Matt Hoffman's Pro Bmx, reviewed by J.B.

Buy Matt Hoffman's Pro Bmx from Amazon.com

Society has indeed found itself firmly entrenched within the confines of a 2 decade time loop, at least when it comes to fads, and this really includes fashion as well. Sports, if you will call them that, which found popular favour in the mid 1980s have sucessfully redesigned themselves for today's market under the guise of extreme sports. As a result, we now have a situation where games such as ProBmx are being developed, and you may note that proBmx is a game which features bmx bikes. Bmx bikes are to many sensible people, more reflective of the 1980s then skateboarding traditionally has been. However, just because a video game has it's roots firmly embedded within the 1980s, doesn't automatically mean that the game will be unworthy of gracing the dreamcast. And in fact, this game is just as worthy of mass production as Tony Hawk's Pro Skater was.

And among many reasons for that, you will find that the most pressing is the fact that the engine used to create Pro Bmx is the same engine that was used to create Pro Skater. And to be honest, the gameplay is much the same. While I imagine that few eyes are cast in anticipation following that remark, I do suggest that perhaps if a system remains unbroken, then it doesn't really need to be fixed. Besides, there are a few changes. Most notable being that the game appears to be a hell of a lot faster, a bit more exciting, and I have to say that controlling a bike instead of a skateboard looks a bit nicer too. One aspect of the game which happens to be spot on with Pro Skater are the controls. They are almost exactly the same, and this is fine by me, as the control system works brilliantly.

Mat Hoffman's Pro BMX does contain a feature which is worthy of mention if only to show that some innovative features are present in a game that may be considered by some to be a strictly formulaic affair. The feature I'm refering to is the 3D Real-Time Park Editor. You start with a large empty space and you can choose from dozens of different pieces to build your dream park. And you can then choose your favourite Bmx bike rider, and have a go at your park. You can also swap parks with friends, so this is a feature that may provide an impressive amount of longevity for the game. Which is good, because apart from the fact that bicycles generally move a lot faster than skateboards, not a lot else is different to Pro Skater. Although the stunts are different, and graphically speaking, a lot better, they are performed in exactly the same way as they are in Pro Skater. Not that it's a bad idea though, coz the game seriously rocks. I put this game on equal footing with Tony Hawk's Pro Skater 2, so I give it 94%.