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HOUSERULES
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Banality       Jack of All Trades       luck        willpower         

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BANALITY
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These are simply numbers and bases.  Individual personalities are also taken into consideration. If you are exeedingly creative beyond the norm for your race, exceptions can be made.
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Mages:
Tradition Base stat:6
Technocracy Base stat:9
Modifiers:         -3 for Marauders                 +1 for Virtual Adepts and Sons of Ether
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Shifter: Closest of the Prodigals to Fae. Wyld, savage, chaotic creatures. They are part spirit and live in an ever-changing world.
Garou - Base 6             Gurahl - Base 6             Nuwisha - Base 5              Ananasi - 6             Bastet - 5          Modifiers:   Horano: +2              Rage: 5-8 +1                  Rage: > 8 +2               
Exceptions:     Stargazers - base 5
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Vampire: Vampires are stagnant creatures trapped in death. Anthema to fae, they survive on the lives and pain of others.  Immortal, yes, but they lack the ability to create, to be innovative. Spending a lot of time around Vampires can lead a fae to become dauntain.
Base stat:  7
Modifiers:        Age: >300 +1               Age: >400 +2                                Age: >500 +3
                Humanity: 9-10 -1              Humanity: between 3-5 +1              Humanity: < 3 +2
Paths other than Humanity: +1*           Malkavian: -2                                Toreador: -1
                            Ravnos: -1
* Path of Paradox does not count towards this.
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Immortals:
Base stat: 6
Modifiers:       Age: > 250 +1                Age: > 500 +2
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Sorcerers:
Base: 6
Modifiers:         Fenian: - 1
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Mortals:
Base: 7
Modifiers:          Kinfolk-1          kinain-2
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JACK OF ALL TRADES
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With this Merit, a PC is considered to have Primary Skills and Knowledges at 1, for the purpose of saying the PC has "been around." This includes ONLY Primary Skills and Primary Knowledges. Secondaries and Lores do not apply as they are more specialized.
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LUCK
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The Luck merit gives the PC person a Pool of 3 points. The points can be used at a rate of once per roll by using the command "+spend luck." These points are regained at the rate of one per IC week.
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WILLPOWER
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Willpower is automatically regained at a rate of 1 WP point per week. This means players need only log-on to regain lost Willpower.

Willpower points can still be gained through the Meditation skill, OR if the PC succeeds at something important to their Nature/Legacy/etc, but the latter does requires Staff involvement.

The effect of a WP spend is to give one extra success to your roll. Some powers also require a WP spend as part of the cost to activate them. Players may only spend WP in either manner ONCE PER TURN, and, in either case listed above, may be done ONLY BEFORE a roll is made.
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