Altered Human Height: 6’ 6”
Real Name: Scott Wolfe Weight: 275 lbs.
Occupation: DJ/CEO (Crypt Sound Inc.)/Bouncer Gender: Male
Legal Status: Canadian citizen/no criminal record Age: 29 years
Identity: Secret, Classified Skin Colour: Caucasian
Place of Birth: Thunder Bay, ON, Canada Hair Colour: Blonde
Known Relatives: Sister (Shelly) Eye Colour: Brown
Past Group Affiliations: The Hells Angels Present Group Affiliation: The S.I. Elite
Fighting: Excellent 20
Agility: Excellent 20
Strength: Incredible 40
Endurance: Amazing 50
Reason: Excellent 20
Intuition: Remarkable 30
Psyche: Incredible 40
Health: 220 Resources: Incredible
Karma: 190 Popularity: +10
Armour Skin: Crypt’s skin is several times denser than that of normal humans, and also has been augmented with a microscopic weave of Amazing (50) strength organic Steel. This provides him with Amazing (50) protection from physical attacks and Incredible (40) protection from energy attacks, as well as Monstrous (75) resistance to disease/toxin and radiation based attacks.
Self-Sustenance: Crypt can go for extended periods without food, water or air, and is considered to have Incredible (40) life support.
-Blasts: Crypt is able to generate blasts or bolts of power rank energy that have a range 10-areas. Crypt also can mentally control the direction of the blast by making a yellow Psyche feat
-Beams: Crypt is able to generate streams of power rank energy that has a range of 1-area wide by 10-areas long. Crypt also can mentally control the direction of the stream by making a green Psyche feat.
-Claws: Crypt is able to create a set of energy claws and blades that from his hands and forearms that Crypt can use to do Amazing (50) rank edged damage. The blades are an extension of his will, and if separated or he loses consciousness, they disappear.
Danger Sense: Crypt is able to sense danger or negative actions towards him or those close to him with up to Unearthly (100) rank, or as much as 10-seconds before the attack. This power can replace Intuition, Fighting for blocking, Agility for dodging, and/or Strength for escaping. This power can act as a 6th sense at times.
Vampslayer Shotgun: Crypt carries a specially designed 12-gauge shotgun that features a 4-barrel design. The weapon is able to fire one or a combination of up to four barrels, at one time. Firing three or four barrels is at –1cs to hit and requires a Strength feat roll or the weapon is lost due to the powerful kick. The weapon also features an automatic function that fires bursts of 10 shells, but at a chance to hit of –2cs. The weapon uses the following types of ammunition:
Standard Rounds 20 per cycle Good (10) damage 4 areas
Mercy Rounds 25 per cycle Typical (06) and Remarkable (30) stunning 4 areas
Armour Piercing 25 per cycle Excellent (20) rank and damage 4 areas
Explosive AP rounds 10 per cycle Remarkable (30) rank and damage 3 areas
Vampslayer rounds 10 per cycle Remarkable (30) damage +2cs against undead 2 areas
EM Rail-Clusters 2 per 10 cycles Amazing (50) rank and damage + special 6 areas
The "Rattlehead" Mace: Crypt is able to summon a snake shaped magic mace, that has a material strength of Class 3000 rank, that he is able to do Monstrous (75) blunt melee damage with. The mace is also able to do the following:
-If Crypt were to throw the mace, it would reappear in his hand before the start of the next round.
swung the mace emits a rattling sound that causes those hearing it to roll a
Psyche FEAT against the Incredible (40) rank effect of the rattle. Those
failing the roll will become concerned and distracted.
Weapon Specialist +1cs with "Vampslayer"
Weapon Specialist +1cs with "Diamond Head"
Martial Arts B, E and F +1cs
You Spin Me Right Round - Dope
Crypt is the best friend of Priest, and was more than willing to join his friend on the adventure of a lifetime. Crypt is almost too much like Priest, having similar taste in humour and are constantly joking around and firing off dry wit at each other and those around them, (along with Mercy rounds). Crypt though has a less aggressive and has a wiser outlook, often pointing out to Priest the danger of their actions. He then, of course, joins him regardless of the outcome.