A bottle with a blue liquid, with the label "Do not add anything"

Note, This rule is just for fun, like joke rules or something.

"- Played Dearh-poker with the lads before going to bed. The only casualty was brother Magnon, who Bought it in the fourth round. Won myself a neat little mastercrafted beuty of a bolt-pistol, and a bottle of some blue liquid. (Note: The bottle was labeld: Do not add anything")"

" In lack of boozed-up blood, drank the blue liquid I won at the poker-game. The liquid turned out stronger and fiercier than an irritated Bloodthirster, and sent me running to the latrine, screaming like a Horror" 

-A Chaos Space Marines Diary

When a character drinks the liquid, or it is poured into the mounth by an other character, then the character suffers 2D10 pts of damage to abdomen ,and if unconscious, (s)he wakes up. Roll 2D10, for that number of turns, the character is frenzied, and must roll a Nv test every turn at half Nv (full Nv if has nerves of steel) (No benefit from leaders). If fails Nv test, falls prone (and vomit), and must spend next actions to stand up. When the time rolled on 2d10 ends, the character is unconscious, and is immune to "Nurgles Rot" for the rest of his/her life, and if the character has "Nurgles Rot", then counts as cured from the turn (s)he drunk the blue liquid.