Altered
Human Height:
5’ 6”
Real
Name: Dana Harmer Weight:
115 lbs.
Occupation:
Dancer/Mechanic Gender:
Female
Legal
Status: Canadian citizen/no criminal record Age: 24 years
Identity:
Secret, Classified Skin
Colour: Caucasian (tan)
Place
of Birth: Thunder Bay, ON, Canada Hair
Colour: Blonde
Known
Relatives: Sister (Katherine) Eye
Colour: Brown
Past Group
Affiliations: Dancers/Palamino Club Present
Group Affiliation: The S.I. Elite
Fighting: Incredible 40
Agility: Unearthly 100
Strength: Remarkable 30
Endurance: Amazing 50
Reason: Incredible 40
Intuition: Monstrous 75
Psyche: Monstrous 75
Health: 220 Resources:
Incredible
Karma: 190 Popularity:
+10
Known Powers:
Kinetic Manipulation: Chapel is able to manipulate the kinetic energies and potential
kinetic energies of up to 4-areas around her with Amazing (50) ability. She has
the following power stunts:
-Blasts of kinetic force energy that do -1cs
damage to 1-area, at a range of 4-areas.
-Increasing any one of her physical ability by +1cs
rank.
-Increase the damage of her melee attacks by +1cs,
+2cs or +3cs for 10-rounds.
-Levitation of matter by causing the potential
kinetic energy of the target to invert and trigger, causing the target to “fall
upwards”. She can do this with -2cs ability, and must concentrate fully
to use this stunt.
-Attacks against her are lessened by power rank
+1cs, (i.e. a Monstrous (75) force blast does 0-points of
damage).
-All slam results are read as a 1-round stun,
and grand slam results are reduced to 1-area.
Equipment:
SI
Elite 10mm Auto-Cannons: The Auto-Cannons are the standard issue sidearm for all or the SI
Elite and the Security Agents of the SI Corps. The Auto-Cannons are a medium
sized, large bore handgun that fires programmable replicating ammunition. The
weapon also features a rapid fire function that fires bursts of 10-rounds at a
chance to hit of –1cs, or can be fired as an automatic weapon with a –2cs to
hit. The auto-cannons are programmed with the following 10mm types:
Standard
Rounds 20 per cycle Excellent (20) damage 4
areas
Mercy
Rounds 25 per cycle Good (10) and Remarkable (30)
stunning 4 areas
Armour
Piercing 25 per cycle Excellent (20) rank and damage 4
areas
Explosive
AP Rounds 10 per cycle Remarkable (30) rank and damage 3 areas
Vampslayer
Rounds 10 per cycle Remarkable (30) damage +2cs against
undead 2 areas
EM
Rail-Clusters 2 per 10 cycles Amazing
(50) rank and damage + special 6
areas
The Spiders Bite Daggers: Chapel carries with her two, specially designed daggers, which were
made for her by Sauren Teku. These daggers are made of Class 1000 Adamantium,
and do Incredible (40) damage in her hands. Victims failing an Endurance FEAT
roll after being struck lose all but 2-Endurance ranks, gaining back 1 rank
every 2 rounds. The daggers are also booby-trapped. The daggers, if held by
someone who does not know, will release a toxic gas that affect all in the area
with a Unearthly (100) stunning cloud.
Talents:
Weapon Master “The Spiders Bite” +2cs
Quick-Striking +1cs
Guns +1cs
Motorcycle Mechanics
Engineering
Theme
Song:
Get
Busy Child – The Chemical Brothers
Role Playing Notes:
Chapel is a woman in the prime of her life, being only 24 years old. Chapel is still innocent, having little experience with the monsters of this world, but has much training in martial arts and a few lessons from Sauren Teku. Chapel’s demeanor is that of a bright-eyed college student just discovering the world for the first time. She has had times of darkness, but is very much the bubbly young woman She is not physically imposing, but when she does fight, she is vicious and fights like a mother trying to protect its child.