Color Coding: Monster Effect Monster Fusion Monster Ritual Monster MagicTrap
Number Name Rarity ATK DEF Level
Attribute
Type
Effect
MRD-000 Gate Guardian Secret 3750 3400 11 Dark
Warrior/Effect
This card can only be Special Summoned by offering "Sanga of the Thunder", "Kazejin", and "Suijin" on your side of the field as a Tribute.
MRD-001 Feral Imp
1300 1400 4 Dark
Fiend

MRD-002 Winged Dragon, Guardian of the Fortress #1
1400 1200 4 Wind
Dragon

MRD-003 Summoned Skull Ultra 2500 1200 6 Dark
Fiend

MRD-004 Rock Ogre Grotto #1
800 1200 3 Earth
Rock

MRD-005 Armored Lizard
1500 1200 4 Earth
Reptile

MRD-006 Killer Needle
1200 1000 4 Wind
Insect

MRD-007 Larvae Moth
500
400
2
Earth
Insect/Effect
This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
MRD-008 Harpie Lady
1300 1400 4 Wind
Winged Beast

MRD-009 Harpie Lady Sisters Super
1950
2100
6
Wind
Winged Beast/Effect
This monster can only be Special Summoned with the Magic Card "Elegant Egotist".
MRD-010 Kojikocy
1500
1200
4
Earth
Warrior

MRD-011 Cocoon of Evolution
0
2000
3
Earth
Insect/Effect
You may treat this card as an Equip Magic Card on a face-up "Petit Moth" on the field. When equipped, the ATK and DEF of "Petit Moth" becomes the same as "Cocoon of Evolution".
MRD-012 Crawling Dragon
1600
1400
5
Earth
Dragon

MRD-013 Armored Zombie
1500
0
3
Dark
Zombie

MRD-014 Mask of Darkness Rare
900
400
2
Dark
Fiend/Effect
FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.
MRD-015 Doma The Angel of Silence
1600
1400
5
Dark
Fairy

MRD-016 White Magical Hat Rare
1000
700
3
Light
Spellcaster/
Effect
When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
MRD-017 Big Eye
1200
1000
4
Dark
Fiend/Effect
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.
MRD-018 B. Skull Dragon Ultra
3200
2500
9
Dark
Dragon/ Fusion
"Summoned Skull" + "Red-Eyes B. Dragon"
MRD-019 Masked Sorcerer Rare
900
1400
4
Dark
Spellcaster/
Effect
When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck.
MRD-020 Roaring Ocean Snake
2100
1800
6
Water
Aqua/Fusion
"Mystic Lamp" + "Hyosube"
MRD-021 Water Omotics
1400
1200
4
Water
Aqua

MRD-022 Ground Attacker Bugroth
1500
1000
4
Earth
Machine

MRD-023 Petit Moth
300
200
1
Earth
Insect

MRD-024 Elegant Egotist Rare



Magic

When there are 1 or more "Harpie Lady" cards on the field, you can Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or yourDeck.
MRD-025 Sanga of the Thunder Super
2600
2200
7
Light
Thunder/Effect
Reduce the ATK of an opponent's monster attacking this card to 0. This effect can only be used once. The card's owner chooses when to activate the effect.
MRD-026 Kazejin Super
2400
2200
7
Wind
Spellcaster/
Effect
Reduce the ATK of an opponent's monster attacking this card to 0. This effect can only be used once. The card's owner chooses when to activate the effect.
MRD-027 Suijin Super
2500
2400
7
Water
Aqua/Effect
Reduce the ATK of an opponent's monster attacking this card to 0. This effect can only be used once. The card's owner chooses when to activate the effect.
MRD-028 Mystic Lamp
400
300
1
Dark
Spellcaster/
Effect
This monster may attack your opponent's Life Points directly.
MRD-029 Steel Scorpion
250
300
1
Earth
Machine/Effect
A non-Machine-Type monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 3rd turn after the attack.
MRD-030 Ocubeam
1550
1650
5
Light
Fairy

MRD-031 Leghul
300
350
1
Earth
Insect/Effect
This monster may attack your opponent's Life Points directly.
MRD-032 Ooguchi
300
250
1
Water
Aqua/Effect
This monster may attack your opponent's Life Points directly.
MRD-033 Leogun
1750
1550
5
Earth
Beast

MRD-034 Blast Juggler
800
900
3
Fire
Machine/Effect
Offer this card as a Tribute during your Standby Phase if face-up to destroy 2 face-up monsters with an ATK of 1000 or less.
MRD-035 Jinzo #7
500
400
2
Dark
Machine/Effect
This monster may attack your opponent's Life Points directly.
MRD-036 Magician of Faith Rare
300
400
1
Light
Spellcaster/
Effect
FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.
MRD-037 Ancient Elf
1450
1200
4
Light
Spellcaster

MRD-038 Deepsea Shark
1900
1600
5
Water
Fish/Fusion
"Bottom Dweller" + "Tongyo"
MRD-039 Bottom Dweller
1650
1700
5
Water
Fish

MRD-040 Destroyer Golem
1500
1000
4
Earth
Rock

MRD-041 Kaminari Attack
1900
1400
5
Wind
Thunder/Fusion
"Ocubeam" + "Mega Thunderbolt"
MRD-042 Rainbow Flower
400
500
2
Earth
Plant/Effect
This monster may attack your opponent's Life Points directly.
MRD-043 Morinphen
1550
1300
5
Dark
Fiend

MRD-044 Mega Thunderball
750
600
2
Wind
Thunder

MRD-045 Tongyo
1350
800
4
Water
Fish

MRD-046 Empress Judge
2100
1700
6
Earth
Warrior/Fusion
"Queen's Double" + "Hibikime"
MRD-047 Pale Beast
1500
1200
4
Earth
Beast

MRD-048 Electric Lizard
850
800
3
Earth
Thunder/Effect
A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.
MRD-049 Hunter Spider
1600
1400
5
Earth
Insect

MRD-050 Ancient Lizard Warrior
1400
1100
4
Earth
Reptile

MRD-051 Queen's Double
350
300
1
Earth
Warrior/Effect
This monster may attack your opponent's Life Points directly.
MRD-052 Trent
1500
1800
5
Earth
Plant

MRD-053 Disk Magician
1350
1000
4
Dark
Machine

MRD-054 Hyosube
1500
900
4
Water
Aqua

MRD-055 Hibikime
1450
1000
4
Earth
Warrior

MRD-056 Fake Trap Rare



Trap

When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s).
MRD-057 Tribute to The Doomed Super



Magic

Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the field.
MRD-058 Soul Release



Magic

Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel.
MRD-059 The Cheerful Coffin



Magic

You can discard up to 3 Monster Cards from your hand to the Graveyard.
MRD-060 Change of Heart Ultra



Magic

Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
MRD-061 Baby Dragon
1200
700
3
Wind
Dragon

MRD-062 Blackland Fire Dragon
1500
800
4
Dark
Dragon

MRD-063 Swamp Battleguard
1800
1500
5
Earth
Warrior/Effect
Increse the ATK of this monster by 500 points for every face-up "Lava Battleguard" on your side of the field.
MRD-064 Battle Steer
1800
1300
5
Earth
Beast-Warrior

MRD-065 Time Wizard Ultra
500
400
2
Light
Spellcaster/
Effect
Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can only be used only during your own turn, once per turn.
MRD-066 Saggi the Dark Clown
600
1500
3
Dark
Spellcaster

MRD-067 Dragon Piper
200
1800
3
Fire
Pyro/Effect
FLIP: Destroys "Dragon Capture Jar", and turns all face-up Dragon-Type monsters to Attack Position.
MRD-068 Illusionist Faceless Mage
1200
2200
5
Dark
Spellcaster

MRD-069 Sangan Rare
1000
600
3
Dark
Fiend/Effect
When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
MRD-070 Great Moth Rare
2600
2500
8
Earth
Insect/Effect
This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
MRD-071 Kuriboh Super
300
200
1
Dark
Fiend/Effect
Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's monster 0. This effect must be activated during your opponent's Battle Phase.
MRD-072 Jellyfish
1200
1500
4
Water
Aqua

MRD-073 Castle of Dark Illusions
920
1930
4
Dark
Fiend/Effect
FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of all Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
MRD-074 King of Yamimakai
2000
1530
5
Dark
Fiend

MRD-075 Catapult Turtle Super
1000
2000
5
Water
Aqua/Effect
Offer 1 monster on your side of the field as a Tribute to inflict Direct Damage equal to half of the Tribute monster's ATK to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
MRD-076 Mystic Horseman
1300
1550
4
Earth
Beast

MRD-077 Rabid Horseman
2000
1700
6
Earth
Beast-Warrior/
Fusion
"Battle Ox" + "Mystic Horseman"
MRD-078 Crass Clown
1350
1400
4
Dark
Fiend/Effect
When this card is changed from Defense Position to Attack Position, return 1 monster on your oponent's side of the field to the owner's hand.
MRD-079 Pumpking the King of Ghosts
1800
2000
6
Dark
Zombie/Effect
If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
MRD-080 Dream Clown
1200
900
3
Earth
Warrior/Effect
When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your oponent's side of the field.
MRD-081 Tainted Wisdom
1250
800
3
Dark
Fiend/Effect
When this card is changed from Attack Position to Defense Position, shuffle your own Deck.
MRD-082 Ancient Brain
1000
700
3
Dark
Fiend

MRD-083 Guardian of the Labyrinth
1000
1200
4
Earth
Warrior

MRD-084 Prevent Rat
500
2000
4
Earth
Beast

MRD-085 The Little Swordsman of Aile
800
1300
3
Water
Warrior/Effect
Offer 1 monster on your side of the field as a Tribute to increase this monster's ATK by 700 points until the end of the turn.
MRD-086 Princess of Tsurugi Rare
900
700
3
Wind
Warrior/Effect
FLIP: Inflict 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field.
MRD-087 Protector of the Throne
800
1500
4
Earth
Warrior

MRD-088 Tremendous Fire



Magic

Inflict 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points.
MRD-089 Jirai Gumo
2200
100
4
Earth
Insect/Effect
When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking.
MRD-090 Shadow Ghoul Rare
1600
1300
5
Dark
Zombie/Effect
Increase the ATK of this monster by 100 points for each monster in your Graveyard.
MRD-091 Labyrinth Tank
2400
2400
7
Dark
Machine/Fusion
"Giga-Tech Wolf" + "Cannon Soldier"
MRD-092 Ryu-Kishin Powered
1600
1200
4
Dark
Fiend

MRD-093 Bickuribox
2300
2000
7
Dark
Fiend/Fusion
"Crass Clown" + "Dream Clown"
MRD-094 Giltia the D. Knight
1850
1500
5
Light
Warrior/Fusion
"Guardian of the Labyrinth" + "Protector of the Throne"
MRD-095 Launcher Spider
2200
2500
7
Fire
Machine

MRD-096 Giga-Tech Wolf
1200
1400
4
Fire
Machine

MRD-097 Thunder Dragon
1600
1500
5
Light
Thunder/Effect
Discard this card from your hand to the Graveyard to add up to 2 "Thunder Dragon" cards from your deck to your hand. Your Deck is then Shuffled. This effect is activated only during a Main Phase.
MRD-098 7 Colored Fish
1800
800
4
Water
Fish

MRD-099 The Immortal of Thunder
1500
1300
4
Light
Thunder/Effect
FLIP: You gain 3000 Life Points. After this card is flipped, you lose 5000 Life Points when it is sent from the field to the Graveyard.
MRD-100 Punished Eagle
2100
1800
6
Wind
Winged Beast/Fusion
"Blue-Winged Crown" + "Niwatori"
MRD-101 Insect Soldiers of the Sky
1000
800
3
Wind
Insect/Effect
The ATK of this card increases by 1000 points whenever it attacks a WIND monster.
MRD-102 Hoshiningen Rare
500
700
2
Light
Fairy/Effect
As long as this card remains face-up on the field, increase the ATK of all LIGHT monster by 500 points and decrease the ATK of all DARK monsters be 400 points.
MRD-103 Musician King
1750
1500
5
Light
Spellcaster/
Fusion
"Witch of the Black Forest" + "Lady of Faith"
MRD-104 Yado Karu
900
1700
4
Water
Aqua/Effect
When this card is changed from Defense position to Attack Position, you can place any number of cards from your hand at the bottom of the Deck in any order you desire.
MRD-105 Cyber Saurus
1800
1400
5
Earth
Machine/Fusion
"Blast Juggler" + "Two-Headed King Rex"
MRD-106 Cannon Soldier Rare
1400
1300
4
Dark
Machine/Effect
Offer 1 monster on your side of the field as a Tribute to inflict 500 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
MRD-107 Muka Muka Rare
600
300
2
Earth
Rock/Effect
Increase the ATK and DEF of this card by 300 points for every card in your hand.
MRD-108 The Bistro Butcher
1800
1000
4
Dark
Fiend/Effect
When this card inflicts damage to your opponent, your opponent must draw 2 cards from his/her Deck.
MRD-109 Star Boy Rare
550
500
2
Water
Aqua/Effect
As long as this card remains face-up on the field, increase the ATK of all WATER monster by 500 points and decrease the ATK of all FIRE monsters be 400 points.
MRD-110 Milus Radiant Rare
300
250
1
Earth
Beast/Effect
As long as this card remains face-up on the field, increase the ATK of all EARTH monster by 500 points and decrease the ATK of all WIND monsters be 400 points.
MRD-111 Flame Cerebrus
2100
1800
6
Fire
Pyro

MRD-112 Niwatori
900
800
3
Earth
Winged Beast

MRD-113 Dark Elf Rare
2000
800
4
Dark
Spellcaster/
Effect
This card requires a cost of 1000 of your own Life Points to attack.
MRD-114 Mushroom Man #2
1250
800
3
Earth
Warrior/Effect
A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is face-up on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase.
MRD-115 Lava Battleguard
1550
1800
5
Earth
Warrior/Effect
Increse the ATK of this card by 500 points for each face-up "Swamp Battleguard" on your side of the field.
MRD-116 Witch of the Black Forest Rare
1100
1200
4
Dark
Spellcaster/
Effect
When this card is sent from the field to the Graveyard, move 1 monster with a DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
MRD-117 Little Chimera Rare
600
550
2
Fire
Beast/Effect
As long as this card remains face-up on the field, increase the ATK of all FIRE monster by 500 points and decrease the ATK of all WATER monsters be 400 points.
MRD-118 Bladefly Rare
600
700
2
Wind
Insect/Effect
As long as this card remains face-up on the field, increase the ATK of all WIND monster by 500 points and decrease the ATK of all EARTH monsters be 400 points.
MRD-119 Lady of Faith
1100
800
3
Light
Spellcaster

MRD-120 Twin-Headed Thunder Dragon Super
2800
2100
7
Light
Thunder/Fusion
"Thunder Dragon" + "Thunder Dragon"
MRD-121 Witch's Apprentice Rare
550
500
2
Dark
Spellcaster
As long as this card remains face-up on the field, increase the ATK of all DARK monster by 500 points and decrease the ATK of all LIGHT monsters be 400 points.
MRD-122 Blue-Winged Crown
1600
1200
4
Wind
Winged Beast

MRD-123 Skull Knight
2650
2250
7
Dark
Spellcaster/
Fusion
"Tainted Wisdom" + "Ancient Brain"
MRD-124 Gazelle the King of Mythical Beasts
1500
1200
4
Earth
Beast

MRD-125 Garnecia Elefantis Super
2400
2000
7
Earth
Beast-Warrior

MRD-126 Barrel Dragon Ultra
2600
2200
7
Dark
Machine/Effect
Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This card's effect can only be used during your own turn, once per turn.
MRD-127 Solemn Judgment Ultra



Trap
Counter
Pay half of your Life Points when your opponent either activates a Magic or Trap Card or summons a monster (including Special Summon) to negate the action and destroy the Magic Card, Trap Card, or summoned monster.
MRD-128 Magic Jammer Ultra



Trap
Counter
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
MRD-129 Seven Tools of the Bandit Ultra



Trap
Counter
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
MRD-130 Horn of Heaven Ultra



Trap
Counter
Offer 1 of your own monsters on the field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it.
MRD-131 Shield & Sword Rare



Magic

For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.
MRD-132 Sword of Deep-Seated



Magic
Equip
A monster equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck.
MRD-133 Block Attack



Magic

Select 1 of your opponent's monster and shift it to Defense Position.
MRD-134 The Unhappy Maiden
0
100
1
Light
Spellcaster/
Effect
When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
MRD-135 Robbin' Goblin Rare



Trap
Continuous
Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
MRD-136 Germ Infection



Magic
Equip
The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.
MRD-137 Paralyzing Potion



Magic
Equip
A non Machine-Type monster equipped with this card cannot attack.
MRD-138 Mirror Force Ultra



Trap

When an opponent's monster attacks, negate the attack and destroy all opponent's monster in Attack Position.
MRD-139 Ring of Magnetism



Magic
Equip
A monster equipped with this card decreases its ATK and DEF by 500 points. All your opponent's monsters must attack the monster equipped with this card.
MRD-140 Share the Pain



Magic

Offer 1 monster on your side of the field as a Tribute. Your opponent must select 1 monster on his/her side of the field and offer it as a Tribute.
MRD-141 Stim-Pack



Magic
Equip
A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases.
MRD-142 Heavy Storm Super



Magic

Destroys all Magic and Trap Cards on the field.
MRD-143 Thousand Dragon Secret
2400
2000
7
Wind
Dragon/Fusion
"Time Wizard" + "Baby Dragon"