Welcome to my Graphics Engines Page


This is my Graphics Engines page.

The purpose of this page is to provide info about graphics engines being developed here. I'll develop a general double buffered tiling engine, which will hopefully show how I would want things done (documentation/style way). The purpose of this page is not to develop another general graphics library - I want to stress that - this is really for actual engines that people could slap on a game loop and some character movement code, and have themselves a basic working game.

They should also contain optimizeation info, and be partially optimized themselves. I have written many tiling engines in turbo pascal and assembler, the latest one includes only slight optimizeations in the basic drawing loops, the rest being in pascal, and achieves 70fps scrolling speed with double buffering (no sprites, with sprites it slows down proportionate to the amount of sprites - and 50-60 makes it hit 35fps on a mode13 screen). So you see, even when using these general base engines, the games made will be reasonably fast.


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