Creature Expert
A Prestige Class for
3rd Edition Dungeons & Dragons
In worlds populated by as
many creatures as the worlds of Dungeons & Dragons, it is little wonder
that there exists individuals who dedicate themselves to the pursuit and
study of these creatures. Whether dedicated sages or fierce hunters,
these experts use their knowledge and skills pursuing, observing, and sometimes
killing their creature of interest. The creature expert has spent
a good portion of his life building up the skills needed to pursue the
creatures he focuses on, and now is ready to entirely dedicate his life
to the pursuit of these creatures.
Every creature expert focuses
on one specific type of creature. Instead of the broad groups which
are the enemies of Rangers, Creature Experts must choose one specific creature
type, such as Trolls or Gorgons, which is their specialty. The Creature
Expert becomes an expert on these creatures, knowing the tiniest facets
of their ecologies. They must be proficient in the wilderness, so
as to be able to pursue their prey, and Creature Experts must have at least
basic combat abilities, so as to be able to defend themselves.
Creature Experts come from
all ranks of life, whether Wizards, Warriors, or Rogues. The most
common original class of a Creature Expert would seem to be Ranger, but
many Rangers have difficulties giving up the lives which they currently
lead. Therefore, many other walks of life fill out Creature Experts,
most commonly Wizards. In fact, so many Wizards have begun taking
up the class of Creature Expert, that they have developed some special
abilities that they gain over less arcane Creature Experts.
Creature Expert
(Hit Die: d8)
Requirements
Wilderness Lore Rank 5
Language (the language spoken
by the Creature Expert's specialty)
Base Attack +3
Tracking Feat
Level |
Attack
Bonus |
Fort.
Save |
Ref.
Save |
Will
Save |
Special
|
1
|
+0
|
+2
|
+2
|
+0
|
Free Metamagic Feat (Target
Specialty),
Specialty Combat Bonus,
Specialty Type Enmity,
Specialty Knowledge, Specialty
Defense |
2
|
+1
|
+3
|
+3
|
+0
|
|
3
|
+2
|
+3
|
+3
|
+1
|
|
4
|
+3
|
+4
|
+4
|
+1
|
Specialty Type Enmity |
5
|
+3
|
+4
|
+4
|
+1
|
|
6
|
+4
|
+5
|
+5
|
+2
|
|
7
|
+5
|
+5
|
+5
|
+2
|
Specialty Type Enmity |
8
|
+6
|
+6
|
+6
|
+2
|
|
9
|
+6
|
+6
|
+6
|
+3
|
|
10
|
+7
|
+7
|
+7
|
+3
|
Specialty Type Enmity |
Proficiencies
Light Armor, Simple Weapons,
Shields, and 1 Free Martial or Exotic Proficiency of a Weapon Used Specifically
against Specialty (such as Lasso, Spear, Net, Trident, etc.)
Class Skills (4 + Int modifier per level)
Climb, Craft(trapmaking), Gather Information, Handle Animal, Intimidate, Knowledge(nature), Knowledge(local), Listen, Move Silently, Ride, Search, Spot, Swim, Use Rope, Wilderness Lore
Class Features
Free Metamagic Feat (Specify
Spell):spell casting Creature Experts gain a free Metamagic Feat at
first level. Specify Spell allows the spellcaster to memorize a spell
so that it is intended to work specifically against his Specialty creature.
This spell gains a +4 to the DC to save against it, and, if damage is inflicted,
inflicts x2 damage. Though the spell is more effective vs the Creature
Expert's Specialty, it is less effective vs other creatures. If the
spell is used against a creature of the same type as the Creature Expert's
specialty, the spell functions normally. However, if the spell is
used against a creature in no way related to the Creature Expert's Specialty,
the creature gains a +3 bonus to any related saves.
Specialty Combat Bonus:
when
engaging their specialty in combat, Creature Experts may add their Intelligence
modifier to any attack or damage roll for melee attacks or ranged attacks
within 30'. The attack must be aimed at the Creature Expert's specialty.
Special Type Enmity:just
like Rangers, Creature Experts gain a Species Enemy, in the form of their
Specialty's Type. They gain a +1 to attack and damage vs this type
of creature at 1st level, and this increases by +1/+1 every three levels.
Note, however, that Creature Experts do not gain new Species Enemies as
Rangers do. Also note that these bonuses are cumulative with those
from the Creature Expert's Specialty Combat Bonus, and any other bonuses,
including Species Enemies from old Rangers.
Specialty Knowledge:Creature
Experts are intimately familiar with their Specialty. By making a
Wilderness Lore check, the Creature Expert can perform a variety
of functions not normally possible. They can identify their Specialty's
tracks (DC 12), or identify likely lairs for their Specialty (DC 18). Creature
Experts are, in fact, so familiar with their Specialty that they can actually
predict how their Specialty is going to act with an opposed roll for his
opponent's Intelligence. If the Creature Expert wins, the DM must
tell him what the specified Specialty is going to do for their next action.
He can only change this if something occurs which greatly changes the circumstances.
Creature Experts may also attempt to do any of these actions with their
Specialty's Type, although they suffer a +5 to the DC.
Specialty Defense Bonus:Creature
Experts may add their level in Creature Expert to any saving throws that are required as a
result of an attack from their Specialty Creature, or 1/2 their level,
rounded down, to an attack from their Specialty Type. This bonus
applies to any natural or spell-like attack, including poison or breath
weapons. However, this does not include any attacks or powers not
normally possessed by the creature, such as spells from an Ogre Shaman,
or a psionic attack from a Dragon Psionicist.

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