BALANCED VS BALANCED |
Probable attribute advan |
Balanced Level 1 Basic Plan |
Why the basic plan could lose this matchup: This plan could work but the great jumps in aggression can be taken advantage of. |
Balanced vs Balanced Adjustments: Change the round 12 line of this plan often or you will be eating the canvas on a regular basis in close fights. In the beginning of the plan we try to stay pretty close to effecient and loosen up and look more at the score as the fight progresses. |
Probable attribute disadvantage: None |
How he will try to beat you: Depending on manager style he will usually mix body attacks and moderate power scoring lines to keep the fight close and gain the endurance advantage. Once advantage is gained he will then either go for the k.o. or try to win the fight on points. |
How you will beat him: The exact same way but try to be more effecient. |
1) 5B/7/8 if score < 0 then 5/7/8 5) 5B/7/8 if score < 2 then 4B/8/8 if score < 0 then 5/8/7 if score < -1 then 7/6/7 (feint) 8) 4B/8/8 (inside) if score < 1 then 5B/7/8 if score < 0 then 7/6/7 if score < -1 then 8/4/8 (feint) if opp <= 1 and score > 0 and endurance_percent > 70 then 5B/9/6 (inside) 10) 7/6/7 (inside) if score < 0 then 7/7/6 (feint) if opp <= 1 and endurance_percent >67 then score > 0 then 5B/9/6 (inside) if score < -1 then 13/1/6 (feint) 12) 9/6/5 if score <=0 then 9/6/5 (feint) if opp = 0 and endurance_percent >67 and score < -1 then 5H/10/5 (allout) 1) if endurance_percent < 80 and score > 0 and round > 5 and round < 10 then 3/1/8 (clinch) 1) if score > 14 - round then 5H/7/8 (clinch) if endurance_percent < 45 and score < 0 and opp >= 1 then towel |
Balanced vs Blanced |
None |