Altered
Human Height:
6’1”
Real
Name: Jason Renaude Weight:
375 lbs.
Occupation:
Metalurgist/Adventurer Gender:
Male
Legal
Status: Canadian Citizen with a criminal record Age:
32
Identity:
Secret Skin
Colour: Silver
Place
of Birth: Thunder Bay, ON Hair
Colour: Spiked Silver
Known
Relatives: Biocide (sister) Eye
Colour: Red
Past Group
Affiliations: United Steel Workers Union Present
Group Affiliation: The S.I. Elite
Fighting: Amazing 50
Agility: Incredible 40
Strength: Unearthly 100
Endurance: Unearthly 100
Reason: Remarkable 30
Intuition: Incredible 40
Psyche: Unearthly 100
Health: 290
Karma: 170
Resources: Amazing
Popularity +2 / -30
Known Powers:
Polymimetic
Adamantium Physiology: Armax is able to control every molecule of his Unearthly (100) material strength body. His body is a mass of a
Polymimetic Adamantium alloy, or liquid metal. This gives Armax the following
power stunts and abilities:
-Physical
Resistance: Armax is immune to attacks of less than Unearthly 1020) rank. Physical attacks
of Remarkable (30) and up will cause
his body to revert to a liquid state for 1-10 rounds, (attacks that do not
affect his entire body have a similar affect for 1-round).
-Absorption:
Metallic attacks equal to his power rank or less are absorbed into his mass.
This is how Armax feeds and regenerates damage done to his bodily mass. The
victim may make a strength check to retrieve it, although, parts of the object
may be missing
-Mass
Weapons: Armax is able to create weapons and tools of his mass. These
are limited to blunt and edged items as he is unable to create items that have
moving parts or chemical needs. Armax favours blades and projectiles (i.e.
bolts, pins or javelins).
-Alteration:
Armax is able to alter his appearance and shape, to appear like any person or
thing that he can see or imagine. He is also able to blend into the walls or
the shadows, thereby hiding himself from view. He is not able to change his
mass though, but can become flat enough to lie along a wall or floor.
-Density
Alteration: Armax is able to reduce his density to Shift 0 or to a liquid state allowing him to pour himself into
cracks and openings, avoid damage that he cannot avoid, or exert hydraulic
pressure on susceptible objects.
-Electrical
Discharge: By gathering the static electricity that builds up around
him, Armax is able to snake out coils of his mass and generate a Remarkable (30) intensity electrical
shock.
-Invulnerability:
Armax is invulnerable to cold, fire/heat, disease/toxin, and ageing. Armax is
also +2cs against electricity-based
attack. Armax is considered to have Class
1000 life support as he does not eat or breathe, but still needs to sleep
as do most of the human race.
-Additional
Limbs: Armax commonly has a set of chains/coils with a grappling hook
style appendage he uses as extra limbs. These limbs are merely extensions of
his mass, and have the same abilities as he does. Armax is able to make 5
attacks in a single round, 1 himself and 4 with these coils, at –1cs of his Fighting ability.
Limitation: Armax has two major
limitations, the first of which is that he is completely insane at times, (make
a Psyche FEAT roll once a week). On occasion he has been known to fight off bad
guys while wearing a frilly pink tutu, and the next moment tearing the hearts
out of poor bunny rabbits. Armax is controlled by whatever whim happens to go
through his head at the moment. He almost always acts towards the greater good.
The second limitation is that anyone in his immediate area receives a Feeble (02) intensity, static jolt every
round.
Equipment:
The Bone Sword: Armax carries a specially
designed sword on occasion. This sword has a 3-foot handle with a set of 4,
3-foot blades set in a cross pattern on either end. This sword is made of Class 1000 strength Adamantium, and is
enchanted so that when he throws it, the sword will return to his hand by the
start of the next round.
Talents:
Physics
+1cs
Metal
Working and Geology +1cs
Martial
Arts B and C
Thrown
Objects +1cs
Artist
Theme
Song:
Inspector
Gadget (Techno Remix)
Role Playing Notes:
Armax
is a hard character to describe. He is aloof one moment and peppy the next.
Armax is controlled by whatever whim happens to go through his head at the
moment. He almost always acts towards the greater good, even if that means killing
an entire field of tooth fairies. Armax would be considered an enigma in
role-playing circles, a chaotic/neutral character. The best way to describe how
to play him is to think of every expected thing, write them down and throw the
book at the PC playing the opponent.