Classic Marvel Superheroes RPG

Shogun Industries - Sauren Teku (aka the Endbringer, the Dragonslayer,

Altered Human/Alien/Entity                                                                              Height: 7 ’ 1 ”

Real Name: Sauren Teku of the Clan Ku’urrgan                                             Weight: 350 lbs.

Occupation: CEO S.I./High Priest of the Temple of Tears                             Gender: Male

Legal Status: Citizen of the United States without criminal record              Age: ? years

Identity: Secret                                                                                                     Skin Colour: Gold

Place of Birth: The Island of Zadarak                                                               Hair Colour: Gold

Known Relatives: Unknown, classified                                                            Eye Colour: Gold

Past Group Affiliations: The Warriors of Zadarak, The Avengers              Present Group Affiliation: The S.I. Elite, the S.A.

                                Sauren                                    Dragon Form                         Galath      

Fighting:                Shift Y                    200          Unearthly              100          Shift Z    500

Agility:                   Incredible              40            Unearthly              100          Shift Z    500

Strength:                Amazing                50            Unearthly              100          Shift Z    500

Endurance:            Unearthly              100          Unearthly              100          Shift Z    500

Reason:                  Amazing                50            Amazing                50            Shift Z    500

Intuition:                Monstrous            75            Unearthly              100          Shift Z    500

Psyche:                  Shift X                    150          Shift X                    150          Shift Z    500

Health: 390 / 400 / 2000        Resources: Amazing/Unearthly         Karma Pool 1 (___________): ____________

Karma: 275 / 350 / 1500        Popularity: +5/-2/-10                            Karma Pool 2 (___________): ____________                                            

Known Powers:

Dragon/Human Physiology: Sauren’s DNA is a triple helix combination of Human, Singular Type Dragon and an unknown element from his "Surge Pulse" powers. This unique physical structure provides Sauren with a number of powers, abilities and stunts that are listed below:

-Sauren’s epidermis is made up of microscopic scales, which provide him with Amazing (50) protection from physical, Incredible (40) protection from energy, and Class 1000 Invulnerability from fire/heat based attacks.

-Sauren is able to generate Incredible (40) intensity streams or spheres of superheated plasma, which he uses as distance attacks up to 4-areas away. Sauren is also able to generate thrust, enabling him to leap up to 4-areas. As a power stunt Sauren is able to strafe an entire area with mini-spheres, doing +1cs rank damage.

-Sauren is able to fly by means of a set of wings that he usually keeps folded against his back. He is able to reach speeds of Amazing (50) or 25-areas per round. The wings also allow him to shield himself, giving him a +1cs to FEAT rolls against physical and energy attacks.

-Sauren has a number of blades, horns, spines and spikes that protrude from various points on his body. Sauren also has a tail that these items also appear on, which Sauren can also do Incredible (40) edged or Remarkable (30) blunt damage. The spines may be flung up to 3-areas away.

-Sauren is able to recover 2-points of Health per round, 2 ranks of Endurance per day, and lost limbs in a matter of 1-10 rounds. He can heal Poor (04) amounts of damage to others.

Body Armor: Sauren commonly wears a suit of Class 3000 strength armor that is in truth a magical construct. This armor provides him with Monstrous (75) protection from physical and energy attack. The armor also conceals the majority of his weapons, provides him with Class 1000 Life Support, and follows him from lifetime to lifetime.

Bio-Surge Driver: Sauren was given the ability to summon and utilize a Shift Z (500) amount of pure energy that permeates the universe, by a race of aliens that visited him in the latter part of his second lifetime. This Bio-Surge Driver seems to combine both mystical energies and the advanced energies that are commonly associated with technology. This gives Sauren the following abilities:

-Fireballs: Sauren can generate a Fire/Frostball of –1cs intensity, 1-area of effect, line-of-sight range, (note this is a base spell for the Armageddon power listed below).

-Flame Strike: Sauren can summon 1-area Flame/Frost Strikes with power rank intensity. He can also cast a 1-area wide, 4-area long Cone of Flame/Frost that does power rank damage to the effected area and –2cs to the area immediately surrounding the cone.

-Fire Storm: Sauren is able to summon an 8-area Firestorm that inflicts power rank damage on all in its range, (note that this is a base spell for the Armageddon power listed below). Sauren can also cast the reverse of this spell, summoning an 8-area Frost-Storm.

-Lightning Strike: Sauren is able to call down a column of lightning, that strikes 1-area with power rank intensity, and does –2cs to the surrounding areas, (note this is a base spell for the Armageddon power listed below).

-Blade Barrier: Sauren is able to summon a 1-area field of spinning, razor sharp blades of power rank magical energy, (note this is a base spell for the Armageddon power listed below).

-Magic Missile: Sauren can generate Magic Missiles of power rank intensity, and is able to attack up to 5 targets in the same round with a –1cs penalty, within line-of-sight range (note this is a base spell for the Armageddon power listed below).

-Enchanted Blade: This spell causes a sword blade of crackling electrical energy to appear in Sauren’s hands. It is the size of a two-handed sword, but is virtually weightless. Electrical sparks flash up and down the length of the glowing blade. The enchanted blade can be used in two ways – in normal melee combat or to fire a bolt of crackling energy from its tip up to a range of 3-areas. A normal Fighting roll must be made in either case. Either method can be used at any point in a combat. The spell has and absolute duration of 1-turn, and does Sauren’s Endurance rank in damage for a number of rounds equal to his Endurance rank before it disappears.

-Wraith-form: Sauren is able to, after concentrating and casting for a round, cause his body to become intangible reaching Shift 0 (00) density. In this form he becomes apparition-like, causing others to fear him with Excellent (20) ability. Sauren and all he is touching at the culmination of the spell can only be touched by other ethereal or phased beings.

-Levitation: Sauren can levitate with power rank intensity, and is able to travel at 30-areas/round, or he can hover, (more skimming along the surface of the land/water), at a speed of 9-areas/round.

-Healing Spells: Sauren, being a cleric, is able to heal the wounds and afflictions of others. With this ability he has +1cs ability, and is capable of the following powers and abilities:

*Minor Healing: Minor wounds totalling no more than Excellent (20) rank are healed instantly, and no more than 10 times per day.

*Major Healing: Major wounds totalling no more than Incredible (40) rank are healed instantly, and no more than 6 times per day.

*Greater Healing: Greater wounds totalling no more than Monstrous (75) rank are healed instantly, and no more than 2 times per day.

*Raise Dead: Sauren is able to return slain beings to live, within 48-hours of their death with +2cs ability, but must rest for 10-turns.

*Resurrection: Sauren may resurrect a being from the dead, healing all wounds and returning them to health, with +3cs ability, but at a cost. All of Sauren’s abilities are at –3cs for a full day and he is drained of his spells.

-Regeneration: Sauren is able to recover 1-point of Health per round, 2-ranks of Endurance per day, and lost limbs in a matter of 1-10 rounds.

-Flight: Sauren can fly with power rank intensity, and is able to travel at 30-areas/round.

-Gate: Sauren is able to summon beings, monsters and even material through an inter-planar gate with –1cs ability.

-Teleportation: Sauren is able to teleport with –2cs ability and can reach any place that he has seen (i.e. in person, scrying, etc.).

-Chi Blast: Sauren is able to channel his personal energy in to a wide-angle energy beam that he is able to do +1cs energy damage, with an area-of-effect 1-area wide and 8-areas long. Sauren is however affected by this attack and receives the following penalties. Sauren is –2cs on all Agility and Endurance Feats, and has no spells for the next 2 rounds, (note that this is a base spell for the Armageddon power listed below).

-Aura Reading: Sauren is able to detect and/or read the Fighting, Strength, Endurance and Psyche of other living beings. There is no rank with this power; however, Sauren can become overwhelmed by the sheer magnitude of some power levels. Anything over Unearthly (100) rank requires Sauren to make a Psyche FEAT roll or be mentally stunned for 1 to 10 rounds.

-Other Spells: Sauren can use all other spells in the Players Handbook and Ultimate Powers Book with –1cs ability.

-Tobian’s Ultimate Circle: Sauren can cast a spell called Tobian’s Ultimate Circle, which is the final word in defensive magic; completely invulnerable, (Class 1000 protection), to those against whom it is cast. While being cast, Sauren must draw a circle of gold dust and decide whether the circle protects against the inside or outside. If inside, nothing within the lines can escape or attack through the barrier until the spell expires or the circle id broken. If set to protect against the outside, whatever is within the lines is absolutely invulnerable to every conceivable attack. In all cases, any force or attack brought against the invulnerable side of the circle is reflected back against the initiator of the force. If a being on the protected side moves or attacks through the barrier, willingly or not, the spell is broken.  Sauren is able to open the circle for an instant to teleport or planar travel-just long enough to trap someone inside or bring someone across to the protected side. This spell can also be made permanent, which legends say Sauren did to a demon. He created the first circle trapping the demon, then put up a second, protecting against the outside, forever trapping the demon.

-Armageddon Spells: Sauren is able to utilize a special magic spell called the Armageddon. This spell requires a magic user with at least Amazing (50) ability and Psyche. The Armageddon uses a base spell; usually one the caster uses frequently. It then attacks all living matter, (trees, grass animals, insects, humans, etc.), within 20-areas with the base spell, boosted to the rank of Shift Z (500). Sauren is able to use this ability only once per month as the spell exacts a heavy cost. All of Sauren’s physical abilities and Psyche drop to the rank of Feeble (02) and Sauren must spend 2-weeks meditating to recover from the ordeal. Use of this spell also costs Sauren all but 50 points of his Karma.

-Pure Energy Blasts: Sauren is able to fire blasts or beams of power rank damage, and is unlimited in its styles.

-Combat Surge: By forcing the energies into a focus the Bio-Surge Driver can increase Sauren’s abilities by +1cs every 3 rounds he is in combat, with the uppermost limit of this power being Shift Y (200) rank. The secondary format of this ability allows Sauren to focus his energies, granting himself a boost in all abilities to the rank of Unearthly (100), for a total of 1-10 rounds. When using his energy attacks, Sauren is able to increase their output to Shift Y (200) rank. This Power Rush", which has a range of 10 areas, requires Sauren to make an Endurance FEAT roll, or be stunned for 10-rounds and is drained of spells for 4-rounds.

-Transformation: Sauren is able to transform into a Singular type Gold Plated, Red Dragon for a number of rounds equal to his Endurance rank, (100 rounds). In this form his abilities increase to Unearthly (100) rank, and he retains all of his powers, save for his Plasma Generation which increases by +3cs. After his transformation back he must rest for 1-hour or be stripped of 2-Endurance ranks for 24 hours.

-Surge Pulse: A special ability that Sauren has is the "Surge Pulse" attack, which uses anywhere from 100 to 1000 points of this energy, focused into the following effects. The primary use of this power is an Omni-directional pulse or sphere that extends for 20-areas. This blast attacks on a level that all shield or block and force field attempts are at –3cs. After using this attack Sauren is drained of all energies for a 12-hour period, and his Agility and Endurance suffer a -2cs until he has rested for at least 10-rounds. The secondary format is that Sauren can also focus this energy into a wide-angle force beam that affects all living matter that it strikes with Shift Z (500) intensity. This attack extends for 10-areas by 1-area, ignores all body armor of less than Unearthly (100) rank and force fields function at –3cs. Affected individuals get to make an Endurance FEAT roll, anything less than a red feat means the victim is stunned, for 24-hours, and loses 3-ranks of Endurance. Sauren is however affected by this attack and is –2cs on all Agility and Endurance FEAT's, and has no energy powers for the next 10-rounds

-Surge Curse: The Bio-Surge Driver has a drawback. Three egos are created when the power is first imbued upon a being, the original, a second representing the possible good that being is capable of, and a third representing the sheer evil and destruction that they are capable of, and is the maximum potential for that individual. In Sauren, this being is actually the spirit of Sauren’s birth father, a Singular Type Abyssal Dragon with 3 heads. Galath Amok is one of the most vicious and evil beings to have ever existed, and has a terrifying intellect. His main weapon is a stream of Anti-Life Force that completely reverts organic matter to its composite molecules with Shift Z (500) ability, and all of his abilities and powers increase to Shift Z (500) rank.

Perpetual Reincarnation: Sauren is cursed with the following ability. When Sauren is slain, (which usually requires the dispersal of at least 2/3 of his molecular structure), his is reborn into a new body. Upon his reaching his 25th birthday, Sauren begins to regain his powers, and all of the memories from his previous lifetimes. His Armor and Equipment are also transferred to his next life as well.

Power Surge Focus: Sauren can channel all his power ranks and ability ranks into one ability or power burst. They are all totaled together in one massive outburst, afterwards all ranks drop to Feeble. This power rank number is the number of points the character can regain each turn. Thus Sauren could channel all of his ranks into a single ability or blast of Class 5000 (9040) rank. After this all of Sauren’s ranks are dropped to Feeble (02) and his is stunned for 10-100 days.

Equipment:

Blades of the Dragonslayer: Two dual-bladed Katana swords, made of a Class 3000 steel like material that Sauren is able to do Monstrous (75) edged or Amazing (50) blunt damage with. The swords are even older than Sauren is, having been created long before Sauren’s first life. Because of this, and that the swords contain a focal point for mystic energies, the swords have a number of powers as well:

-Force Channeling: Sauren is able to summon a wall or bubble of force that repels all but mental/psionic and emotion based attacks with Unearthly (100) ability. At least one of the swords must be drawn and braced for this power to work.

-Mystic Deflection and Severing: The swords are able to redirect or sever mystic bonds and energies with Incredible (40) ability, such as deflecting mystic bolts or cutting magic restraints.

-Worthiness: No one can use the swords without having at least 100 points of karma, Excellent (20) Strength, and must use the swords "for the greater good", or they will be attacked by the swords, doing -1cs physical damage and inflict Amazing (50) energy damage.

-Mystic Enchantment: The original purpose of the swords was for the purpose of slaying evil dragons. Any dragon or reptilian life form damaged by the blades on a red feat roll, must make an Endurance and Psyche FEAT roll or be slain instantly. Successful targets take Unearthly (100) edged damage, an additional Amazing (50) energy damage, and are –3cs on all Agility, Endurance and Psyche FEAT rolls for 24-hours.

Shin’ji Disks: These four Amazing (50) material strength, nearly weightless steel disks, may be thrown up to 4-areas and inflict Incredible (40) damage. The disks may penetrate up to Monstrous (75) strength materials. Sauren has some mental control over the disks and can target objects with Incredible (40) ability, having the disks return at the end of the round.
Shoulder Cannons: Two lightweight, shoulder mounted mini-cannons that inflict Amazing (50) energy damage to a single target or Incredible (40) explosive force damage to several targets in close proximity. A tri-laser-targeting beam may be used in sniper type attacks to hit with Amazing (50) ability; otherwise it targets with Remarkable (30) ability.

The Daemonlance: Sauren keeps a weapon in a special vault, called the Daemonlance. This weapon is powerful beyond the measure of most mortals. The weapon itself is made of Class 5000 strength material, and Sauren is able to do Monstrous (75) edged damage and Amazing (50) blunt damage with it. The weapon receives a +1cs to hit against undead, demonic, evil and extra-planar creatures. He most prominent feature of this weapon is a Class 1000 pure energy blast. Beings of true good will only be stunned for 1-10 days, while evil characters will suffer power rank damage and if failing a Psyche FEAT roll, will suffer molecular disintegration.

Talents:

Weapon Master: Martial Arts A-E, Boxing, Wrestling, Thrown Objects, All Weapons, Acrobatics and Tumbling, (No Bonuses because of adjusted Fighting score).

Exhibition (Opponents must make a Psyche FEAT roll at +1CS.)                                Spellcraft +1cs

Theoretical Weapons Design/Research/Technician +1cs                                            Guns +1cs

Marksmanship +1cs                            Quick-Striking +1cs                                             Marksmanship +1cs

Genetics +1cs                                       Metaphysics and Biology +1cs                         Ancient Lore +1cs              

Meta-physics/biology +1cs               Occult Lore and Religion +1cs                           Occult Knowledge +1cs

Role-playing Notes:

Sauren is an enigma of sorts, a controlled chaos. He is a machine in combat with a terrifying power, but in everyday dealings he portrays the façade of a fun-loving, charismatic individual. Underneath that façade, Sauren subconsciously is a cold, calculating person willing to do what he must for the greater good. He has encountered much sorrow watching all he has ever cared about die long before him, and even when he does die, there is no peace, for he always comes back.