If you find any errors with the wordings on any of the cards, please email me at rocketiger@yahoo.com

Information taken from:
http://www.mis.ne.jp/~miyake/yugioh.htm
http://www.abctoy4me.com/
http://140.116.253.140/023417/linpf/3001/ocg/index.htm
http://www.ebay.com

Color Coding: Normal Monster Effect Monster Fusion Monster Ritual Monster Magic Trap
Number
Name
Rarity
ATK
DEF
Level
Attribute
Type
Effect
MFC-000
Dark Magician Girl
Secret
2000
1700
5
Dark
Spellcaster/Effect
Increase the ATK of this monster by 300 points for each "Dark Magician" or "Magician of Dark Chaos" in either player's Graveyard.
MFC-001
People Running About

600
600
2
Fire
Pyro

MFC-002
Oppressed People

400
2000
1
Water
Aqua

MFC-003
United Resistance

1000
400
3
Wind
Thunder

MFC-004
X-Head Cannon
Super
1800
1500
4
Light
Machine

MFC-005
Y-Dragon Head
Super
1500
1600
4
Light
Machine/Union
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "X-Head Cannon" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
MFC-006
Z-Metal Tank
Super
1500
1300
4
Light
Machine/Union
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
MFC-007
Dark Blade
Rare
1800
1500
4
Dark
Warrior

MFC-008
Pitch-Dark Dragon

900
600
3
Dark
Dragon/Union
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
MFC-009
Kiryu

2000
1500
5
Dark
Dragon/Union
*Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect that monster's ATK/DEF is increased by 900 points, and you may offer this card as a Tribute to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
MFC-010
Decayed Commander

1000
1500
4
Earth
Zombie/Effect
When this monster is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
MFC-011
Zombie Tiger

1400
1600
3
Earth
Zombie/Union
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent's monsters, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
MFC-012
Giant Orc

2200
0
4
Dark
Fiend/Effect
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.
MFC-013
Second Goblin

100
100
1
Dark
Fiend/Union
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
MFC-014
Vampire Orchis

1700
1000
4
Earth
Plant/Effect
When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.
MFC-015
Des Dendle

300
2000
4
Earth
Plant/Union
*Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position.

(1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
MFC-016
Burning Beast

1500 1000 4 Fire Pyro/Union Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
MFC-017
Freezing Beast

1500
1000
4
Water
Aqua/Union
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damge to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
MFC-018
Union Rider

1000
1000
2
Wind
Machine/Effect
*You can take a Union Monster that is currently a monster on your opponent's side of the field,and equip it to this card. This monster can only be equipped with 1 Union monster at a time. The Union monster that is equipped to this card cannot be changed back to a monster by its own effect.
MFC-019
D. D. Crazy Beast
Rare
1400
1400
3
Earth
Beast/Effect
A monster destroyed by this card in battle is removed from play.
MFC-020
Spell Canceller
Ultra
1800
1600
5
Wind
Machine/Effect
As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.
MFC-021
Neko Mane King
0
0
2
Earth
Beast/Effect
During your opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap, or Monster Card, your opponent's turn ends.
MFC-022
Helping Robo for Combat
Rare
1600
0
4
Light
Machine/Effect
Each time this monster destroys 1 of your opponent's monster in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your Deck.
MFC-023
Dimension Jar

200
200
2
Dark
Machine/Effect
Both players can remove from play up to 3 monsters from their oppoennt's Graveyard.
MFC-024
Great Phantom Theif
Rare
1000
1000
3
Earth
Spellcaster/Effect
Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
MFC-025
Roulette Barrel

1000
2000
4
Light
Machine/Effect
Once per turn, during your Main Phase, you can roll a six-sided die twice. Select 1 result and destroy 1 face-up monster on the field whose level is equal to the result.
MFC-026
Paladin of White Dragon
Ultra
1900
1200
4
Light
Dragon/Ritual/Effect
This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster destroy the face down monster immediately with this card's effect without flipping it face-up or damage calculation. You can special summon 1 "Blue-Eyes White Dragon" from your hand or your deck by offering this card as a tribute during your Main Phase (Blue-Eyes white Dragon cannot attack during that turn).
MFC-027
White Dragon Ritual




Spell
Ritual
This card is used to Ritual Summon "Paladin of White Dragon". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.
MFC-028
Frontline Base
Rare



Spell
Continuous
Once per turn, during your Main Phase, you can Special Summon 1 Union monster of level 4 or lower from your hand.
MFC-029
Demotion




Spell
Equip
Downgrade the monster equipped with thie card by 2 Levels.
MFC-030
Combination Attack
Rare



Spell Quick-Play
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
MFC-031
Kaiser Colosseum




Spell Continuous
*When there is 1 or more monsters on the field of the controllor of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monsters on the field than the controller of this card.
MFC-032
Autonomous Action Unit




Spell
Equip
Pay 1500 Life Points. Select 1 monster from your opponent's Graveyard. Special Summon it to your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed.
MFC-033
Poisen of the Old Man




Spell Quick-Play
Select and activate 1 of the following effects:
- Increase your Life Points by 1200 points.<
- Inflict 800 points of Direct Damage to youur opponent's Life Points.
MFC-034
Ante
Rare



Spell

Each Player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with the more Level Stars than the other returns to the hand of the player who selected it. The player who selected the card with fewer Lever Starts takes 1000 Life Points demage and sends the card he/she selected to the Graveyard. Selected cards that are not monster cards are treated as Level 0. If both players choose cards with equal Level Stars, return both cards to the hands of the players who selected them.
MFC-035
Dark Core
Rare



Spell

Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.
MFC-036
Raregold Armor




Spell Equip
*As long as you control the monster equipped with this card, your opponent cannot attack your monsters other than the equipped monster.
MFC-037
Metalsilver Armor




Spell Equip
*As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a Target.
MFC-038
Kishido Spirit




Spell Continuous
Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
MFC-039
Tribute Doll
Rare



Spell

Activate this card by offering a monster on your side of the field as a Trbute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn.
MFC-040
Wave-Motion Cannon




Spell Continuous
Send this card on the field to the Graveyard during your Main Phase. Inflict Battle Damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card was activated x 1000 points.
MFC-041
Huge Revolution




Trap
This card can only be activated during your Main Phase when "Peapole Running About," "Opressed People," and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.
MFC-042
Thunder of Ruler




Trap
You can only activate this card during your opponet's Standby Phase. During the turn this card is activated, your opponent cannot perform his/her Battle Phase.
MFC-043
Spell Shield Type-8
Super



Trap
Counter
Select and activate 1 of the following effects:
Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.
- Send 1 card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
MFC-044
Meteorain




Trap
During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points
MFC-045
Pineapple Blast




Trap
*You can only activate this card when you Normal Summon a monster sucessfully, If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you do. Your opponent selects which monsters are destroyed.
MFC-046
Secret Barrel




Trap

Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points.
MFC-047
Physical Double




Trap
*You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level, Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn.
MFC-048
Rivalry of Warlords




Trap Continuous
*Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field each player can only Summon or control 1 Type of face-up monster at a time.
MFC-049
Formation Union




Trap
*Epuip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an equip Spell Card. Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.
MFC-050
Adhesion Trap Hole




Trap
You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved.
MFC-051
XY-Dragon Cannon
Ultra
2200
1900
6
Light
Machine/Fusion/Effect
"X-Head Cannon" + "Y-Dragon Head"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field.
MFC-052
XYZ-Dragon Cannon
Ultra
2800
2600
8
Light
Machine/Fusion/Effect
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy 1 card on your opponent's side of the field.
MFC-053
XZ-Tank Cannon
Super
2400
2100
6
Light
Machine/Fusion/Effect
"X-Head Cannon" + "Z-Metal Tank"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field.
MFC-054
YZ-Tank Dragon
Super
2100
2200
6
Light
Machine/Fusion/Effect
"Y-Dragon Head" + "Z-Metal Tank"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field.
MFC-055
Great Angus

1800
1600
4
Fire
Beast

MFC-056
Aitsu

100
100
5
Fire
Fairy

MFC-057
Sonic Duck

1700
700
3
Wind
Winged Beast

MFC-058
Luster Dragon??
Ultra
1900
1600
4
Wind
Dragon

MFC-059
Amazoness Paladin

1700
300
4
Earth
Warrior/Effect
Increase the ATK of this monster by 100 points for each monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer".
MFC-060
Amazoness Fighter

1300
1300
4
Earth
Warrior/Effect
All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0.
MFC-061
Amazoness Swords Woman
Ultra
1500
1600
4
Earth
Warrior/Effect
The opponent takes all Battle Damage to this card's controller that he/she takes from a battle involving this monster.
MFC-062
Amozoness Blowpiper

800
1500
3
Earth
Warrior/Effect
Select 1 face-up monster on yout opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 points until the end of this turn.
MFC-063
Amazoness Tiger
Rare
1100
1500
4
Earth
Beast/Effect
Only 1 "Amazoness Tiger" can exist on your side of the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that included "Amazoness" in its name, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer" as an attack target.
MFC-064
Skilled White Magician
Super
1700
1900
4
Light
Spellcaster/Effect
Each time your or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max: 3). You can Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
MFC-065
Skilled Black Magician Super 1900 1700 4
Dark Spellcaster/Effect Each time your or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max: 3). You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
MFC-066
Apprentice Magician
Rare
400
800
2
Dark
Spellcaster/Effect
When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position.
MFC-067
Old Vindictive Magician

450
600
2
Dark
Spellcaster/Effect
FLIP: Destroys 1 monster on the field (regardless of position).
MFC-068
Chaos Command Magician
Ultra
2400
1900
6
Light
Spellcaster/Effect
Negate the effect of a Monster Card that specifically designates this 1 card as a target.
MFC-069
Magical Marionette

2000
1000
5
Dark
Spellcaster/Effect
Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also, you can remove 2 Spell Counters from this card to destroy 1 monster on the field.
MFC-070
Pixie Knight

1300
200
2
Light
Spellcaster/Effect
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your Deck.
MFC-071
Breaker the Magical Warrior
Ultra
1600
1000
4
Dark
Spellcaster/Effect
When this card is successfully Normal Summoned, put 1 Spell Counter on it (max: 1). Increase the ATK of this monster by 300 points for each Spell Counter on this card. Also, you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.
MFC-072
Magical Plant Mandragola

500
200
2
Dark
Spellcaster/Effect
FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
MFC-073
Magical Scientist

300
300
1
Dark
Spellcaster/Effect
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.
MFC-074
Royal Magical Library

0
2000
4
Light
Spellcaster/Effect
Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card (max: 3). You can remove 2 Spell Counters from this card to draw 1 card from your deck.
MFC-075
Armor Exe
Rare
2400
1400
4
Light
Rock/Effect
This card cannot attack in the same turn this card is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed.
MFC-076
Tribe-Infecting Virus
Super
1600
1000
4
Water
Aqua/Effect
Discard 1 card from your hand and declare 1 Type of monster to destroy all face-up monsters of the declared type on both sides of the field.
MFC-077
Des Koala
Rare
1100
1800
3
Dark
Beast/Effect
FLIP: Inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand.
MFC-078
Cliff the Trap Remover

1200
1000
3
Dark
Warrior/Effect
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
- Destroy 1 Spell of Trap Card on the field..
- Send 2 cards from the top of your opponentt's Deck to his/her Graveyard.
MFC-079
Magical Merchant

200
700
1
Light
Insect/Effect
FLIP: Pick up (not draw) cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Graveyard.
MFC-080
Koitsu

200
100
10 Water
Fairy/Union
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 3000 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
MFC-081
Cat's Ear Tribe
Rare
200
100
1
Earth
Beast-Warrior/Effect
During the Damage Step of your opponent's turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points.
MFC-082
Ultimate Obedient Fiend

3500
3000
10
Fire
Fiend/Effect
This card can only attack when there are no other card on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.
MFC-083
Dark Cat With White Tail

800
500
2
Earth
Beast/Effect
FLIP: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owner's hands.
MFC-084
Amazoness Spellcaster




Spell

Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", with the original ATK of a monster on your opponent's side of the field.
MFC-085
Continuous Destruction Punch
Rare



Spell Continuous
When the ATK of an attacking monster on your opponent's side of the field is less than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage Calculation is applied normally.
MFC-086
Big Bang Shot
Rare



Spell
Equip
A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play.
MFC-087
Gather Your Mind




Spell
*Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.
MFC-088
Mass Driver




Spell Continuous
Offer 1 monster on your side of the field as a Tribute to inflist 400 points of Direct Damage to your opponent's Life Points.
MFC-089
Senri Eye




Spell Continuous
During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see this card.
MFC-090
Emblem of Dragon Destroyer




Spell
Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.
MFC-091
Jar Robber




Spell Quick-Play You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck.
MFC-092
My Body as A Sheild




Spell Quick-Play *When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.
MFC-093
Pidgeonholding Books of Spell




Spell
Quick-Play
See the 3 cards from the top of your opponent's Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards.
MFC-094
Mega Ton Magical Cannon
Rare



Spell

Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
MFC-095
Pitch-Black Power Stone




Trap Continuous
After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.
MFC-096
Amazoness Archers
Super



Trap

This card can only be activated when your opponent attacks and you control a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field become face-up Attack Position (Flip Effects are not activated) and as long as they remain face-up on the field decrease their ATK by 500 points. Your opponent must attack with all of these monsters this turn.
MFC-097
Dramatic Rescue
Rare



Trap
You can only activate this card when a monter on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the targeted Monster Card to its owner's hand and Special Summon another monster from your hand in face-up Attack or Defense Postition.
MFC-098
Exhausting Spell




Trap
*Remove all Spell Counters on both sides of the field.
MFC-099
Hidden Book of Spell




Trap
*You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled.
MFC-100
Miracle Restoring




Trap
*Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.
MFC-101
Remove Brainwashing




Trap Continuous
As long as this card remains face-up on the field, the control of all monsters on the field return to the original owners.
MFC-102
Disarmament




Trap
Destroy all Equip Spell Cards on the field.
MFC-103
Anti-Spell




Trap Counter
Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
MFC-104
The Spell Absorbing Life




Trap
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
MFC-105
Dark Paladin
Ultra
2900
2400
8
Dark
Spellcaster/Fusion/Effect
"Dark Magician" + "Buster Blader"
This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of a Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster in the field and in either player's Graveyard.
MFC-106
Double Spell
Ultra



Spell

Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.
MFC-107
Diffusion Wave-Motion
Secret



Spell

Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.