Number |
Name |
Rarity |
ATK |
DEF |
Level |
Attribute |
Type |
Effect |
PSV-000 |
Jinzo |
Secret |
2400 |
1500 |
6 |
Dark |
Machine/ Effect |
As long
as this card
remains face-up on the field, all Trap Cards cannot be activated. The
effects of
all face-up Trap Cards are also negated. |
PSV-001 | Steel Ogre Grotto #2 | 1900 |
2200 |
6 |
Earth |
Machine |
||
PSV-002 | Three-Headed Geedo | 1200 |
1400 |
4 |
Dark |
Fiend |
||
PSV-003 | Parasite Paracide | Super | 500 |
300 |
2 |
Earth |
Insect/ Effect |
Put
this card face-up in
your
opponent's Deck and shuffle it. When your opponent draws this card, it
is
immediately Special Summoned on your opponent's side of the field
face-up in Defense Position and inflicts 1000 points of Direct Damage
to your opponent's Life Points. From this point, all face-up Monster
Cards on your opponent's side of the field are treated as Insect-Type
monsters as long as this card remains face-up on the field. |
PSV-004 | 7 Completed | Magic |
Equip |
A
Machine Type monster
equipped with this card increases either its ATK or DEF by 700 points.
You cannot change your choice as long as this card remains face-up on
the field |
||||
PSV-005 | Lightforce Sword | Rare | Trap |
Select
1 card at random
from your opponent's hand. Keep it face-down and place it outside of
the field. During your opponent's 4th turn, the card is returned to
his/her hand in
the Standby Phase. |
||||
PSV-006 | Chain Destruction | Ultra | Trap |
You can
activate this card
when a monster with an ATK of 2000 points or less is summoned
(including Special Summon). This monster is not destroyed, but all
Monster Cards of the same name in the summoning player's hand and Deck
are destroyed. The summoning player's Deck is then shuffled. |
||||
PSV-007 | Time Seal | Trap |
Your
opponent skips the
Draw Phase of his/her next turn. |
|||||
PSV-008 | Graverobber | Super | Trap |
You can
take 1 Magic Card
from your opponent's Graveyard.If it is your turn and you activate it,
you take 2000 points of Direct Damage. If it is your opponents
turn, you cannot activate it. The Magic Card is returned to your
opponent's Graveyard at the
end of this turn. |
||||
PSV-009 | Gift Of The Mystical Elf | Trap |
Increase
your Life Points
by
300 for each monster on the field, regardless of position. |
|||||
PSV-010 | The Eye Of Truth | Trap |
Continuous |
As long
as this card
remains face-up on the field, your opponent must sho his/her hand. Your
opponent
increases his/her Life Points by 1000 points at each of his/her Standby
Phases if he/she has a Magic Card in his/her hand. |
||||
PSV-011 | Dust Tornado | Super | Trap |
Destroy
1 Magic or Trap
Card on your opponents side of the field. You can then set 1 Magic or
Trap card
from your hand. This card can only be activated if it is a Quick-Play
Magic
Card. |
||||
PSV-012 | Call of the Haunted | Ultra | Trap |
Continuous |
Select
1 monster from your
Graveyard and Special Summon it in face up Attack position. When this
card is destroyed or removed from the field, the summoned monster is
destroyed. If the summoned monster is destroyed, this card is also
destroyed. |
|||
PSV-013 | Solomon’s Lawbook | Trap |
Skip
your own Standby Phase. |
|||||
PSV-014 | Earthshaker | Trap |
Select
2 Monster Card
Attributes. Your opponent then selects 1 of the 2 Attributes and
destroys all face-up monsters with that Attribute on the field. |
|||||
PSV-015 | Enchanted Javelin | Trap |
When
your opponent's
monster attacks, increase your life points by the attacking monster's
ATK points. |
|||||
PSV-016 | Mirror Wall | Super | Trap |
Continuous |
Decrease
the ATK of all
your opponent's attacking monsters by half. You must pay 2000 Life
Points during each of your Standby Phases. If you cannot, this card is
destroyed. |
|||
PSV-017 | Gust | Trap |
You can
activate this card
when 1 or more of your Magic Cards are destroyed and sent to the
Graveyard by
a card effect you opponent controls. Destroy 1 Magic or Trap card on
the
field. |
|||||
PSV-018 | Driving Snow | Trap |
You can
activate this card
when 1 or more of your Trap Cards are destroyed and sent to the
Graveyard by
a card effect you opponent controls. Destroy 1 Magic or Trap card on
the
field. |
|||||
PSV-019 | Armored Glass | Trap |
You can
activate this card
when a monster is equipped with an Equip Magic Card.Negate the effects
of all
Equip Magic Cards on the field during the turn this card is activated. |
|||||
PSV-020 | World Suppression | Trap |
You can
activate this card
when a Field Magic Card is activated. Negate the Field Magic Card
during the
turn this card is activated. |
|||||
PSV-021 | Mystic Probe | Trap |
You can
activate this card
when a Continuous Magic Card is activated. Negate all Continuous Magic
Cards
during the turn this card is activated. |
|||||
PSV-022 | Metal Detector | Trap |
You can
activate this card
when a Continuous Trap Card is activated. Negate all Continuous Trap
Cards during the turn this card is activated. |
|||||
PSV-023 | Numinous Healer | Trap |
You can
activate this card
when you take damage to your Life Points. Increase your Life Points by
1000 points. In addition, increase your Life Points by 500 per card if
there are additional " Numinous Healer"
cards in the graveyard. |
|||||
PSV-024 | Appropriate | Rare | Trap |
Continuous |
You can
activate this card
whn your opponent draws a card outside his/her Draw Phase. Draw 2 cards
from your deck. |
|||
PSV-025 | Forced Requistion | Rare | Trap |
Continuous |
You can
activate this card
when you discard from your hand. Every time you discard from your hand,
your
opponent must also discard the same number of cards from his/her hand. |
|||
PSV-026 | DNA Surgery | Trap |
Continuous |
Select
1 Type of monster.
As long as this card remains on the field, all face-up Monster Cards
will be treated as the Type you selected. |
||||
PSV-027 | The Regulation Of Tribe | Trap |
Continuous |
Select
1 type of monster.
Any
monster of the selected Type cannot attack. To keep this card in
effect,
you must offer 1 monster from the field as a Tribute at each of your
Standby
Phases. If you cannot, this card is destroyed. |
||||
PSV-028 | Backup Soldier | Super | Trap |
You can
activate this card
when there are 5 or more Monster Cards in your Graveyard. Take up
to 3
Monster Cards (except monsters with effects) with an ATK of 1500 points
or less from Graveyard and add them to your hand. |
||||
PSV-029 | Major Riot | Trap |
You can
activate this card
when 1 or more of your monsters are returned from the field to your
hand. Return all Monster Cards on the field to your respective hands.
Both you and your opponent can then Special Summon from your hand the
same number of Monster Cards on the field in face-down defense position. |
|||||
PSV-030 | Ceasefire | Ultra | Trap |
Flip
all face-down Monster
Cards on the field face-up (Flip Effects are not activated). Inflict
500 points of Direct Damage to your opponent's Life Points for each
Effect Monster Card on the field. |
||||
PSV-031 | Light of Intervention | Trap |
Continuous |
Monster
Cards cannot be
played face-down. Monsters set in face-down Defense Position are played
face-up on the field and are considered summoned. |
||||
PSV-032 | Respect Play | Trap |
Continuous |
During
their respective
turns, each player must show their opponent their hand. |
||||
PSV-033 | Magical Hats | Super | Trap |
You can
activate this card
during you opponent's Battle Phase. Take 2 non-Monster Cards from your
deck and select 1 of your Monster Cards on the field, then shuffle the
Deck. Shuffle the 3 selected cards and Set them on the field in
face-down Defense Position. The 2 cards selected from your Deck are
treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the
Battle Phase. |
||||
PSV-034 | Nobleman of Crossout | Super | Magic |
Destroy
1 face-down
Monster Card and remove it from play. If the monster has a Flip Effect,
both players must remove all Monster Cards of the same name from their
respective Decks and remove them from play. The decks are then shuffled. |
||||
PSV-035 | Nobleman of Extermination | Rare | Magic |
Destroy
1 face-down Magic
or Trap Card and remove it from play. If the card is a Trap Card, both
players
must remove all Trap Cards of the same name from their respective Decks
and remove the from play. The Decks are then shuffled. |
||||
PSV-036 | The Shallow Grave | Rare | Magic |
Each
player takes 1
Monster Card from his/her respective Graveyard and Special Summons them
on the field in face-down Defense Position. |
||||
PSV-037 | Premature Burial | Ultra | Magic |
Equip |
Pay 800
Life Points.
Select 1
monster from your Graveyard, Special Summon it on the field in face-up
Attack Position, and Equip it with this card. When this card is
destroyed,
the monster is also destroyed. |
|||
PSV-038 | Inspection | Magic |
Continuous |
During
your opponent's
Standby Phase, you can randomly select 1 card in your opponent's hand
at look at it at the cost of 500 Life Points. |
||||
PSV-039 | Prohibition | Rare | Magic |
Continuous |
When
you play this card,
declare the name of 1 card. As long as this card remains on the field,
the declared card cannot be played. The cards that which are
already on the field before this card's activation are excluded. |
|||
PSV-040 | Morphing Jar #2 | Rare | 800 |
700 |
3 |
Earth |
Rock/ Effect |
FLIP:
Return all Monster
Cards on the field to their respective Decks and shuffle them. You and
your opponent then pick up cards until you both have the same number of
Monster Cards
(Level 4 or lower) that were returned to each deck. Special Summon the
monster
on the field in face-down Defense Position. Any other cards picked up
are
discarded to the Graveyard. |
PSV-041 | Flame Champion | 1900 |
1300 |
5 |
Fire |
Pyro |
||
PSV-042 | Twin-Headed Fire Dragon | 2200 |
1700 |
6 |
Fire |
Pyro |
||
PSV-043 | Darkfire Soldier #1 | 1700 |
1150 |
4 |
Fire |
Pyro |
||
PSV-044 | Mr. Volcano | 2100 |
1300 |
5 |
Fire |
Pyro |
||
PSV-045 | Darkfire Soldier #2 | 1700 |
1100 |
4 |
Fire |
Pyro |
||
PSV-046 | Kiseitai | 300 |
800 |
2 |
Dark |
Fiend/ Effect |
When
your opponent's
monster attacks this card in face-down Defense Position, the attacking
monster is equipped with this card (damage calculations are cancelled).
Treat this card as
a Equip Magic Card. During each of your opponent's Standby Phases,
increase you Life Points by half of the ATK of the monster equipped
with this card. |
|
PSV-047 | Cyber Falcon | 1400 |
1200 |
4 |
Wind |
Machine |
||
PSV-048 | Flying Kamakiri #2 | 1500 |
800 |
4 |
Wind |
Insect |
||
PSV-049 | Harpie’s Brother | 1800 |
600 |
4 |
Wind |
Winged Beast |
||
PSV-050 | Buster Blader | Ultra | 2600 |
2300 |
7 |
Eath |
Warrior/
Effect |
The ATK
of this card
increases by 500 points for every Dragon-Type monster on your
opponent's side of the field and Graveyard. |
PSV-051 | Michizure | Rare | Trap |
You can
activate this card
when your monster is sent from the field to the Graveyard. Destroy 1
monster
on the field. |
||||
PSV-052 | Minor Goblin Official | Trap |
Continuous |
You can
activate this card
when your opponent's Life Points are 3000 or less. Inflict 500 points
of Direct Damage to your opponent's Life Points during each of his/her
Standby Phases. |
||||
PSV-053 | Gamble | Trap |
You can
activate this card
when your opponent's hand has 6 or more cards and your hand contains 2
or less. Toss a coin and call it. If you call it right, draw until your
hand has
5 cards. If you call it wrong, skip your next turn. |
|||||
PSV-054 | Attack And Receive | Trap |
You can
activate this card
when you take damage to your Life Points. Inflict 700 points of Direct
Damage
to your opponent's Life Points. In addition, inflict 300 points of Direct Damage to your opponent's
Life
Points per card if there are additional " Attack and Recieve" cards in your graveyard. |
|||||
PSV-055 | Solemn Wishes | Trap |
Continuous |
You
gain 500 Life Points
when
you draw a card (or cards). |
||||
PSV-056 | Skull Invitation | Rare | Trap |
Continuous |
Every
time a card is sent
to the Graveyard, inflict 300 points of Direct Damage to its owner's
Life Points per card. |
|||
PSV-057 | Bubonic Vermin | 900 |
600 |
3 |
Earth |
Beast/ Effect |
FLIP:
You can take 1
"Bubonic
Vermin" card from your Deck and Special Summon it on the field in
face-down
Defense Position. The Deck is then shuffled. |
|
PSV-058 | Dark Bat | 1000 |
1000 |
3 |
Wind |
Winged Beast |
||
PSV-059 | Oni Tank T-34 | 1400 |
1700 |
4 |
Earth |
Machine |
||
PSV-060 | Overdrive | 1600 |
1500 |
4 |
Earth |
Machine |
||
PSV-061 | Burning Land | Magic |
Continuous |
Destroys
all Field Magic
Cards on the field. In addition, both players take 500 Points of Direct
Damage during each of their respective Standby Phases. |
||||
PSV-062 | Cold Wave | Magic |
This
card can only be
activated at the start of Main Phase 1. Until your next turn, neither
you nor your opponent can play or Set any Magic or Trap Cards. |
|||||
PSV-063 | Fairy Meteor Crush | Super | Magic |
Equip |
When
your monster equipped
with this card attacks with an ATK that is higher than the DEF of your
opponent's Defense Position monster, inflict the difference as Battle
Damage to your opponent's Life Points. |
|||
PSV-064 | Limiter Removal | Super | Magic |
Quick-Play |
Doubles
the ATK of all
Machine-Type monsters on your side of the field. At the end of
this turn, all
the Machine-Type monsters on your side of the field are destroyed. |
|||
PSV-065 | Rain Of Mercy | Magic |
Increases
the Life Points
of both players by 1000 points. |
|||||
PSV-066 | Monster Recovery | Rare | Magic |
Quick-Play |
Select
1 of your own
monsters
on your side of the field and combine it with your Deck. At the same
time, combine your hand and deck together and shuffle the deck. Draw
the same number
of cards that were in your hand from the shuffled deck. |
|||
PSV-067 | Shift | Rare | Trap |
You can
activate this card
when your opponent designates 1 monster on your side of the field as
the target of a Magic, Trap, or battle attack. Change the target
to a different monster on your side of the field. |
||||
PSV-068 | Insect Imitation | Magic |
Offer 1
monster on your
side of the field as a Tribute. Select 1 Insect-Type monster from your
Deck that is 1 Level higher than the Tribute monster and Special Summon
it on the
field in face-up Attack Position or face-down Defense Position. The
Deck
is then shuffled. |
|||||
PSV-069 | Dimensionhole | Rare | Magic |
Remove
1 monster on your
side
of the field from play until your next Standby Phase. The card still
counts toward the 5-card Monster Zone limit. |
||||
PSV-070 | Ground Collapse | Magic |
Continuous |
Select
2 Monster Card
Zones on the field ( you cannot select a zone occupied by a Monster
Card) The selected zones cannot be used as long as this card remains
face-up on the field. |
||||
PSV-071 | Magic Drain | Rare | Trap |
Counter |
You can
activate this
cards when your opponent activates a Magic Card. If your opponent
cannot immediately discard 1 Magic Card from his/her hand, negate the
activation of the Magic Card and destroy it. |
|||
PSV-072 | Infinite Dismissal | Trap |
Continuous |
All
monster Level 1 or
lower that are summoned to the field during this turn (excluding
Special Summon) are destroyed at the End Phase of this turn. |
||||
PSV-073 | Gravity Bind | Rare | Trap |
Continuous |
All
monsters of Level 4 or
higher cannot attack. Their positions may still be changed. |
|||
PSV-074 | Type Zero Magic Crusher | Trap |
Continuous |
For
each Magic Card that
you discard from your hand, inflict 500 points of Direct Damage to your
opponent's Life Points. |
||||
PSV-075 | Shadow Of Eyes | Trap |
When
your opponent Sets a
Monster Card in face-down Defense Position, change it to face-up Attack
Position. If the Monster Card has a Flip Effect, it is not activated. |
|||||
PSV-076 | The Legendary Fisherman | Ultra | 1850 |
1600 |
5 |
Water |
Warrior/ Effect |
When
"Umi" is face-up on
the field, this card is unaffected by any Magic Cards and cannot be
attacked by your opponent's monsters. |
PSV-077 | Sword Hunter | 2450 |
1700 |
7 |
Earth |
Warrior/ Effect |
A
monster destroyed by
this card becomes an Equip Magic Card. Equip "Sword Hunter" with the
card to increase the ATK of this monster by 200 points. The equipped
card remains in the field until this card is destroyed. |
|
PSV-078 | Drill Bug | 1100 |
200 |
2 |
Earth |
Insect/ Effect |
When
this card inflict
damamge to your opponent's Life Points, you may take 1 "Parasite
Paracide" card from your deck, shuffle the Deck, and place Place
Paraside face-down on top of the Deck. |
|
PSV-079 | Deepsea Warrior | 1600 |
1800 |
5 |
Water |
Warrior/ Effect |
When
"Umi" is face-up on
the field, this card is unaffected by any Magic Cards. |
|
PSV-080 | Bite Shoes | 500 |
300 |
2 |
Dark |
Fiend/ Effect |
FLIP:
Change the Attack or
Defense Position of 1 face-up monster on the field. The card must
remain face-up. |
|
PSV-081 | Spikebot | 1800 |
1700 |
5 |
Dark |
Machine |
||
PSV-082 | Invitation To A Dark Sleep | 1500 |
1800 |
5 |
Dark |
Spellcaster/ Effect |
When
this monster is
summoned
(excluding Special Summon), select 1 of your opponent's monster. As
long
as this card remains face-up on the field, the selected monster cannot
attack. |
|
PSV-083 | Thousand-Eyes Idol | 0 |
0 |
1 |
Dark |
Spellcaster |
||
PSV-084 | Thousand-Eyes Restrict | Ultra | 0 |
0 |
1 |
Dark |
Spellcaster |
"Relinquished"
+ "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their positions or attack. This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Thousand Eyes Restrict". You may use this effect only once per turn and can equip "Thousand Eyes Restrict" with only 1 monster at a time. |
PSV-085 | Girochin Kuwagata | 1700 |
1000 |
4 |
Wind |
Insect |
||
PSV-086 | Hayabusa Knight | Rare | 1000 |
700 |
3 |
Earth |
Warrior/ Effect |
This
monster can attack
twice
during the same Battle Phase. |
PSV-087 | Bombardment Beetle | 400 |
900 |
2 |
Wind |
Insect/ Effect |
FLIP:
Flip 1 face-down
Defense Position Monster Card on your opponent's side of the field
face-up. If the flipped card is an Effect Monster Card, immediatly
dectroy it without activating its effect. If the card is not and Effect
Monster Card, return it to its
original position. |
|
PSV-088 | 4-Starred Ladybug of Doom | 800 |
1200 |
3 |
Wind |
Insect/ Effect |
FLIP:
Destroys all face-up
level 4 monsters on your opponent's side of the field. |
|
PSV-089 | Gradius | 1200 |
800 |
4 |
Light |
Machine |
||
PSV-090 | Red Moon Baby | Rare | 700 |
1000 |
3 |
Dark |
Zombie/ Effect |
A
monster destroyed by
this card can be Special Summoned in face-up Attack or Defense Position
at the end of the Battle Phase to your side of the field. |
PSV-091 | Mad Sword Beast | Rare | 1400 |
1200 |
4 |
Earth |
Dinosaur/ Effect |
When
this card attacks
with an
ATK that is higher than the DEF of your opponent's Defense Position
monster, inflict the difference as
Battle Damage to your opponent's Life Points. |
PSV-092 | Skull Mariner | 1600 |
900 |
4 |
Water |
Warrior |
||
PSV-093 | The All-Seeing White Tiger | 1300 |
500 |
3 |
Wind |
Beast |
||
PSV-094 | Goblin Attack Force | Ultra | 2300 |
0 |
4 |
Earth |
Warrior/ Effect |
When
this card attacks, it
is
changed to Defense Position at the end of the Battle Phase. This
position
cannot be changed during your next turn. |
PSV-095 | Island Turtle | 1100 |
2000 |
4 |
Water |
Aqua |
||
PSV-096 | Wingweaver | 2750 |
2400 |
7 |
Light |
Fairy |
||
PSV-097 | Science Soldier | 800 |
800 |
3 |
Dark |
Warrior |
||
PSV-098 | Souls Of The Forgotten | 900 |
200 |
2 |
Dark |
Fiend |
||
PSV-099 | Dokuroyaiba | 1000 |
400 |
3 |
Fire |
Fiend |
||
PSV-100 | The Fiend Megacyber | Ultra | 2200 |
1200 |
6 |
Dark |
Warrior/ Effect |
If your
opponent has 2 or
more monsters than you have on the field, you can summon this card
without offering any Tributes. |
PSV-101 | Gearfried The Iron Knight | Super | 1800 |
1600 |
4 |
Earth |
Warrior/ Effect |
Any
Equip Card this card
is equipped with is automatically destroyed. |
PSV-102 | Insect Barrier | Magic |
Continuous |
Your
opponent's
Insect-Type monsters cannot attack as long as this card remains face-up
on the field. |
||||
PSV-103 | Beast Of Talwar | Ultra | 2400 |
2150 |
6 |
Dark |
Fiend |
|
PSV-104 | Imperial Order Secret | Secret | Trap |
Continuous |
As long
as this card
remains face-up on the field, negate the effects of all Magic
Cards. Pay 700 Life Points during each of your Standby Phases. If
you cannot, this card is destroyed. |