Worlds of Darkness
In White Wolf's World of Darkness games, players get immersed into a world of gothic horror. Most of the settings provided are in the United States, and the concepts are largely European-based, but White Wolf has a long history of developing games outside of the "Western World." This site is dedicated to cultural areas not traditionally covered in North American or European-based games and includes both cannon (i.e. created by White Wolf) and non-cannon (i.e. created by me or other people not employed by White Wolf) material. Non-cannon material is labeled as such.
The "old" world refers to White Wolf games published between 1991 and 2004, including Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension and many others.
The "new" world refers to games published by White Wolf after 2004, including the mortal World of Darkness game and the remade Vampire: the Requiem.
Intrepid Storytellers could easily take the concepts from the Old World of Darkness and adapt them to the new one, or just use the ideas as inspiration. The same can be applied in reverse.
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New World of Darkness
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Latin America Non-cannon concepts for Latin American inspired games. COMMING SOON |
Priory of St. Marcellus Non-cannon mortal hunters to help populate the World of Darkness. |
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Old World of Darkness
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East Asia Cannon and non-cannon concepts for games inspired by the far east. |
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