Armax the Destroyer

Altered Human                                                                                     Height: 6’1”

Real Name: Jason Renaude                                                                Weight: 375 lbs.

Occupation: Metalurgist/Adventurer                                               Gender: Male

Legal Status: Canadian Citizen with a criminal record                    Age: 32

Identity: Secret                                                                                     Skin Colour: Silver

Place of Birth: Thunder Bay, ON                                                       Hair Colour: Spiked Silver

Known Relatives: Biocide (sister)                                                     Eye Colour: Red

Past Group Affiliations: United Steel Workers Union                   Present Group Affiliation:  The S.I. Elite

Fighting:                Amazing                50

Agility:                   Incredible              40

Strength:                Unearthly              100

Endurance:            Unearthly              100

Reason:                  Remarkable            30

Intuition:                Incredible              40

Psyche:                  Unearthly              100

Health:   290

Karma:    170

Resources:            Amazing

Popularity              +2 / -30

Known Powers:

Polymimetic Adamantium Physiology: Armax is able to control every molecule of his Unearthly (100) material strength body. His body is a mass of a Polymimetic Adamantium alloy, or liquid metal. This gives Armax the following power stunts and abilities:

-Physical Resistance: Armax is immune to attacks of less than Unearthly 1020) rank. Physical attacks of Remarkable (30) and up will cause his body to revert to a liquid state for 1-10 rounds, (attacks that do not affect his entire body have a similar affect for 1-round).

-Absorption: Metallic attacks equal to his power rank or less are absorbed into his mass. This is how Armax feeds and regenerates damage done to his bodily mass. The victim may make a strength check to retrieve it, although, parts of the object may be missing

-Mass Weapons: Armax is able to create weapons and tools of his mass. These are limited to blunt and edged items as he is unable to create items that have moving parts or chemical needs. Armax favours blades and projectiles (i.e. bolts, pins or javelins).

-Alteration: Armax is able to alter his appearance and shape, to appear like any person or thing that he can see or imagine. He is also able to blend into the walls or the shadows, thereby hiding himself from view. He is not able to change his mass though, but can become flat enough to lie along a wall or floor.

-Density Alteration: Armax is able to reduce his density to Shift 0 or to a liquid state allowing him to pour himself into cracks and openings, avoid damage that he cannot avoid, or exert hydraulic pressure on susceptible objects.

-Electrical Discharge: By gathering the static electricity that builds up around him, Armax is able to snake out coils of his mass and generate a Remarkable (30) intensity electrical shock.

-Invulnerability: Armax is invulnerable to cold, fire/heat, disease/toxin, and ageing. Armax is also +2cs against electricity-based attack. Armax is considered to have Class 1000 life support as he does not eat or breathe, but still needs to sleep as do most of the human race.

-Additional Limbs: Armax commonly has a set of chains/coils with a grappling hook style appendage he uses as extra limbs. These limbs are merely extensions of his mass, and have the same abilities as he does. Armax is able to make 5 attacks in a single round, 1 himself and 4 with these coils, at –1cs of his Fighting ability.

Limitation: Armax has two major limitations, the first of which is that he is completely insane at times, (make a Psyche FEAT roll once a week). On occasion he has been known to fight off bad guys while wearing a frilly pink tutu, and the next moment tearing the hearts out of poor bunny rabbits. Armax is controlled by whatever whim happens to go through his head at the moment. He almost always acts towards the greater good. The second limitation is that anyone in his immediate area receives a Feeble (02) intensity, static jolt every round.

Equipment:

The Bone Sword: Armax carries a specially designed sword on occasion. This sword has a 3-foot handle with a set of 4, 3-foot blades set in a cross pattern on either end. This sword is made of Class 1000 strength Adamantium, and is enchanted so that when he throws it, the sword will return to his hand by the start of the next round.

Talents:

Physics +1cs

Metal Working and Geology +1cs

Martial Arts B and C

Thrown Objects +1cs

Artist

Theme Song:

Inspector Gadget (Techno Remix)

Role Playing Notes:

Armax is a hard character to describe. He is aloof one moment and peppy the next. Armax is controlled by whatever whim happens to go through his head at the moment. He almost always acts towards the greater good, even if that means killing an entire field of tooth fairies. Armax would be considered an enigma in role-playing circles, a chaotic/neutral character. The best way to describe how to play him is to think of every expected thing, write them down and throw the book at the PC playing the opponent.