================================================================
Title                   : COC.MAP (City of Carnage)   
Author                  : Herb Myers Jr. (Metal Marine)
Email Address           : hjm119@psu.edu (e-mail me with all of your
                          gushing praise! Uh, you can gripe too...)
Misc. Author Info       : Starting my third year at Penn State
                          University where I am pursuing a degree
                          in CET (Computer Engineering Technology).
                          Am also an avid gamer and hope to one day
                          make the coolest game ever. Haven't quite
                          had the time to start on this yet but it's
                          comming :).
Description             : After noticing a huge lack of quality
                          DukeMatch levels that are on the reg version
                          of Duke 3D (exception of Freeway which rocks),
                          I decided to go about the task of designing
                          a level that my friend and I would enjoy 
                          playing. The result is coc.map: City of
                          Carnage.
                          This level includes all of the things that
                          make Duke 3D one of the coolest games of all
                          time: slopes, billboards, glass, mirrors,
                          cool lighting effects, demo cameras, 
                          maskable walls, transparency,
                          and two sprite bridges.
                          My friend and I averaged about 20-25 frags
                          each for a 20 min game. That's works out to
                          about a frag every 30 seconds, which means
                          that it's definately not boring.
                          If you are sick of the numerous Doom wad
                          conversions being done for Duke 3D (if you
                          want to play Doom levels then play them on
                          Doom already!) then I think you will be very
                          pleased with this level.
Additional Credits to   : Apogee(3D Realms) - finally they made a cool 
                           game...heh.
                          Ernie Miller (Death Dealer) - beta tester and
                           general suggestion-giver-guy. Has also been
                           rumored to be my best friend but this hasn't
                           been confirmed yet. Check out Ernie's web
                           page at http://it.pulsenet.com/~emiller.
                           One word of caution; if you don't like
                           Doom II, then don't even bother going here.
                          Lisa Black - my fiance. She always lets me
                           play PC games......uh....yeah. Just kidding!
                           Put that RPG down!
                          Brett Gmoser - for his Map Editing FAQ. If 
                           you would like to receive his FAQ, which
                           includes a coprehensive tutorial and maps to
                           go along with each section, then visit his
                           web page at 
                           http://gramercy.ios.com/~gmoser/duke3d/
Additional Comments     : The included demo is a 15 minute frag fest
                          of Ernie and I Duke'n it out (pun intended).
                          I am in the red pants and Ernie is in the 
                          blue. Keep in mind that anytime you see the
                          view switch to first-person that this is
                          Ernie's view. This happens because he was
                          the 'server' (he has a Pentium 120 while I
                          only have a 'crusty old' Pentium 60...blah).
                          
                          The use of this demo isn't exactly 'user-
                          friendly', Apogee's fault not mine :). To
                          watch the demo:
  
                          1) Copy or rename coc.map to E1L1.map. Make
                             sure that it is kept in the Duke directory.
                          2) Copy or rename coc.dmo to demo1.dmo. Make
                             sure that it is kept in the Duke directory.
                          3) Run Duke 3D as usual and the demo will
                             load and play when the menu appears. Just
                             hit escape once to get rid of the menu so
                             you can see the destruction in all of its
                             splendor.

                          Also, if you want to record a demo with my
                          level:

                          1) Copy or rename coc.map to E1L1.map. Make
                             sure that it is kept in the Duke directory.
                          2) Run setup.exe. Make you connection (modem,
                             LAN, etc.). DO NOT PICK A LEVEL IN SETUP!
                             I made this mistake when I was trying to
                             record the demo and it caused problems.
                          3) When you get into the game,
                             go to options and set record to on. Duh.
                          4) Select E1L1 from the level select. 
                             It will say that you are starting 
                             Hollywood Hollocaust but COC.MAP 
                             will start instead.
                                                         
                          I'm not trying to be pretentious here, but
                          this was a real pain in the butt to figure out
                          and I wanted to save you the heartache.
                          Hopefully Apogee will fix the way that demos
                          are recorded and played in a future patch.
                          Maybe using a command-line approach similar
                          to Doom's?
                          I do recomend that you take the time to watch
                          the demo to see where the secrets are. This
                          text file is getting way too long! I'm gonna
                          shut up now. 
================================================================

* Play Information *

Episode and Level #     : E1L1
Single Player           : No (admire the beautiful scenery!)
DukeMatch 2-8 Player    : Yes!!! Woo Hoo!!!
Difficulty Settings     : Not implemented
New Sounds              : No
New Music               : No
New Graphics            : No


* Construction *

Base                    : New level from scratch. Used Freeway as
                          my inspiration.
Build Time              : About 30 hrs. over a one month period. 
Editors used            : Uh..let's see...Build?
Known Bugs              : Not really a bug but a lack a forethought on
                          my part. When you get to the top of the 
                          parking lot, where the huge billboard is, 
                          there is a demo camera on that back wall. If
                          have a jet pack and fly to the top of the
                          billboard, then the camera will point 
                          straight up at the ceiling. This is the only
                          time that this bug occurs and it's really 
                          just an annoyance (it won't affect anything
                          if you don't record the demos either). I
                          considered getting rid of the camera but the
                          battles around the billboard just looked too
                          cool.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, provided they give me credit in their text file and/or
include this text file with their modified version.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. If this map is distributed on CD-ROM or some other manner,
then I would like to be notified by e-mail so I can pick up a copy.
Or you can be kind enough to send me one  .

* Where to get this MAP *

Well, you already have it, so this question is pretty lame eh? Maybe
it will end up on PC Gamer's CD-ROM.    

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