| Leonin |
| Short cat-like gnomes live in the great plains of Tahngarth. They are very strong for their size and extremely quick. They usually live near temples of great people and in plains. They live medium sized colonies and protect their temples like they were their own. their height ranges from 4 to 5 feet. |
| +2 Strength, +2 Dexterity, -2 Constitution, -2 Intelligence, +2 Charisma; They are quick, strong, but not that smart or defensivly powerful. +6 jump, +2 listen, +2 spot, +2 search; The Leonin have keen senses have great leg muscles. The Leonin's base speed is 40 feet. Claw Attack: The Leonin's natural attack is their claws. Their claws deal 2d8 + strength modifier and the critical is on a die roll of 18-19 and x2. They deal so much because their claws are extremely sharp. Cat Fall: Leonin have great skills in jumping and falling in the proper position to not be inflicted with pain. They can fall 30 feet without taking any damage. Cat-Like Grace: Leonin are so quick with their movement they have mobility as a racial feat. They recieve +4 bonus against all attacks of opportunity. Low-Light Vision; They can still see in poor illumination. They can see 60 feet in front of them. +1 natural armor bonus; they have tough skin. Favored Class: Monk and Ranger Automatic Languages: Kaetif and Common; Bonus Languages: Any Favored Deity: Momba Favored Weaponry: Sickle, Light Mace, Sling Most Common Alignment: Chaotic Good Level Alignment: +1 |