Specific Card Rulings

NOTE: The following rulings are unofficial.  Many of them we got from the Upperdeck FAQ at yugioh-card.com, but because we are not Upperdeck we cannot claim any rulings on our site to be official.  Most of the rulings you see here are the rulings that we as judges have made.

We have tried to answer every question that has been or could be asked about every card, so there may be some questions that seem stupid, but they have been asked.  If you have a question we haven’t covered, e-mail us at tbones9119@yahoo.com or rocketiger@yahoo.com.
 

Legend of Blue-Eyes

LOB-000 Tri-Horned Dragon
LOB-001 Blue-Eyes White Dragon
LOB-002 Hitotsu-Me Giant
LOB-003 Flame Swordsman
LOB-004 Skull Servant
LOB-005 Dark Magician
LOB-006 Gaia The Fierce Knight
LOB-007 Celtic Guardian
LOB-008 Basic Insect
LOB-009 Mammoth Graveyard
LOB-010 Silver Fang
LOB-011 Dark Gray
LOB-012 Trial of Nightmare
LOB-013 Nemuriko
LOB-014 The 13th Grave
LOB-015 Charubin the Fire Knight
LOB-016 Flame Manipulator
LOB-017 Monster Egg
LOB-018 Firegrass
LOB-019 Darkfire Dragon
LOB-020 Dark King of the Abyss
LOB-021 Fiend Reflection #2
LOB-022 Fusionist
LOB-023 Turtle Tiger
LOB-024 Petit Dragon
LOB-025 Petit Angel
LOB-026 Hinotama Soul
LOB-027 Aqua Madoor
LOB-028 Kagemusha of the Blue Flame
LOB-029 Flame Ghost
LOB-030 Two-Mouth Darkruler
LOB-031 Dissolverock
LOB-032 Root Water
LOB-033 The Furious Sea King
LOB-034 Green Phantom King
LOB-035 Ray & Temperature
LOB-036 King Fog
LOB-037 Mystical Sheep #2
LOB-038 Masaki the Legendary Swordsman
LOB-039 Kurama
LOB-040 Legendary Sword -can only be used on a Warrior-type monster
LOB-041 Beast Fangs -can only be used on a Beast-type monster
LOB-042 Violet Crystal -can only be used on a Zombie-type monster
LOB-043 Book of Secret Arts -can only be used on a Spellcaster-type monster
LOB-044 Power of Kaishin -can only be used on an Aqua-type monster (type, NOT attribute)
LOB-045 Dragon Capture Jar -applies to your Dragons and your opponent’s Dragons
-if Stop Defense is used on a Dragon, the Dragon goes to attack position, and then immediately back to attack position
-is NOT a targeting effect, so Lord of D. does NOT protect against it
LOB-046 Forest -applies to both players
LOB-047 Wasteland -applies to both players
LOB-048 Mountain -applies to both players
LOB-049 Sogen -applies to both players
LOB-050 Umi -applies to both players
LOB-051 Yami -applies to both players
LOB-052 Dark Hole -destroys ALL monsters on the field, yours, your opponent’s, face-up, face-down, attack or defense position
-NOT a targeting effect, so Lord of D. does not protect against it
-face-down flip effect monsters are not flipped, and their effects are not activated
LOB-053 Raigeki -destroys all opponent’s monsters, regardless of position
-destroys opponent’s monsters only, not your own
-face-down flip effect monsters are not flipped, and their effects are not activated
LOB-054 Red Medicine
LOB-055 Sparks
LOB-056 Hinotama
LOB-057 Fissure -if more than one monster is tied for the lowest attack, the player who activates Fissure chooses which one to destroy
-NOT a targeting effect, so Lord of D. and Fairy’s Hand Mirror do not work against it
LOB-058 Trap Hole -must be used immediately after a monster is flip summoned, tribute summoned, or normal summoned
-monsters summoned by Ultimate Offering can be affected by Trap Hole
-cannot be used when a monster is Set
-monsters flipped by attacks are not summoned, so Trap Hole cannot be used
-CANNOT be used on Jinzo
-if used on a flip summoned monster, the monster still gets its effect
-if negated, a second Trap Hole cannot be used on the same monster
-NOT a targeting effect
-your opponent may choose to activate a moonster's effect (such as Cannon Soldier or Exiled Force) before you may activate this card. Continuos effects such as Star Boy's come into play before Trap Hole is used, so you may use Trap Hole to destroy Star Boy etc.
LOB-059 Polymerization -the fusion-material monsters are NOT a cost to using the card
LOB-060 Remove Trap -cannot be used in response to a trap card
-can only be used during a Main Phase on your own turn
-can only destroy face-up continuous trap cards
LOB-061 Two-Pronged Attack -if you do not have 2 monsters to sacrifice, you can’t activate this card
-the 2 monsters are NOT a cost to using the card, so if it is negated, the monsters are not still destroyed
-you must sacrifice monsters from your side of the field, not your hand
-can be used in response to Mirror Force to destroy an opponent’s monster
LOB-062 Mystical Elf -CANNOT transfer its attack power like it does in the show
-CANNOT power up Blue-Eyes White Dragon like it does in the Dark Duel Stories video game
LOB-063 Tyhone
LOB-064 Beaver Warrior
LOB-065 Gravedigger Ghoul -only affects monsters in your opponent’s Graveyard
-you can choose up to 2 monsters, but you cannot choose 0
LOB-066 Curse of Dragon
LOB-067 Karbonala Warrior
LOB-068 Giant Soldier of Stone
LOB-069 Uraby
LOB-070 Red-Eyes B. Dragon
LOB-071 Reaper of the Cards -can be used on you or your opponent
-if flipped, you MUST choose a card as a target, unless neither player has any magic/trap cards on the field
-if a face-down magic card is targeted, it must be shown to prove it is a magic card
LOB-072 Witty Phantom
LOB-073 Larvas
LOB-074 Hard Armor
LOB-075 Man Eater -is NOT the same as Man-Eater Bug, and does not have the same effect
LOB-076 M-Warrior #1
LOB-077 M-Warrior #2
LOB-078 irit of the Harp
LOB-079 Armaill
LOB-080 Terra the Terrible
LOB-081 Frenzied Panda
LOB-082 Kumootoko
LOB-083 Meda Bat
LOB-084 Enchanting Mermaid
LOB-085 Fireyarou
LOB-086 Dragoness the Wicked Knight
LOB-087 One-Eyed Shield Dragon
LOB-088 Dark Energy -can only be used on a Fiend-type monster
LOB-089 Laser Cannon Armor -can only be used on an Insect-type monster
LOB-090 Vile Germs -can only be used on a Plant-type monster
LOB-091 Silver Bow and Arrow -can only be used on a Fairy-type monster
LOB-092 Dragon Treasure -can only be used on a Dragon-type monster
LOB-093 Electro-Whip -can only be used on a Thunder-type monster
LOB-094 Mystical Moon -can only be used on a Beast-Warrior-type monster
LOB-095 Stop Defense -flip effects are still activated
-is considered a targeting effect
LOB-096 Machine Conversion Factory -can only be used on a Machine-type monster
LOB-097 Raise Body Heat -can only be used on a Dinosaur-type monster
LOB-098 Follow Wind -can only be used on a Winged Beast-type monster
LOB-099 Goblin's Remedy -can be used to increase your opponent’s life points
LOB-100 Final Flame
LOB-101 Swords of Revealing Light -remains on the field for the 3 turns it is in effect
-if destroyed, the effect ends immediately
-if returned to your hand by Giant Trunade, the effect ends immediatly
-monsters can still be set face-down by your opponent
-only affects your opponent’s monsters, so you can still attack
-if your opponent takes control of one of your monsters, that monster may not attack
LOB-102 Metal Dragon
LOB-103 Spike Seadra
LOB-104 Tripwire Beast
LOB-105 Skull Red Bird
LOB-106 Armed Ninja -can be used on you or your opponent
-if flipped, you MUST choose a card as a target, unless neither player has any magic/trap cards on the field
-if a face-down trap card is targeted, it must be shown to prove it is a trap card
LOB-107 Flower Wolf
LOB-108 Man-Eater Bug -you can destroy one of your monsters or one of your opponents
-you choose who to destroy, it does not have to be the monster attacking Man-Eater Bug
-the effect can be used on itself, and it must be used on itself if it is the only monster on the field when it is flipped
-if the effect is used to destroy a face-down monster, the monster is not flipped, and any flip effect it has is not activated
LOB-109 Sand Stone
LOB-110 Hane-Hane -can be used on one of your monsters or one of your opponent’s
-can be used on itself unless destroyed by an attack
-if used on a fusion monster, the monster returns to the Fusion Deck
-the effect must be used on some monster, so if Hane-Hane is the only monster on the field when flipped, it returns to the owner’s hand
-returns the monster to the owner’s hand, not the controller’s
-if used on a monster with Equip Magic cards on it, the Equip Magic cards are destroyed, NOT returned to the owner’s hand
LOB-111 Misairuzame
LOB-112 Steel Ogre Grotto #1
LOB-113 Lesser Dragon
LOB-114 Darkworld Thorns
LOB-115 Drooling Lizard
LOB-116 Armored Starfish
LOB-117 Succubus Knight
LOB-118 Monster Reborn -a monster summoned by this card is a special summon, so you don’t pay tribute, and you are allowed another summon in the same turn
-cannot be activated if you don’t have an open space for a monster
-CANNOT bring back a fusion monster, ritual monster, or special summon requirement monster (i.e. Gate Guardian)
unless the monster was originally summoned by the method listed on the monster card
-cannot be used on a fusion monster that was summoned using Versago the Destroyer, Goddess with the Third Eye,
or Beastking of the Swamps
LOB-119 Pot of Greed -the cards are drawn immediately
-although you draw 2 cards, it is only considered one drawing action
LOB-120 Right Leg of the Forbidden One
LOB-121 Left Leg of the Forbidden One
LOB-122 Right Arm of the Forbidden One
LOB-123 Left Arm of the Forbidden One
LOB-124 Exodia the Forbidden One -CANNOT be returned to your hand with Backup Soldier as it is an effect monster (the other pieces can though)
-once the five pieces are in a player’s hand, NOTHING can stop it
-if both players get all five pieces at the same time, the game is a draw
-the cards must be in your hand, NOT on the field
LOB-125 Gaia The Dragon Champion

 

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