This is a new page I'm experimenting with. My plan here is to eventually post small summaries for every Rifts adventure I've every played in. I'll likely make similar pages for seperate games or maybe just post them here too. I haven't decided yet. Anyway, here's the first of what will hopefully be several. Enjoy! Or...don't!
Btw, I realize I jump from third person to first person a lot in these. But that's just my style... Oh and I can seperate the RPG from reality in case you thought that this shifting perspective was indicative of my impending descent into a Tom Hanks-Mazes and Monsters lunacy. Cmon folks...cmon!
Erik sez: It was a kercpa! (I think that's how it's spelled) Sheesh! I took it from some magazine... like Dragon Magazine or something... I think they were doin an expose on that particular DnD race or something. So I got inspired to create a race of lil squirrel people for Rifts.
The group was situated in a river front settlement and picked up a mission as guards on a boat that was heading down river.
Mark and Max were creating general havoc in the town the day before we were supposed to leave. The most notable incident was the harassment of a feeble old man in a barn. (One they might have been robbing?)
Anywho, one of the primary rules of RPG's is that the weak looking elderly guy is often never weak nor ordinary. The theory held true for this dude. He wiped the floor with his two opponents and scared the hell out of them by displaying abilities far surpassing your average man. Carpet of Adhesion didn't even slow him down. He just lifted his feet and ripped out the floorboards that they were stuck too. (He's a godling, Erik pronounced)
Then, in a final act of humiliation, he launched twin snot rockets at his inferiors. Mark's character stood and took his punishment but Max had other ideas. He blasted out of that building at sonic speed and dashed down the street. He was shocked to discover that the gooey projectile was right behind him. And worse yet, it was slowly gaining. Horrified at this aberration of logic, the superbeing ran on. But it was to no avail. Eventually he gave up and met his fate. It was not pleasurable.
Next day, we all pile onto our fancy boat and set off down the amazon river. Our purpose? Damned if I remember. Things passed uneventfully until we saw another craft approaching ours. It was a canoe being paddled by lizard men. A couple of them looked to be armed with laser rifles.
This sets off Max as being a hostile threat and he decides to start shooting. I think this is something of an overreaction so I levitate him high into the air, thus preventing him from accurately firing at the natives. He was left there until the boat completely moved out from underneath him. After which, I let him drop into the water.
In a moment of arrogance, I just waved as he went dropping by the edge where I was standing. My reward was a laser shot to the chest. Luckily, I was protected by my body armor.
So the lizard men are fleeing, the vagabond is floating behind us, and everything should be fine. Until Aaron suggests I levitate Mark as well.
"He *is* your spirit advisor," Erik rationalized.
So after a failed roll of mental resistance, I expend all my PPE trying to levitate a guy in a five hundred pound suit of power armor.
Then, Mark got it into his head that Max was to blame for something or other and flies off the boat anyway, out over the river. A spontaneous battle occurs with the vagabond creating a forcefield bubble for protection and the SAMAS just sitting on top of it, holding it underwater. The stress on Max's powers was eventually going to prove too much and time was running out for. Things looked dire for the vagabond. Until...
I, the simple ley line walker, decided that enough time had been spent with these two psychopaths. So the choice was made to hightail it out of there and leave my compatriots to finish things off on their own. "I drive the boat away."
Little did I know that, upon hearing the sounds of the craft speeding away, this would be the factor that eliminated previous animosity between the two combatants. They immediately called a truce in order to eliminate the bastard who dared to leave in the boat.
With a couple of lunatics in pursuit, no PPE left to use on magic, and little knowledge of where he was going, the ley line walker made the decision to off himself with a quick laser blast to the head.
To which Erik responded with, "You can't." The supposed reason was because I missed or was out of ammo or whatever. The real reason was because Erik was petty and he wasn't afraid to show it.
This lead into a five to ten minute long argument over the reasoning behind that GM decision until the food arrived and we all feasted.
That was pretty much the end of the "adventure."
Erik also reminded me that Kevin was originally supposed to GM that night but he ended up being coerced into the job. He ended up taking it out on the PC's with silliness.
And when Kevin wasn't chuckling over the party's misadventures he was openly disparaging Erik's GMing. Which Erik retorted to with, "Oh yeah? You wanna take over?" Which was, of course, what he was hoping.
Also note, that the squirrel was originally going to be Erik's PC until he had to change his game role to GM. Thus, it became a starring NPC. FYI.