NOTE: The following rulings are unofficial. Many of them we got from the Upperdeck FAQ at yugioh-card.com, but because we are not Upperdeck we cannot claim any rulings on our site to be official. Most of the rulings you see here are the rulings that we as judges have made.
We have tried to answer every question that has been or could be asked
about every card, so there may be some questions that seem stupid, but they
have been asked. If you have a question we haven’t covered, e-mail
us at tbones9119@yahoo.com or
rocketiger@yahoo.com.
Metal Raiders
Number | Name | Effect |
MRD-000 | Gate Guardian | -you cannot normal summon this monster -the ONLY way to summon this monster is the way the card says -if you summoned the monster the way the card says, you can use Monster Reborn to bring it back if it is destroyed -you can only bring it back from the graveyard if you summoned it the way the card says; if you do use Monster Reborn you do not have to tribute again |
MRD-001 | Feral Imp | |
MRD-002 | Winged Dragon, Guardian of the Fortress #1 | |
MRD-003 | Summoned Skull | |
MRD-004 | Rock Ogre Grotto #1 | |
MRD-005 | Armored Lizard | |
MRD-006 | Killer Needle | |
MRD-007 | Larvae Moth | -you cannot normal summon this monster -the ONLY way to summon this monster is the way the card says -if you summoned the monster the way the card says, you can use Monster Reborn to bring it back if it is destroyed -you can only bring it back from the graveyard if you summoned it the way the card says; if you do use Monster Reborn you do not have to tribute again |
MRD-008 | Harpie Lady | |
MRD-009 | Harpie Lady Sisters | -you cannot normal summon this monster -the ONLY way to summon this monster is the way the card says -if you summoned the monster the way the card says, you can use Monster Reborn to bring it back if it is destroyed -you can only bring it back from the graveyard if you summoned it the way the card says; if you do use Monster Reborn you do not have to tribute again |
MRD-010 | Kojikocy | |
MRD-011 | Cocoon of Evolution | -may be played as a Normal 2000 DEF monster. Does not
have to bu used as an equip card. -if used to equip Petit Moth, this card may be destroyed be Heavy Storm, Harpie's Feather Duster, etc. |
MRD-012 | Crawling Dragon | |
MRD-013 | Armored Zombie | |
MRD-014 | Mask of Darkness | -whoever controls the card when it is flipped gets the
effect |
MRD-015 | Doma The Angel of Silence | |
MRD-016 | White Magical Hat | -you must do damage to your opponent’s life points by
attacking with this card to use the effect; if you use a Cannon Soldier
to launch this monster, you do not get the effect -the discarded card is chosen randomly |
MRD-017 | Big Eye | -whoever controls the card when it is flipped gets the
effect |
MRD-018 | B. Skull Dragon | |
MRD-019 | Masked Sorcerer | -you must do damage to your opponent’s life points by
attacking with this card to use the effect; if you use a Cannon Soldier
to launch this monster, you do not get the effect |
MRD-020 | Roaring Ocean Snake | |
MRD-021 | Water Omotics | |
MRD-022 | Ground Attacker Bugroth | |
MRD-023 | Petit Moth | |
MRD-024 | Elegant Egotist | -Harpie Lady must be face-up on the field to use this
card |
MRD-025 | Sanga of the Thunder | -if this monster leaves the field and returns to the
field, the effect can be used again -you can use this effect when this monster is attacked while set face-down -the effect can only be used when this monster is attacked, NOT when it attacks -reduces the attack power to 0, not just the damage |
MRD-026 | Kazejin | -if this monster leaves the field and returns to the
field, the effect can be used again -you can use this effect when this monster is attacked while set face-down -the effect can only be used when this monster is attacked, NOT when it attacks -reduces the attack power to 0, not just the damage |
MRD-027 | Suijin | -if this monster leaves the field and returns to the
field, the effect can be used again -you can use this effect when this monster is attacked while set face-down -the effect can only be used when this monster is attacked, NOT when it attacks -reduces the attack power to 0, not just the damage |
MRD-028 | Mystic Lamp | -you can attack a monster or your opponent’s life points,
you choose -if an opposing monster has Ring of Magnetism on it, this monster cannot attack life points directly -if your opponent has Swords of Revealing Light out, this monster cannot attack |
MRD-029 | Steel Scorpion | -the version of this card that says “2nd turn” is correct -the turn Steel Scorpion is attacked is not counted in the 2 turns -if the monster that attacks this monster leaves the field, that monster is not destroyed in 2 turns -this effect happens every time this monster is attacked |
MRD-030 | Ocubeam | |
MRD-031 | Leghul | -you can attack a monster or your opponent’s life points,
you choose -if an opposing monster has Ring of Magnetism on it, this monster cannot attack life points directly -if your opponent has Swords of Revealing Light out, this monster cannot attack |
MRD-032 | Ooguchi | -you can attack a monster or your opponent’s life points,
you choose -if an opposing monster has Ring of Magnetism on it, this monster cannot attack life points directly -if your opponent has Swords of Revealing Light out, this monster cannot attack |
MRD-033 | Leogun | |
MRD-034 | Blast Juggler | -you can destroy yours or your opponent’s monsters -you cannot use its effect on itself -if there are not 2 monsters for this card to destroy, you cannot use the effect |
MRD-035 | Jinzo #7 | -you can attack a monster or your opponent’s life points,
you choose -if an opposing monster has Ring of Magnetism on it, this monster cannot attack life points directly -if your opponent has Swords of Revealing Light out, this monster cannot attack |
MRD-036 | Magician of Faith | -whoever controls the card when it is flipped gets the
effect |
MRD-037 | Ancient Elf | |
MRD-038 | Deepsea Shark | |
MRD-039 | Bottom Dweller | |
MRD-040 | Destroyer Golem | |
MRD-041 | Kaminari Attack | |
MRD-042 | Rainbow Flower | -you can attack a monster or your opponent’s life points,
you choose -if an opposing monster has Ring of Magnetism on it, this monster cannot attack life points directly -if your opponent has Swords of Revealing Light out, this monster cannot attack |
MRD-043 | Morinphen | |
MRD-044 | Mega Thunderball | |
MRD-045 | Tongyo | |
MRD-046 | Empress Judge | |
MRD-047 | Pale Beast | |
MRD-048 | Electric Lizard | -the effect goes away if the monster that attacked this
monster leaves the field -this effect happens every time this monster is attacked |
MRD-049 | Hunter Spider | |
MRD-050 | Ancient Lizard Warrior | |
MRD-051 | Queen's Double | -you can attack a monster or your opponent’s life points,
you choose -if an opposing monster has Ring of Magnetism on it, this monster cannot attack life points directly -if your opponent has Swords of Revealing Light out, this monster cannot attack |
MRD-052 | Trent | |
MRD-053 | Disk Magician | |
MRD-054 | Hyosube | |
MRD-055 | Hibiki | |
MRD-056 | Fake Trap | -can only be used when an opponent’s card effect would
destroy your traps -only protects trap cards, not magic cards -you must show your opponent face-down trap cards to prove they are traps -you cannot save a trap from Solemn Judgment or Seven Tools of the Bandit with this card |
MRD-057 | Tribute to The Doomed | -you can destroy either player’s monster with this card -if negated, you still have to discard one card from your hand |
MRD-058 | Soul Release | -you can choose some cards from your Graveyard and some
from your opponent’s -you must remove at least one card from the game |
MRD-059 | The Cheerful Coffin | -if you discard Sangan/Witch of the Black Forest, you
do not get the effects of those monsters because they must go from the field,
not your hand -you can use Monster Reborn on a monster discarded with this card |
MRD-060 | Change of Heart* | -can be used on a face-down monster -a face-down monster taken with this card is not flipped face-up automatically, but can be flip summoned by the player who takes control of it, and the current controller could use any effect the monster has (except graveyard effects such as Sangan or Witch of the Black Forest) -you can attack with, tribute, and/or change the position of the monster -the monster is returned to your opponent in the position you left it in -you can look at a face-down card before you decide whether or not to flip it -is a targeting effect |
MRD-061 | Baby Dragon | |
MRD-062 | Blackland Fire Dragon | |
MRD-063 | Swamp Battleguard | |
MRD-064 | Battle Steer | |
MRD-065 | Time Wizard | -destroys face-up and face-down monsters -can only be used during one of your own Main Phases -you can choose not to use the effect -this card must be face-up to use the effect |
MRD-066 | Saggi the Dark Clown | |
MRD-067 | Dragon Piper | |
MRD-068 | Illusionist Faceless Mage | |
MRD-069 | Sangan* | -must go from the field to the Graveyard -if you bring this monster back from the Graveyard with Monster Reborn, etc., you will get the effect again when it is destroyed -if Nobleman of Crossout is used on this monster, you do not get to use the effect -if this monster is destroyed while face-down, you still get the effect -if Banisher of the Light is out when this monster is destroyed, you still get the effect -if the summon of this monster is negated (except flip summon), you do not get the effect |
MRD-070 | Great Moth | -you cannot normal summon this monster -the ONLY way to summon this monster is the way the card says -if you summoned the monster the way the card says, you can use Monster Reborn to bring it back if it is destroyed -you can only bring it back from the graveyard if you summoned it the way the card says; if you do use Monster Reborn you do not have to tribute again |
MRD-071 | Kuriboh | -blocks damage to your life points only, not damage
to your monster -the effect must be used from your hand, not the field |
MRD-072 | Jellyfish | |
MRD-073 | Castle of Dark Illusions | -the increase is during your own Standby Phases only -both players’ monsters are affected -if you have two of this monster on the field, the effects are cumulative -the stat increase is as long as the other monsters are on the field -monsters brought into play after this card is flipped only get the increase for the turns they are in play |
MRD-074 | King of Yamimakai | |
MRD-075 | Catapult Turtle | -you can tribute face-down monsters -you can tribute as many monsters as you have on the field, but you do not have to -you can use Soul Exchange to tribute your opponent’s monster for this effect -you can only use the effect during one of your own Main Phases -if you have two of this monster on the field, the effect only applies for one of them -you can use the effect on itself |
MRD-076 | Mystic Horseman | |
MRD-077 | Rabid Horseman | |
MRD-078 | Crass Clown | -the monster you choose must be on your opponent’s side
of the field |
MRD-079 | Pumpking the King of Ghosts | -this effect is counted in addition to the effect of
Castle of Dark Illusions -if you have two Castle of Dark Illusions on the field, this monster’s effect is not doubled |
MRD-080 | Dream Clown | -the monster you choose must be on your opponent’s side
of the field |
MRD-081 | Tainted Wisdom | |
MRD-082 | Ancient Brain | |
MRD-083 | Guardian of the Labyrinth | |
MRD-084 | Prevent Rat | |
MRD-085 | The Little Swordsman of Aile | -you may tribute 2 monsters for an increase of 1400
ATK, 3 monsters for 2100 ATK, etc. -you can tribute face-up or face-down monsters |
MRD-086 | Princess of Tsurugi | -if your opponent has a field magic card out, it is
included in this effect -includes face-up and face-down Magic and Trap cards |
MRD-087 | Protector of the Throne | |
MRD-088 | Tremendous Fire | -the 500 life points is not a cost to using the card,
so if this card is negated, you do not still lose the 500 life points -if playing this card causes both players’ life points to become 0, the game is a draw |
MRD-089 | Jirai Gumo | -you must flip a coin every time this monster attacks. -if the attack is negated, you do not get the life points back |
MRD-090 | Shadow Ghoul | -if your opponent controls this monster, increase this
monster’s attack according to your opponent’s graveyard |
MRD-091 | Labyrinth Tank | |
MRD-092 | Ryu-Kishin Powered | |
MRD-093 | Bickuribox | |
MRD-094 | Giltia the D. Knight | |
MRD-095 | Launcher Spider | |
MRD-096 | Giga-Tech Wolf | |
MRD-097 | Thunder Dragon | -this is considered playing the card, so if Chain Energy
is out, you must pay 500 life points to use this effect |
MRD-098 | 7 Colored Fish | |
MRD-099 | The Immortal of Thunder | -because this card goes to the owner’s graveyard, the
owner loses 5000 life points when it is destroyed -the controller of the card when it is flipped gains 3000 life points -if this card is destroyed without being flipped, the owner does not lose 5000 life points |
MRD-100 | Punished Eagle | |
MRD-101 | Insect Soldiers of the Sky | |
MRD-102 | Hoshiningen | -this effect applies to both players -this affect applies to this monster -you do NOT get 500 more each turn |
MRD-103 | Musician King | |
MRD-104 | Yado Karu | |
MRD-105 | Cyber Saurus | |
MRD-106 | Cannon Soldier | -you can tribute face-down monsters -you can tribute as many monsters as you have on the field, but you do not have to -you can use Soul Exchange to tribute your opponent’s monster for this effect -you can only use the effect during one of your own Main Phases -if you have two of this monster on the field, the effect only applies for one of them -you can use the effect on itself |
MRD-107 | Muka Muka | -this monster can be destroyed by Trap Hole if its effect
raises its ATK over 1000 when it is summoned -if your opponent controls this card, apply the number of cards in your opponent’s hand for this effect |
MRD-108 | The Bistro Butcher | -you can attack your opponent’s Bistro Butcher to get
the effect -the effect only accurs when this monster does battle damage to your opponent’s life points |
MRD-109 | Star Boy | -this effect applies to both players -this affect applies to this monster -you do NOT get 500 more each turn |
MRD-110 | Milus Radiant | -this effect applies to both players -this affect applies to this monster -you do NOT get 500 more each turn |
MRD-111 | Flame Cerebrus | |
MRD-112 | Niwatori | |
MRD-113 | Dark Elf | -you must pay 1000 life points every time this monster
attacks -the 1000 life points is considered a cost, so you cannot attack if you cannot pay 1000 life points, and if the attack is negated, the life points are not returned |
MRD-114 | Mushroom Man #2 | -you cannot give control of this monster to your opponent
if he/she has 5 monsters on the field |
MRD-115 | Lava Battleguard | |
MRD-116 | Witch of the Black Forest* | -must go from the field to the Graveyard -if you bring this monster back from the Graveyard with Monster Reborn, etc., you will get the effect again when it is destroyed -if Nobleman of Crossout is used on this monster, you do not get to use the effect -if this monster is destroyed while face-down, you still get the effect -if Banisher of the Light is out when this monster is destroyed, you still get the effect -if the summon of this monster is negated (except flip summon), you do not get the effect |
MRD-117 | Little Chimera | -this effect applies to both players -this affect applies to this monster -you do NOT get 500 more each turn |
MRD-118 | Bladefly | -this effect applies to both players -this affect applies to this monster -you do NOT get 500 more each turn |
MRD-119 | Lady of Faith | |
MRD-120 | Twin-Headed Thunder Dragon | |
MRD-121 | Witch's Apprentice | -this effect applies to both players -this affect applies to this monster -you do NOT get 500 more each turn |
MRD-122 | Blue-Winged Crown | |
MRD-123 | Skull Knight | |
MRD-124 | Gazelle the King of Mythical Beasts | |
MRD-125 | Garnecia Elefantis | |
MRD-126 | Barrel Dragon | -you cannot destroy your own monster with this effect -the effect is optional -you can only use this effect during one of your own main phases -this monster can use its effect and attack in the same turn |
MRD-127 | Solemn Judgment | -round off your life points if it is a decimal -this card can negate a flip effect if chained to a flip summon -your opponent still must pay any costs for the card this card negates |
MRD-128 | Magic Jammer | -your opponent still must pay any costs for the card
this card negates -you cannot activate this card if you don’t have any cards in your hand -if you use Magic Jammer, and your opponent uses Seven Tools of the Bandit, you cannot use another Magic Jammer on the same magic card |
MRD-129 | Seven Tools of the Bandit | -your opponent still must pay any costs for the card
this card negates |
MRD-130 | Horn of Heaven | -this card can negate a flip effect if use in response
to a flip summon -this card can negate special summons |
MRD-131 | Shield & Sword | -applies to the original ATK and DEF of all face-up
monsters -any monsters that become face-up on the field after the activation of this card are not affected by it -if you activate this card, the effect ends at the end of your turn |
MRD-132 | Sword of Deep-Seated | -if this card is destroyed at the same time as a Sangan
or Witch of the Black Forest, the owner of these cards can choose in which
order the effects happen |
MRD-133 | Block Attack | -the monster stays in defense position until the controller
chooses to put it back in attack position -if you use Block Attack, your opponent may return their monster to attack position on their turn |
MRD-134 | The Unhappy Maiden | -if the effect is used during your battle phase, your
battle phase ends; if used during your opponent’s, your opponent’s battle
phase ends |
MRD-135 | Robbin' Goblin | -applies only to battle damage, not damage done by a
monster effect -if some card requires your opponent to show his/her hand, the discarded card is still chosen randomly |
MRD-136 | Germ Infection | -when this card leaves the field, the target monster’s
ATK goes back to normal |
MRD-137 | Paralyzing Potion | -the only thing the target cannot do is attack; it can
still use any effect it has, and it can still change position -does NOT change the position of the target monster |
MRD-138 | Mirror Force | -you can chain Dragon Capture Jar to this card to save
your Dragon-type monsters |
MRD-139 | Ring of Magnetism | -CANNOT be equipped on your opponent’s monster -does NOT force your opponent to attack -monsters that can attack life points directly still have to attack the monster equipped with this card or nothing at all |
MRD-140 | Share the Pain | -the monsters destroyed are used as tributes for this
card’s effect only -you CANNOT use this card for a tribute summon -the monster you tribute is considered a cost to using the card -you cannot use Soul Exchange in combination with this card to destroy 2 opponent’s monsters |
MRD-141 | Stim-Pack | -when this leaves the field, the monster’s ATK is returned
to normal -the decrease is only during your own Standby Phase |
MRD-142 | Heavy Storm | -destroys all magic and trap cards, regardless of position -any trap cards or quick-play magic cards on the field may chain with this card as long as they do not require a specific trigger (such as Mirror Force, the trigger is an opponent’s attack) |
MRD-143 | Thousand Dragon | -CANNOT be summoned by using Time Wizard’s effect with
a Baby Dragon on the field |