Which baton suits which ritual?

 

This is a temporary page, while I’m finishing my research on the matter. This may take quite some time as real life is keeping me rather busy. The final result should end up at http://users.pandora.be/LaoTzu/Priests

 

As well as using Vedri’s .refer as a guide, Sined’s information on http://beam.to/sined (Priestly information, Charging Rods) proved invaluable.

 

Charging four different batons with major shield to impressed, I got the following result:

 

 

dp

gp

dp/90

gp/27000

(dp/90)^2

pale yellow baton

90

27059

1,00

1,00

1,00

serrated baton

157

81571

1,74

3,02

3,04

wooden baton

103

35404

1,14

1,31

1,31

ribboned baton

108

38157

1,20

1,41

1,44

 

Whether or not it is actually correct, I have no idea. But the following formula seems to do the trick:

 

Total gp needed = base ritual gp * SF * (AF)2

SF is named Sined’s factor, as I blatantly took it from his website: 300 to reach impressed, 750 to reach imprinted

AF is my own little contribution, Affinity factor. Which is the dp it takes to bestow, divided by the base gp.

 

Below follows a list of all batons and their AF for each ritual.

 

Notes:

- There might be a handful of factors I’m missing. However the above formula proved accurate enough in my own tests

- There are many things that affect how much dp it takes to bestow. Tithes, reduced ritual costs, being near or far away from holy ground, align, etc. However, these things do not influence the gp needed to impress or imprint. So I tried to eliminate all the factors I could think of, except for being at my high altar.

- There is some inaccuracy in the AF for some rituals: For example, I think all values around 1.75 should actually be 1.75. The minor effect of being at the high altar might’ve caused the difference. Or I might’ve prayed a little too recently.

 

 

affinity

off/def

off/misc

off/misc

def/misc

def/cur

def/cur

off/misc

all

 

baton

coral

serrated

purple

ribboned

pale yellow

pure white

dull grey

wooden

 

gp

 

 

 

 

 

 

 

 

agoraphobia

135

1,00

1,00

1,20

1,75

1,75

1,76

1,10

1,15

calm               

35

1,20

1,74

1,74

1,20

1,00

1,20

1,74

1,14

cool               

45

1,73

1,20

1,00

1,00

1,73

1,73

1,09

1,13

cure light wounds  

20

1,75

1,75

1,75

1,75

1,20

1,00

1,75

1,15

cure medium wounds 

30

1,73

1,73

1,73

1,73

1,20

1,00

1,73

1,13

dark sight         

20

1,75

1,20

1,00

1,00

1,75

1,75

1,10

1,15

devout inquisition 

20

1,75

1,20

1,00

1,00

1,75

1,75

1,10

1,15

divine guard       

120

1,00

1,00

1,20

1,75

1,72

1,75

1,10

1,15

divine hand        

200

1,00

1,00

1,00

1,00

1,00

1,00

1,00

1,00

divine sentinel    

180

1,00

1,00

1,20

1,75

1,75

1,75

1,10

1,15

dust devil         

50

1,00

1,00

1,00

1,00

1,00

1,00

1,00

1,00

far sight          

45

1,73

1,16

1,00

1,00

1,73

1,73

1,09

1,13

feedback           

135

1,00

1,00

1,60

1,75

1,75

1,75

1,10

1,15

find corpse        

45

1,73

1,20

1,00

1,00

1,73

1,73

1,09

1,13

food of life       

 

runtime error

 

 

 

 

 

 

fumble             

120

1,00

1,00

1,20

1,75

1,75

1,75

1,07

1,15

haunting           

55

1,00

1,00

1,20

1,75

1,75

1,75

1,09

1,15

holy insight        

60

1,75

1,20

1,00

1,00

1,75

1,75

1,10

1,15

holy sacrifice     

55

1,75

1,20

1,00

1,00

1,75

1,75

1,09

1,15

horror             

135

1,00

1,00

1,20

1,75

1,75

1,75

1,10

1,15

life of the party  

150

1,00

0,99

1,20

1,75

1,75

1,75

1,10

1,15

major shield       

120

1,20

1,75

1,75

1,17

0,99

1,20

1,75

1,15

minor shield       

90

1,20

1,74

1,74

1,20

0,99

1,20

1,74

1,14

parasitic vision   

20

1,00

0,95

1,20

1,70

1,75

1,75

1,10

1,15

parch              

20

1,75

1,20

1,00

0,95

1,75

1,75

1,10

1,15

remember place     

45

1,73

1,20

1,00

0,96

1,73

1,73

1,09

1,13

searing touch      

100

1,00

0,99

1,20

1,75

1,75

1,75

1,10

1,15

see consecration   

50

1,74

1,20

1,00

1,00

1,74

1,74

1,10

1,14

sparkling shelter  

150

1,20

1,75

1,75

1,20

0,99

1,20

1,72

1,15

tongues            

70

1,74

1,20

1,00

1,00

1,74

1,74

1,10

1,14

totem              

40

1,20

1,75

1,75

1,20

0,98

1,20

1,75

1,15

unquiet spirit     

125

1,00

1,00

1,00

1,00

1,00

1,00

1,40

1,00

unwilling host

75

1,00

0,99

1,20

1,75

1,75

1,75

1,07

1,15

visions

80

1,00

0,99

1,20

1,75

1,75

1,75

1,06

1,15

visit

180

1,75

1,20

1,00

1,00

1,75

1,75

1,07

1,15

warm

45

1,73

1,20

1,00

1,00

1,73

1,73

1,09

1,13

withering touch

35

1,74

1,20

1,00

1,00

1,74

1,74

1,09

1,14

wrath

90

1,00

0,99

1,20

1,74

1,74

1,74

1,10

1,14

 

 

Once I finish charging the faith rods I promised to various people, I’ll have a look into the affinities of various canes, maces and rods.

As people who have charged multi-slot rods for themselves would’ve noticed, charging them is rather unpredictable. Hopefully by the time I’m done I know a bit more as to why they act funny…