Mega Man 2
Released: 1988
Developed by: Capcom
Rank: 10/10
Type: Stage Select, Password Supported
Last Update: 12/2/03
Made By: Ian Wilkinson

***Newly Made RTF (Click Here) includes everything!!!***

Birds
Hold B+A right after you select a boss. Birds will apear in the place of stars.

Orb Room
Push the "start" button rapidly before and during the orb's power up to avoid damage. To defeat boss:  destroy all walls with Crash Bombs first, then die. You will need to use "Item 1" so ensure that it is full. Then return to the boss with full crash bombs and Item 1. All the  walls will be removed and  by using the "start" button method you will easily defeat the orb boss.


Dr.Wily's Holograph

The holograph removes half your energy if it comes in contact with you. Dr. Wily's holograph travels in a figure eight pattern.

Items
Item 1: Recieve this after defeating Heat Man. Use this item to  reach energy capsules and other items that are out of reach.
Item 2: Recieve this after defeating Air Man. Use this item to travel across horizontal distances that are rather dangerous to cross normally or that cannot be crossed.
Item 3: Recieve this after defeating Flash Man.  This item is used to scale walls that don't provide room for item 1.

False Ground
Use Bubble Lead on areas suspected of a false ground. The orb stage in Dr. Wily's fortress contains many stretches with false a ground. The Bubble Lead will follow the ground and travel down areas  with a false ground.

Filling Energy Bar Tip
After each level in Dr.Wily's fortress you should refill your Energy Bar's since they do not automatically charge after each stage.

Game Genie Codes

Moon Walk                             PGEAKOPX
Max Pick Up on Weapons        GZKEYLAI
Mega Jumps                            APNAOZGA
Burst Fire                                LSVSSZYZ
Handicap                                 TEKAIEGO
Infinite Energy                         SXX
TPSSE
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