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Color Coding: Normal Monster Effect Monster Fusion Monster Ritual Monster MagicTrap
Number
Name
Rarity
ATK
DEF
Level
Attribute
Type
Effect
SDY-001
Mystical Elf

800
2000
4
Light
Spellcaster

SDY-002
Feral Imp

1300
1400
4
Dark
Fiend

SDY-003
Winged Dragon, Guardian of the Fortress #1

1400
1200
4
Wind
Dragon

SDY-004
Summoned Skull

2500
1200
6
Dark
Fiend

SDY-005
Beaver Warrior

1200
1500
4
Earth
Beast-Warrior

SDY-006
Dark Magician

2500
2100
7
Dark
Spellcaster

SDY-007
Gaia the Fierce Knight

2300
2100
7
Earth
Warrior

SDY-008
Curse of Dragon

2000
1500
5
Dark
Dragon

SDY-009
Celtic Guardian

1400
1200
4
Earth
Warrior

SDY-010
Mammoth Graveyard

1200
800
3
Earth
Dinosaur

SDY-011
Great White

1600
800
4
Water
Fish

SDY-012
Silver Fang

1200
800
3
Earth
Beast

SDY-013
Giant Soldier of Stone

1300
2000
3
Earth
Rock

SDY-014
Dragon Zombie

1600
0
4
Dark
Zombie

SDY-015
Doma the Angel of Silence

1600
1400
5
Dark
Fairy

SDY-016
Ansatsu

1700
1200
5
Earth
Warrior

SDY-017
Witty Phantom

1400
1300
4
Dark
Fiend

SDY-018
Claw Reacher

1000
800
3
Dark
Fiend

SDY-019
Mystic Clown

1500
1000
4
Dark
Fiend

SDY-020
Sword of Dark Destruction




Magic
Equip
A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
SDY-021
Book of Secret Arts




Magic
Equip
A Spellcaster-Type monster equipped with this card increses its ATK and DEF by 300 points.
SDY-022
Dark Hole




Magic

Destroys all monsters on the field.
SDY-023
Dian Keto the Cure Master




Magic

Increase your Life Points by 1000 points.
SDY-024
Ancient Elf

1450
1200
4
Light
Spellcaster

SDY-025
Magical Ghost

1300
1400
4
Dark
Zombie

SDY-026
Fissure




Magic

Destroys 1 opponent's face-up monster with the lowest ATK.
SDY-027
Trap Hole




Trap

If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.
SDY-028
Two-Pronged Attack




Trap

Select and destroy 2 of your monsters and 1 of your opponent's monsters.
SDY-029
De-Spell




Magic

Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDY-030
Monster Reborn




Magic

Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
SDY-031
Reinforcements




Trap

Increase 1 selected monsters ATK by 500 points during the turn this card is activated.
SDY-032
Change of Heart




Magic

Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
SDY-033
The Stern Mystic

1500
1200
4
Light
Spellcaster/Effect
FLIP: All face-down cards on the field are turned face-up, and then returned to their original positions. No card effects are activated when cards are turned face-up.
SDY-034
Wall of Illusion

1000
1850
4
Dark
Fiend/Effect
The monster attacking this creature is returned to its owner's hand. Any damage resulting from the attack is calculatd normally.
SDY-035
Neo the Magic Swordsman

1700
1000
4
Light
Spellcaster

SDY-036
Baron of the Fiend Sword

1550
800
4
Dark
Fiend

SDY-037
Man-Eating Treasure Chest

1600
1000
4
Dark
Fiend

SDY-038
Sorcerer of the Doomed

1450
1200
4
Dark
Spellcaster

SDY-039
Last Will




Magic

If a monster of yours is sent from the field to the Graveyard during the turn that you've played this card, you can select a monster with an ATK of 1500 points or less from your Deck and play it as a Special Summon. Shuffle the Deck after playing the card. This card is active for 1 turn only.
SDY-040
Waboku




Trap

Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
SDY-041
Soul Exchange




Magic

Select an opponent's monster and use it as a Tribute in place of one of your own. You must skip your Battle Phase for the turn in which this card is activated.
SDY-042
Card Destruction




Magic

Both players must discard their entire hands and draw the same number of cards that they discarded from their respective Decks.
SDY-043
Trap Master

500
1100
3
Earth
Warrior/Effect
FLIP: Destroys 1 Trap Card on the field. If this card's target is face-down, flip it face-up. If the card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDY-044
Dragon Capture Jar




Trap

All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active.
SDY-045
Yami




Magic
Field
Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
SDY-046
Man-Eater Bug

450
600
2
Earth
Insect/Effect
FLIP: Destroys 1 monster on the field (regardless of position).
SDY-047
Reverse Trap




Trap

All increases and decreses to ATK and DEF are reversed for the turn in which this card is activated.
SDY-048
Remove Trap




Magic

Destroys 1 face-up Trap Card on the field.
SDY-049
Castle Walls




Trap

Increase a selected monsters DEF by 500 points during the turn this card is activated.
SDY-050
Ultimate Offering




Trap

At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set.