Fighting Styles
Fighting styles modify each fighter's abilities and energy point levels in various ways. However, no ability point and no energy point level is ever reduced below "1" for any reason.

The effects of each fighters' fighting style is determined as follows:


Fighting Inside The fighter moves in close to muscle his opponent and throw power punches.
The fighter gains +1 STR.
Any STR advantage he has over his opponent is increased by 50%.
The fighter's opponent gets a +10% damage bonus (to penalize the fighter for trying to get close).
For example, suppose a fighter uses this style with a STR of 15 and an AGL of 10, against an opponent with a STR of 11. The fighter's STR advantage is 15-11 = 4. His STR is therefore increased by 1 + 4/2 = 3, while his AGL is decreased by 10%. This leaves him with an effective STR of 18 and an effective AGL of 9.


Clinching The fighter holds his opponent to avoid being hit.
The fighter gains +1 AGL.
If the fighter has a higher STR than his opponent, 50% of his STR advantage is added to his AGL.
The fighter's AGG is reduced by 15% of his opponent's AGG. Fractions are retained so that, against an opponent with 4 AGG, the clinching fighter would lose 0.6 AGG. These lost points are used for resting and increase his endurance point recovery.
If the fighter uses a DEF greater than 8 he may be penalized for not breaking a clinch.
For example, consider a fighter with an STR of 12 and an AGL of 8 clinching against an opponent with STR 10 and AGL 10. The fighter gains +1 AGL for clinching, and an additional (12-10)/2 = 1 point of AGL for being stronger than his opponent. So his AGL is increased to 10.


Feinting The fighter tries to confuse his opponent to land better blows.
The fighter gains +1 SPD.
Any SPD advantage he has is increased by 50%.
The fighter loses 1 point of fatigue. (because he is being more active).
For example, if a fighter with SPD 13 feints against an opponent with SPD 10, the fighter's SPD is increased by a total of 2.5 to 15.5.


Counter-Punching A faster or taller fighter waits for his opponent to attack and then counter-punches.
The counter-puncher gains +1 STR.
If the fighter's SPD+HGT is greater than his opponent, then 25% of this advantage is added to his AGL, and 25% is subtracted from his opponent's AGL (but his opponent's AGL is never reduced below 50%).
The counter-puncher loses 15% of his AGG. This does not count towards fatigue, or towards RST.
For example, suppose that fighter A has HGT 10, SPD 14 and AGL 10, while fighter B has HGT 11, SPD 10 and AGL 11. A therefore has HGT+SPD=24 while B has HGT+SPD=21, so A has an advantage of 3 pointss. If fighter A counter-punches, his AGL is increased by 3/4 = 0.75 to 10.75, and B's AGL is decreased by 0.75 to 10.25. In addition, the counter-puncher gains +1 STR.

Furthermore, counter-punching may backfire. If a fighter counter-punches and his opponent actually has a highter SPD+HGT, then his opponent gets an increase in AGL and the counter-puncher gets a decrease in AGL.


Using the Ring The fighter defends himself using movement and footwork.
The fighter gains +1 AGL.
Any AGL advantage he has over his opponent is increased by 50%.
The fighter incurs one additional point of fatigue.

Using the Ropes Using this style, a fighter tries to maneuver his opponent into a corner or against the ropes. If the fighter has a higher AGL than his opponent, than his opponent's AGL is reduced by 2/3of the difference -- but never below 8. However, a fighter using this style also loses 1 point of his own AGL.

Fighting Outside The fighter maintains a distance and uses his jab.
The fighter gains +0.5 AGL and +0.5 SPD.
For purposes of computing AG and SPD, the fighter's HGT advantage (if any) is increased by 50%. For example, a fighter with a 4" HGT advantage would normally get +2 SPD and +2 AGL, but when using the outside style he gets +3.5 SPD and +3.5 AGL.
The fighter's POW is reduced by 15%. This energy is lost and does not count towards either fatigue or towards resting.
For example, a fighter with 10 SPD and 15 AGL with a 5 inch height advantage over his opponent would gain 0.75*5 + 1 = 4.75 SPD and 0.75*5 + 1 = 4.75 AGL


All-Out Punching When a fighter uses this style, the damage (both stun damage and endurance damage) he inflicts is doubled, but the damage inflicted on him is quadrupled.
Note: When each fighter is either clinching or counter-punching, AGG penalties are determined using the opposing fighter's AGG before any penalty.
Height Advantage
The effect of height is determined. The taller fighter has his SPD and AGL are each increased by half the HGT difference. For example, if fighter A has a HGT of 13 and fighter B has a HGT of 10, then A has his SPD and AGL increased increased by 1.5.

Fatigue Penalties
Each fighter's STR, SPD, and AGL are reduced in proportion to the number of endurance points he has lost. For example, suppose a fighter began the bout with 100 endurance points but begins the round with 80 endurance points. Then the fighter's STR, SPD, and AGL are each multiplied by 0.8. These values are used for the remainder of the round.

Note that KP and CHN are not reduced by fatigue.
Styles, Height and Fatigue
(directly from Webl rules page)