Super Mario RPG - Legend of the
Seven Stars
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SUPER MARIO RPG
LEGEND OF THE SEVEN STARS
Table Contents
1. The
First Star Piece
2. The
Second Star Piece
3. The
Third Star Piece
4. The
Fourth Star Piece
5. The
Fifth Star Piece
6. The
Sixth Star Piece
7. The
Final Star Piece
Get the first Star Piece
Start a new game
Watch Bowser's Keep
collapse.
Go to Mushroom Kingdom.
Get Mallow to join you.
Defeat Croco to get the Rare
Frog Coin.
Defeat Mack to get the first
Star Piece.
-Start a new game
To begin a new game, press the Start Button on
the title screen to view the save files. Press the L Button to
select Stereo sound or the R Button for Mono sound. Move the
Mario Icon next to the words New Game and press the A Button to
start a new game. The game will bring up a name entry screen and
request your name. This name will be used for your save files
only! The main character's name will always be Mario, of course.
To enter a letter, point to it with the cursor and press the A
Button. The maximum length is eight letters long. When you are
finished, point to the word Done and press the A Button. This
will play the introduction, so you can start your adventure.
-Watch Bowser's Keep
collapse
You begin the game in Bowser's Keep. When you
first begin, you can't access the Item or Status screens. The
only buttons that really work are the Jump or B Button and the
Run or Y Button. Go up through the doors in the castle until you
reach a room with two chandeliers hanging from the ceiling. Walk
diagonally up and right until the game stops you and makes Mario
look up to see the Princess. You'll automatically jump up to the
top of one of the chandeliers across from your arch enemy,
Bowser. Follow Princess Toadstool's directions to defeat Bowser.
After defeating Bowser, an automatic sequence will show some
clouds with a star on it and a sword falling into the castle. The
game will display the Title screen for a little while, but don't
be alarmed -- your game has not reset on you. Mario will fly out
of the castle and end-up stuck on a wall in his house. After Toad
talks to you, press the B Button to jump off the peg you are
hanging on. Exit the house and talk to Toad by standing in front
of him and pressing the A Button. After talking to him, save your
game on the Save Block in the upper-left corner of Mario's front
yard, then exit the screen in the bottom-right corner. This will
take you out to the World Map screen. Note: You will not be able
to move anywhere on the map if you do not talk to Toad! On the
map screen, push Left on the Control Pad to move Mario to
Bowser's Keep. Press the A Button to enter Bowser's Keep. After
watching an automatic sequence where you learn about the Smithy
Gang, the bridge to Bowser's Keep collapses and you appear back
on the World Map. Press Right to move from Vista Hill to Mario's
Pad, then press the A Button to enter Mario's Pad again. Next,
you need to go to Mushroom Kingdom.
-Go to Mushroom Kingdom
After watching the bridge to Bowser's Keep
collapse, you're ready to enter Mushroom Way. Return to Mario's
Pad and enter the house to talk to Toad again. He will suggest
telling the Chancellor in the Mushroom Kingdom. Exit the house
and then try to exit the area. Toad will bump in to you and offer
to teach you how to use items and Timed Hits, which are essential
to survive some of the tougher enemies. After he finishes his
entire message, you may want to save your game at the Save Point
in the upper-left corner again. Exit the screen in the
bottom-right corner to access the World Map. Push Right on the
Control Pad to move Mario to Mushroom Way. Press the A Button to
enter the area. Once inside Mushroom Way, follow the path right
to the Treasure Box, then go up and left to where Toad is hopping
up and down in front of a Goomba. Defeat the Goombas to release
Toad and get a Honey Syrup as a reward. Take the top path to
reach the next screen and rescue Toad from the Sky Koopa to get a
Flower Tab. Take the upper-right path to the next screen and work
your way right to the far-right corner where the Hammer Brothers
are holding Toad hostage. Defeat the Hammer Brothers to get the
Hammer, then exit the screen through the far-right corner to
access the World Map. Push Right on the Control Pad to move Mario
to Mushroom Kingdom and press the A Button it. Next, you need to
get Mallow to join your party.
-Get Mallow to join you
Now that you've reached the Mushroom Kingdom,
you can get the Map and get Mallow to join you. Enter the castle
in the upper-left corner of the Mushroom Kingdom. Follow Toad
through two doors to enter the Throne Room, and the Chancellor
will talk to you and give you the Map. Go to the Vault to get the
items the Chancellor told you about, then exit the Castle. You
will watch an automatic sequence with Croco and Mallow. When it
starts raining, talk to Mallow, the bawling puffball. Agree to
help him and he will join you. Next, you need to catch Croco and
get the Rare Frog Coin.
-Defeat Croco and get the
Rare Frog Coin
Once Mallow has joined you, talk with all the
people in Mushroom Kingdom. Purchase armor and other items for
Mario and Mallow in the Item shop, then take the RIGHT exit out
of town. You'll encounter Croco, and will learn about his recent
evil deeds. Take the top right exit of the town to go to the
World Map. Push diagonally Down and Left on the Control Pad to go
to Bandit's Way and press the A Button to enter the area. Work
your way to the bottom-right corner of the first screen and take
the path to the next screen. Jump on top of the rotating red
flower, then jump off when you are facing the raised platform.
Walk to the right side of the platform and jump on to the yellow
floating block, then jump to the next floating block. This will
cause the block that you were previously on to move ahead of you.
Jump on this next block and continue this process until you can
jump to the raised platform on the right side of the screen. (If
you fall off at any time, just jump back on the block from the
ground.) Jump off the right side of the far-right platform, then
take the top-right path to the next screen. Take the top-right
path to exit the next screen, then work your way up and right
until you can go down and right to the far-right screen exit. In
the next screen, you will need to sneak-up on Croco three times
before he will fight you. To sneak-up on him, RUN by holding the
Y Button and jump on his head when he is facing away from you.
After catching Croco for the third time, you will fight him to
recover the Rare Frog Coin and the Wallet. After you defeat
Croco, a spring will appear. Jump on the spring to return to the
Save Point in Bandit's Way. Next, you need to defeat Mack in
Mushroom Kingdom to get the first Star Piece.
-Defeat Mack to get the
first Star Piece
After defeating Croco and getting the Rare Frog
Coin, return to Mushroom Kingdom. You will find the Mushroom
Kingdom filled with red Snifits bouncing around on pogo sticks.
You don't need to fight all of the Snifits that are terrorizing
the townspeople, but some of the folks will reward you for saving
them. Heal Mario and Mallow and save your game at the Save Block
in the Inn, then buy as many healing items as you can afford.
Once you're ready, enter the castle and go into the Throne Room.
Fight Mack, the big sword, to get the first Star Piece. Mack has
about 505 Hit Points, and the recommend Experience Level for
Mario and Mallow is 5. To defeat Mack, have Mario attack with the
Hammer and have Mallow use his Thunderbolt Special Attack. Use
Timed Hits to increase the amount of damage you inflict and try
to lessen the damage you receive by using Timed Blocks. Once Mack
is defeated, you're off to find the second Star Piece!
Back to Table of Contents
Get the second Star
Piece
Defeat Belome and access the
Midas River.
Visit Frogfucius at Tadpole
Pond.
See Bowser in Rose Way.
Meet Gaz and Geno in Rose Town.
Defeat Bowyer to get the
second Star Piece.
-Defeat Belome and access
the Midas River
After you have beaten Mack and received the
first Star Piece, you're ready to go through the Kero Sewers. Go
to the Item Shop in Mushroom Kingdom and talk to the shopkeeper
there. He will trade the Rare Frog Coin that Mallow has for the
Cricket Pie, which will come in handy later. Exit the Mushroom
Kingdom to get to the World Map, then push Right on your Control
Pad to reach Kero Sewers. Once you've entered the pipe entrance
to Kero Sewers, walk down and right and enter the water. Swim to
the right until you are in the shallow water, then jump out and
enter the next pipe to reach a new room. Work your way down and
left until you find the bottom-left pipe, then enter it to go to
the next screen. Walk down and right and drop down to another
Pipe, but DO NOT ENTER IT. Jump on to the ledge that in the
upper-right corner and go down and right until you find another
pipe. Enter the pipe to go to the next screen, then go left and
climb the stairs. Work your way right to the Green Exclamation
Switch and jump on it to drain the water. Drop back down to the
lower level and enter the pipe to return to the previous screen.
Go down and left until you reach another pipe, and enter it to
access the upper level of the room you just came from. Walk up
and right to the Save Block and save your game here. Go down and
right and enter the pipe there to reach Belome. Defeat Belome to
reach the Midas River. Belome is a dog-like enemy that has a
rather large tongue and about 536 Hit Points. Level 6 is
recommended for your party. Have Mario attack with the Hammer and
Mallow use his Thunderbolt Special Attack. Use Timed Hits to
increase the amount of damage you inflict and try to lessen the
damage you receive by using Timed Blocks. Next, talk to
Frogfucius in Tadpole Pond.
-Visit Frogfucius in
Tadpole Pond
To find Frogfucius, complete the Midas River
area and take the exit in the lower-right corner to go to the
World Map. Push Left on the Control Pad to move to the Tadpole
Pond area and enter it. Go up and right to the round gray stone
by the water. Stand on the stone and talk to the tadpoles that
appear and press the B Button when they mention Mario's jumping
ability. Frogfucius will float onto the scene and tell you to
follow him. Jump across the tadpole bridge that forms and talk
with Frogfucius to learn more about Mallow's past and the people
of Rose Town. If you traded the Rare Frog Coin with the person in
the Mushroom Kingdom Items Shop for the Cricket Pie, talk to
Frogfucius again and he will give Mallow his first weapon: the
Froggie Stick. Don't forget to equip it! Go back across the
bridge of tadpoles and head off to Rose Way.
-See Bowser in Rose Way
Rose Way has a series of floating blocks that
move from location to location, but you can't jump off a block
when it's blue. Jump on the first block and ride it to the first
place it stops, then hop onto the next floating block. Ride it to
the second stop and jump on the next block. Ride that block to
the first stop, jump on to the next floating block, then ride it
to the fourth stop and jump down to the ground. Take the
upper-right path to exit the screen and appear in an area with
several floating Treasure Boxes. Follow the path down and right
until you reappear on the area with the water Jump on the
floating block and ride it to the first stop, then hop on the
next block. Ride the block to its second stop, then drop down to
the ground. Go down and right to the next screen, then follow the
path until you see Bowser and his Koopa Troop. Walk to the right
to start the automatic sequence. After Bowser stops talking to
his troops, walk up to return to the World Map. Push Left on your
Control Pad, then press the A Button to enter Rose Town. Next, go
to the Inn and meet Gaz.
-Meet Gaz and Geno in Rose
Town
When you first arrive in Rose Town, the
townspeople are getting stunned by arrows falling from the sky.
Talk to everyone in town, then go to the Inn in the bottom-left
corner. When you enter the Rose Town Inn, you will enter an
automatic sequence where you a kid named Gaz plays with a bunch
of dolls that look like Mario, Bowser, and Princess Toadstool.
When Gaz asks you to prove that you are the real Mario, press the
B Button to demonstrate your legendary jumping skill. The
automatic sequence will continue until it goes to a screen with
Mario resting in bed. Use the Save Box in the room, then go
downstairs and talk with Gaz and his mother. Exit the Inn and
Rose Town to return to the World Map, then press Up on the
Control Pad to access the Forest Maze.
-Defeat Bowyer to get the
second Star Piece
Once you've entered the Forest Maze, walk
diagonally up and left to go to the next screen. Enter the hollow
tree stump and walk down and right to the spring. Jump on the
spring to go to the next screen, then walk up and right to the
next screen. Enter the top-left hollow tree stump and enter it,
then go up and jump on the sleeping yellow caterpillar to wake
him. He will open a hidden path and launch you back up to the
surface. Take the new path up and left to the next screen and
enter the hollow tree stump, then follow the path down and right
to the spring at the end. Jump on the spring to return to the
surface and walk up to find a Save Box. Save your game and walk
up to enter an area that repeats if you don't plan your path
carefully. If you make a mistake in this maze, go down to return
to the Save Box, then walk back up to the maze and start over.
For the most part, you just need to chase Geno, the living doll,
to find your way. First, follow Geno and take the bottom-right
path, then follow him through the top-right path. Follow Geno
through the top-right path again, then take the bottom-right
path. Follow Geno and take the top-right path on the next screen,
then follow him up and left to enter an automatic sequence. At
the end of it, you will fight Bowyer for the second Star Piece.
After defeating Bowyer, walk up and left to the exit to the World
Map. Next, return to the Rose Town Inn and learn about the third
Star Piece.
Back to Table of Contents
Get the Third Star Piece
Find Pa Mole in the Moleville
Mine.
Defeat Punchinello for the
third Star Piece.
-Find Pa Mole in the
Moleville Mine. Now that you have defeated Bowyer and retrieved
the second Star Piece, return to Rose Town and talk to Gaz in the
Inn to receive Geno's Finger Shot weapon. Exit Rose Town to go to
the World Map, then press Left on the Control Pad TWICE to reach
Moleville. Talk to the folks in Moleville to learn about Dyna and
Mite, two kids who have been trapped inside the Mine. Now is a
good time to stock up on any weapons, armor or items your party
needs. Watch Bowser rally his troops in the top-right corner of
town, then enter the Mine. When the moles in the Mine ask you to
help them, say yes, then jump on their heads to reach the door
above you. Explore the Mine until you find Pa Mole, then talk to
him to learn that you need a bomb to blow up the walls.
-Defeat Punchinello for the
third Star Piece
Return to the room with the spring and jump on
it to knock yourself silly. No joke! This is the only way to
encounter Croco, who has the bomb you need. After you wake up and
Croco runs off with your stuff, follow him (hold the Y Button to
RUN) and jump on his head to enter a battle. Defeat Croco to
receive the Bambino Bomb, then return to Pa Mole. Talk to Pa Mole
to use the bomb and open a new path in the Mine. Enter the
newly-opened path, go up and right to the next screen, then go
right and down to the next room. Take the top-right path to reach
a room with a Save Box, then go up and right to find Punchinello
and some Bombs. Jump on Punchinello to enter the battle. (If
Punchinello pushes you out of the room, don't worry about it. Go
back in and try approaching him from the side. He's nothing but a
big bully.) Defeat Punchinello to get the third Star Piece! After
beating him, take the top-right path to the next room, then work
your way down and left to reach a mine cart with Dyna and Mite.
Ride the mine cart to exit the Mine and return to Moleville. On
to the fourth Star Piece!
Back to Table of Contents
Get the fourth Star
Piece
Defeat Knife Guy and Grate Guy
in Booster's Tower
Crash Booster's wedding in
Marrymore
Get Princess Toadstool to
join your party
Retrieve the fourth Star
Piece at Star Hill
-Defeat Knife Guy and Grate
Guy in Booster's Tower
Once you have retrieved the third Star Piece,
exit Dyna and Mite's house to watch some Snifits chase a beetle.
Exit Moleville to get to the World Map, then push Left on the
Control Pad to access Booster Pass. Work your way up and right
through the area until you return to the World Map, then press
Left to access Booster's Tower. When you first approach the
tower, watch Bowser try to open the door. After Bowser leaves,
walk up to the door and press the A Button to discover that the
door is locked. As you begin to walk away, Bowser will return,
open the door, and join your party. Enter the tower and climb to
the top to find Booster's Toy Room. Take the door on the
bottom-left side of the room to see Princess Toadstool on the
balcony. After an automatic sequence, Booster and his Snifits
will enter the room and try to find you behind the curtains.
Whether you get caught or not, when the sequence ends, go through
the bottom-left door to access the balcony. Defeat Knife Guy and
Grate Guy, then go left to enter Booster Hill.
-Crash Booster's wedding
in Marrymore
Once you've defeated Knife Guy and Grate Guy in
Booster's Tower, go left to enter Booster Hill. Follow the
instructions to race to the top of the hill and reach Marrymore.
Talk to the people in front of the Wedding Chapel in the top-left
corner of the town, and Raz and Raini will automatically get
thrown out of the Wedding Chapel. Face the Wedding Chapel's door
and press the A Button to talk to Snifit 1 and learn about the
back
entrance. Walk down and right until you are
standing on the green grass, then hold Up on the Control Pad
until you are just past the edge of the first wall. Hold Left on
the Control Pad to find the back door, hidden behind the wall. Go
down the stairs to find the bakery, where two cooks are working
on the wedding cake. Take the stairs in the top-left corner, then
walk up and left until Snifit 1 says, "Get lost." Press
the B Button to continue, and he will ask you to help him break
down the door. You and Snifit 1 must make contact with the door
at the same time in order to break it down. After breaking down
the door, you will enter a room with a Save Box. You and Bowser
will need to break down the next door to get in to the
congregation hall. You may want to save the game here while
Bowser is trying to break down the door, since the next sequence
can be difficult. To break down the door, you and Bowser will
need to make contact with the door simultaneously. This will put
you in the congregation hall, where Booster and Princess
Toadstool's wedding is imminent.
-Get Princess Toadstool
to join your party
Once you've entered the congregation hall in
Marrymore, Princess Toadstool loses some of her possessions and
the Snifits try to retrieve them all. You need to talk to each
Snifit to get the item they found, then get the crown on top of
Booster's head and talk to Booster. Chef Torte and his Apprentice
will appear on the scene and attack your party. Instead of
attacking Chef Torte and his Apprentice, attack Bundt (the
wedding cake in between them), who is the real boss. After you've
rescued Princess Toadstool from the wedding, Raz and Raini will
talk to you. Talk to everyone in town for clues, then return to
Mushroom Kingdom. Enter the castle and go to the throne room to
watch an automatic sequence, then exit the castle. As you walk
outside, Princess Toadstool will float down. Talk to her and she
will join your party. Next, talk to Frogfucius and go to Star
Hill to recover the fourth Star Piece.
-Retrieve the fourth
Star Piece from Star Hill
Once Princess Toadstool has joined your party,
you're ready to get the fourth Star piece from Star Hill. Return
to Tadpole Pond and talk to Frogfucius to find out that a large
star has been sighted at Star Hill. Exit Tadpole Pond and go back
to the World Map. Go left past Marrymore to reach Star Hill. This
entire area has small stars on the ground, star shaped flowers,
and big stars with keyholes. The big stars lead to other screens
and will only open after you've talked to all of the flowers in
the area. Explore the entire area and look carefully in every
direction -- it's easy to miss things here if you're not careful.
Work your way through the area until you find the fourth Star
Piece lying on the ground. Walk around the area to locate all of
the flowers, then enter the big star to exit the area. Next, go
to Seaside Town to get clues about the fifth Star Piece.
Back to Table of Contents
Get the Fifth Star Piece
Enter the Sunken Ship.
Find and defeat King
Calamari.
Defeat Jonathan Jones to
get the fifth Star Piece.
Defeat Yaridovich to regain the
Star Piece
-Enter the Sunken Ship
After finishing Star Hill, a path to the town
of Seaside will open to the left. Enter the town and talk to the
people to gather clues. If there are any unusual items being
offered by the shops in town, you may want to purchase them now,
since the things offered will change after you get the next Star
Piece. Talk to the town elder in the top-left house to learn more
about the Star Piece that fell into the Sunken Ship. Be sure to
talk to him at least twice to open the Sea area on the World Map.
Exit town and enter the Sea. When you first enter the Sea area,
take the exit in the bottom-left part of the room. The guy in the
blue coat is a shop. If you buy something from him, he will give
you some clues about the Sunken Ship. After you are finished,
take the exit in the bottom corner of the room. Walk down and
left until you get past the wooden crates. Drop down to the lower
level of the room and take the exit in the bottom corner of the
room. Work your way to the far-left side of the room and take the
exit there. Walk diagonally down and left and take the exit at
the end of the path. Enter the water and move into the whirlpool
to go underwater. Work your way to left until you can see the
Sunken ship, then jump up its sails until you reach the crow's
nest (the round, wooden structure above the sails). Stand on the
crow's nest and push Down on the Control Pad to enter the Sunken
Ship area. Next, work your way through the Sunken Ship and defeat
King Calamari.
-Find and defeat King
Calamari.
Puzzle Room 1
Puzzle Room 2
Puzzle Room 3
Puzzle Room 4
Puzzle Room 5
Puzzle Room 6
King Calamari
*Puzzle Room 1
The first puzzle room contains a single Flying
Koopa, a cannon ball sitting on top of a pile of blocks, and a
green Exclamation Switch in the air. The Flying Koopa hovers back
and forth above Mario's head. You need to move around the room to
get the Flying Koopa to push the cannon ball on to the green
Exclamation Switch. Move to the top portal (the light-colored
circle on the top-left wall) and wait for the Flying Koopa to
move above you. Then, move to the pile of blocks that the cannon
ball is sitting on and face the blocks. The Flying Koopa will
move to follow you and knock a cannon ball down on the switch.
Once you've solved the puzzle you'll receive a mushroom that
restores your Hit Points and a clue in the form of a memo left by
Magellan, which reads "There is an s' in the
word."
*Puzzle Room 2
The second puzzle room has three floating
blocks, three moving springs, and one green Exclamation Switch.
Hitting the floating block will cause its corresponding spring to
stop or start moving. After stopping all of the springs, a cannon
ball will be launched. If each spring is in its proper position,
the cannon ball will make it across the room to the green
exclamation switch and you will get your reward. Stop the left
spring within the light brown area, while it is touching the
top-right edge of the area. Stop the center spring within the
light brown area, while it is touching the top-right edge of the
area. Stop the right spring near the top center of the light
brown area. The reward for solving this puzzle room is a Flower
Point increase and a clue in the form of a memo left by Magellan,
which reads "It is found on the bed of the ocean."
*Puzzle Room 3
The third puzzle room is a three-dimensional
maze. You need to feel your way through the maze to get to the
top of the blocks and reach your reward. To complete it: Face the
entrance of the maze near the bottom-left corner of the screen.
Hold the Control Pad diagonally Up and Left until you stop
moving, then hold Up until you stop moving. Continue to hold Up
and press the B Button to jump once. When you stop moving, hold
Right on the Control Pad until you stop again. Continue to hold
Right and jump -- this will move you a little farther in the
maze. Keep holding Right and jump once more. After you stop, hold
Left on the Control Pad until you see Mario on the far-left side
of the screen. The next step is tough! Hold Right on the Control
Pad until you appear in the open -- but be careful not to hold
Right too long or you will fall in to a hole and you'll have to
start back at the beginning! Enter the door to the right and hold
Right on the Control Pad until you see Mario on the right side of
the doorway. Jump on to the narrow ledge above you to the right.
Hold Up on the Control Pad until you stop moving, then hold Left
on the Control Pad. When you stop moving, keep holding Left and
jump once, then hold Up on the Control Pad and jump a few times
until you don't move any farther. Hold Right on the Control Pad
until you stop moving, then hold diagonally Up and Left and jump
twice to get up near the switch. Jump on the switch to get your
reward: Royal Syrup and a clue in the form of a memo left by
DeGama, which reads "It has two vowels."
*Puzzle Room 4
In the fourth puzzle room, there is a moving
coin that leaves a trail of coins behind it. You need to follow
the moving coin and only pick up the coins that stop along the
way. Those coins must be picked up before they disappear and in
the order they stopped in. Your reward is a clue in the form of a
memo left by DeGama, which reads "It has four
consonants."
*Puzzle Room 5
The fifth puzzle room has four floating blocks
and three cannons in it.
After you hit the far-left block to make the
first cannonball appear, you will need to hit each subsequent
cannonball into the block above its path. Specifically: Hit the
far-left block to make a cannonball fire out of the far-left
cannon. Stand on the shadow just to the right of the block and
jump when the cannonball is overhead. This will make the next
cannon ball fire from the second cannon. Stand in the next shadow
to the right and jump when the cannonball is overhead to make the
last cannon fire. Stand in the shadow to the right and jump when
the cannon ball is overhead to get your reward. If you miss any
cannonballs, you will need to exit the room and try again. The
reward for solving this puzzle room is a Mushroom and a clue in
the form of a memo left by Van Doren which reads, "At least
two consonants are side by side."
*Puzzle Room 6
The sixth puzzle room has a Save Block, two
green Exclamation Switches, a pile of blocks in one corner and a
pile of barrels in another. One of the barrels on the pile moves,
so you need to maneuver it onto the right switch by jumping on
it. When the barrel is on the ground, jumping on it will move it
in the direction OPPOSITE of the way Mario is facing. Jump on top
of the pile of barrels in the far right corner of the room. There
is one barrel that is a little darker and a little larger than
the rest. Jump on top of that barrel to make it fall off of the
pile, then jump on top of it. Face right and keep jumping until
it stops on top of the right green Exclamation Switch. Then, have
Mario jump onto the left green Exclamation Switch. The reward for
solving this puzzle room is a Mushroom that will restore your Hit
Points and Flower Points, and a clue in the form of a memo left
by Van Doren which reads "The R' comes before the
L'"
*King Calamari
To find King Calamari once you have enough
clues and you're ready to enter the password, walk up and right
from the last puzzle room and enter the door there. Enter the
password by standing under each block and jumping to change the
block's letter. Set each block to the corresponding letter in the
password: PEARLS. When you have finished, face the pipe opening
in the upper-right part of the room and press the A Button to
speak. If you entered the password correctly, the door will open.
Enter the door to reach King Calamari, and defeat him to access a
new area in the Sunken Ship. Next, find Jonathan Jones and get
the fifth Star Piece. Defeat Jonathan Jones to get the fifth Star
Piece. Once you have entered the password in the Sunken Ship and
defeated King Calamari you will drop into a room with a spring
and a door. Enter the door, jump to the upper level of the room
and enter the door there. Quickly walk up and right while
avoiding the Bullet Bills being fired out of the cannons. After
you get past the first set of cannons, walk diagonally down and
right, avoiding the Bullet Bills again, to the exit. Go down the
stairs and enter the door at the bottom. Work your way diagonally
up and left and enter the door there to find a room with a clone
of Mario in it. Enter the door in the lower part of the room,
then walk down and left through the exit at the bottom of the
next room. Go down the stairs to find a Save Block, then enter
the door in the upper-right section of the room. Enter the door
at the end of the path, then hop in the water and move into the
whirlpool to submerge. Enter the doorway at the top of the
underwater area, then go down the stairs and enter the door at
the bottom. Go up and right, then jump up the barrels along the
far-right side of the underwater area to exit the water. Enter
the door to find an automatic sequence with four sharks wearing
red bandanas. Fight your way through the Bandana Reds to go up
the stairs and enter the door. Defeat Jonathan Jones and his
Bandana Blues here to get the fifth Star Piece. Next, return to
Seaside Town and fight Yaridovich.
-Defeat Yaridovich to regain
the Star Piece
After defeating Jonathan Jones, take the door
in the far-right corner of the room and jump on the spring to
return to the World Map. Return to Seaside Town to enter an
automatic sequence where you will be asked to hand over the Star
Piece. Go ahead and give in -- the Star Piece is going to be
taken away no matter what you do here. Follow the path up and
left to the beach and talk to Yaridovich here to enter a battle.
Defeat him to regain the fifth Star Piece, then pick up the Shed
Key he leaves behind. Unlock the door to the bottom-left building
in the town to rescue the townspeople, then talk to the town
elder in the top-left building. He will mention a mouse that
visited Seaside Town and talked about a star in Monstro Town.
Talk to him again to open the path on the World Map to Land's
End. Next, go through Land's End to reach Monstro Town and learn
about the sixth Star Piece.
Back to Table of Contents
Get the Sixth Star Piece
Go through Land's End to
reach Belome's Temple
Complete Belome's Temple to
access Monstro Town
Go through Bean Valley to
reach Nimbus Land
Enter the Nimbus Land Castle
and avoid Dodo
Find the two Castle Keys
Defeat Dodo and Valentina
Fight the Axem Rangers for
the sixth Star Piece
-Go through Land's End to
reach Belome's Temple
Once the fifth Star Piece has been recaptured
from Yaridovich, exit Seaside Town and enter Land's End on the
World Map. Use the blue cannon to reach the upper-right area,
then walk up and right to reach another blue cannon. Use the
cannon to launch yourself into the hole in the upper-right
platform, then jump out of the hole and work your way up and
right through the next two screens. If you fall off the upper
ledge, use one of the blue cannons to get back up. Use the red
spinning flowers to work your way up the platforms and take the
exit above the top platform to enter the next screen. Jump across
the bridge of floating do-nut blocks and go up to find a screen
with a spring, a Save Block, and two whirlpools in the sand. Take
any one of the whirlpools to go to the next screen, then follow
this rule: ALWAYS TAKE THE WHIRPOOL WITH THE ENEMY IN IT. This
will lead you to Belome's Temple. If you end up at a cliff with a
sign that says "Climb Here," go down one screen and hop
in the whirpool with the enemy. You'll come back to this cliff
later. Next, find and defeat Belome to go to Monstro Town.
-Complete Belome's Temple
to access Monstro Town
Once you have reached Belome's Temple, walk up
and take the stairs, then walk up and right until you reach a guy
in the blue cloak. Agree to have him tell your fortune for 50
Coins and follow his directions. Your fortune will fall down on a
pile of bricks. Get your fortune and use the bricks to jump up to
the upper level of the room, then take the exit on the upper
platform. Enter the green pipe in the next room to find either a
treasure chest or three enemies. (It depends on which fortune you
received.) If you get the three enemies, defeat them to open the
big gate to the right. Enter the gate to go to the next room.
Work your way to the upper right corner and take the exit there.
Talk to the guy in the blue cloak for some instructions, then
jump up under the statue head to get your fortune. If it says,
"MMM I'm so hungry! Wish I had something to eat!" then
the block in the bottom right will take you to Belome. If it
says, "Sorry, I'm not accepting any visitors past my
bedtime," then it will take you to a treasure room. You can
only enter the treasure room if you have the Temple Key (which
you cannot get until you reach Monstro Town). After receiving the
first fortune, jump on to the yellow block in the bottom-right
part of the room and take the exit at the bottom. If you don't
get the fortune you want, exit the room and re-enter it, then get
another fortune. Enter the Green Pipe to get to Belome's Room.
Defeat Belome and jump on the green Exclamation Switch to open
the big gate, then enter the Green Pipe to go to Monstro Town.
Next, talk to Monstermama to get help climbing the Cliff.
-Go through Bean Valley to
reach Nimbus Land
When you reach Monstro Town, enter the top-left
door and talk to Monstermama. Go upstairs and talk to the pink
star standing on the cabinet and it will do a dance of sorts. Go
back downstairs and talk to Monstermama a few more times. She
will summon the Sky Troopas to come and help you. After the Sky
Troopas leave exit the house and take the spring in the top-left
corner of town to return to the Land's End area. Work your way
back to the cliff that says, "Climb here." The Sky
Troopas will take positions on the side of the cliff so you can
jump your way up to the top. This can be tricky! If you fall,
just keep trying. You'll make it! Take the path at the top of the
area to return to the World Map, then press Up to access Bean
Valley. Go up to the two Green Pipes and enter the pipe on the
right, then go up and left and enter the next pipe. Follow the
path up and left to reach a screen with a Save Block, several
Green Pipes, and some Piranha Plants. Take the path up and left
to reach Smilax, and defeat him to access the Green Pipe below
him. (Grab the Seed he leaves behind, too!) Stand under the brick
block in the next screen and jump to hit it with your head and
make a vine appear. Climb the vine to reach a sky area with
funny, colored vines. Climb the multi-colored vines until you
reach a trampoline, then jump on it to reach Nimbus Land.
-Enter the Nimbus Land
Castle and avoid Dodo
When you first enter the town area of Nimbus
Land, you will watch an automatic sequence where Valentina
introduces everyone to Dodo, the fake Prince Mallow. After it
ends, talk to the people walking around town for clues, then
enter Garro's House in the top-left corner of the town (next to
the stairs). Talk to Garro and stand next to the statue that
looks like the Mallow in your party. You will discover that
Mallow is the real Prince Mallow, and Garro will ask if you are
ready. Say yes and Garro will make you look like a statue and
take you to the castle. After you are put on a pedestal and Dodo
walks out of the room, walk off the pedestal and go up and left
to find a small room with a Save Block. Try to enter the door
here to enter an automatic sequence where you're back on your
pedestal and must avoid Dodo's attacks. Jump when Dodo tries to
peck you -- if you get hit, he will run to Valentina and talk to
her again. If Dodo catches you too many times, you will have to
fight him. If you manage to avoid Dodo, you can pick up the
Feather here. In any case, when the sequence is finished start
exploring for the Castle Keys.
-Find the two Castle Keys
After your episode with Dodo, enter the door to
go to the next room. Watch the short automatic sequence, then
walk up through the door. Work your way up and right, then down
and right to the exit. Go right and take the stairs, then enter
the door there. Go up to the main section of the room, then go up
and left and take the top door. Walk up through the door at the
end of the room, then go down the stairs and exit to the right to
find a room with a Save Block and some people. Talk to the guy in
the far-left corner of the room and accept the key he offers.
This is the first Castle Key, which will open the door guarded by
the Heavy Troopa. Return to the Heavy Troopa, defeat it and enter
the door behind it. The next room has a large nest with a huge
egg in it. Attack the egg to release Birdo, then defeat Birdo to
receive the second Castle Key. Next, find and defeat Dodo and
Valentina.
-Defeat Dodo and
Valentina
Once you have both Castle Keys, you need to
find and defeat Dodo and Valentina. From where you defeated
Birdo, use Castle Key 2 on the door and enter it. Work your way
up and right until you reach the door another Heavy Troopa is
blocking, and you will find Valentina and Dodo. Watch the
automatic sequence, then follow them as they try to run away. To
do this, take the door at the top of the room, then follow the
path up and right to the door. Continue up through two more doors
and you will fall down to the Hot Springs area. Jump on the
Trampoline to go up one level, then jump on the trampoline to the
left to return to the town. Defeat Dodo and Valentina here to
continue. Remember the character in the MIDDLE of your
current party will automatically be chosen to fight Dodo alone,
so make sure you have a fairly strong character there. Next, talk
to the King and go to the Barrel Volcano to look for the sixth
Star Piece.
-Fight the Axem Rangers
for the sixth Star Piece
Once you've defeated Dodo and Valentina, you
can go to the Barrel Volcano. Talk to King Nimbus and Queen
Nimbus to learn about the Star Piece in the Barrel Volcano. Exit
the Nimbus Land Castle and climb down the vine, then drop down
through the top right hole and talk to the two guards. Walk
through the path the unblock to enter the Hot Springs, then exit
on the far-right side to fall into the Barrel Volcano area.
Explore the Barrel Volcano and follow the path through the area.
You will find two Save Blocks in the volcano, and the Hino Mart,
where Hinopio can outfit your party with new armor, weapons and
items. Take the lower door down out of the Hino Mart to reach the
second Save Block, then hop your way across the do-nut bridge.
Defeat the Czar Dragon and Zombone, then go up and right to see
the Axem Rangers for the first time. Watch them steal your Star
Piece, then chase them through the volcano until you reach the
trampoline that takes you to their ship. Defeat the Axem Rangers
here to collect the sixth Star Piece, then head back to Nimbus
Land and get the Royal Bus from King Nimbus.
Back to Table of Contents
Get the Seventh Star
Piece
Find the six doors in Bowser's
Keep
Complete four of the six rooms
Defeat Smithy in the Factory
for the seventh Star Piece
-Find the six doors in
Bowser's Keep
After defeating the Axem Rangers, return to the
Nimbus Land Castle and talk to King and Queen Nimbus. They will
give you permission to use the Royal Bus. Exit the Castle and
take the stairs on the far-left side of the town. Talk to the
person there and the Royal Bus will take you to Bowser's Keep.
This will open a path on the World Map from Nimbus Land to
Bowser's Keep and re-open the path between Mario's Pad and
Bowser's Keep. To reach the six big red doors in Bowser's Keep
enter the area and follow the path up and right. You will go
through two red doors, across a normal bridge, a do-nut bridge
and another red door. When you reach the statue of Bowser, the
area will become dark. Walk up and right to the wall, then walk
down and right to the end of the path. Follow the path to a Save
Block and talk to Croco here. Go through the door in the
top-right corner of the room to find the six big red doors. Of
the six doors, two lead to action courses, two lead to battle
courses and two go to puzzle courses. You can choose any door you
wish, but once you enter one, you cannot turn back. You must
complete four of these rooms to move ahead. If you fail to
complete one of the doors, you will be returned to this room.
-Complete four of the six
rooms
After you have completed 4 out of the 6 Big Red
Doors, you will drop in to a room with a Save Point. Once you are
done, go through the Big Red Door to continue.
Action Room 1
The first action room begins with three
Terrapins walking on an invisible floor. This room has three
sections: the invisible floor, the moving platforms, and the
Donkey Kong section. You have 10 tries to make it all the way
through this room and your reward for completing it is the Super
Slap. To cross the invisible floor:
Walk up and left to corner. Walk up and right
to the end of the path. Walk down and right to the end of the
path. Walk up and right until you come to a path going up and
left. Walk up and left to the end of the path. Walk up and right
until there is a path going down and right. Walk down and right
to the end of the path. Walk down and left to the end of the
path. Walk down and right to the end of the path. Walk down and
right until you come to a path going up and right. Walk up and
right to the door. To cross the moving blocks:
This section has a number of floating grey
blocks that are moving back and forth. You need to jump between
these blocks to make it to the door in the top right corner of
the room. Jump on the first platform and ride it up and right.
When it stops, jump over to the block that is a just down and
left of it. Ride that platform up and right until it stops, then
jump on the platform above it on the left. Ride that platform up
and right until it stops, then jump up and right and enter the
door. To complete the Donkey Kong section:
This section is reminiscent of the original
Donkey Kong arcade game, where Mario must avoid the barrels being
thrown by Donkey Kong to get to the top. After five barrels come
down, one will go in a different direction. Then there will be a
pause before the pattern repeats. There's no trick to completing
this section, just move carefully and keep practicing until you
get it right.
Action Room 2
There are three sections to this action room:
Moving Block Section, Cannonball Section, and Spinning Block
Section. There are no tricks to crossing the moving blocks --
just be careful to not get too close to the large platform above
them. In the cannonball section, you need to move the cannonball
in the room to the exit, while avoiding the two bomb enemies. To
do this, jump on the cannonball and direct it with your Control
Pad. The spinning block section has two floating gray blocks in a
room that is filled with lava. When you jump on one block, the
other will spin around you. You must jump back and forth between
the blocks until you get to the exit in the upper-right part of
the room. When you complete this action room, you'll receive the
Sonic Cymbals.
Battle Room 1
You will meet a group of Gu Goombas at the
beginning of the first battle room. The battle rooms only have
one direction that you can go, but you will have to fight a group
of enemies between each set of statues in order to continue.
There are approximately 12 groups of enemies that you will need
to fight. Your reward is the Star Gun.
Battle Room 2
You will meet a group of Terra Cottas at the
beginning of the second battle room. The battle rooms only have
one direction that you can go, but you will have to fight a group
of enemies between each set of statues in order to continue.
There are approximately 12 groups of enemies that you will need
to fight. Your reward for making it through this room is the
Drill Claw.
Puzzle Room 1
The puzzle room features Dr. Topper, the Quiz
Master. It is divided into three major sections: quiz, barrel
counting, and the triathlon riddle. Your reward for finishing
this room is Rock Candy. If you miss any of these puzzles, you
will start over at the room with the six doors.
Quiz section:
Dr. Topper will ask you 12 questions (all of
which have been answered earlier in the game). Each one you
answer correctly will move you up one spot and every wrong answer
will move you down two. If you get to the eighth step within 12
questions, you win.
Barrel counting:
Dr. Topper will show you a pile of barrels and
you will need to figure out how many are there within a certain
time limit. The actual number of barrels displayed changes each
time you go to the room. You will have 10 seconds to count the
first set of barrels and 20 seconds to count the second set.
Triathlon:
This is the hardest section of the room to
figure out. There are four characters (Kipp, Bones, Goo, and Boo)
that are involved in the riddle. They all participated in a
triathlon and you will need to determine the order they finished
in from the clues they give you. When you are ready, talk to Dr.
Topper and he will tell you to talk to each character in the
order that they finished. The order they finish in changes each
time you enter the room. The clues given by each character will
indicate the place they finished in. When you've finished, talk
to Dr. Topper and he will tell you if you got it right.
Puzzle Room 2
There are three sections to this puzzle room:
the coin puzzle, the magic button puzzle and the cannonball
solitaire puzzle. Your reward for finishing this room is Rock
Candy. If you lose on any of the puzzles, you will start over in
the room with the six doors.
Coin puzzle:
Mario and Dr. Topper will take turns getting
the coins out of a treasure chest with 21 Coins in it. The person
who takes the last coin loses. Each character can take between
one and four coins out of the box during their turn. Since the
object is to have Dr. Topper take the 21st coin out of the
treasure chest, you must make sure that he does not take the 20th
coin. The B Button on your controller takes coin(s) out of the
box. You must take at least one Coin on your turn. The A Button
lets Dr. Topper take his turn when you want to take less than
four Coins. Here's a suggested strategy:
Keep taking one coin until the total reaches
15. If it reaches 15 on your turn, let Dr. Topper go again. When
it is your turn again, take the 20th coin (and the ones
in-between). Let Dr. Topper go again and he will be forced to
take the 21st Coin and you will win. If Dr. Topper lets you go
and the total is above 15, take all the coins up to the 20th
Coin and let Dr. Topper go again. He will be forced to take the
21st Coin and you will win.
Magic button puzzle:
This room is filled with 16 buttons with
exclamation marks on them. The ON buttons are down and dark blue,
while the OFF buttons are up and green. Each OFF button you jump
on turns that button ON and switches the surrounding buttons to
their opposite position (i.e. ON buttons change to OFF and OFF
buttons change to ON). The object of this puzzle is to get all of
the buttons in the OFF position. There are many ways to solve
this room, but here's the easiest method, since it only requires
jumping on four buttons. Jump on the second button from the left
in the bottom row. Jump on the far-right button in the second row
from the bottom. Jump on the far-left button in the second row
from the top. Jump on the third button from the left in the top
row Cannonball solitaire:
This room has 15 cannon balls. You will need to
kick each cannonball over another cannonball to an empty location
until only one cannonball remains. To kick a cannonball, stand
behind it and press the A Button. Make a diagram of all the
possible positions a cannonball can be in. Number the positions 1
through 16, starting from the top-left corner and working your
way to the bottom-right corner. When you are finished, the
diagram should look a little like this:
1 2 3 4
5 6 7 8 9
10 11 12
13 14 15 16
Kick the ball in position 1 in to position 3.
Kick the ball in position 9 in to position 1.
Kick the ball in position 10 in to position 2.
Kick the ball in position 12 in to position 10.
Kick the ball in position 14 in to position 6.
Kick the ball in position 16 in to position 14.
Kick the ball in position 13 in to position 15.
Kick the ball in position 3 in to position 11.
Kick the ball in position 15 in to position 7.
Kick the ball in position 1 in to position 3.
Kick the ball in position 4 in to position 12.
Kick the ball in position 6 in to position 8.
Kick the ball in position 12 in to position 4.
Kick the ball in position 4 in to position 2.
Tah dah! Congratulations!
-Defeat Smithy in the
Factory for the seventh Star Piece Once you have completed four
of the six doors in Bowser's Keep and leave the room with the
Save Block, you will enter a battle with a Magikoopa. After the
battle, he will return to normal and be one of Bowser's loyal
followers. If you talk to him, he will restore your Hit Points
and Flower Points, like an Inn. The upper door leads to Croco's
new hang-out, where you can buy items and good armor for
everyone. When you're ready to go, walk through the lower door to
continue. There are a bajillion battles ahead, so make sure
you're prepared! Work your way past the Thwomps and defeat
Boomer, then ride Chandeli-Ho to the top of Bowser's Keep. Defeat
Exor to enter the gate to the Smithy Factory and work your way up
and right to a nut-and-bolt bridge. (You can jump on the
trampoline if you want to return to the World Map.) Jump on the
nut and face the direction you want to go to move the nut that
way. Go to the Save Block and save your game, then continue right
past three more nut-and-bolt bridges until you reach a green
Exclamation Switch. Jump on the switch to open a path and save at
the next Save Block, then go right one room and jump on the
trampoline to reach another bridge. Cross both bridges here and
jump on the trampoline, then defeat the Clock to make the third
Save Block and another trampoline appear. Work your way up by
jumping across the conveyor belts and riding the floating blocks
until you reach the fourth Save Block. Go up and look for a room
with a gray block covering a hole. Defeat the enemy to make the
block explode, then drop into the hole and defeat Cloaker and
Domino. Enter the production area and walk up and left to meet
the Clerk. Defeat the Clerk and continue up tp talk to Toad. Buy
any items you want, then go up and defeat the Manager. Continue
up and fight the Director, then save at the Save Block above him.
Walk up and defeat the Factory Chief and Gunyolk, then jump on
the green Exclamation Switch to be carried into Smithy's lair.
Defeat Smithy and Smelter to enter the final battle, then defeat
Smithy again and retrieve the seventh Star Piece. Geno can now
restore the Star Road and wishes can once again be granted.
Congratulations!
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