NOTE: The following rulings are unofficial. Many of them we got from the Upperdeck FAQ at yugioh-card.com, but because we are not Upperdeck we cannot claim any rulings on our site to be official. Most of the rulings you see here are the rulings that we as judges have made.
We have tried to answer every question that has been or could be asked about every card, so there may be some questions that seem stupid, but they have been asked. If you have a question we haven’t covered, e-mail us at tbones9119@yahoo.com or rocketiger@yahoo.com.
Yugi Starter Deck
SDY-001 Mystical Elf
-CANNOT transfer its attack power like it does in
the show
-CANNOT power up Blue-Eyes White Dragon like it
does in the Dark Duel Stories video game
SDY-002 Feral Imp
SDY-003 Winged Dragon, Guardian of the Fortress
SDY-004 Summoned Skull
-Level 6, not 7, so only one tribute is required
SDY-005 Beaver Warrior
SDY-006 Dark Magician
SDY-007 Gaia the Fierce Knight
SDY-008 Curse of Dragon
SDY-009 Celtic Guardian
SDY-010 Mammoth Graveyard
SDY-011 Great White
SDY-012 Silver Fang
SDY-013 Giant Soldier of Stone
SDY-014 Dragon Zombie
SDY-015 Doma the Angel of Silence
SDY-016 Ansatsu
SDY-017 Witty Phantom
SDY-018 Claw Reacher
SDY-019 Mystic Clown
SDY-020 Sword of Dark Destruction
-can only be used on a DARK-attribute monster
SDY-021 Book of Secret Arts
-can only be used on a Spellcaster-type monster
SDY-022 Dark Hole
-destroys ALL monsters on the field, yours, your
opponent’s, face-up, face-down, attack or defense position
-NOT a targeting effect, so Lord of D. does not
protect against it
-face-down flip effect monsters are not flipped,
and their effects are not activated
SDY-023 Dian Keto the Cure Master
SDY-024 Ancient Elf
SDY-025 Magical Ghost
SDY-026 Fissure
-if more than one monster is tied for the lowest
attack, the player who activates Fissure chooses which one to destroy
-NOT a targeting effect, so Lord of D. and Fairy’s
Hand Mirror do not work against it
SDY-027 Trap Hole
-must be used immediately after a monster is flip
summoned, tribute summoned, or normal summoned
-monsters summoned by Ultimate Offering can be affected
by Trap Hole
-cannot be used when a monster is Set
-monsters flipped by attacks are not summoned, so
Trap Hole cannot be used
-CANNOT be used on Jinzo
-if used on a flip summoned monster, the monster
still gets its effect
-if negated, a second Trap Hole cannot be used on
the same monster
-NOT a targeting effect
SDY-028 Two-Pronged Attack
-if you do not have 2 monsters to sacrifice, you
can’t activate this card
-the 2 monsters are NOT a cost to using the card,
so if it is negated, the monsters are not still destroyed
-you must sacrifice monsters from your side of the
field, not your hand
-can be used in response to Mirror Force to destroy
an opponent’s monster
SDY-029 De-Spell
-can destroy one of yours or your opponent’s magic
cards
-CANNOT be used on your opponent’s turn, so it can’t
be used in response to Raigeki, Pot of Greed, etc.
-CANNOT be used on a face-down monster in order
to find out what the monster is
SDY-030 Monster Reborn
-a monster summoned by this card is a special summon,
so you don’t pay tribute, and you are allowed another summon in
the same turn
-cannot be activated if you don’t have an open space
for a monster
-CANNOT bring back a fusion monster, ritual monster,
or special summon requirement monster (i.e. Gate Guardian) unless
the monster was originally
summoned by the method listed on the monster card
-cannot be used on a fusion monster that was summoned
using Versago the Destroyer, Goddess with the Third Eye, or
Beastking of the Swamps
SDY-031 Reinforcements
-can be activated anytime during a turn
-you can activate 2 Reinforcements to increase a
monster’s attack by 1000
-you can target your opponent’s monster
-is a targeting effect
SDY-032 Change of Heart
-can be used on a face-down monster
-a face-down monster taken with this card is not
flipped face-up automatically, but can be flip summoned by the player who
takes control of it, and
the current controller could use any effect the monster has (except graveyard
effects such as
Sangan or Witch of the Black
Forest)
-you can attack with, tribute, and/or change the
position of the monster
-the monster is returned to your opponent in the
position you left it in
-is a targeting effect
SDY-033 The Stern Mystic
-does not negate all effects for the turn, just
the effects of the monsters it flips are not activated
SDY-034 Wall of Illusion
-monster attacking this card is returned to owner’s
hand, not controller’s
-if Wall of Illusion is in attack position and is
attacked by a monster with less attack power, the attacking monster is
destroyed, not returned
to the owner’s hand
SDY-035 Neo the Magic Swordsman
SDY-036 Baron of the Fiend Sword
SDY-037 Man-Eating Treasure Chest
SDY-038 Sorcerer of the Doomed
SDY-039 Last Will
-monster you summon must be face-up
-monster is considered a special summon, so no tribute,
and you can summon another monster in the same turn
-cannot be used to summon ritual monsters or other
monsters that have a special summon requirement
-can be activated before or after a monster is destroyed
-1 Last Will can only get you 1 monster, but you
can use 2 Last Wills to get 2 monsters when 1 monster is destroyed
SDY-040 Waboku
-does not negate the attack, and does not end the
battle phase (yes, ignore what Upperdeck’s FAQ says, it is wrong)
-blocks damage from opponent’s monster’s only, not
your own
-blocks damage to your monsters and your life points,
so your monster’s can’t be destroyed by attacks that turn
-face-down monsters that are attacked are still
flipped face-up, and any flip effects they have are activated
-only monsters attacked are flipped, not all monsters
(the UD FAQ isn’t necessarily wrong, just poorly worded)
-does not apply to damage from monster effects or
from magic/trap cards, only to attacks
SDY-041 Soul Exchange
-can be used on face-up or face-down monsters
-if used on a face-down monster, the monster is
not flipped, so any flip effect it has is not activated
-cannot be used during Main Phase 2
-if used for a summon, it is still a normal summon,
not a special summon
-can be used for the effect of Cannon Soldier, Catapult
Turtle, etc.
-can be used for ritual summons and for magic cards
that require tribute (Share the Pain)
-multiple Soul Exchanges can be used in one turn
-the tribute must be used for something, and must
be used immediately, so you cannot use 2 Soul Exchanges to summon a
level 7+ monster
-skipping your Battle Phase is an effect of the
card, not a cost, so if Soul Exchange is negated, you still get your Battle
Phase
-is a targeting effect
SDY-042 Card Destruction
-the discarded cards are not a cost to using the
card
-applies to both players
-if a player is unable to draw the number of cards
they discarded, they lose; if both players are unable to draw, the game
is a
draw
-this card is not counted towards the number of
cards discarded
SDY-043 Trap Master
-can be used on you or your opponent
-if flipped, you MUST choose a card as a target,
unless neither player has any magic/trap cards on the field
-if a face-down magic card is targeted, it must
be shown to prove it is a magic card
-CANNOT target a face-down monster to find out what
the monster is
SDY-044 Dragon Capture Jar
-affects both player’s Dragon-type monsters
-is NOT a targeting effect, so it is not stopped
by Lord of D.
SDY-045 Yami
-applies to both players’ monsters
SDY-046 Man-Eater Bug
-you can destroy one of your monsters or one of
your opponents
-you choose who to destroy-it does not have to be
the monster attacking Man-Eater Bug
-the effect can be used on itself, and it must be
used on itself if it is the only monster on the field when it is flipped
-if the effect is used to destroy a face-down monster,
the monster is not flipped, and any flip effect it has is not activated
SDY-047 Reverse Trap
-affects all increases/decreases from magic cards,
trap cards, and monster effects
-does not work on Waboku, Megamorph, or a Gate Guardian
piece’s effect
-increases become decreases, they do not become
+0
-you CANNOT use a second Reverse Trap to counter
the effects of the first one
SDY-048 Remove Trap
-cannot be used in response to a trap card
-can only be used during a main phase on your own
turn
-can only destroy face-up continuous trap cards
SDY-049 Castle Walls
-you can activate 2 Castle Walls to increase the
defense by 1000
-can be used on an opponent’s monster
-is a targeting effect
SDY-050 Ultimate Offering
-monsters are still normal summons and can be hit
by Trap Hole
-you still must tribute as normal
-only the player who activated the card may summon
with it
-you can summon as many monsters as you want
-summons are during one of your own Main Phases
or your opponent’s Battle Phase
-if used during your opponent’s Battle Phase a replay
is triggered
-CANNOT be used to summon Toon monsters