![]() |
SHIP STATISTICS |
![]() |
The Mighty Scout |
Shofixti Scouts are small and very quick. They have a limited number of crew, and a relatively weak forward firing gun with a moderate range. The special capability of this ship is that it can detonate itself like a big bomb, and cause great damage to an opponent's ship. Of course, this requires that the Shofixti ship get itself close enough before detonating. Shofixti Captains who are patient may find that their little gun can be quite effective when fighting slow or short-ranged enemy vessels. |
Shofixti Scout: Main Weapon: Mendokusai Energy Dart Weapon Cost: 1 Weapon Damage: 1 Notes: At best, the scout has "pissy" weaponry. With only 4 fuel and fair regeneration, their small ranged, weak shot can only be hoped to do slight damage to their opponent, unless the enemy ship is fleeing. Nothing exceptional can be said about the darts. Special Weapon: Glory Device Weapon Cost: 0 Fuel... Weapon Damage: 16 to 1 Notes: The Glory Device of the Shofixti Scout stands a good deal of explanation. No Shofixti ever desires to be buried. Instead of the wives sending their husbands off with, "Come back with your shield or on it," Shofixti wives send their husbands away with, "Come back intact or in atoms." The Glory Device allows the crew of the Scout to go out in a Blaze of Glory, and this is the only reason why the Shofixti make a worthwhile race in combat. The Glory Device requires three button presses to activate the detonator. The first two throw the safety and arming switches, the third throws the last and final switch, the Detonator. Once thrown, a switch remains in the ready position, so typically, the first two are thrown immediately after the Shofixti enter combat. When the special weapon is finally activated, depending upon proximity to the Scout, damage will be inflicted on every target within the blast radius as the Scout self immolates, ending the fight. Note that this works equally well on weaponry and "smart weapons," swarms of fighters or Marines have been known to get too close to a Scout at the wrong time... Strengths: Any Ship that takes damage is vulnerable to the Shofixti. That means all of them. The Shofixti are not the fastest ship by themselves, but their agility, as well as excellent planet wrap-around results give them the burst of speed required to slip into close enough range for the kill. Also, while designed to combat the Ur-Quan, the Shofixti are tremendous for blowing up around Chmmr Avatars; for all the Zap-Satellites can be destroyed, if the Shofixti pilots up to the Chmmr correctly. Weaknesses: The fact that the Shofixti destroy themselves in the use of their special weapon is the key weakness of the Scout. Other than that, lack of sufficient weaponry or crew stop this vessel from becoming anything more than a bomb with thrusters. Quirks: The destruction of the Scout near the Utwig Jugger, or the Yehat Terminator still inflict damage, even if the ships are shielded at the time. |
![]() |
![]() |
![]() |
![]() |
![]() |
A Noble Shofixti Warrior |
A Squad of Scouts |
So Small, Yet So Deadly |