Number |
Name |
Rarity |
ATK |
DEF |
Level |
Attribute |
Type |
Effect |
LOD-000 |
Yata-Garasu |
Secret |
200 |
100 |
2 |
Wind |
Fiend/Effect |
This card
cannot be Special Summoned. This card returns to the owner's hand
during
the End Phase of the turn that it is Normal Summoned, Flip Summoned, or
flipped face-up. When this card inflicts Battle Damage to your
opponent's
Life Points, your opponent skips his/her Draw Phase. |
LOD-001 |
Dark Ruler
Hades |
Ultra |
2450 |
1600 |
6 |
Dark |
Fiend/Effect |
As long as this card
remains face-up on the field, negate the effects of Effect Monster
destroyed by Fiend-Type monsters on your side of the field in battle.
This card cannot be Special Summoned from the Graveyard. |
LOD-002 |
Dark
Baltar the Terrible |
Super |
2000 |
1200 |
5 |
Dark |
Fiend/Fusion/Effect |
"Possessed Dark Soul" +
"Frontier Wiseman" This monster can only be Fusion Summoned by the above Fusion-Material Monsters. When a Normal Magic Card is activated, negate the effect by paying 1000 Life Points. Also negate the effect of an effect monster that is destroyed by this monster in battle. |
LOD-003 |
Lesser
Fiend |
Rare |
2100 |
1000 |
5 |
Dark |
Fiend/Effect |
As long as this monster
remains face-up on the field, monsters destroyed by this monster in
battle are removed from play instead of being sent to the graveyard. |
LOD-004 |
Possessed
Dark Soul |
1200 |
800 |
3 |
Dark |
Fiend/Effect |
Offer this face-up card
as a Tribute to take control of all face-up Level 3 or lower monsters
on your opponent's side of the field until they are destroyed or
removed from the field. |
|
LOD-005 |
Winged
Minion |
700 |
700 |
2 |
Dark |
Fiend/Effect |
Offer this face-up card
as a Tribute to select 1 Fiend-Type monster and increase its ATK and
DEF by 700 points as long as it remains face-up on the field. |
|
LOD-006 |
Skull
Knight #2 |
1000 |
1200 |
3 |
Dark |
Fiend/Effect |
If you Tribute Summon a
Fiend-Type monster by offering this monster as a Tribute, Special
Summon 1 "Skull Knight #2" from your deck in face-up Attack or Defence
Position. The Deck is the shuffled. |
|
LOD-007 |
Ryu-Kishin
Clown |
800 |
500 |
2 |
Dark |
Fiend/Effect |
When this
card is Summoned (including Flip Summon and Special Summon), select 1
face-up monster on the field and change its battle position. |
|
LOD-008 |
Twin-Headed
Wolf |
1500 |
1000 |
4 |
Dark |
Fiend/Effect |
Where there is another
face-up Fiend-Type monster on your side of the field, negate
the effect of Flip Effect Monsters destroyed by this card in battle. |
|
LOD-009 |
Opticlops |
Rare |
1800 |
1700 |
4 |
Dark |
Fiend |
|
LOD-010 |
Bark of
Dark Ruler |
Trap |
You can activate this
card during the Damage Step of the Battle Phase that a Fiend-Type
monster on your side of the field attacks or is attacked. Pay your Life
Points (in multiples of 100 points) to decrease 1 of your opponent's
monster's ATK and DEF by the same number of points payed until the End
Phase of that turn. |
|||||
LOD-011 |
Fatal
Abacus |
Rare |
Trap |
Continuous |
As long as this card
remains face-up on the field, each time 1 Monster Card is sent from the
field to the Graveyard, inflict 500 points of Direct Damage per card
to the respective card owner's Life Points. |
|||
LOD-012 |
Life
Absorbing Machine |
Trap |
Continuous |
As long as this card
remains face-up on the field, increase your Life Points by an amount
equal to half of the total Life Points you have paid in your very last
turn. |
||||
LOD-013 |
The Puppet
Magic of Dark Ruler |
Magic |
Select 1 Fiend-Type
monster from your Graveyard. Remove monsters on your side of the field
from play whose total Level Satar exactly equal the level of the
selected
Fiend-Type monster. Then Special Summon the selected monster form your
Graveyard. |
|||||
LOD-014 |
Soul
Demolition |
Trap |
Continuous |
You can activate thas
card's effect only when you have a Fiend-Type monster on your side of
the field. You must pay 500 Life Points to use this effect. Both
players select 1 Monster Card from their opponent's Graveyard and
remove them from play. |
||||
LOD-015 |
Double
Snare |
Magic |
Select 1 face-up card
on the field that has the effect that negates Trap Cards' effects and
destroy it. |
|||||
LOD-016 |
Freed the
Matchless General |
Ultra |
2300 |
1700 |
5 |
Earth |
Warrior/Effect |
Negate the effect of a
Magic Card that specifically designates this card as a target and
destroy it. As long as this card remains face-up on the field, you can
add 1 level 4 or lower Warrior-Type monster from your Deck to your hand
per
turn instead of drawing 1 card during your Draw Phase. The Deck is then
shuffled. |
LOD-017 |
Throwstone
Unit |
900 |
2000 |
4 |
Earth |
Warrior/Effect |
Offer 1 Warrior-Type
monster on your side of the field as a Tribute to destroy 1 face-up
monster on the field whose DEF is equal to or lower than the ATK of
this monster. |
|
LOD-018 |
Marauding
Captain |
Ultra |
1200 |
400 |
3 |
Earth |
Warrior/Effect |
As long as this monster
remains face-up on the field, your opponent cannot select another
Warrior-Type monster on your side of the field as an attack target.
When this monster is Normal Summoned successfully, you can Special
Summon 1 level 4 or lower monster from your hand. |
LOD-019 |
Ryu Senshi |
Super |
2000 |
1200 |
5 |
Earth |
Warrior/Fusion/Effect |
"Warrior Dai Grepher" +
"Spirit Ryu" This monster can only be Fusion Summoned by the above Fusion-Material monsters. Negate the effect of a Trap Card by paying 1000 Life Points. Also negates the effect of a Magic Card that specifically designates this card as a target and destroys it. |
LOD-020 |
Warrior Dai Grepher |
1700 |
1600 |
4 |
Earth |
Warrior |
||
LOD-021 |
Mysterious
Guard |
800 |
1200 |
3 |
Earth |
Spellcaster/Effect |
FLIP: Return 1 face-up
monster on the field to the top of it's owner's Deck. At the same time,
if there is a face-up Warrior-Type monster on your side of the field,
you can return another face-up monster to it's owner's hand. |
|
LOD-022 |
Frontier
Wiseman |
1600 |
1800 |
3 |
Earth |
Spellcaster/Effect |
As long as this card
remains face-up on your side of the field, it negates the effects of
all Magic Cards that designate Warrior-Type monsters on your side of
the field as targets and destroys the Magic Card. |
|
LOD-023 |
Exiled
Force |
Super |
1000 |
1000 |
4 |
Earth |
Warrior/Effect |
Offer face-up this card
on your side of the field as a Tribute to destroy 1 monster on
the field. If this card is used for a Tribute Summon or this card is
offered
as a Tribute due to another cards' effect, this card's effect is not
activated. |
LOD-024 |
The Hunter
With 7 Weapons |
1000 |
600 |
3 |
Earth |
Warrior/Effect |
When this
card is Normal Summoned, declare 1 Type of monster. When battling that
Type of monster, increase the ATK of this card by 1000 points during
Damage
Calculation. |
|
LOD-025 |
Shadow
Tamer |
Rare |
800 |
700 |
3 |
Earth |
Warrior/Effect |
FLIP: Take control of 1
face-up Fiend-Type monster on your opponent's side of the field until
the end of the turn. |
LOD-026 |
Dragon
Manipulator |
700 |
800 |
3 |
Earth |
Warrior/Effect |
FLIP: Take control of 1
face-up Dragon-Type monster on your opponent's side of the field
until the end of the turn. |
|
LOD-027 |
The A.
Forces |
Rare |
Magic |
Continuous |
For every
face-up Warrior-Type and Spellcaster-Type monster on your side of the
field,
increase the ATK of all Warrior-Type monsters on your side of the field
by 200 points. |
|||
LOD-028 |
Reinforcement
of the Army |
Super |
Magic |
Move 1 Level 4 or lower
Warrior-Type monster from your Deck to your hand. Your Deck is then
shuffled. |
||||
LOD-029 |
Array of
Revealing Light |
Rare |
Magic |
Field |
Declare 1
Type of monster. Any monster of the selected Type cannot attack during
the
turn it is summoned (inculding Flip Summon and Special Summon). |
|||
LOD-030 |
The
Warrior Returning Alive |
Rare |
Magic |
Select 1 Warrior-Type
monster in your Graveyard and return it to your hand. |
||||
LOD-031 |
Ready for
Intercepting |
Trap |
Flip 1 face-up Warrior
or Spellcaster-Type monster on the field into face-down Defense
Position. |
|||||
LOD-032 |
A Feint
Plan |
Trap |
A player cannot attack
face-down monsters during this turn. |
|||||
LOD-033 |
Emergency
Provisions |
Magic |
Quick-Play |
Send Magic or Trap
cards on your side of the field to the Graveyard to increase you Life
Points by 1000 points per card. This card is excluded. |
||||
LOD-034 |
Tyrant
Dragon |
Ultra |
2900 |
2500 |
8 |
Fire |
Dragon/Effect |
When there is a monster
on your opponent's side of the field after the first attack of your
Battle Phase, this monster can attack once again during the Battle
Phase. In addition, negate the effect of a Trap Card that specifically
designates this card as a target and destroy it. If this monster is
Special Summoned from the Graveyard, you must offer 1 Dragon-Type
monster on your side of the field as a Tribute. |
LOD-035 |
Spear
Dragon |
Super |
1900 |
0 |
4 |
Wind |
Dragon/Effect |
If this card attacks
with an ATK that is higher than the DEF of your opponent's Defense
Position monster, inflict the difference as Battle Damage to your
opponent's Life Points. When this card attacks, it is changed to
Defense Position at the end of the Damage Step. |
LOD-036 |
Spirit Ryu |
1000 |
1000 |
4 |
Wind |
Dragon/Effect |
Each time
you discard 1 Dragon-Type monster from your hand to the Graveyard
during
your Battle Step, increase the ATK of this monster by 1000 points until
the End Step of that turn. |
|
LOD-037 |
The Dragon Dwelling in the Cave |
1300 |
2000 |
4 |
Wind |
Dragon |
||
LOD-038 |
Lizard Soldier |
1100 |
800 |
3 |
Wind |
Dragon |
||
LOD-039 |
Fiend
Skull Dragon |
Super |
2000 |
1200 |
5 |
Wind |
Dragon/Fusion/Effect |
"Cave Dragon" + "Lesser
Fiend" This monster can only be Fusion Summoned by the above Fusion-Material monsters. As long as this card remais face-up on the field, negate all Flip Effect monsters' effects. In addition, negate the effects of a Trap Card that specifically designates this card as a target and destroy it. |
LOD-040 |
Cave Dragon |
2000 |
100 |
4 |
Wind |
Dragon/Effect |
If there is a monster
on your side of the field, you cannot Normal Summon this monster. In
addition, if there are no Dragon-Type monsters except this card on your
side of the field, this monster cannot attack. |
|
LOD-041 |
Grey Wing |
1300 |
700 |
3 |
Wind |
Dragon/Effect |
Discard 1
card frin your hand during Main Phase 1. This monster can attack twice
during the Battle Phase of any turn this effect is used. |
|
LOD-042 |
Troop
Dragon |
700 |
800 |
2 |
Wind |
Dragon/Effect |
When this
card is destroyed and sent to the Graveyard, take 1 "Troop Dragon" from
your
Deck and Special Summon it to the field in face-up Attack or Defense
Position. The Deck is then shuffled. |
|
LOD-043 |
The
Dragon's Bead |
Rare |
Trap |
Continuous |
Discard 1
card from you hand to negate the effect of a Trap Card that
specifically
designates 1 face-up Dragon-Type monster as a target and destroy it. |
|||
LOD-044 |
A wingbeat
of a Giant Dragon |
Magic |
Return 1 face-up Level
5 or higher Dragon-Type monster on your side of the field to the
owner's hand and destroy all Magic and Trap Cards on the field. |
|||||
LOD-045 |
Dragon's
Gunfire |
Magic |
You can activate this
card only when you have a face-up Dragon-Type monster on your side
of the field. Select and activate 1 of the following effects: ° Inflict 800 points of Direct Damge to your opponent's Life Points ° Destroy 1 face-up monster with a DEF of 800 points or less. |
|||||
LOD-046 |
Stamping
Destruction |
Magic |
You can activate this
card only when you have a face-up Dragon-Type monster on your side
of the field. Destroy 1 Magic or Trap card on the field to inflict 500
points of Direct Damage to the destroyed card's controller. |
|||||
LOD-047 |
Super
Rejuvenation |
Magic |
Quick-play |
During the End Phase of
the turn this card is activated, draw 1 card for each Dragon-Type
monster discarded from your hand and/or offered as a Tribute during
this turn. |
||||
LOD-048 |
Dragon's
Rage |
Trap |
Continuous |
As long as this card
remains face-up on the field, when Dragon-Type monsters on your side of
the field attack with an ATK that is higher than the DEF of the
opponent's Defense Position monster, inflict the difference as Battle
Damage to your opponent's Life Points. |
||||
LOD-049 |
Burst
Breath |
Trap |
Offer 1 Dragon-Type
monster on your side of the field as a Tribute to destroy all face-up
monsters on the field whose DEF is equal to or lower than the ATK of
the Tribute monster. |
|||||
LOD-050 |
Luster Dragon |
Super |
2400 |
1400 |
6 |
Wind |
Dragon |
|
LOD-051 |
Robotic Knight |
1600 |
1800 |
4 |
Fire |
Machine |
||
LOD-052 |
Wolf Axewielder |
1650 |
1000 |
4 |
Earth |
Beast-Warrior |
||
LOD-053 |
The Illusory Gentleman |
1500 |
1600 |
4 |
Dark |
Spellcaster |
||
LOD-054 |
Robolady |
450 |
900 |
3 |
Earth |
Machine |
||
LOD-055 |
Roboyarou |
900 |
450 |
3 |
Earth |
Machine |
||
LOD-056 |
Fiber Jar |
Ultra |
500 |
500 |
3 |
Earth |
Plant/Effect |
FLIP: Both players
unite all their respective cards on the field, in their hands, and in
their Graveyards with their respective Decks and shuffle them. Then
both players draw 5 cards from their shuffled Decks. |
LOD-057 |
Serpentine
Princess |
1400 |
2000 |
4 |
Water |
Reptile/Effect |
If this face-up card is
returned directly from the field to your deck, Special Summon 1
Level 3 or lower monster from your Deck. |
|
LOD-058 |
Patrician
of Darkness |
2000 |
1400 |
5 |
Dark |
Zombie/Effect |
As long as this monster
remains face-up on the field, the controller of this card selects the
targets of his/her opponent's attacks. |
|
LOD-059 |
Thunder
Nyan Nyan |
Rare |
1900 |
800 |
4 |
Light |
Thnder/Effect |
If there is a non-LIGHT
monster on your side of the field, this face-up card is immediately
destroyed. |
LOD-060 |
Gradius's
Option |
? |
? |
1 |
Light |
Machine/Effect |
This monster can only
be Special Summoned by selecting 1 "Gradius" on your side of the field.
The ATK and DEF of this monster is always applied to the ATK and DEF of
the selected "Gradius". If the selected "Gradius" is destroyed or
removed from the field, this card is also destroyed. |
|
LOD-061 |
Woodland
Sprite |
900 |
400 |
3 |
Earth |
Plant/Effect |
Send an Equip Magic
Card equipped to this monster to the Graveyard to inflict 500 points of
Direct Damage per Equip Magic Card to your opponent's Life Points. |
|
LOD-062 |
Airknight
Parshath |
Ultra |
1900 |
1400 |
5 |
Light |
Fairy/Effect |
When this
card attacks with an ATK that is higher than the DEF of your opponent's
Defense Position monster, inflict the difference as Battle Damage to
your
opponent's Life Points. When this card inflicts Battle Damage to your
opponent's
Life Points, draw 1 card from your deck. |
LOD-063 |
Twin-Headed
Behemoth |
Super |
1500 |
1200 |
3 |
Wind |
Dragon/Effect |
If this monster is
destroyed and sent to the Graveyard, this monster is Special Summoned
with an ATK and DEF of 1000 during the End Phase of the turn. The
effect can
be used only once during the entire duel. |
LOD-064 |
Maharagi |
1200 |
1700 |
4 |
Earth |
Rock/Sprirt |
This card
cannot be Special Summoned. This card returns to the owner's hand
during
the End Phase of the turn that this card is Normal Summoned, Flip
Summoned,
or flipped face-up. If this card is Normal Summoned, Flip Summoned, or
flipped
face-up, see 1 card on the top of your Deck during your next Draw Phase
before
you draw, and return the card to the top or the bottom of your Deck. |
|
LOD-065 |
Inaba
White Rabbit |
700 |
500 |
3 |
Earth |
Beast/Spirit |
This card
cannot be Special Summoned. This card returns to the owner's hand
during
the End Phase of the turn that this card is Normal Summoned, Flip
Summoned,
or flipped face-up. This monster attacks your opponent's Life Points
directly. |
|
LOD-066 |
Susa
Soldier |
Rare |
2000 |
1600 |
4 |
Earth |
Thunder/Spirit |
This card
cannot be Special Summoned. This card returns to the owner's hand
during
the End Phase of the turn that this card is Normal Summoned, Flip
Summoned,
or flipped face-up. The Battle Damage this card inflicts to your
opponent's
Life Point's is haved. |
LOD-067 |
Yamata
Dragon |
Ultra |
2600 |
3100 |
7 |
Fire |
Dragon/Spirit |
This card
cannot be Special Summoned. This card returns to the owner's hand
during
the End Phase of the turn that this card is Normal Summoned, Flip
Summoned,
or flipped face-up. When this card inflicts Battle Damage to your
opponent's
Life Points, draw cards from your Deck until you have 5 cards in your
hand. |
LOD-068 |
Great Long
Nose |
1900 |
1700 |
5 |
Dark |
Beast-Warrior/Spirit |
This card
cannot be Special Summoned. This card returns to the owner's hand
during
the End Phase of the turn that this card is Normal Summoned, Flip
Summoned,
or flipped face-up. If this card inflicts Battle Damage to your
opponent's
Life Points, your opponent skips his/her next Battle Phase. |
|
LOD-069 |
Otohime |
0 |
100 |
3 |
Light |
Spellcaster/Spirit |
This card
cannot be Special Summoned. This card returns to the owner's hand
during
the End Phase of the turn that this card is Normal Summoned, Flip
Summoned,
or flipped face-up. If this card is
Normal
Summoned, Flip Summoned, or flipped face-up, you can change the Battle
Position
of 1 monster on your opponent's side of the field. |
|
LOD-070 |
Hino-Kagu-Tsuchi |
Ultra |
2800 |
2900 |
8 |
Fire |
Pyro/Spirit |
This card
cannot be Special Summoned. This card returns to the owner's hand
during
the End Phase of the turn that this card is Normal Summoned, Flip
Summoned,
or flipped face-up. If this card inflicts
Battle
Damage to your opponent's Life Points, your opponent must discard all
cards
in his/her hand during the next Draw Phase before they draw. |
LOD-071 |
Asura
Priest |
Super |
1700 |
1200 |
4 |
Light |
Fairy/Spirit |
This card
cannot be Special Summoned. This card returns to the owner's hand
during
the End Phase of the turn that this card is Normal Summoned, Flip
Summoned,
or flipped face-up. This card can attack all monsters on your
opponent's
side of the field. You cannot attack your opponent directly if you
attack
any monsters first. |
LOD-072 |
Fushi No
Tori |
1200 |
0 |
4 |
Fire |
Winged Beast/Spirit |
This card
cannot be Special Summoned. This card returns to the owner's hand
during
the End Phase of the turn that this card is Normal Summoned, Flip
Summoned,
or flipped face-up. When this card inflicts Battle Damage to your
opponent's
Life Points, increase your Life Points by an amount equal to the Battle
Damage. |
|
LOD-073 |
Super
Robolady |
1200 |
500 |
6 |
Earth |
Machine/Fusion/Effect |
"Robolady"
+ "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use the effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. |
|
LOD-074 |
Super
Roboyarou |
1200 |
500 |
6 |
Earth |
Machine/Fusion/Effect |
"Roboyarou"
+ "Robolady" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use the effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. |
|
LOD-075 |
Fengsheng
Mirror |
Magic |
Look at your opponent's
hand. Select and discard 1 Spirit monster to the Graveyard if Spirit
monsters exist in his/her hand. |
|||||
LOD-076 |
Spring of
Rebirth |
Magic |
Continuous |
Increase your Life
Points by 500 points every time monsters return from the field to
the owner's hand. |
||||
LOD-077 |
Heart of
Clear Water |
Magic |
Equip |
If the equipped
monster's ATK is 1300 or higher, this card is automatically destroyed.
The monster equipped with this card is not destroyed in battle or by
the effect of a card that specifically designates a target. Battle
Damage is calculated normally. |
||||
LOD-078 |
A
Legendary Ocean |
Magic |
Field |
This card's name is
treated as "Umi". Downgrade all WATER monsters in both player's hands
and on the field by 1 Level. Increases the ATK and DEF of all WATER
monsters by 200 points. |
||||
LOD-079 |
Fusion
Sword Murasame Blade |
Rare |
Magic |
Equip |
This card
can only be equipped to Warrior-Type monsters. A monster equipped with
this
card increases its ATK by 800 points. This card cannot be destroyed by
effects that destroy Magic Cards. |
|||
LOD-080 |
Smoke
Grenade of the Theif |
Magic |
Equip |
When this
Equip Magic Card is active and is destroyed due to a card effect, look
at
your opponent's hand. Select 1 card from his/her hand and discard it to
the
Graveyard. |
||||
LOD-081 |
Creature
Swap |
Ultra |
Magic |
Both players select 1
monster on their respective fields and switch control of them to each
other. The battle posistions of these cards cannot change during the
turn this card is activated. |
||||
LOD-082 |
Spiritual
Energy Settle Machine |
Magic |
Continuous |
As long as this card
remains face-up on the field, all Spirit monsters remain face-up on the
field and do not return to their owner's hands during the End Phase
even if they are Summoned or flipped face-up. Discard 1 card from your
hand during each of your End Phases to keep this card's effect active.
If you cannot discard, this card is destroyed. If this card is
destroyed or removed from the field, all face-up Spirit monsters must
return to the owners' hands immediately. |
||||
LOD-083 |
Second
Coin Toss |
Rare |
Magic |
Continuous |
As long as this card
remains face-up on the field, you can negate the effects of a card
requiring a coin toss once per turn and redo the coin toss. |
|||
LOD-084 |
Convulsion
of Nature |
Magic |
Continuous |
As long as this card
remains face-up on the field, both players must turn their respective
Decks upside down and continue the current duel. |
||||
LOD-085 |
The Secret
of the Bandit |
Magic |
This card
can only be activated during Main Phase 1. Select 1 monster on the
field.
Each time the selected monster inflicts Battle Damage, your opponent
must
discard 1 card randomly during the turn this card is activated. |
|||||
LOD-086 |
After
Genocide |
Rare |
Magic |
This card
can only be activated during Main Pahse 1. All monsters on both sides
of
the field that have been involved in damage calculations are destroyed
during the End Step of the turn. |
||||
LOD-087 |
Magic
Reflector |
Magic |
Select 1 Magic Card
that remains face-up on your side of the field and put 1 counter on it.
If the selected card is destroyed, the counter is removed instead of
the
card being destroyed. |
|||||
LOD-088 |
Blast with
Chain |
Rare |
Trap |
After activation, this
card is treated as an Equip Magic Card. Select 1 monster you control
and equip it with this card to increase the ATK of the selected monster
by 500 points. When this card is destroyed by the effect of another
card, select 1 card on the field and destroy it. |
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LOD-089 |
Disappear |
Trap |
Select 1 card from your
opponent's Graveyard and remove it from play. |
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LOD-090 |
Bubble
Crash |
Trap |
This card
can only be activated when any player has more than 6 cards on the
field
and/or in their hand. The player(s) must then select and send cards to
their respective Graveyards until the amount remaining on the field and
their hand is 5. |
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LOD-091 |
Royal
Opression |
Rare |
Trap |
Continuous |
Pay 800 Life Points to
negate a Special Summon of a monster and the effect of a card that
Special Summons a monster and destroy it. Both you and your opponent
can use this effect as long as this card remain face-up on the field. |
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LOD-092 |
Bottomless
Trap Hole |
Rare |
Trap |
When your
opponent Normal Summons, Flip Summons, or Special Summons a monster
with
an ATK of 1500 or more, the monster is destroyed and removed from play. |
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LOD-093 |
Bad
Reaction to Simochi |
Trap |
Continuous |
As long as this card
remains face-up on the field, the effect of increasing your opponent's
Life Points is negated and changed to inflict the same amount of points
in Direct Damage to your opponent's Life Points. |
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LOD-094 |
Ominous
Fortunetelling |
Trap |
Continuous |
During your Standby
Phase, select 1 card randomly from your opponent's hand and call the
Type of card (Monster, Magic, or Trap). If you call it right, inflict
700 points of Direct Damage to your opponent's Life Points. You can
only use this effect only once per turn. |
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LOD-095 |
Spirit's
Invatation |
Trap |
Continuous |
Each time
your Spirit monster returns to your hand, select 1 monster on your
opponent's side of the field and return it to its owner's hand. Pay 500
Life Points during
each of your Standby Phases. If you cannot, this card is destroyed. |
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LOD-096 |
Nutrient Z |
Trap |
This card
can only be activated during your opponent's Damage Step. During this
turn,
if you take Battle Damage of 2000 points or more, increase your Life
Points by 4000 points before the damage is subtracted from your Life
Points. |
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LOD-097 |
Drop Off |
Super |
Trap |
This card
can only be activated during your opponent's Draw Phase. Your opponent
must discard the card he/she draws to the Graveyard from their hand
immediately. |
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LOD-098 |
Fiend
Comedian |
Trap |
Toss a coin and call
it. If you call it right, all your opponent's cards in the Graveyard
are removed from play immediately. If you call it wrong, send a number
of cards equal to the cards in your opponent's Graveyard from your Deck
to your Graveyard. |
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LOD-099 |
Last Turn |
Ultra |
Trap |
This card
can only be activated during your opponent's turn when your Life Points
are 1000 or less. Select 1 monster on your side of the field and send
all
other cards on the field and in their respective owners' hands to their
respective Graveyards. Your opponent must then Special Summon 1 monster
from his/her Deck in face-up Attack Position and attack your selected
monster.
Any Battle Damage from this battle is treated as 0. The player whose
monster
remains alone on the field at the End Phase of this turn wins the duel.
Any
other case results in a DRAW. |
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LOD-100 |
Injection
Fairy Lily |
Secret |
400 |
1500 |
3 |
Earth |
Spellcaster/Effect |
The card's effect can
be activated only during the Damage Step of either player's turn. Pay
2000 Life Points to increase the ATK of this monster by 3000 points
only during the Damage Step. |