Specific Card Rulings

NOTE: The following rulings are unofficial.  Many of them we got from the Upperdeck FAQ at yugioh-card.com, but because we are not Upperdeck we cannot claim any rulings on our site to be official.  Most of the rulings you see here are the rulings that we as judges have made.

We have tried to answer every question that has been or could be asked about every card, so there may be some questions that seem stupid, but they have been asked.  If you have a question we haven’t covered, e-mail us at tbones9119@yahoo.com or rocketiger@yahoo.com.
 
Metal Raiders

Number Name Effect
MRD-000 Gate Guardian -you cannot normal summon this monster
-the ONLY way to summon this monster is the way the card says
-if you summoned the monster the way the card says, you can use Monster  Reborn to bring it back if it is destroyed
-you can only bring it back from the graveyard if you summoned it the way the card says; if you do use Monster Reborn you do not have to tribute again
MRD-001 Feral Imp
MRD-002 Winged Dragon, Guardian of the Fortress #1
MRD-003 Summoned Skull
MRD-004 Rock Ogre Grotto #1
MRD-005 Armored Lizard
MRD-006 Killer Needle
MRD-007 Larvae Moth -you cannot normal summon this monster
-the ONLY way to summon this monster is the way the card says
-if you summoned the monster the way the card says, you can use Monster Reborn to bring it back if it is destroyed
-you can only bring it back from the graveyard if you summoned it the way the card says; if you do use Monster Reborn you do not have to tribute again
MRD-008 Harpie Lady
MRD-009 Harpie Lady Sisters -you cannot normal summon this monster
-the ONLY way to summon this monster is the way the card says
-if you summoned the monster the way the card says, you can use Monster Reborn to bring it back if it is destroyed
-you can only bring it back from the graveyard if you summoned it the way the card says; if you do use Monster Reborn you do not have to tribute again
MRD-010 Kojikocy
MRD-011 Cocoon of Evolution -may be played as a Normal 2000 DEF monster. Does not have to bu used as an equip card.
-if used to equip Petit Moth, this card may be destroyed be Heavy Storm, Harpie's Feather Duster, etc.
MRD-012 Crawling Dragon
MRD-013 Armored Zombie
MRD-014 Mask of Darkness -whoever controls the card when it is flipped gets the effect
MRD-015 Doma The Angel of Silence
MRD-016 White Magical Hat -you must do damage to your opponent’s life points by attacking with this card to use the effect; if you use a Cannon Soldier to launch this monster, you do not get the effect
-the discarded card is chosen randomly
MRD-017 Big Eye -whoever controls the card when it is flipped gets the effect
MRD-018 B. Skull Dragon
MRD-019 Masked Sorcerer -you must do damage to your opponent’s life points by attacking with this card to use the effect; if you use a Cannon Soldier to launch this monster, you do not get the effect
MRD-020 Roaring Ocean Snake
MRD-021 Water Omotics
MRD-022 Ground Attacker Bugroth
MRD-023 Petit Moth
MRD-024 Elegant Egotist -Harpie Lady must be face-up on the field to use this card
MRD-025 Sanga of the Thunder -if this monster leaves the field and returns to the field, the effect can be used again
-you can use this effect when this monster is attacked while set face-down
-the effect can only be used when this monster is attacked, NOT when it attacks
-reduces the attack power to 0, not just the damage
MRD-026 Kazejin -if this monster leaves the field and returns to the field, the effect can be used again
-you can use this effect when this monster is attacked while set face-down
-the effect can only be used when this monster is attacked, NOT when it attacks
-reduces the attack power to 0, not just the damage
MRD-027 Suijin -if this monster leaves the field and returns to the field, the effect can be used again
-you can use this effect when this monster is attacked while set face-down
-the effect can only be used when this monster is attacked, NOT when it attacks
-reduces the attack power to 0, not just the damage
MRD-028 Mystic Lamp -you can attack a monster or your opponent’s life points, you choose
-if an opposing monster has Ring of Magnetism on it, this monster cannot attack life points directly
-if your opponent has Swords of Revealing Light out, this monster cannot attack
MRD-029 Steel Scorpion -the version of this card that says “2nd turn” is correct
-the turn Steel Scorpion is attacked is not counted in the 2 turns
-if the monster that attacks this monster leaves the field, that monster is not destroyed in 2 turns
-this effect happens every time this monster is attacked
MRD-030 Ocubeam
MRD-031 Leghul -you can attack a monster or your opponent’s life points, you choose
-if an opposing monster has Ring of Magnetism on it, this monster cannot attack life points directly
-if your opponent has Swords of Revealing Light out, this monster cannot attack
MRD-032 Ooguchi -you can attack a monster or your opponent’s life points, you choose
-if an opposing monster has Ring of Magnetism on it, this monster cannot attack life points directly
-if your opponent has Swords of Revealing Light out, this monster cannot attack
MRD-033 Leogun
MRD-034 Blast Juggler -you can destroy yours or your opponent’s monsters
-you cannot use its effect on itself
-if there are not 2 monsters for this card to destroy, you cannot use the effect
MRD-035 Jinzo #7 -you can attack a monster or your opponent’s life points, you choose
-if an opposing monster has Ring of Magnetism on it, this monster cannot attack life points directly
-if your opponent has Swords of Revealing Light out, this monster cannot attack
MRD-036 Magician of Faith -whoever controls the card when it is flipped gets the effect
MRD-037 Ancient Elf
MRD-038 Deepsea Shark
MRD-039 Bottom Dweller
MRD-040 Destroyer Golem
MRD-041 Kaminari Attack
MRD-042 Rainbow Flower -you can attack a monster or your opponent’s life points, you choose
-if an opposing monster has Ring of Magnetism on it, this monster cannot attack life points directly
-if your opponent has Swords of Revealing Light out, this monster cannot attack
MRD-043 Morinphen
MRD-044 Mega Thunderball
MRD-045 Tongyo
MRD-046 Empress Judge
MRD-047 Pale Beast
MRD-048 Electric Lizard -the effect goes away if the monster that attacked this monster leaves the field
-this effect happens every time this monster is attacked
MRD-049 Hunter Spider
MRD-050 Ancient Lizard Warrior
MRD-051 Queen's Double -you can attack a monster or your opponent’s life points, you choose
-if an opposing monster has Ring of Magnetism on it, this monster cannot attack life points directly
-if your opponent has Swords of Revealing Light out, this monster cannot attack
MRD-052 Trent
MRD-053 Disk Magician
MRD-054 Hyosube
MRD-055 Hibiki
MRD-056 Fake Trap -can only be used when an opponent’s card effect would destroy your traps
-only protects trap cards, not magic cards
-you must show your opponent face-down trap cards to prove they are traps
-you cannot save a trap from Solemn Judgment or Seven Tools of the Bandit with this card
MRD-057 Tribute to The Doomed -you can destroy either player’s monster with this card
-if negated, you still have to discard one card from your hand
MRD-058 Soul Release -you can choose some cards from your Graveyard and some from your opponent’s
-you must remove at least one card from the game
MRD-059 The Cheerful Coffin -if you discard Sangan/Witch of the Black Forest, you do not get the effects of those monsters because they must go from the field, not your hand
-you can use Monster Reborn on a monster discarded with this card
MRD-060 Change of Heart* -can be used on a face-down monster
-a face-down monster taken with this card is not flipped face-up automatically, but can be flip summoned by the player who takes control of it, and the current controller could use any effect the monster has (except graveyard effects such as Sangan or Witch of the Black Forest)
-you can attack with, tribute, and/or change the position of the monster
-the monster is returned to your opponent in the position you left it in
-you can look at a face-down card before you decide whether or not to flip it
-is a targeting effect
MRD-061 Baby Dragon
MRD-062 Blackland Fire Dragon
MRD-063 Swamp Battleguard
MRD-064 Battle Steer
MRD-065 Time Wizard -destroys face-up and face-down monsters
-can only be used during one of your own Main Phases
-you can choose not to use the effect
-this card must be face-up to use the effect
MRD-066 Saggi the Dark Clown
MRD-067 Dragon Piper
MRD-068 Illusionist Faceless Mage
MRD-069 Sangan* -must go from the field to the Graveyard
-if you bring this monster back from the Graveyard with Monster Reborn, etc., you will get the effect again when it is destroyed
-if Nobleman of Crossout is used on this monster, you do not get to use the effect
-if this monster is destroyed while face-down, you still get the effect
-if Banisher of the Light is out when this monster is destroyed, you still get the effect
-if the summon of this monster is negated (except flip summon), you do not get the effect
MRD-070 Great Moth -you cannot normal summon this monster
-the ONLY way to summon this monster is the way the card says
-if you summoned the monster the way the card says, you can use Monster Reborn to bring it back if it is destroyed
-you can only bring it back from the graveyard if you summoned it the way the card says; if you do use Monster Reborn you do not have to tribute again
MRD-071 Kuriboh -blocks damage to your life points only, not damage to your monster
-the effect must be used from your hand, not the field
MRD-072 Jellyfish
MRD-073 Castle of Dark Illusions -the increase is during your own Standby Phases only
-both players’ monsters are affected
-if you have two of this monster on the field, the effects are cumulative
-the stat increase is as long as the other monsters are on the field
-monsters brought into play after this card is flipped only get the increase for the turns they are in play
MRD-074 King of Yamimakai
MRD-075 Catapult Turtle -you can tribute face-down monsters
-you can tribute as many monsters as you have on the field, but you do not have to
-you can use Soul Exchange to tribute your opponent’s monster for this effect
-you can only use the effect during one of your own Main Phases
-if you have two of this monster on the field, the effect only applies for one of them
-you can use the effect on itself
MRD-076 Mystic Horseman
MRD-077 Rabid Horseman
MRD-078 Crass Clown -the monster you choose must be on your opponent’s side of the field
MRD-079 Pumpking the King of Ghosts -this effect is counted in addition to the effect of Castle of Dark Illusions
-if you have two Castle of Dark Illusions on the field, this monster’s effect is not doubled
MRD-080 Dream Clown -the monster you choose must be on your opponent’s side of the field
MRD-081 Tainted Wisdom
MRD-082 Ancient Brain
MRD-083 Guardian of the Labyrinth
MRD-084 Prevent Rat
MRD-085 The Little Swordsman of Aile -you may tribute 2 monsters for an increase of 1400 ATK, 3 monsters for 2100 ATK, etc.
-you can tribute face-up or face-down monsters
MRD-086 Princess of Tsurugi -if your opponent has a field magic card out, it is included in this effect
-includes face-up and face-down Magic and Trap cards
MRD-087 Protector of the Throne
MRD-088 Tremendous Fire -the 500 life points is not a cost to using the card, so if this card is negated, you do not still lose the 500 life points
-if playing this card causes both players’ life points to become 0, the game is a draw
MRD-089 Jirai Gumo -you must flip a coin every time this monster attacks.
-if the attack is negated, you do not get the life points back
MRD-090 Shadow Ghoul -if your opponent controls this monster, increase this monster’s attack according to your opponent’s graveyard
MRD-091 Labyrinth Tank
MRD-092 Ryu-Kishin Powered
MRD-093 Bickuribox
MRD-094 Giltia the D. Knight
MRD-095 Launcher Spider
MRD-096 Giga-Tech Wolf
MRD-097 Thunder Dragon -this is considered playing the card, so if Chain Energy is out, you must pay 500 life points to use this effect
MRD-098 7 Colored Fish
MRD-099 The Immortal of Thunder -because this card goes to the owner’s graveyard, the owner loses 5000 life points when it is destroyed
-the controller of the card when it is flipped gains 3000 life points
-if this card is destroyed without being flipped, the owner does not lose 5000 life points
MRD-100 Punished Eagle
MRD-101 Insect Soldiers of the Sky
MRD-102 Hoshiningen -this effect applies to both players
-this affect applies to this monster
-you do NOT get 500 more each turn
MRD-103 Musician King
MRD-104 Yado Karu
MRD-105 Cyber Saurus
MRD-106 Cannon Soldier -you can tribute face-down monsters
-you can tribute as many monsters as you have on the field, but you do not have to
-you can use Soul Exchange to tribute your opponent’s monster for this effect
-you can only use the effect during one of your own Main Phases
-if you have two of this monster on the field, the effect only applies for one of them
-you can use the effect on itself
MRD-107 Muka Muka -this monster can be destroyed by Trap Hole if its effect raises its ATK over 1000 when it is summoned
-if your opponent controls this card, apply the number of cards in your opponent’s hand for this effect
MRD-108 The Bistro Butcher -you can attack your opponent’s Bistro Butcher to get the effect
-the effect only accurs when this monster does battle damage to your opponent’s life points
MRD-109 Star Boy -this effect applies to both players
-this affect applies to this monster
-you do NOT get 500 more each turn
MRD-110 Milus Radiant -this effect applies to both players
-this affect applies to this monster
-you do NOT get 500 more each turn
MRD-111 Flame Cerebrus
MRD-112 Niwatori
MRD-113 Dark Elf -you must pay 1000 life points every time this monster attacks
-the 1000 life points is considered a cost, so you cannot attack if you cannot pay 1000 life points, and if the attack is negated, the life points are not returned
MRD-114 Mushroom Man #2 -you cannot give control of this monster to your opponent if he/she has 5 monsters on the field
MRD-115 Lava Battleguard
MRD-116 Witch of the Black Forest* -must go from the field to the Graveyard
-if you bring this monster back from the Graveyard with Monster Reborn, etc., you will get the effect again when it is destroyed
-if Nobleman of Crossout is used on this monster, you do not get to use the effect
-if this monster is destroyed while face-down, you still get the effect
-if Banisher of the Light is out when this monster is destroyed, you still get the effect
-if the summon of this monster is negated (except flip summon), you do not get
the effect
MRD-117 Little Chimera -this effect applies to both players
-this affect applies to this monster
-you do NOT get 500 more each turn
MRD-118 Bladefly -this effect applies to both players
-this affect applies to this monster
-you do NOT get 500 more each turn
MRD-119 Lady of Faith
MRD-120 Twin-Headed Thunder Dragon
MRD-121 Witch's Apprentice -this effect applies to both players
-this affect applies to this monster
-you do NOT get 500 more each turn
MRD-122 Blue-Winged Crown
MRD-123 Skull Knight
MRD-124 Gazelle the King of Mythical Beasts
MRD-125 Garnecia Elefantis
MRD-126 Barrel Dragon -you cannot destroy your own monster with this effect
-the effect is optional
-you can only use this effect during one of your own main phases
-this monster can use its effect and attack in the same turn
MRD-127 Solemn Judgment -round off your life points if it is a decimal
-this card can negate a flip effect if chained to a flip summon
-your opponent still must pay any costs for the card this card negates
MRD-128 Magic Jammer -your opponent still must pay any costs for the card this card negates
-you cannot activate this card if you don’t have any cards in your hand
-if you use Magic Jammer, and your opponent uses Seven Tools of the Bandit, you cannot use another Magic Jammer on the same magic card
MRD-129 Seven Tools of the Bandit -your opponent still must pay any costs for the card this card negates
MRD-130 Horn of Heaven -this card can negate a flip effect if use in response to a flip summon
-this card can negate special summons
MRD-131 Shield & Sword -applies to the original ATK and DEF of all face-up monsters
-any monsters that become face-up on the field after the activation of this card are not affected by it
-if you activate this card, the effect ends at the end of your turn
MRD-132 Sword of Deep-Seated -if this card is destroyed at the same time as a Sangan or Witch of the Black Forest, the owner of these cards can choose in which order the effects happen
MRD-133 Block Attack -the monster stays in defense position until the controller chooses to put it back in attack position
-if you use Block Attack, your opponent may return their monster to attack position on their turn
MRD-134 The Unhappy Maiden -if the effect is used during your battle phase, your battle phase ends; if used during your opponent’s, your opponent’s battle phase ends
MRD-135 Robbin' Goblin -applies only to battle damage, not damage done by a monster effect
-if some card requires your opponent to show his/her hand, the discarded card is still chosen randomly
MRD-136 Germ Infection -when this card leaves the field, the target monster’s ATK goes back to normal
MRD-137 Paralyzing Potion -the only thing the target cannot do is attack; it can still use any effect it has, and it can still change position
-does NOT change the position of the target monster
MRD-138 Mirror Force -you can chain Dragon Capture Jar to this card to save your Dragon-type monsters
MRD-139 Ring of Magnetism -CANNOT be equipped on your opponent’s monster
-does NOT force your opponent to attack
-monsters that can attack life points directly still have to attack the monster equipped with this card or nothing at all
MRD-140 Share the Pain -the monsters destroyed are used as tributes for this card’s effect only
-you CANNOT use this card for a tribute summon
-the monster you tribute is considered a cost to using the card
-you cannot use Soul Exchange in combination with this card to destroy 2 opponent’s monsters
MRD-141 Stim-Pack -when this leaves the field, the monster’s ATK is returned to normal
-the decrease is only during your own Standby Phase
MRD-142 Heavy Storm -destroys all magic and trap cards, regardless of position
-any trap cards or quick-play magic cards on the field may chain with this card as long as they do not require a specific trigger (such as Mirror Force, the trigger is an opponent’s attack)
MRD-143 Thousand Dragon -CANNOT be summoned by using Time Wizard’s effect with a Baby Dragon on the field

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