAOZGA Burst Fire LSVSSZYZ Handicap TEKAIEGO Infinite Energy SXXTPSSE |
|||