Color Coding: Normal Monster Effect Monster Fusion Monster Ritual Monster MagicTrap
Number
Name
Rarity
ATK
DEF
Level
Attribute
Type
Effect
PSV-000
Jinzo
Secret
2400
1500
6
Dark
Machine/
Effect

As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.
PSV-001 Steel Ogre Grotto #2
1900
2200
6
Earth
Machine

PSV-002 Three-Headed Geedo
1200
1400
4
Dark
Fiend

PSV-003 Parasite Paracide Super 500
300
2
Earth
Insect/
Effect
Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is immediately Special Summoned on your opponent's side of the field face-up in Defense Position and inflicts 1000 points of Direct Damage to your opponent's Life Points. From this point, all face-up Monster Cards on your opponent's side of the field are treated as Insect-Type monsters as long as this card remains face-up on the field.
PSV-004 7 Completed



Magic
Equip
A Machine Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field
PSV-005 Lightforce Sword Rare


Trap

Select 1 card at random from your opponent's hand. Keep it face-down and place it outside of the field. During your opponent's 4th turn, the card is returned to his/her hand in the Standby Phase.
PSV-006 Chain Destruction Ultra


Trap

You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled.
PSV-007 Time Seal



Trap

Your opponent skips the Draw Phase of his/her next turn.
PSV-008 Graverobber Super


Trap

You can take 1 Magic Card from your opponent's Graveyard.If it is your turn and you activate it, you take 2000 points of Direct Damage.  If it is your opponents turn, you cannot activate it. The Magic Card is returned to your opponent's Graveyard at the end of this turn.
PSV-009 Gift Of The Mystical Elf



Trap

Increase your Life Points by 300 for each monster on the field, regardless of position.
PSV-010 The Eye Of Truth



Trap
Continuous
As long as this card remains face-up on the field, your opponent must sho his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand.
PSV-011 Dust Tornado Super


Trap

Destroy 1 Magic or Trap Card on your opponents side of the field. You can then set 1 Magic or Trap card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
PSV-012 Call of the Haunted Ultra


Trap
Continuous
Select 1 monster from your Graveyard and Special Summon it in face up Attack position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.
PSV-013 Solomon’s Lawbook



Trap

Skip your own Standby Phase.
PSV-014 Earthshaker



Trap

Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
PSV-015 Enchanted Javelin



Trap

When your opponent's monster attacks, increase your life points by the attacking monster's ATK points.
PSV-016 Mirror Wall Super


Trap
Continuous
Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
PSV-017 Gust



Trap

You can activate this card when 1 or more of your Magic Cards are destroyed and sent to the Graveyard by a card effect you opponent controls. Destroy 1 Magic or Trap card on the field.
PSV-018 Driving Snow



Trap

You can activate this card when 1 or more of your Trap Cards are destroyed and sent to the Graveyard by a card effect you opponent controls. Destroy 1 Magic or Trap card on the field.
PSV-019 Armored Glass



Trap

You can activate this card when a monster is equipped with an Equip Magic Card.Negate the effects of all Equip Magic Cards on the field during the turn this card is activated.
PSV-020 World Suppression



Trap

You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated.
PSV-021 Mystic Probe



Trap

You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.
PSV-022 Metal Detector



Trap

You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
PSV-023 Numinous Healer



Trap

You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 per card if there are additional " Numinous Healer" cards in the graveyard.
PSV-024 Appropriate Rare


Trap
Continuous
You can activate this card whn your opponent draws a card outside his/her Draw Phase. Draw 2 cards from your deck.
PSV-025 Forced Requistion Rare


Trap
Continuous
You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
PSV-026 DNA Surgery



Trap
Continuous
Select 1 Type of monster. As long as this card remains on the field, all face-up Monster Cards will be treated as the Type you selected.
PSV-027 The Regulation Of Tribe



Trap
Continuous
Select 1 type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed.
PSV-028 Backup Soldier Super


Trap

You can activate this card when there are 5 or more Monster Cards in your Graveyard.  Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from Graveyard and add them to your hand.
PSV-029 Major Riot



Trap

You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down defense position.
PSV-030 Ceasefire Ultra


Trap

Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.
PSV-031 Light of Intervention



Trap
Continuous
Monster Cards cannot be played face-down. Monsters set in face-down Defense Position are played face-up on the field and are considered summoned.
PSV-032 Respect Play



Trap
Continuous
During their respective turns, each player must show their opponent their hand.
PSV-033 Magical Hats Super


Trap

You can activate this card during you opponent's Battle Phase. Take 2 non-Monster Cards from your deck and select 1 of your Monster Cards on the field, then shuffle the Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
PSV-034 Nobleman of Crossout Super


Magic

Destroy 1 face-down Monster Card and remove it from play. If the monster has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The decks are then shuffled.
PSV-035 Nobleman of Extermination Rare


Magic

Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove the from play. The Decks are then shuffled.
PSV-036 The Shallow Grave Rare


Magic

Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.
PSV-037 Premature Burial Ultra


Magic
Equip
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and Equip it with this card. When this card is destroyed, the monster is also destroyed.
PSV-038 Inspection



Magic
Continuous
During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand at look at it at the cost of 500 Life Points.
PSV-039 Prohibition Rare


Magic
Continuous
When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played.  The cards that which are already on the field before this card's activation are excluded.
PSV-040 Morphing Jar #2 Rare 800
700
3
Earth
Rock/
Effect
FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each deck. Special Summon the monster on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard.
PSV-041 Flame Champion
1900
1300
5
Fire
Pyro

PSV-042 Twin-Headed Fire Dragon
2200
1700
6
Fire
Pyro

PSV-043 Darkfire Soldier #1
1700
1150
4
Fire
Pyro

PSV-044 Mr. Volcano
2100
1300
5
Fire
Pyro

PSV-045 Darkfire Soldier #2
1700
1100
4
Fire
Pyro

PSV-046 Kiseitai
300
800
2
Dark
Fiend/
Effect
When your opponent's monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculations are cancelled). Treat this card as a Equip Magic Card. During each of your opponent's Standby Phases, increase you Life Points by half of the ATK of the monster equipped with this card.
PSV-047 Cyber Falcon
1400
1200
4
Wind
Machine

PSV-048 Flying Kamakiri #2
1500
800
4
Wind
Insect

PSV-049 Harpie’s Brother
1800
600
4
Wind
Winged Beast

PSV-050 Buster Blader Ultra 2600
2300
7
Eath
Warrior/ Effect
The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
PSV-051 Michizure Rare


Trap

You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field.
PSV-052 Minor Goblin Official



Trap
Continuous
You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
PSV-053 Gamble



Trap

You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
PSV-054 Attack And Receive



Trap

You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. In addition, inflict 300 points of Direct Damage to your opponent's Life Points per card if there are additional " Attack and Recieve" cards in your graveyard.
PSV-055 Solemn Wishes



Trap
Continuous
You gain 500 Life Points when you draw a card (or cards).
PSV-056 Skull Invitation Rare


Trap
Continuous
Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.
PSV-057 Bubonic Vermin
900
600
3
Earth
Beast/
Effect

FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled.
PSV-058 Dark Bat
1000
1000
3
Wind
Winged Beast

PSV-059 Oni Tank T-34
1400
1700
4
Earth
Machine

PSV-060 Overdrive
1600
1500
4
Earth
Machine

PSV-061 Burning Land



Magic
Continuous
Destroys all Field Magic Cards on the field. In addition, both players take 500 Points of Direct Damage during each of their respective Standby Phases.
PSV-062 Cold Wave



Magic

This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap Cards.
PSV-063 Fairy Meteor Crush Super


Magic
Equip
When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
PSV-064 Limiter Removal Super


Magic
Quick-Play
Doubles the ATK of all Machine-Type monsters on your side of  the field. At the end of this turn, all the Machine-Type monsters on your side of the field are destroyed.
PSV-065 Rain Of Mercy



Magic

Increases the Life Points of both players by 1000 points.
PSV-066 Monster Recovery Rare


Magic
Quick-Play
Select 1 of your own monsters on your side of the field and combine it with your Deck. At the same time, combine your hand and deck together and shuffle the deck. Draw the same number of cards that were in your hand from the shuffled deck.
PSV-067 Shift Rare


Trap

You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Magic, Trap, or battle attack.  Change the target to a different monster on your side of the field.
PSV-068 Insect Imitation



Magic

Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled.
PSV-069 Dimensionhole Rare


Magic

Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts toward the 5-card Monster Zone limit.
PSV-070 Ground Collapse



Magic
Continuous
Select 2 Monster Card Zones on the field ( you cannot select a zone occupied by a Monster Card) The selected zones cannot be used as long as this card remains face-up on the field.
PSV-071 Magic Drain Rare


Trap
Counter
You can activate this cards when your opponent activates a Magic Card.  If your opponent cannot immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.
PSV-072 Infinite Dismissal



Trap
Continuous
All monster Level 1 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the End Phase of this turn.
PSV-073 Gravity Bind Rare


Trap
Continuous
All monsters of Level 4 or higher cannot attack.  Their positions may still be changed.
PSV-074 Type Zero Magic Crusher



Trap
Continuous
For each Magic Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent's Life Points.
PSV-075 Shadow Of Eyes



Trap

When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
PSV-076 The Legendary Fisherman Ultra 1850
1600
5
Water
Warrior/
Effect
When "Umi" is face-up on the field, this card is unaffected by any Magic Cards and cannot be attacked by your opponent's monsters.
PSV-077 Sword Hunter
2450
1700
7
Earth
Warrior/
Effect

A monster destroyed by this card becomes an Equip Magic Card. Equip "Sword Hunter" with the card to increase the ATK of this monster by 200 points. The equipped card remains in the field until this card is destroyed.
PSV-078 Drill Bug
1100
200
2
Earth
Insect/
Effect

When this card inflict damamge to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your deck, shuffle the Deck, and place Place Paraside face-down on top of the Deck.
PSV-079 Deepsea Warrior
1600
1800
5
Water
Warrior/
Effect

When "Umi" is face-up on the field, this card is unaffected by any Magic Cards.
PSV-080 Bite Shoes
500
300
2
Dark
Fiend/
Effect

FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
PSV-081 Spikebot
1800
1700
5
Dark
Machine

PSV-082 Invitation To A Dark Sleep
1500
1800
5
Dark
Spellcaster/
Effect

When this monster is summoned (excluding Special Summon), select 1 of your opponent's monster. As long as this card remains face-up on the field, the selected monster cannot attack.
PSV-083 Thousand-Eyes Idol
0
0
1
Dark
Spellcaster

PSV-084 Thousand-Eyes Restrict Ultra 0
0
1
Dark
Spellcaster
"Relinquished" + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their positions or attack. This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Thousand Eyes Restrict". You may use this effect only once per turn and can equip "Thousand Eyes Restrict" with only 1 monster at a time.
PSV-085 Girochin Kuwagata
1700
1000
4
Wind
Insect

PSV-086 Hayabusa Knight Rare 1000
700
3
Earth
Warrior/
Effect

This monster can attack twice during the same Battle Phase.
PSV-087 Bombardment Beetle
400
900
2
Wind
Insect/
Effect

FLIP: Flip 1 face-down Defense Position Monster Card on your opponent's side of the field face-up. If the flipped card is an Effect Monster Card, immediatly dectroy it without activating its effect. If the card is not and Effect Monster Card, return it to its original position.
PSV-088 4-Starred Ladybug of Doom
800
1200
3
Wind
Insect/
Effect

FLIP: Destroys all face-up level 4 monsters on your opponent's side of the field.
PSV-089 Gradius
1200
800
4
Light
Machine

PSV-090 Red Moon Baby Rare 700
1000
3
Dark
Zombie/
Effect

A monster destroyed by this card can be Special Summoned in face-up Attack or Defense Position at the end of the Battle Phase to your side of the field.
PSV-091 Mad Sword Beast Rare 1400
1200
4
Earth
Dinosaur/
Effect

When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
PSV-092 Skull Mariner
1600
900
4
Water
Warrior

PSV-093 The All-Seeing White Tiger
1300
500
3
Wind
Beast

PSV-094 Goblin Attack Force Ultra 2300
0
4
Earth
Warrior/
Effect

When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.
PSV-095 Island Turtle
1100
2000
4
Water
Aqua

PSV-096 Wingweaver
2750
2400
7
Light
Fairy

PSV-097 Science Soldier
800
800
3
Dark
Warrior

PSV-098 Souls Of The Forgotten
900
200
2
Dark
Fiend

PSV-099 Dokuroyaiba
1000
400
3
Fire
Fiend

PSV-100 The Fiend Megacyber Ultra 2200
1200
6
Dark
Warrior/
Effect

If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes.
PSV-101 Gearfried The Iron Knight Super 1800
1600
4
Earth
Warrior/
Effect

Any Equip Card this card is equipped with is automatically destroyed.
PSV-102 Insect Barrier



Magic
Continuous
Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.
PSV-103 Beast Of Talwar Ultra 2400
2150
6
Dark
Fiend

PSV-104 Imperial Order Secret Secret


Trap
Continuous
As long as this card remains face-up on the field, negate the effects of all Magic Cards.  Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.