Special Rules in Tahngarth
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1.01 - Free actions have no limit, the DM can choose if you have had enough free actions by the type of action.  Such as if you pull quick draw.  That would probably end your free actions for the turn.

1.02 - Every race has a number of favored weaponry.  Those weapons can be used by the race with simple weapon proficiency.  They do not need anything but simple weapon proficiency to use those weapons.

1.03 - When rolling for health points you use 5d6.  When you have rolled all of them, then you take out the two lowest.  EX.  I rolled a 5, 6, 1, 3, and a 4.  I throw out the 1 and 3, which gives leaves me the 5, 6, and 4.  Then add them which gave me a 15.

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